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IMDbPro

Xenosaga Episode I: Chikara he no ishi

  • Videogame
  • 2002
  • T
AVALIAÇÃO DA IMDb
7,8/10
276
SUA AVALIAÇÃO
Xenosaga Episode I: Chikara he no ishi (2002)
AçãoAventuraDramaFantasiaFicção científica

Adicionar um enredo no seu idiomaThe final race for the ultimate secret of the universe has unwittingly begun. A mysterious and ancient relic dating back to the very beginning of time called the Zohar may be the key. And fo... Ler tudoThe final race for the ultimate secret of the universe has unwittingly begun. A mysterious and ancient relic dating back to the very beginning of time called the Zohar may be the key. And for some unknown reasons an aggressive and dangerous species called the Gnosis attacks human... Ler tudoThe final race for the ultimate secret of the universe has unwittingly begun. A mysterious and ancient relic dating back to the very beginning of time called the Zohar may be the key. And for some unknown reasons an aggressive and dangerous species called the Gnosis attacks humankind viciously and often.

  • Direção
    • Tetsuya Takahashi
  • Roteiristas
    • Soraya Saga
    • Norihiko Yonesaka
  • Artistas
    • Ai Maeda
    • Mariko Suzuki
    • Sôichirô Hoshi
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    7,8/10
    276
    SUA AVALIAÇÃO
    • Direção
      • Tetsuya Takahashi
    • Roteiristas
      • Soraya Saga
      • Norihiko Yonesaka
    • Artistas
      • Ai Maeda
      • Mariko Suzuki
      • Sôichirô Hoshi
    • 12Avaliações de usuários
    • 1Avaliação da crítica
  • Veja as informações de produção no IMDbPro
  • Veja as informações de produção no IMDbPro
  • Fotos5

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    Elenco principal93

    Editar
    Ai Maeda
    • Shion Uzuki
    • (narração)
    Mariko Suzuki
    • KOS-MOS
    • (narração)
    Sôichirô Hoshi
    • Chaos
    • (narração)
    • (as Souichiro Hoshi)
    Masashi Ebara
    • Ziggurat 8 (Ziggy)
    • (narração)
    Rumi Shishido
    • MOMO
    • (narração)
    Eriko Kawasaki
    • Jr.
    • (narração)
    Hiroaki Hirata
    Hiroaki Hirata
    • Allen Ridgeley
    • (narração)
    Tomokazu Seki
    Tomokazu Seki
    • Lieutenant Virgil
    • (narração)
    Jôji Nakata
    Jôji Nakata
    • Commander Margulis
    • (narração)
    • (as Jyouji Nakada)
    Nobuyuki Hiyama
    Nobuyuki Hiyama
    • Wilhelm
    • (narração)
    Hideo Ishikawa
    • Kevin Winnicot
    • (narração)
    Unshô Ishizuka
    Unshô Ishizuka
    • Captain Matthews
    • (narração)
    • (as Unshou Ishizuka)
    Takehito Koyasu
    Takehito Koyasu
    • Tony
    • (narração)
    Taiki Matsuno
    • Hammer
    • (narração)
    Hisao Egawa
    • Commander Andrew Cherenkov
    • (narração)
    Rie Kugimiya
    Rie Kugimiya
    • Mary Godwin
    • (narração)
    Yumi Takada
    Yumi Takada
    • Shelley Godwin
    • (narração)
    Naomi Shindô
    • Juli Mizrahi
    • (narração)
    • (as Naomi Shindou)
    • Direção
      • Tetsuya Takahashi
    • Roteiristas
      • Soraya Saga
      • Norihiko Yonesaka
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários12

    7,8276
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    Avaliações em destaque

    DirectorLawrence

    A great RPG

    I loved this game. Unlike the other guy that commented I think this game a breath of fresh air for RPG games. Its about time a great RPG came out that wasn't made by Square. AND, I could SEE the enemies and chose my battles unlike other RPGs that just throw you into a battle. For someone like me that takes extra time out to really build up his characters its really helpful to your enemies. PLUS NO A.T.B.!!!! YAY!!! I don't have to worry about getting killed while deciding what move would be best to use. The game is original and is EPIC. Its one of my favorite RPGs.
    dragoon_dart

    A Very Ambitious RPG

    Xenosaga, Episode I has to be one of the most ambitious RPGs that I have ever had the pleasure of playing. The story is truly epic. And the battle system is perhaps the best I have encountered since Xenogears. By the way, Xenogears, which came out in 1998, is actually the sequel to Xenosaga. Xenosaga, which was released two years ago, is actually a prequel. This method of story-telling is similar to the one used by George Lucas with his Star Wars.

