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Half-Life 2

  • Videogame
  • 2004
  • 18
AVALIAÇÃO DA IMDb
9,4/10
19 mil
SUA AVALIAÇÃO
Half-Life 2 (2004)
Half-Life 2
Reproduzir trailer1:20
1 vídeo
38 fotos
Alien InvasionActionAdventureSci-FiThriller

Freeman é tirado da estase por seu empregador para ajudar a livrar o planeta das forças alienígenas invasoras conhecidas como Combine, que entraram através dos portais que ele ajudou a criar... Ler tudoFreeman é tirado da estase por seu empregador para ajudar a livrar o planeta das forças alienígenas invasoras conhecidas como Combine, que entraram através dos portais que ele ajudou a criar.Freeman é tirado da estase por seu empregador para ajudar a livrar o planeta das forças alienígenas invasoras conhecidas como Combine, que entraram através dos portais que ele ajudou a criar.

  • Direção
    • David Speyrer
  • Roteirista
    • Marc Laidlaw
  • Artistas
    • Robert Guillaume
    • Robert Culp
    • Louis Gossett Jr.
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    9,4/10
    19 mil
    SUA AVALIAÇÃO
    • Direção
      • David Speyrer
    • Roteirista
      • Marc Laidlaw
    • Artistas
      • Robert Guillaume
      • Robert Culp
      • Louis Gossett Jr.
    • 68Avaliações de usuários
    • 7Avaliações da crítica
  • Veja as informações de produção no IMDbPro
    • Ganhou 6 prêmios BAFTA
      • 28 vitórias e 13 indicações no total

    Vídeos1

    Half-Life 2
    Trailer 1:20
    Half-Life 2

    Fotos38

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    Elenco principal13

    Editar
    Robert Guillaume
    Robert Guillaume
    • Dr. Eli Vance
    • (narração)
    Robert Culp
    Robert Culp
    • Dr. Wallace Breen
    • (narração)
    Louis Gossett Jr.
    Louis Gossett Jr.
    • Vortigaunt
    • (narração)
    Michelle Forbes
    Michelle Forbes
    • Dr. Judith Mossman
    • (narração)
    Merle Dandridge
    Merle Dandridge
    • Alyx Vance
    • (narração)
    Mike Shapiro
    Mike Shapiro
    • G-Man
    • (narração)
    • (as Michael Shapiro)
    • …
    Harry S. Robins
    • Dr. Isaac Kleiner
    • (narração)
    Jim French
    • Father Grigori
    • (narração)
    John Patrick Lowrie
    John Patrick Lowrie
    • Citizens
    • (narração)
    • …
    Mary Kae Irvin
    • Citizens
    • (narração)
    • …
    Ellen McLain
    Ellen McLain
    • Overwatch
    • (narração)
    Kelly Bailey
    • Metrocops…
    Ted Backman
    • Male 02
    • (não creditado)
    • Direção
      • David Speyrer
    • Roteirista
      • Marc Laidlaw
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários68

    9,418.7K
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    Avaliações em destaque

    gs_player

    Best PC Game Ever (or at least one of the best)

    First off, let me clear up a few things. Ignore "A poor game and STEAM is crapware." That person clearly doesn't know what they're talking about. Yes, your forced to install STEAM. But the program is on the CD/DVD (depending how you got it). Second, the graphical problems they're having are a problem with THEIR compputer. Either Matrix29 has a poor video card or outdated drivers. I have a poor FX5200, and I've had no graphical problems. It runs great. Of course, I have it on low settings, but still it runs great. Finally, STEAM (From Valve, not Sierra) is a good program.

    Anyway... I'll just talk about my experiences, not anything about the story. Half-Life 2 runs great on lower end systems. I'm getting at least 25 - 30 fps(frames per second). This shows how Valve wanted great graphics and technology while having a large amount of gamers being allowed to play. And the water...well, it's the best looking water EVER. Good A.I. Take note that on easier settings, the A.I. wont be as good. The story is great. It really doesn't require you to have played the original Half-Life to understand the story.

    So, in closing, this is a must own for any PC gamer. Just for the fun physics, or tossing stuff and getting your a** beat by metro cops in the train station.
    Silverturtle-1

    Half-Life 2 is a truly superb game that nearly anyone will undoubtedly enjoy.

    H A L F – L I F E 2 Review

    Half-Life 2 is the superb sequel to 1998's critically acclaimed Half-Life. The sequel sticks very close to the blueprints set by the original, but also surpasses it in nearly every way. The game has its fair share of problems, but these are overshadowed by the game's many, many strong points. Basically, I can't think of a game I could recommend more than Half-Life 2.

