AVALIAÇÃO DA IMDb
8,6/10
4,5 mil
SUA AVALIAÇÃO
Heather é repentinamente lançada em uma estranha realidade alternativa cheia de imagens demoníacas e monstros distorcidos. Ela rapidamente descobre que os eventos que se desenrolam ao seu re... Ler tudoHeather é repentinamente lançada em uma estranha realidade alternativa cheia de imagens demoníacas e monstros distorcidos. Ela rapidamente descobre que os eventos que se desenrolam ao seu redor têm algo a ver com sua vida.Heather é repentinamente lançada em uma estranha realidade alternativa cheia de imagens demoníacas e monstros distorcidos. Ela rapidamente descobre que os eventos que se desenrolam ao seu redor têm algo a ver com sua vida.
- Direção
- Roteiristas
- Artistas
Heather Morris
- Heather
- (narração)
- …
Richard Grosse
- Douglas
- (narração)
Donna Burke
- Claudia
- (narração)
Clifford Rippel
- Vincent
- (narração)
Matt Lagan
- Leonard Wolf
- (narração)
Lenne Hardt
- Confessor
- (narração)
Mike Matheson
- Borley Mansion Guide
- (narração)
Thessaly Lerner
- Lisa Garland
- (narração)
- (não creditado)
- Direção
- Roteiristas
- Elenco e equipe completos
- Produção, bilheteria e muito mais no IMDbPro
Avaliações em destaque
I rented this game and played it at my friend's house yesterday. This is a very well done game. Maybe because it was so dark that the game seemed extra freaky, but when you enter the small rooms and it is so dark, and so silent...I am just on the edge of my seat, waiting for something to just pop out.
The graphics, while not being as good as "Final Fantasy X's", were very realistic, especially the shadows of the creatures and the girl. The monsters were also very well done; their movements smooth and agile. This game is truly one of the best horror adventures I have seen in a long time. 9/10.
The graphics, while not being as good as "Final Fantasy X's", were very realistic, especially the shadows of the creatures and the girl. The monsters were also very well done; their movements smooth and agile. This game is truly one of the best horror adventures I have seen in a long time. 9/10.
No, I mean it, I am in a state of utter awe of this ability to continue producing grade-A results. This is a review of the PC version. All that appears to mean is that you can save at any time(with a few delectable exceptions), and are not limited to the well-placed(if arguably plentiful) checkpoints. In ways, this is less hard than the others(on the other hand, it is challenging, yes, also on the easiest setting, of the three for puzzles and four for action... yep, adjustable difficulty, so anyone can play this). It's about as long as the first one(in general, it takes a bit of inspiration from it... including in a way that I'd have preferred it didn't, but I understand that others did want that; you should definitely try to play the original one before this, you will appreciate it on another level), but the well-done puzzles seem simpler(that, or I'm getting better... and I tend to think it's the former, not the latter; meanwhile, this has the greatest riddle-solving system yet), if there may be about the same amount of them. On the other hand, this one may have about twice as many types of creatures. They are grotesque and nightmarish again, and this time, a few are downright bizarre in appearance, resembling nothing that we can recognize. All of the design is impeccably done. This again uses our own imagination in conjunction with the unnerving sights and audio to build up the psychological terror. The atmosphere is chilling, carefully established and maintained throughout, by the grisly sights and the incredibly well-done and meticulously crafted sound-side that is either shocking or hinting, never noisy or dull. This has amazing music, if there may be more lyrics than earlier in the series; then again, they are fantastic, and like the second, this does, as it needs to, distinguish itself(without deviating so much that we get alienated), they can't all be carbon-copies, they have to do something new. This hits the nail on the head in that regard. The plot is marvelous, if not as deep as that of SH2. I refuse to give it away. The story-telling is well-done(I swear to you, I was literally touched a handful of times during this, not only scared) with you finding details as you go along, and then the scripted, in-engine cut-scenes(there are no CGI ones in this one, and they are not missed), with a free cinematography(with that said, were there an excess of shots from below the protagonist, or was that just me?), a wide range of animations and rather articulated faces and the like(I do not personally find the introductory movie as compelling as the other two, perhaps that is only me... it might be the pop song, if I will grant that it's sufficiently sad in tone). This has astonishing graphics, and the lighting, shadows and weather effects(love the "grain") are brilliantly done. You now play as Heather, a teenage girl not afraid to speak her mind. I wasn't bothered by the gender in the least, and her personality isn't irritating(I've yet to come across a single obnoxious person in this franchise up to this point); however, her vocabulary, well, fits her age, and it does take away from the mood when something is called/described using words like "boring", "gross" or "yuck". Well, it didn't bother me enough to take me out of it, even briefly. All of the characters are credible, diverse and well-developed, and there are so few of them that you remember everyone and they all matter, none of them can be left out with no impact. Vincent is one of my favorites of all three games. The acting tends to be magnificent. This is instantly engaging and quite exciting. It takes a while before you realize what exactly is going on, without this losing any of its gripping tension. It is a cinematic experience with its strange, interesting and effective