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The Getaway

  • Videogame
  • 2002
  • M
AVALIAÇÃO DA IMDb
7,9/10
702
SUA AVALIAÇÃO
The Getaway (2002)
The Getaway
Reproduzir trailer0:40
1 vídeo
8 fotos
AçãoCrimeDramaSuspense

O sequestro do filho de Mark Hammond o leva a uma jornada pelo submundo do crime de Londres, enquanto ele trabalha para o sequestrador, o chefão do crime Charlie Jolson, a fim de se livrar d... Ler tudoO sequestro do filho de Mark Hammond o leva a uma jornada pelo submundo do crime de Londres, enquanto ele trabalha para o sequestrador, o chefão do crime Charlie Jolson, a fim de se livrar do assassinato da esposa.O sequestro do filho de Mark Hammond o leva a uma jornada pelo submundo do crime de Londres, enquanto ele trabalha para o sequestrador, o chefão do crime Charlie Jolson, a fim de se livrar do assassinato da esposa.

  • Direção
    • Brendan McNamara
  • Roteiristas
    • Brendan McNamara
    • Bertie Ellwood
  • Artistas
    • Don Kembry
    • Richard Hards
    • Joe Rice
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    7,9/10
    702
    SUA AVALIAÇÃO
    • Direção
      • Brendan McNamara
    • Roteiristas
      • Brendan McNamara
      • Bertie Ellwood
    • Artistas
      • Don Kembry
      • Richard Hards
      • Joe Rice
    • 15Avaliações de usuários
    • 1Avaliação da crítica
  • Veja as informações de produção no IMDbPro
    • Indicado para 1 prêmio BAFTA
      • 1 indicação no total

    Vídeos1

    The Getaway
    Trailer 0:40
    The Getaway

    Fotos7

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    Elenco principal99+

    Editar
    Don Kembry
    • Mark Hammond
    • (narração)
    Richard Hards
    Richard Hards
    • Charlie Jolson
    • (narração)
    • (as Ricky Hards)
    Joe Rice
    • Frank Carter
    • (narração)
    Anna Edwards
    Anna Edwards
    • Yasmin
    • (narração)
    • …
    Michael Preston
    Michael Preston
    • Harry 'The Hat'
    • (narração)
    Dave Golds
    • Jake Jolson
    • (narração)
    Paul Burfoot
    • Eyebrows
    • (narração)
    Mick Oliver
    • DCI McCormack
    • (narração)
    • …
    Jim Darrah
    • Grievious
    • (narração)
    Jason Parker
    • Big Walter
    • (narração)
    • …
    Symond Lawes
    • Sparky
    • (narração)
    • (as Symmond Lawes also)
    • …
    Paul Swaby
    • Liam
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    Russell Levy
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    Chun Wah Kong
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    • …
    Wai Yuen
    • Johnny Chai
    • (narração)
    • Direção
      • Brendan McNamara
    • Roteiristas
      • Brendan McNamara
      • Bertie Ellwood
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários15

    7,9702
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    Avaliações em destaque

    nvdw

    Why should games be realistic?

    The Getaway, says Sony, is a perfect combination of both movie and game. You, the player, have to complete missions implemented in a storyline told by several cut-scenes. On-screen information like health bars, hints and directions simply don't exist: you have to rely on your car's turn signals to find your way through the faithfully remodeled city of London. Realism is the keyword here.

    And it's the realism that makes this game hell to play. I am a big fan of the 'cartoon' approach that Rockstar uses in its brilliant GTA games. Unlike Grand Theft Auto, The Getaway wants to be taken seriously. Example: killing pedestrians in GTA is fun. You get money for doing so and if you wait a few seconds, an ambulance will arrive to undo the damage you've done. Whereas driving over pedestrians with your vehicle is ludicrous in GTA, it's a rather uncomfortable business in The Getaway. The sickening thud and the screaming of the person you just hit make this quite horrible. And you'll have to kill a few peds in this game, believe me. London folks appear to be suicidal, which means they'll regularly walk into your car. Same goes for the innocent people who get killed when they walk stupidly into your line of fire.