    Xenosaga starts off with the discover of a mysterious artifact in Lake Turkana, sometime during our century. The game then quickly moves forward in time, to approximately 4000 years in the future. In that distant future, man's technology has evolved to the point that would appear to us as nothing short of magic. However, even with man's technology, they have yet to unlock the secrets of the mysterious golden artifact that was discovered at the start of the game. To complicate matters, a very brutal and lethal species of ethereal beings called the Gnosis are eager to take the artifact away from man. Our weapons are useless against the Gnosis. The central character of the story, Chief Engineer Shion Uzuki, has been given the mandate to develop a humanoid Anti-Gnosis fighting system called Kos-Mos. As the story progresses, Kos-Mos goes through a development process that in the end, made her more than just a weapon of destruction into a totally unique and living being.

    The battle system is fabulous. You, the player, will have option of engaging the enemy directly. Each of the main characters have a set of attacks, from the physical, martials arts type attacks to long range attacks involving the use of some very special abilities. Some of your main characters will have the ability to "pilot" giant, mechanical humanoid fighting systems called A.G.W.S. (Anti-Gnosis Weapons System). You have the option of outfitting your A.G.W.S. with a variety of weapons, such as Gatling Guns, Rifles, Grenade Launchers, Swords, Drill Claws, and Lancer Arms. Each of your main characters are also highly "customizable". You earn points during battle. It is your choice how to use those points to acquire skills, and to increase attributes for your players. Strategy plays a big role in battles. Also, unlike the typical RPG, in Xenosaga there are no random battles. So you are not subjected to fighting the same enemies over and over for the 99th time. The enemies are visible, and you have the ability to use "stealth" to avoid them in most cases.

    The soundtrack is composed by Yasunori Mitsuda, who is the equivalent of John Williams in the world of RPGs. The Royal Philharmonic Orchestra performed the soundtrack.

    By the way, do not expect all of the plot lines to be resolved at the end of the game. Most will not. This is only part I, of a six-part story. I highly recommend this game. Especially for those players who demand more from their RPG than the typical, mind-numbing, overly-repetitive random battles that you usually find in the Final Fantasy series. I have also played FFX. And while it is also good, the story simply does not even come close to the size and scope of that being told in Xenosaga. I believe that a well-made RPG can do a much better job of telling a story, compared to a movie. In an RPG, you do actually get to be the main character and interact with the story. An RPG can immerse in the story to th extent that a movie could never hope to do. If you like complicated plots, epic story, fun battle system, and lovable characters, then I highly recommend this game to you.
    jaywolfenstien

    Typical RPG in non-typical shell

    I could go on about how this game's desire to be a movie bugged me, how the polygonal acting and animation bugged me since animators have yet to nail human expressive gestures and lip syncing. And I could criticize the voice acting, the unrealistic and poorly flowing dialogue, poorly paced cutscenes bugged me . . . but I won't. I will say that while this game wants to be a movie and though game cutscenes have come a long ways over the years it still is light years away from its cinematic parents.

    Supposedly XenoSaga was this deep intricate RPG with a mature plot and scope, but I didn't see any of that when I played. It came across as an ensemble of goofy or cliché characters backdropped by a collection of typical plot gimmicks getting stuck in `clever' dungeon sequences.

    I stopped playing because I found myself waiting for the damn cutscenes to end, and if not that I was playing just to get through the dungeon/towns as quickly as I could to advance the plot since nothing was grabbing my interesting and making me want to play. I wanted to get to the `deep wonderful RPG' I'd heard about. After getting a good 75% into the game, I flat out gave up wishing I had stopped much earlier but everyone kept telling me it gets better.

    I didn't like nor could I buy into hardly any of the characters (supporting or playable). Everyone came across as childish avatars of what's supposed to be individual traits, like Namco's team talking down to its audience, `Allen is the nervous geek you're supposed to pity and sympathize with,' `Virgil is the pointless guy you're supposed to hate who rambles for 15 minutes in the middle of life-or-death situation,' `chaos is the character you're supposed to like because he's quirky and powerful.'

