AVALIAÇÃO DA IMDb
9,2/10
17 mil
SUA AVALIAÇÃO
Um policial da narcóticos se destrincha sob submundo do crime de Nova York, sendo perseguido pela polícia, máfias e uma corporação.Um policial da narcóticos se destrincha sob submundo do crime de Nova York, sendo perseguido pela polícia, máfias e uma corporação.Um policial da narcóticos se destrincha sob submundo do crime de Nova York, sendo perseguido pela polícia, máfias e uma corporação.
- Ganhou 1 prêmio BAFTA
- 1 vitória e 1 indicação no total
James McCaffrey
- Max Payne
- (narração)
Haviland Morris
- Michelle Payne
- (narração)
Chris Phillips
- Alex Balder
- (narração)
- …
Jane Gennaro
- Nicole Horne
- (narração)
- …
Adam Grupper
- B.B.
- (narração)
- (as Adam Gruper)
- …
Peter Appel
- Jim Bravura
- (narração)
- …
Tye Alexander
- Joey Finito
- (narração)
- (as Tye Reign)
- …
Joe Dalo
- Vinnie Gognitti
- (narração)
- (as Joe Dallo)
- …
Chelsea Altman
- Kyra Silver
- (narração)
Joseph Ragno
- Angelo Punchinello
- (narração)
- (as Joe Ragno)
- …
Joanie Ellen
- Candy Dawn
- (narração)
Ricky Ashley
- Captain Baseballbat-Boy
- (narração)
Victoria Pontecorvo
- BicycleHelmet-Girl
- (narração)
Joe Maruzzo
- Rico Muerte
- (narração)
- …
John Randolph Jones
- Alfred Woden
- (narração)
- …
Jeff Gurner
- Jack Lupino
- (narração)
- …
Julia Murney
- Mona Sax
- (narração)
- …
Bruce Kronenberg
- Frankie Niagra
- (narração)
- …
Avaliações em destaque
It took four long years in production, but Max Payne has lived up to and beyond all expectations and earned the rave reviews it deserves. First of all, the whole game is visually stunning. When you first load up the tutorial, trust me, you'll just be sitting there staring. When you first pause the game and watch the camera circle Max's virtually photo-realistic body, you'll keep on staring. When you first launch into slow motion and watch the bullets actually flying past, you'll stare some more. Basically, the graphics are fantastic; I've never seen better in a PC game.
But that's not all that makes Max Payne so remarkable. The story is really intriguing, and I think calling it cliched is missing the point; it's supposed to have that film noir, crime novel feeling, and it pulls it off creatively through the graphic novel scenes that pop up throughout the game. When you're not tearing through gangsters and junkies and suits, you may find yourself listening in from around corners, hopping from rooftop to rooftop, even wandering through Max's actual nightmares. The use of the graphic novel is great; it's wickedly written and a nice break from the action sometimes.
Which brings me to the action itself. Wow. Playing against such amazing graphics and animation, gunfights in Max Payne are *intense*. The slow-motion feature is a wonderful addition; you start to feel so cool sliding past bullets in midair that you're able to suspend disbelief. As with any other game, you learn to ration your resources and deal with confrontations more efficiently, but the awesome thing is that this game learns along with you. Max Payne actually adjusts to your skill level, making the game challenging without being impossible. And it's about time someone made a shooter like that!
So combine all that with really good voice acting and blessedly infrequent load times, and you really do have one of the best PC games ever made. Inevitably, there are a few problems; the weapons interface can be a little difficult at first, and enemy AI can be kind of questionable, but those are common glitches. The only significant drawback is only that the game doesn't last long enough! For most, it won't take longer than ten or fifteen hours to complete. However, what it lacks in quantity, Max more than makes up for in quality, and it's very replayable anyway.
All in all, this one is a landmark game and a masterpiece -- super-innovative, compelling and beautifully made. Deservedly, it's sure to land more than one Game Of The Year.
But that's not all that makes Max Payne so remarkable. The story is really intriguing, and I think calling it cliched is missing the point; it's supposed to have that film noir, crime novel feeling, and it pulls it off creatively through the graphic novel scenes that pop up throughout the game. When you're not tearing through gangsters and junkies and suits, you may find yourself listening in from around corners, hopping from rooftop to rooftop, even wandering through Max's actual nightmares. The use of the graphic novel is great; it's wickedly written and a nice break from the action sometimes.