    Telling the entire world that your game is ultra-realistic sheds expectations. People don't expect crappy animation, cheesy controls and abysmally behaving cars in a 'realistic' game, and neither did I. This game should have set a benchmark, and it did: The Getaway is the world's first ánd worst movie-game combo ever! A brilliant idea, good storyline and seedy atmosphere are worth nothing thanks to the ruddy gameplay. Games shouldn't be realistic, they should be fun. Ironically, The Getaway is neither realistic nor entertaining. A lousy 5.5/10 is even more than they actually deserve.
    zodiacboy

    All the fun of a video game, and a movie.

    For the first time, a game like this actually has a point, has suspense, and keeps you entertained with hard as hell missions. this game is truly unique, and I suggest people either play it or read up on it. I mean, if you like crime movies or crime novels, you will most certainly enjoy this game. Long live the ultra-violent crime games!
    abarsby

    Both exceptional and pointless

    PS2 owners have been awaiting the release of The Getaway in the same way fundamentalist Christians await the second coming of Christ. Screenshots were first made public a couple of months after the console's release, and ever since then there has been a massive sense of anticipation - could it ever live up to it's hype ?

    The answer is both yes, and no.

    The Story is played out from two different perspectives, both of which you get to play, and both of which interact with each other as they take place simultaneously.

    In the first part, you play Mark Hammond, low life gangster scumbag, fresh out of jail. His wife is murdered and his son kidnapped by henchmen of Crime Boss Charlie Jolson. Thus Jolson blackmails Hammond into carrying out a variety of multi task missions for him as Hammond becomes public enemy number one as he battles to get back his son.

    In the second part you play Detective Frank Carter of the Flying Squad, your typical maverick copper with no respect for authority. Carter's missions generally occur in the aftermath of the carnage created by Hammond, although the stories often cross when Hammond and Carter begin working together.

    The voice acting is brilliant, real actors, real Londoner's, real story, and the FMV's are the best that have ever been seen on any game so far (although it can be annoying that you cannot skip them). The story has an incredible cinematic quality,, and you feel like you are playing a part in a Guy Ritchie movie.

    Also, on the positive side, the game boasts truly beautiful graphics - at least hi-spec PC standard, with realtime lighting and shadows, beautiful car models and incredibly detailed scenery. The first thing that strikes you when you open the box up up is the map that comes with the game, the area of London that is photographically reproduced is simply MASSIVE !

    There is no popup, very little slowdown - even with 30 plus vehicles onscreen at the same time. In fact the game runs frighteningly fast.

    The game tries to opt for realism too, your car's performance degrades pretty quickly after afew big bangs, and smoke pours from the engine before eventually bursting into flames.

    The car models are stunning, they really do look like the real thing.

    Also too, there's no cartoon-esque fliying through the air and getting up when a car hits you, ONE hit and you are dead ! Similarly when your character is shot he very quickly becomes incapacitated and can hardly walk, this can be resolved by standing near a wall and resting.

    The police are also frighteningly intelligent, as are the gangsters who accost you on the streets. Although I was abit aghast that the British Bobby's would open fire on me for brushing my car against a lamppost ! They lay down stingers, set up roadblocks, pull up alongside you and shoot your tyres out. You WILL scream at them with using the same four letter words that the game's characters use (-:

    But be warned, this game is not for the sensitive and the politically correct, this game really does deserve it's 18 rating. There are scenes of torture, brutality, incessant violence, all with a relentless undercurrent of racist invective directed at the West Indian Yardies, and the Chinese Triads by the white characters.

    The "out of car" part of the game is also extremely well done, it is part "Metal Gear Solid" (back to the wall, skulking in the shadows) and part "Max Payne" (diving rolls with guns a-blazing). But even better (cough) you get to grab any person near you an use them as a human shield !! Finished with them ? Then snap their necks or blow their brains out with your gun ! Told you it was violent.