    Namco, I can make decisions for myself. Give me non-hideous character designs, please. MOMO, Ziggy, 'Little Master' (aka Jr), the Elsa & Durandal's crew. No thanks.

    I didn't mind KOS-MOS so much despite her being equally as cliché as the rest of the cast. She actually came across as believable with her mechanical, webster's dictionary-defining all key terms in her speech, actually fit (every character talked like that, but only KOS-MOS had reason to). And I don't now why, I just found her straight forward programming and resulting naivety providing desperately needed comic relief, and fortunately, Namco opted not to explore KOS-MOS too deeply. I have a feeling that would've ruined that character for me as well.

    The plot was explicitly explained, leaving no room for individual exploration and interpretation; thus, no real room for intellectual stimulation. Nothing important implied for the gamer to figure out for themselves; if anything, they leave irrelevant details to the gamers. And not only do we get a giant glossary of used terms but in mid-conversation characters will stop and define things for us. People don't talk this way. If you're going to have a glossary let the gamer view it, and most terms the gamer already knows or can figure out what it is by the context of the conversation. Wake up, Namco. You have intelligent people playing your games.

    Maybe it would've helped if XenoSaga I didn't come across as a children's book that looked at a Stephen King novel for a few buzzwords and a plot point or two to create the illusion of sophistication.

    In the end, I didn't find the characters likeable, the plot did not intrigue me, and the gameplay bored me. And it just goes to further discourage me from playing RPGs anymore and wasting 20+ hours on an unimaginative plot with boring game play. And once the Suikoden series loses its shine, I have a feeling this RPGer will hang up his Role Playing controller for good.
    badboyofthehood_sam

    One of the best RPGs of all time!

    This is one of the best RPGs I have ever come to play. It beats out MORROWIND for the XBOX and the FINAL FANTASY series for the PLAYSTATION 2. The intense graphics, the outstanding soundtrack, the plot, and the mystery to the game makes it unique. It's a different type of RPG that makes it also unique. I'll be waiting for "XENOSAGA EPISODE 2". (10/10 on my account!)
    CraigOfAllTrades

    Best PS2 RPG to Date

    Let me start like this. If you like console RPGs but what something different than Final Fantasy 10/9/8/7 (etc. their all the same) then you will love this masterpiece. Admittedly it does rely heavily on cinematics. Hell, their are more than one times when a save game screen will come up twice with out you even playing in between them. Luckily though the story is original and well told with dozens of characters and a ton of twists. It'll appeal especially to sci-fi fans and Neitzsche followers(?) for obvious reasons. If you're not expecting oscar winning performances in a video game then you won't be dissapointed in the voice acting. Except for maybe hearing Sherri Lynn use her "Sasami" voice for the 800th time. Character designs, while not very creative are believable (least for an anime setting) and the men actually look like *gasp* MEN. And I should ad that it's fun to be fighting some unique enemies in a unique way rather that more slime blobs and shadow beasts with an archaic NES battle system. All and all if you're willing to put up with hours of (great) story sequences then Xenosaga is well worth your money. And not a Chocobo in sight.

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    Enredo

    Editar

    Você sabia?

    Editar
    • Curiosidades
      The names of Jr.'s assistants Mary and Shelley are an obvious reference to Mary Shelley, the author of Frankenstein.
    • Citações

      Lieutenant Virgil: It reeks. I can't get their rotten odor out of my system. Can't you smell it? It makes me sick to my stomach.

    • Versões alternativas
      Typical of successful RPG localizations, Xenosaga is receiving a re-release in Japan using the English dubbed voices and enhanced difficulty. The re-release is titled "Xenosaga Episode 1 Reloaded".
    • Conexões
      Followed by Xenosaga Episode II: Jenseits von Gut und Böse (2004)
    • Trilhas sonoras
      Ormus
      Written by Tetsuya Takahashi

      Japanese to Latin Translation by Ukon Kurisawa

      Performed by Metro Voices

    Principais escolhas

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    Detalhes

    Editar
    • Data de lançamento
      • 28 de fevereiro de 2002 (Japão)
    • País de origem
      • Japão
    • Centrais de atendimento oficiais
      • Game depeloper company
      • Namco (Japan)
    • Idiomas
      • Inglês
      • Japonês
    • Também conhecido como
      • Xenosaga
    • Empresas de produção
      • Monolith Soft
      • Namco
    • Consulte mais créditos da empresa na IMDbPro

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