Which brings me to the action itself. Wow. Playing against such amazing graphics and animation, gunfights in Max Payne are *intense*. The slow-motion feature is a wonderful addition; you start to feel so cool sliding past bullets in midair that you're able to suspend disbelief. As with any other game, you learn to ration your resources and deal with confrontations more efficiently, but the awesome thing is that this game learns along with you. Max Payne actually adjusts to your skill level, making the game challenging without being impossible. And it's about time someone made a shooter like that!
So combine all that with really good voice acting and blessedly infrequent load times, and you really do have one of the best PC games ever made. Inevitably, there are a few problems; the weapons interface can be a little difficult at first, and enemy AI can be kind of questionable, but those are common glitches. The only significant drawback is only that the game doesn't last long enough! For most, it won't take longer than ten or fifteen hours to complete. However, what it lacks in quantity, Max more than makes up for in quality, and it's very replayable anyway.
All in all, this one is a landmark game and a masterpiece -- super-innovative, compelling and beautifully made. Deservedly, it's sure to land more than one Game Of The Year.
The year is 2001 the world trade centers are attacked and diney releases some crappy movies but what caught the eye of every video gamer was a small company called Remedy interactive that had just released Max Payne. Go ahead 2 years and my oddesy begins. After getting my Xbox and 2 two games to go with {among other things} for Christmas one of these games was Max Payne. When i first looked at the cover i thought hmmm... looks like your basic shoot em up tps. I was dead wrong. From the first moment of comic noir to every last bloody body MAx Payne is a modern masterpiece. With its sharp graphics Noir storyline and Graphic novel comic to advance the story, and it is the very first game to implement bullet time. And before you say "heh they stole that from the matrix" The Matrix was released in 1999 Max payne was in development since 1996.{for a side note John Woo is the man who invented bullet time} Now for the story: Max Payne the average Nypd cop is having the time of his life hes young Married has a beautiful baby girl and has a well paying and fairly easy job. But dreams have a nasty habit of turning into nightmares when you're not looking. Max comes home one night to find his family murdered by Valkyre addicts the new street drug. Thrown into deep depression he vows to never let this happen again. He joins the DEA as an undercover agent joining the Punchenello mob. Then just as Max gets closer to shutting down the V trade he is framed for the murder of his fellow agent Alex. And to make things worse the mob now knows hes an undercover cop. So fighting both the Cops the Mafia and an evil corparation to boot he has his worked cut out for him..... There is also many great one liners in hear examples: "Vinnie Gotti the man I've bin killing to see" "I put a few more bullets in his head to make sure he stayed that way" The body count in the game though is ridiculously high not that it makes it worse {it makes it better} but i estimate that you kill over 500 people in this. So in closing if you like Third Person Shooters,Noir Films,Violence,Bullet time and one hell of a story check out Max Payne you wont regret it. {ps: cant get enough Payne? There a sequel out now called Max Payne 2: The fall of Max Payne check it out}
Bullet time, Great story, and well acted roles. It took 3 and a half years to make this game and it definitely paid off. Some time good things come with time and patience. I love the story of the game. Max Payne has a great sense of literature. He says the deepest, darkest things and put them into poetry. He expresses his feelings and puts them into a story. I must say, whoever wrote this is a genius. I give praise to the whole Remedy team espescially Sam Lake.
10ooutland
Max Payne is more of an experience than a game. You can see a level of realism that most games-and some movies-cant touch. You can hear every bullet just barely miss you as you dodgeshoot (a form of slow motion action similar to what is seen in The Matrix). You can feel max's world around him as he physically and psychologically deteriorates in front of you. Above all, you will admire the action-packed thrill and the overwhelming terror of the game. When you dodge a thousand bullets and look behind you, you will see a wall with a thousand holes in it. Your dual ingrams will tear down rows of those who wish to stop you, as every death leads to more questions. You will know what it is like to escape from flaming buildings and be ripped into chaos as the dreaded "V" melts away your mind. Throw in a story to rival any movie, and you have, like half-life before it, a true experience. From the murder of his family at the hands of a designer drug to his framing of murder, to the very end, this game will leave you screaming that you are never "too tired to go on".