    It's full of neat and yet cruel little touches, for example in one of Carter's missions you are in the hospital on Tottenham Court Road protecting your partner who was shot earlier. You can wander into the other hospital wards, see those people in the beds attached to life support machines ? Hear the "beep beep beep" of the machines ? Well, why not shoot the life support machines, or shoot the patients themselves and hear them flatline ! :-)



    On the negative side.

    First thing you will notice are the way the vehicles react to the controls. You will expect GTA3 style vehicle performance, and you will curse when you don't get this. But calm down, you'll soon get used to the "realistic" car performance. And the second thing you will notice is how damned hard the game is ! You'll be swearing at every lamppost and bollard you crash into, cursing every copper who gets too close to you and handcuffs you on the floor. But bear with the game and you will get used to it.

    There is NO ingame map !!!! How crazy is that !! The designers decided not to clutter the onscreen display with information of ANY kind, the directions you need to take in the vehicles are decided by your vehicles indicator lights. There is not even an onscreen compass so you know which direction to go. Unless you have an enyclopaedic knowledge of London streets then you WILL get lost very quickly. One mission sees Carter at a Docks near Tower Bridge, and he is called to a disturbance in Soho (right across the other end of London), and he says he will be there in 5 minutes !!!! In the packed and twisting narrow streets of London, this is nigh on impossible without a Gameshark cheat cartridge.

    Probably most disappointing of all this that once you have completed the game, all you unlock is "freelook" mode, where you can cruise the streets of London at your leisure. It is now that you quickly find out that the environment has no interactivity to it at all. You CANNOT visit ANY London attraction because they are all fenced off for no reason I can think of ! Why can't I walk upto the Millenniuum Wheel ? Why does it have a big fence around it ? Why cant I crash my bus through the gates of Buckingham Palace and have a snoop around ? No reason at all except that the designers decided that you couldn't do anything that was faintly interesting and it all seems pretty petty.

    It is now that you realise that the game possesses the same kind of "empty" quality that "Driver" and "Driver 2" had. All this beautiful scenery to look at, but nothing you can do with it except admire it from a distance. This is where "GTA3" and "GTA Vice" score big, because once the missions were over then the game really began in earnest and the environment truly was interactive.

    But in "Getaway" you are hemmed into what the designers want you to do and see, and this is why I took my copy back to get a refund.

    Team Soho - the designers have spent many years creating their own game engine which is in every way superior to "GTA3"'s "Rendaware" engine, but I believe they were forced to release the game early for the Xmas market and so it seems only 75% finished. With the massive amount of money invested in this game there will surely be a franchise created, and I think that the next game in the series will be something truly extraordinary that will make the gaming world really sit up and take notice. All the potential is already there in this game, it just needs more GTA3 style interactivity.

    I would say, RENT this game before you buy.
    chrispchenry

    Mature Fun

    Let's get one thing straight: You can steal cars, you perpetrate crimes and you shoot people. Lots of people. But aside from those similarities, this game bears little semblance to the GTA series. While the GTA games give you a arcade feeling, The Getaway is meant to be as real as possible. There's no screen junk like maps, health bars, ammo counter or anything. You are guided by the blinking indicators on your car and your health is gauged by the way you move and the blood on your suit. The controls are acceptable, but not as tight as they could be. Controlling the cars is much more enjoyable than GTA3 or GTA:VC. Unlike in GTA:VC and preceding games, you can only target hostile opponents, which saves ammo and frustration in a fire fight. The on foot engine has stealth. Hide against walls, pop out around corners, etc. You can take hostages and use them as a shield. Opponents may not fire if the hostage is important. Cops, however, will NEVER fire at a hostage. The weapon selection is limited, you can get pistols, a shotgun, an AK47 and MP5s. Be warned, this game definitely mature. Plenty of course language, stark violence and some other mature themes. Overall, it's a great game.
    karadjordjevic

    Worth your attention

    Let's start this off by me saying that you should not go into this game thinking it's GTA made by Sony and placed in a real city, rather look at it as a British Mob movie similar to the scenarios of Lock, Stock and Snatch. The game isn't as vast or as non-linear as GTA but it does have it's strong points. The sound is top-notch, with great voices and music for the game; graphics are top notch, with realistic looking locations of London and real-life European cars, many of which are not offered on this side of the Atlantic. Although the game is fairly linear, the story-line is rich enough to warrant a full play through. The only real downside is the controls that can be a bit of a pain at times, but it's something that is easily learned. The guys who made this game (Team SOHO) are already planning on releasing a sequel to the game, which would take place probably in New York, and seeing how well they recreated London, their next game will be even better.