    STORY: 9.5/10 The game starts you off at the train station of City 17; where it becomes very clear that something is not right. You have obviously been placed here by the G-Man for a reason, but as of now, you don't know that reason. In the beginning of the game, you have no means of defense for yourself, so the Combine, an alien force of some kind, can attack you however they please. But this just gives you more of an incentive to get your payback; and you shall get that payback very soon. The story itself is good and intriguing. You will be captivated from the very beginning to the end. The only problem with it is that the game leaves a bit too many questions unanswered. The ending is a little bit too much of a cliffhanger. There is a positive aspect to this, though. It means that Valve will almost certainly make a sequel. It would have also been nice to have even more run-ins with the game's excellent characters, as they were very memorable. Overall, though, the story is truly great.

    SOUND: 9.0/10 Half-Life 2's sound is not the game's strongest point, but that's not to say that it is bad. In fact, the sound in the game is anything but. The voice acting in the game is top-notch, and you will surely be impressed by it. The characters in the game have a very nice script and deliver their lines very well. The sound effects in the game are also, for the most part, exceptional. The weapons pack a very punchy sound and are very nice. The soundtrack in the game isn't around all that much, but when it is, it is very apparent. It only plays about a dozen times during the game, but it makes those moments very memorable. The soundtrack itself, though, is only pretty good. It just doesn't seem all that fitting, but it is nice none-the-less. There are also same sound glitches every now and then, but they are not too bad. All in all, the sound in the game is very, very good.

    GAMEPLAY: 9.5/10 Even if everything else in the game was great, if the gameplay wasn't good, the game wouldn't be good. But gameplay is another place where Half-Life 2 stands above the rest. In most ways, the gameplay of Half-Life 2 isn't revolutionary or innovative, but it sure is fun. The amount of variety in the game is also pretty impressive. The most interesting item in the game is the Gravity Gun. You are able to pick up objects and throw them, both in combat and in use for the game's several puzzles. The puzzles in the game are pretty simple, but are a nice change of pace. It would have been nice to see some more puzzles in the later stages of the game, though. There are also two rather lengthy sequences in the game that involve vehicles. The vehicles in the game are a little awkward to drive, but are, however, fun. The weapons are pretty well balanced, for the most part. The only real balancing issues are that the pistol can be a little too useful at times, and the last weapon given to you in the game feels very overpowered. You will go up against a variety of enemies in the game, from the menacing Combine soldiers, to zombies, to antlions. The Combine are the most advanced enemies in the game, from an artificial intelligence standpoint. The zombies just tend to lumber over to you pretty slowly. The artificial intelligence in the game is great. The game's length is also more than satisfactory; coming in at close to 20 hours for the average player. There are three different difficulty levels to choose from in the game; easy, normal, and hard. Easy will definitely be too simple for the vast majority of players, but hard should suit even the better players. You will be fighting alone for most of the game, but in the later stages you will sometimes have allies. The allies in the game are not as helpful as you might have hoped, but they are still a nice gameplay addition.

    GRAPHICS: 10/10 From a technological standpoint, Half-Life 2 stands above all else. The graphics in the game are truly stunning, and are some of the best, if not the best, graphics out there. Everything from facial animation, to shadowing, to textures is astounding. The game also holds up at an impressive frame rate, even on older computers. The art direction in the game is also a sight to behold. Everything about the game conveys the look that was intended; and the result is nothing short of spectacular. All the explosions in the game are also great. Lighting and shadowing is also beautifully mastered in the game. The superb facial animations truly bring the characters to life like no other game has been able to do. But what is even more amazing than Half-Life 2's graphics, is its incredible use of physics. Graphically, the game is virtually unsurpassed.

    MULTIPLAYER: 9.5/10 Originally, Half-Life 2 shipped with only Counter Strike: Source; but was soon updated with a death match mode. The better of the two is easily Counter Strike: Source, although Half-Life 2: death match is better than you might expect. Counter Strike: Source is just a graphically updated version of the hit game Counter Strike.

    Overall Score:

    9.6

    out of ten.
    halflifetalk

    amazing

    I am a huge half life fan, The game was the beginning of first person shooters. It set the standard for all fps's, everything was compared to to that game. It turn fps games into what they are today.

    we have half life to thank for games being what they are today.

    did half life 2 do the same thing? Half life 2 was amazing , one of the best games I ever played. Everything about the game was crafted so well and polished up to make it perfect.

    GAMEPLAY 10/10 - Know questions ask half life 2 has some of the best most crafted and unique gameplay up todate. There's so many different way to approach combat situations. Most first person shooters its just run around blasting things with your gun. But in half life you can think, you can plan how your going to approach combat. You look around and use your environment and everything around you to help you fight, by setting off chain reactions or shooting the wood from underneath your enemy so they fall to the ground. Through most of the game you don't even need to shoot at your enemy. And the gravity gun just adds to the fun, putting stuff infront of doors watching the combine try and bust there way in. Picking up or moving everything around you. And on top of that just using a gun and blasting peoples heads in is unbelievably fun to.

