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Fainaru fantajî XII

  • Videogame
  • 2006
  • T
AVALIAÇÃO DA IMDb
8,1/10
4,2 mil
SUA AVALIAÇÃO
Fainaru fantajî XII (2006)
AçãoAventuraFantasiaFicção científica

Adicionar um enredo no seu idiomaStreet thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.

  • Direção
    • Hiroshi Minagawa
    • Hiroyuki Itô
  • Roteiristas
    • Yasumi Matsuno
    • Miwa Shôda
    • Daisuke Watanabe
  • Artistas
    • Bobby Edner
    • Catherine Taber
    • Gideon Emery
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    8,1/10
    4,2 mil
    SUA AVALIAÇÃO
    • Direção
      • Hiroshi Minagawa
      • Hiroyuki Itô
    • Roteiristas
      • Yasumi Matsuno
      • Miwa Shôda
      • Daisuke Watanabe
    • Artistas
      • Bobby Edner
      • Catherine Taber
      • Gideon Emery
    • 27Avaliações de usuários
  • Veja as informações de produção no IMDbPro
  • Veja as informações de produção no IMDbPro
    • Indicado para 2 prêmios BAFTA
      • 7 indicações no total

    Fotos12

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    Elenco principal70

    Editar
    Bobby Edner
    Bobby Edner
    • Vaan
    • (English version)
    • (narração)
    Catherine Taber
    Catherine Taber
    • Penelo
    • (English version)
    • (narração)
    • (as Cat Taber)
    Gideon Emery
    Gideon Emery
    • Balthier
    • (English version)
    • (narração)
    Nicole Fantl
    Nicole Fantl
    • Fran
    • (English version)
    • (narração)
    Kari Wahlgren
    Kari Wahlgren
    • Ashelia B'nargin Dalmasca - Ashe
    • (English version)
    • (narração)
    Keith Ferguson
    • Basch Fon Ronsenburg
    • (English version)
    • (narração)
    Elijah Alexander
    Elijah Alexander
    • Vayne Carudas Solidor
    • (English version)
    • (narração)
    Johnny McKeown
    Johnny McKeown
    • Larsa Ferrinas Solidor
    • (English version)
    • (narração)
    Michael E. Rodgers
    Michael E. Rodgers
    • Judge Magister Gabranth
    • (English version)
    • (narração)
    • (as Michael Rodgers)
    John Rafter Lee
    John Rafter Lee
    • Cidolfus Demen Bunansa - Cid
    • (English version)
    • (narração)
    • (as John Lee)
    David Rasner
    • Al-Cid Margrace
    • (English version)
    • (narração)
    Phil LaMarr
    Phil LaMarr
    • Reddas
    • (English version)
    • (narração)
    Tom Kane
    Tom Kane
    • Marquis Halim Ondore IV
    • (English version)
    • (narração)
    Nolan North
    Nolan North
    • Vossler York Azelas
    • (English version)
    • (narração)
    Andrew Philpot
    • Rasler Heios Nabradia
    • (English version)
    • (narração)
    Yuri Lowenthal
    Yuri Lowenthal
    • Reks
    • (English version)
    • (narração)
    Roger Jackson
    Roger Jackson
    • Emperor Gramis Gana Solidor
    • (English version)
    • (narração)
    • (as Roger L. Jackson)
    Mark Wing-Davey
    Mark Wing-Davey
    • Judge Magister Ghis
    • (English version)
    • (narração)
    • Direção
      • Hiroshi Minagawa
      • Hiroyuki Itô
    • Roteiristas
      • Yasumi Matsuno
      • Miwa Shôda
      • Daisuke Watanabe
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários27

    8,14.2K
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    10

    Avaliações em destaque

    10Chibichasechan

    Great Way to end up the PS2 Final Fantays series

    Excellent! Bravo! Best game out there, i'd give it a 20 out of 10.

    But this game took me 185 hours to beat! But I completed all of the side quests along with all the optional bosses etc. Probably 1/4 of that 185 hours was storyline.

    I still remember the feeling of waiting for the game to come out, staying in my room playing 10 and 8, just thinking and wondering what the game was going to be like, then I got it and was thrown into a world of war and peace and kings and queens. Definitely the Final Fantasy that is apart from the others. You know what I mean FF fans, the other FF games are all corny and crap, then 12 comes in and it's about war and crap, which definitely made it better.