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    • Curiosidades
      Although not all of them made it onto the final version of the game, the original list of cars was:
      • Ambulance
      • Alfa Romeo 156
      • Aston Martin DB7
      • Aston Martin V8 Vintage
      • Audi TT
      • Bentley Continental
      • BMW 3-Series
      • BMW 5-series
      • BT Van
      • Car Transporters
      • Cherokee
      • Chrysler Voyager
      • Citreon 2CV
      • Cranes
      • Double Decker Buses
      • Fedex Van
      • Fiat Punto
      • Fire Truck
      • Ford Capri
      • Ford Escort XR3i
      • Ford Focus
      • Ford Fiesta
      • Ford Granada
      • Ford Transit Van
      • Forklift
      • Honda Accord
      • Jaguar
      • Jolson Motor
      • London Cab (Black & Red)
      • Lexus LS 2003
      • Lexus S3 2003
      • Lotus Espirit
      • Mercedez Benz S Class
      • Mini (new)
      • Nissan Micra
      • Police Car (Ford Fiesta)
      • Police Car (Vauxhall Vectra)
      • Police Truck
      • Police Van
      • Range Rover
      • Renault Laguna
      • Routemaster Bus
      • Rover 2000
      • Royal Mail Van
      • Saab 900
      • Saab 93
      • Seat Ibiza
      • Toyota Corolla
      • Toyota Hiace
      • Toyota MR2
      • Toyota Transporter Truck
      • TVR Cerbera
      • Vauxhall Astra Max Van
      • Volvo
      • VW Golf
    • Erros de gravação
      The colour of the Metropolitan Police uniform is Dark Navy Blue, not light royal blue, and police caps have a small badge and 3 rows of silitoe tartan. In addition to this the police also use ASP Batons not Monadnock PR24 batons as carried by the beat police in the game. The police collar numbers also vary between officer however the game has all officers with the same collar numbers.
    • Citações

      DC Frank Carter: You're criminal trash, the lot of you. I don't need your help. Why would I? I don't need any favors from SCUM! I'm Frank FUCKING Carter of Flying Squad! That's right, the Flying Squad, the MET's finest. It'll be a long day in January before I beg for help from criminal trash.

    • Cenas durante ou pós-créditos
      There is the following message at the end of the credits: Team Soho would like to thank those who have stood by us through this insane time, our wives, girlfriends, boyfriends and partners and bollocks to all those who said it could never be done, it couldn't be built, it would never run...You're playing it.
    • Versões alternativas
      The US version was cut to remove nudity and some language to avoid an AO rating that Sony do not allow on their consoles in America. The US version also did not include a paper map with the game DVD.
    • Conexões
      Featured in Troldspejlet: Episode #28.5 (2003)
    • Trilhas sonoras
      Saunty Sly Chic
      performed by Campag Velocet

      Lyrics by Voss

      music by Cater / Slater

      Produced and mixed by Paul Schroeder and Campag Velocet

      This track is Copyright Control. P & C 1999 (Pias) Recordings. Licensed Courtesy of (Pias) Recordings UK Ltd.

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    Detalhes

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    • Data de lançamento
      • 11 de dezembro de 2002 (Reino Unido)
    • País de origem
      • Reino Unido
    • Central de atendimento oficial
      • Official site
    • Idiomas
      • Inglês
      • Cantonês
    • Também conhecido como
      • Getaway 1
    • Locações de filme
      • Piccadilly, Mayfair, Westminster, Greater London, Inglaterra, Reino Unido
    • Empresa de produção
      • Team Soho
    • Consulte mais créditos da empresa na IMDbPro

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