    GRAPHICS 10/10 - Now not everyone will get to see the game how its suppose to be seen. But if you do you will understand. Half life 2 probably has the best graphics seen to this day in any video game. Everything is detailed so much and so polished its amazing, from huge out door land scape's to a small beat up house everything looks amazing. The dynamic lighting adds such a element of beauty to everything giving it that final touch it need. Plus the water, I cant even begin to describe how beautiful the water looks, It reflects everything around you and does it so amazing its hard to put in words.

    STORY 8/10 - I loved the story of the original half life and I loved the fact that no one really new the story even more. Half life 2 didn't really give any answers to any of the questions ask in half life 1, which is not a problem and didn't bug me at all. I actually like the overall story I just not sure I loved the way the did it. Alex character I thought was a typical tough girl thing and I was a big fan of her. I loved the part in doctor Kliners lab I thought it was amazing and so well done. I also loved the doctor Breen parts, I just would have liked it if it had been more like the first one where your really not sure whats going on or where you are. Overall I think it had a good story I just think it was missing some element that makes it half life.

    OVERALL 9/10 - This game was amazing, no question about it. Definitely one of the best games of all time. It was totally original filled with fun action gameplay. Every element in the game was very well done and half life 2 was probably the first game to put all these amazing elements like physics, Good story, Good action, good graphics, in to one game and do an amazing job of it. The only real thing I didn't like was Alex typical tough girl attitude.
    10armoreska

    TheMilestoneInGamingHistory, TheBestGamingAction and actually TheBestPCGame

    PC Game: Half-Life 2.

    Genre: Sci-Fi First-Person Shooter.

    Developer: Valve Software.

    Publisher: Vivendi Universal Games.

    Release Date: 16.11.04.

    Engine: Source.

    Protagonist: Dr. Gordon Freeman.

    Settings: City 17 and its outskirts, somewhere in Eastern Europe (Bulgaria, Romania or Ukraine).

    Start of Half-Life is, PC Gamer certified, the brightest gaming moment ever. Start of Half-Life 2, the sequel to Half-Life, and the whole feeling till the end are the most positively shocking moments in MY history. Graphics, sound, music, the whole world around you – KO, brilliant. Still, 3 years after HL2’s release, there is no large commercial game that perfect. At the start of the game, the G-Man speaks to Gordon Freeman as part of a hallucination-like vision as he is pulled out of stasis. The world has been overtaken by an extradimensional military force known as the Combine. Gordon meets up with Barney Calhoun and sets out for Isaac Kleiner's lab while being chased by Combine Civil Protection.

    Taking place in and around the fictional City 17, Half-Life 2 follows the scientist Gordon Freeman. Freeman is thrust into a dystopian environment in which the aftermath of the Black Mesa Incident has come to bear fully upon human society. Freeman is forced to fight against increasingly unfavorable odds in order to survive. In his struggle, he is joined by various allies, including former Black Mesa colleagues, oppressed citizens of City 17, and the Vortigaunts.

    Throughout the entire game, Freeman never speaks, the action is viewed through his eyes only (i.e., there are no cut scenes) and there are no discontinuities or jumps in time (from his point of view).

    There has been some criticism of these narrative holdovers from Half-Life, since they effectively limit how much of the backstory is explained. Due to the lack of cut scenes, the player never directly sees what has happened in Gordon's absence. Ultimately, it is not clear to what extent Gordon exists as a separate character outside of the player's influence. Since the start of Half-Life, Valve has made sure that the player's and Gordon's experience are one and the same. An example of Valve's player strategy is shown during the scene in Eli's lab. Investigation of certain props (most notably the newspaper board) triggers Eli to give some explanation to their meaning and history, thus indicating that Gordon presents emotions that the non-player characters can detect.

    Half-Life 2's gameplay is broadly similar to that of the original. Players make their way through a linear series of levels, encountering both human troops and hostile alien creatures. As in Half-Life, the gameplay is broken up with a series of puzzles; however, Half-Life 2 includes physics-based puzzles. For example, one puzzle requires the player to either turn a seesaw-like lever into a ramp by placing cinder blocks at one end, or to stack the cinder blocks into a crude stairway.

    The use of physics extends into combat with the gravity gun. This unique weapon plays a crucial function throughout the game, granting the player an unprecedented amount of creativity in its use, such as picking up and throwing objects at enemies, holding objects indefinitely for use as makeshift cover, grabbing healthkits and ammunition from out-of-reach places, returning enemies' grenades, building makeshift bridges, flipping over an overturned buggy, or manipulating objects through Combine forcefields.

    Vehicles are another major gameplay addition. Although Gordon battles through much of Half-Life 2 alone, he is at times assisted by friendly allies. For the most part these are human members of the resistance, but Gordon is also helped by Vortigaunts and later Antlions.