angles, and the dynamic camera that you can exert limited control over. The button for this can get you third person view, and that is invaluable in this. It won't work everywhere, still, it will when you have to, as the video-game won't always automatically do so. One thing I suppose one could say is that the enemies can be frustrating, to an extent not seen before this entry. And there are a lot of weapons, if not any that are superfluous. I've heard complaints about the Uzi... well, can *you* use it constantly? Besides, these are not about the combat. The lead now turns her head at nearly everything you can interact with, which at best takes getting used to, at worst is an annoyance. They split up Enter and Use into separate functions... not sure why. There are several endings and other things to unlock. This revisits areas from the previous incarnation, though they do new things with them. Several of your surroundings are creepy places to begin with, like a subway station and train. You now see the elevator as its moving, another of the countless eerie situations in these. It's all so abandoned, so close to quaint, and yet absolutely not. The interface remains unchanged as it should be, and once you are used to the directional keys(shouldn't take long), the way you move in this is rather intuitive, and you can get into this almost immediately. This does tinker with game-play mechanics a tad, all improvements. You can run a nice and fitting distance before tiring, for example. There are immense loads of brutal, bloody, strong violence and disturbing content, as well as a little sexuality in this - you should be able to figure out pretty quickly if you can handle it or not. I recommend this warmly to any fan of the other ones, and of other smart survival horror VG's. An acquired taste that ages like a fine wine, and that I wouldn't dream of doing without. Return to Silent Hill... if you dare. 10/10
Standing alone in a dark place, you wonder how you arrived here. The nightmare has begun...
Following in line with two incredible games, Silent Hill 3 is likewise no exception. The atmosphere, symbolism, and monsters are all here, and it feels like home. The atmosphere was especially my favorite aspect of the game. It's creepy and alluring, and there are some real scary moments that are cool. The story was great too. A sequel to Silent Hill 1, we play as Heather, a rebellious young woman who's on her way home. A journey like no other awaits her as she steps into the darkness.
As the years pass, the early Silent Hill games continue to age like fine wine. I recommend playing Silent Hill 3 if you haven't already. It's really good.
Following in line with two incredible games, Silent Hill 3 is likewise no exception. The atmosphere, symbolism, and monsters are all here, and it feels like home. The atmosphere was especially my favorite aspect of the game. It's creepy and alluring, and there are some real scary moments that are cool. The story was great too. A sequel to Silent Hill 1, we play as Heather, a rebellious young woman who's on her way home. A journey like no other awaits her as she steps into the darkness.
As the years pass, the early Silent Hill games continue to age like fine wine. I recommend playing Silent Hill 3 if you haven't already. It's really good.
Positives:
Negatives:
- Atmosphere
- Heather
- Musical score
- Creatures designs
- Psychological elements
- Writing
Negatives:
- Not much
A very dark and well crafted game. Very good story and plot. Maybe the scariest game I've ever seen.
Very dark, and very frightening. Quite possibly the most frightening experience one will have playing a video game. One brilliant thing about the Silent Hill series is It's unpredictability. For instance, when you hear a noise and think a monster is there, It's actually just a sound effect to surprise you very sharply and make you panic and wonder. The Konami team do an exceedingly good job of creating genuinely scary sound effects that can have you on the edge of your seat, sometimes so sudden that your heart skips a beat. Although Silent Hill 3 isn't the best in the franchise, it is far from the worst. I would rank it as the 3rd best in the series after the 1st two games (In my opinion) being my favourites. The eerie, creepy, gloomy atmosphere is done again, really well. This is one of those rare games that can actually give you nightmares. The Lakeside Amusement Park, which is one of the oldest operating theme parks in America is incredibly eerie, especially when Heather 1st enters the park and falls to her knees in agony as she is giving birth to a demon god. Most modern horror of this generation (Again, in my opinion) seems to lack that "Fear factor" and just seemingly focuses just on the gory violence. Silent Hill 3 executes both these qualities, and even more so in terms of fear factor. Any Silent Hill fan who hasn't yet played the third installment to the series, is missing out on a great game. Highly recommended for any Silent Hill fan.
Você sabia?
- CuriosidadesNear the end of the game, the player will encounter areas identical to the end of Silent Hill. This includes camera positions, captions and even notepads (used as a save point in Silent Hill). These notepads have messages on them from Silent Hill's protagonist, Harry.
- Erros de gravaçãoThe game says that the nutcracker is rusty and impossible to turn, yet it can be used.
- Cenas durante ou pós-créditosAfter fulfilling certain requirements, the game would end prematurely and show the player a cartoon "UFO" ending, followed by a karaoke song sung by the game's developers.
- ConexõesEdited into Silent Hill HD Collection (2012)
- Trilhas sonorasYou're Not Here
Music Supervised by Joe Romersa
Music by Akira Yamaoka
Lyrics by Joe Romersa
Sung by Mary Elizabeth McGlynn (as Melissa Williamson)
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