    I loved the game play. No more random battles people! Thats a thing of the past man, they had to move on and they did! I was very happy. You could actually see the enemies in ADVANCE! The storyline was well thought out but It could of been better I believe.

    Square Enix also had the time to make huge and extremely hard bosses. Take Yiazmat for example. A total of approximately 50 million HP, and doubles his level to level 146 when you almost kill him. Took me 5 hours to beat.

    Well there you have it, reasons the game had gotten the best rank of the FInal Fantays series, all in a couple paragraphs.
    7toh-3

    emotionless satisfaction

    Finally I've completed FFXII! Spent 80 hours! Did almost all side-quests, got to level 63.

    My biggest problem with FF XII is i was not emotionally involved in the game AT ALL. I was trying to focus on the important cut-scenes but keep finding myself thinking about something else (real life, lol ). Like on the boring lecture in university. Some voices of the characters was emotionless. Thou I've got some "mind"-satisfaction, will explain later. The plot was just weak, characters - underdeveloped. At least FF X-2 had no story at all, and there was nothing to criticize Plus we had FFX background, familiar characters and the last final FMV (which SHOULD be the FIRST intro to the FFX-2, not the last one! Damn it).

    But FFXII is not all bad. I liked that they made so many FMVs. After FF8 the number of FMV cut-scenes was down dramatically! They were beautiful. The in-game graphics was also just amazing, few times i was not sure if it is FMV or in-game.

    I have a mixed feeling about Gambit battle system. At first i did not like it. I could just run through the battlefield and do nothing else, the basic Attack worked just fine. There was no need for something more complex. And the first bosses. I did not "saw" first bosses, because i could eliminate them with chain of boring quickening without a scratch. But later in game the enemies became more harder, and my gambit tactic - more complex. This is where i've got a lot of fun (mind pleasure) from the game. I just love to plan things. And the quickenings became not so effective against bosses, so i've got to know them too But since i did side-quests and became quite strong, the last chapter of the game was too easy for me. Add the gambit system to the mix and i found myself replying to IM message while my soldiers fought and killed the semi-final bosses. It is bad. No suspense at all. At least in previous FF's i HAD to push SOME buttons

    License board. I like it. It was not so hard to earn points (FF8) and not so easy (FF10). Just the right difficulty. And i did use a lot of abilities. This was refreshing after the FFX-2 (usage of strong abilities was POINTLESS, since was learning Points for actions. 3 fires = 3 points, 1 firaga = 1 point, which is more logical to use?) Unfortunately, after some time i've realized, that the most optimal thing to do is to train the characters in a same way (axes and heavy armor), plus some chars could inherit armor from each-other, no need to buy 3 different types of armor if you low on Gil. I've heard it was fixed in FFXII international (different class specialties)

    Music. I liked the Rabanastre theme and i HATED lowtown's irritating theme.

    Overall, i am really scared about the fate of FFXIII since in my opinion, FFs keep getting worse and worse (plot-wise).
    10ArcadiaEternal

    One of my all time favorites

    This game is simply amazing. The epic story, interesting characters and dynamic battle system always leave me wanting more. The Bestiary system is also a fantastic touch, providing background lore to deepen an already amazing world. Would highly recommend.
    9hdepot568

    Sorely disappointed

    It seems to come in waves- FF VII and FF X were absolutely amazing. Breathtaking, etc. However FF VIII, IX and XI were increasingly terrible. They were progressively worse. This game was a different sort of bad than I was expecting.

    I couldn't stand the skill board. I want to see what's coming and how to progress in the game. I don't want to gain the ability to use a certain weapon, i should either be able to or not (character specific). The worst part about this game was that I beat it thinking there were another good 20 hours coming. I had no idea I was fighting the main boss in the game. I had my suspicions but couldn't understand why- I liked him! Terrible!

    Why the six? Well, its Final Fantasy! It's terrible rating is way better than so many other games. The music was great and the battle system was unique. There were gems in the game, but by no means was this game magnificent.
    10BlackJack_B

    Final Fantasy finally returns to glory!

    There comes a time in a game series' history that you need to overhaul the game engine. For many years, the Final Fantasy series lived on turn-based random battles. However, that style of RPG no longer is popular among many gamers. Many people such as myself prefer the Grandia/Tales Of Symphonia battle engines where you see the enemies and can choose to engage them. Then the battle becomes a battle royale until one side is dead.

    When Square-Enix announced that they were going to bring in a Western RPG-style engine, many people were concerned it would hurt the series. Well, once people tried the demo and the critics praised the game all that changed and the game sold massive numbers.