    Many familiar enemies from Half-Life return in this game, such as headcrabs, barnacles, and headcrab zombies. However, the majority of the game is spent fighting the Combine, who wield large military forces against Gordon and the people of City 17. Combine forces are varied and consist of modified humans, biomechanical creatures, robotic weapons, including the use of headcrabs as biological weapons.

    Several of the weapons featured in Half-Life 2 are carried over from Half-Life, including the trademark crowbar for mêlée fighting, the conventional firearms of the SPAS-12 shotgun, .357 Magnum revolver (resembles Colt Python handgun), crossbow, and rocket propelled grenade launcher as well as the Gauss Gun, or Tau cannon. Several new weapons are also introduced: the Combine AR-2 pulse rifle, H&K MP7 SMG, new H&K USP pistol, and most significantly, the Zero-Point Energy Field Manipulator, or gravity gun.

    Original score by Kelly Bailey consists of 53 tracks in .mp3 format (some of them borrowed from HL) and 2 tracks in .wav.

    Half-Life 2 Deathmatch was released later.

    As of June 8, 2006, over four million copies of Half-Life 2 have been sold. Exact numbers for digital delivery service Steam and retail have not been revealed, but in general, the former accounts for 25% of Valve's business and is significantly more profitable per unit. Half-Life 2's public reception was overwhelmingly positive in terms of reviews, acclaim and sales. Half-Life 2 became one of the most critically acclaimed video games in history. It is currently one of the highest ranking PC games at Game Rankings with an average critic score of 96%. It was one of only four games ever to get 96% from PC Gamer UK, the best score they have ever awarded, and the game is only one of two games ever to get a near perfect score, 98%, from PC Gamer US, while the game became the fifth title to receive Edge magazine's 10/10 score. MobyGames – 95%. Gamespot – 92%. Absolute Games – 91%. My rates (compared to 2004’s level, of course):

    Gameplay: 9.5/10.

    Graphics: 10/10.

    Sound: 10/10.

    Score (OST): 9.5/10.

    Story: 9.5/10.

    Controls & Interface: 9.5/10.

    OVERALL: 10/10.

    If you like this game I also recommend: Half-Life, Half-Life Uplink, Half-Life Opposing Force, Half-Life Blue Shift, Half-Life 2 Lost Coast, Half-Life 2 Episodes 1,2,3, F.E.A.R., F.E.A.R. Extraction Point, Doom 3.
    Moviememmer

    Half Life 2

    Pros:
    • Great story & characters
    • Great fast-paced gameplay
    • Amazing AI
    • Great physics mechanics
    • Great graphics (for 2004)
    • Intricate level design
    • Good variety of weapons
    • Good variety of enemy types


    Cons:
    • None


    Verdict: A game that is way ahead of it time; in its gameplay, graphics, story, AI, and physics. It is a must play for all gamers.

    10/10.

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    Você sabia?

    Editar
    • Curiosidades
      Robin Williams was a big fan of the series, and was actually in talks to do a voice for the games. Scheduling conflicts prevented this.
    • Erros de gravação
      The drums marked 'Flammable' are explosive and not flammable.
    • Citações

      [first lines]

      G-Man: Rise and shine, Mister Freeman. Rise and... shine. Not that I... wish to imply you have been sleeping on the job. No one is more deserving of a rest, and all the effort in the world would have gone to waste until... well, let's just say your hour has... come again.

      G-Man: The right man in the wrong place can make all the difference in the world. So, wake up, Mister Freeman. Wake up and... *smell the ashes*...

    • Cenas durante ou pós-créditos
      At the end of the credits, you hear Dr. Kleiner, still searching for his pet headcrab, Lamarr. Then the monster drops from above, and jumps into the camera.
    • Versões alternativas
      In retail Half-Life 2 the combine sniper rifle was louder and could be heard being cocked after each shot, this is most likely because the Combine Snipers wielded cut bolt-action Sniper Rifles. However, in Episode One and Episode Two the rifle appears to be suppressed and makes a 'wind up' sound after each shot. After the May 2010 Half-Life 2 update this was retconned, so that HL2 snipers now employ 'pulse' rifles too.
    • Conexões
      Edited into Garry's Mod (2004)
    • Trilhas sonoras
      Hazardous Environments (Valve Theme [Long Version])
      Kelly Bailey

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    Detalhes

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    • Data de lançamento
      • 16 de novembro de 2004 (Estados Unidos da América)
    • País de origem
      • Estados Unidos da América
    • Centrais de atendimento oficiais
      • Official Site
      • Wikipedia
    • Idiomas
      • Inglês
      • Russo
    • Também conhecido como
      • Half Life 2
    • Empresa de produção
      • Valve
    • Consulte mais créditos da empresa na IMDbPro

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