To this day no game has gripped me like "Max Payne". I remember I got this one Friday afternoon and had it beat by Sunday morning. Yes I did spend most waking hours playing it, but that is a testament to the game's story. I rarely find myself addicted to a game's story. I rarely find myself wanting to know where the story goes. In games, plot does take a backseat to game play for me. But "Max Payne" got it right. It's short enough not to lose focus from beginning to end, but long enough to become a deep and immersive experience. The game's pacing is flawless. The style by which the story is told graphic comic strip narrated by the hard-boiled Payne is also perfect and adds much to the game's style an atmosphere.
The much-hyped slow motion aspect of the game is simply the icing on the cake. There is nothing like jumping into a room gun in each hand in slow motion and re-enacting your favourite John Woo action scene. Nothing. It is true that the A.I. isn't the small tool in the box, but what lack in brains they make up for in numbers. The vast selection of weapons is also impressive, though I have myself found myself going through the entire game using only handguns except when other guns are essential to the objective. But that's just the Woo fan in me.
The graphics were jaw-dropping at the time and are still damn impressive today. There was times when I was simply amazed at the details: if you got the camera right behind Max's shoulder you could see the micro-fabrics of his jacket and the singular strands of his hair. Bullet hits were also impressive both visually and in their restraint. They remind me a lot of Exley's shotgun massacre in "L.A. Confidential". Debris flies over the place but not in an over-the-top Woo or "Matrix" way. This helps retain the gritty realism the makers were striving for.
"Max Payne" is derivate of a lot of works and is quite clichéd, but it is executed with style, atmosphere and an immense level of game-making professionalism that makes it an experience unlike any other. Put film noir, John Woo and "The Matrix" into mixer and "Max Payne" is probably what you get. And it's one hell of a cocktail. The game is thrilling, visceral and explosive. What more could you want in an action game?
The much-hyped slow motion aspect of the game is simply the icing on the cake. There is nothing like jumping into a room gun in each hand in slow motion and re-enacting your favourite John Woo action scene. Nothing. It is true that the A.I. isn't the small tool in the box, but what lack in brains they make up for in numbers. The vast selection of weapons is also impressive, though I have myself found myself going through the entire game using only handguns except when other guns are essential to the objective. But that's just the Woo fan in me.
The graphics were jaw-dropping at the time and are still damn impressive today. There was times when I was simply amazed at the details: if you got the camera right behind Max's shoulder you could see the micro-fabrics of his jacket and the singular strands of his hair. Bullet hits were also impressive both visually and in their restraint. They remind me a lot of Exley's shotgun massacre in "L.A. Confidential". Debris flies over the place but not in an over-the-top Woo or "Matrix" way. This helps retain the gritty realism the makers were striving for.
"Max Payne" is derivate of a lot of works and is quite clichéd, but it is executed with style, atmosphere and an immense level of game-making professionalism that makes it an experience unlike any other. Put film noir, John Woo and "The Matrix" into mixer and "Max Payne" is probably what you get. And it's one hell of a cocktail. The game is thrilling, visceral and explosive. What more could you want in an action game?
Você sabia?
- CuriosidadesMax Payne kills literally hundreds of people in this game. The total count for the entire game is 662, but one kill is included for a dream sequence. The total number of kills in the actual game is 661.
- Erros de gravaçãoA .50 AE caliber Desert Eagle holds 8 rounds (7 in the magazine 1 in the chamber), not 12. A semi-automatic pistol is capable of holding magazines of potentially any size, and it is not impossible that an extended magazine was not being used.
- Cenas durante ou pós-créditosAfter the credits, when you complete the game, the following text appears on the screen: Max Payne has only started his journey through the night. The pain has only just begun. More will follow.
- Versões alternativasThe Xbox version differs even from PS2.
- Auto saves and quick saves are still present from PC.
- Red brackets were added around the highlighted menu options.
- An even different graphic novel font is used than PS2.
- The graphic novel panel for Backstabbing Bastard uses the same image as PC, just with the towers removed.
- Different menu backgrounds are used.
- ConexõesFeatured in Troldspejlet: Episode #25.1 (2001)
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