    FFXII is a fitting final bow to PS2 role-playing and gives us a glimpse of what the PS3 or the Wii will offer in the future.

    The battle engine here is flawless and is better than any Western RPG. Similar to MMORPGs like Final Fantasy XI, your party wanders the land looking for battles to fight. You see the enemies and you can choose to engage them. You can choose real-time where the fighting occurs while you're choosing to attack or use magic or you can have the game pause when faced with a menu screen. The fights go smoothly and relatively quickly. Instead of collecting Gil, you earn items, weapons, medicine and various trinkets that you can sell for Gil. There's the element of Diablo where you can luck out and gain a special item that is more valuable than normal.

    The game's other new feature is the License Board. Characters can only equip weapons, armor and use new magicks (of which there are many kinds such as black, white, green, etc.) if they have the license. As you battle and gain experience you will be able to buy licenses and mold your characters. This is a much simpler way than Final Fantasy X's difficult-to-love Sphere Grid.

    The Gambit system, which allows you to micromanage your CPU mates, is very good and offers many different options that you can manipulate. Sometimes it can be annoying to constantly change the features as the situation changes but it allows you to not be surprised by any moves the CPU does.

    The graphics are outstanding. The cities and towns you visit are alive and there's much to do. There might be a bit too much backtracking to do in Ivalice but you won't mind admiring the scenery. The music is stellar as always, although I did miss hearing the Final Fantasy victory music; only playing at the end of certain boss battles.

    The voice-acting is superb, better than Final Fantasy X's. A lot of British accents. The game is an homage to Star Wars with the various characters and non-humans you will meet up with like the Vieras and the Bangaas. The story is superb and flows smoothly. Like Dragon Quest VIII, it's a simple plot that expands as you go through the game.

    Where the game really shines is due to the sheer fun of running around and leveling up. Going out to collect new Espers and taking up Montblanc's Hunts are fun because the trip won't feature tedious random battles. You'll look forward to these battles and getting those main characters like Vaan, Balthier and that sexy Viera Fran to Level 99. And of course, there are tons of secrets.

    All in all, this is a tremendous game in the Final Fantasy series and one of the best ever made along with FFVI and FFIX. I hope FFXIII will offer more of the same. Once again, along with Okami, FFXII is a fitting final bow to PS2 RPG gaming. This is how you do it, folks.

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    Enredo

    Editar

    Você sabia?

    Editar
    • Curiosidades
      This video game was the sixth video game ever to receive a perfect 40 out of 40 in the Japanese gaming publication, Famitsu.
    • Citações

      Balthier: I'm only here to see how the story unfolds. Any self-respecting leading man would do the same.

    • Cenas durante ou pós-créditos
      The end credits showcases the game's artwork before fading to black towards the end.
    • Conexões
      Edited into Final Fantasy 25th Anniversary Ultimate Box (2012)
    • Trilhas sonoras
      Opening & Ending Themes
      Composed by Hitoshi Sakimoto

      Orchestral Arrangement: Hayato Matsuo

      Produced by Yûji Saitô

      Director: Masaru

      Recording Engineer: Toshiyuki Yoshida

      Musician Coordinator: Toshiaki Ôta

      Piano: Masato Matsuda

      Percussion: Midori Takada, Tomoko Kusakari, Marie Oishi

      Trumpet: Kazuya Honma Group

      Trombone: Osamu Matsumoto Group

      Harp: Hiroyuki Minami Group

      Tuba: Kiyoshi Satô

      Flute: Takashi Asahi, Yoshio Kizu

      Oboe: Satoshi Shoji, Keiko Narita

      Clarinet: Tadashi Hoshino, Satoshi Kobayashi

      Bassoon: Josuke Ohata

      Strings: Masatsugu Shinozaki Group

      Harp: Tomoyuki Asakawa

      Conducted by Kouji Haishima (as Koji Haishima)

      Recording Studio: Victor Studio

      Coordination: Imagine Inc.

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    Detalhes

    Editar
    • Data de lançamento
      • 16 de março de 2006 (Japão)
    • País de origem
      • Japão
    • Central de atendimento oficial
      • Square-Enix (Japan)
    • Idioma
      • Japonês
    • Também conhecido como
      • Final Fantasy XII
    • Empresa de produção
      • Square Enix Company
    • Consulte mais créditos da empresa na IMDbPro

    Especificações técnicas

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    • Cor
      • Color
    • Proporção
      • 4:3

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