Adicionar um enredo no seu idiomaA first-person shooter featuring three separate story lines for each of the factions; Aliens, Colonial Marines, and Predators. Unlike later titles the three campaigns are unrelated and indep... Ler tudoA first-person shooter featuring three separate story lines for each of the factions; Aliens, Colonial Marines, and Predators. Unlike later titles the three campaigns are unrelated and independent of each other.A first-person shooter featuring three separate story lines for each of the factions; Aliens, Colonial Marines, and Predators. Unlike later titles the three campaigns are unrelated and independent of each other.
- Indicado para 2 prêmios BAFTA
- 2 indicações no total
Julian Breddy
- Male 1
- (narração)
Ken Turner
- Male 2
- (narração)
Dominic Jeffrey
- Male 3
- (narração)
April Chung
- Female 1
- (narração)
Avaliações em destaque
This is an absolutley great game, i have been playing it for about 2 years, though it lacks in detailed models, you can make or download custom skins or just use the original, it has fast multiplayer gameplay, the 3 species are extremely diverse but well balanced through weapon sets, speed and health. I recommend this game to anyone who like first person shooters.
Obviously a lot of love and work went into this game, so it's not easy to diss it. Still, compare the gameplay of this FPS to any modern FPS and it'll leave you hollow.
A valiant effort, and honestly, kinda fun for a while. It'll be more fun for the roleplaying aspect than gaming.
It is crippled by an inflexible and cumbersome multiplayer system (you have to go to some third party gamer site) and probably limited in various ways by myopic gamer company exec's numbskull ideas (e.g. "Let's make it so you can't save your game! It'll add to the 'pain' of dying!")
If yer bound and determined to buy it, get the Gold Edition, or better yet, wait for the sequel, which should be coming out Real Soon Now.
A valiant effort, and honestly, kinda fun for a while. It'll be more fun for the roleplaying aspect than gaming.
It is crippled by an inflexible and cumbersome multiplayer system (you have to go to some third party gamer site) and probably limited in various ways by myopic gamer company exec's numbskull ideas (e.g. "Let's make it so you can't save your game! It'll add to the 'pain' of dying!")
If yer bound and determined to buy it, get the Gold Edition, or better yet, wait for the sequel, which should be coming out Real Soon Now.
10alobal-2
Three personalities, three different views, three different ways to kill and to try staying alive. This game delivers excellently what it is about. I won't talk about graphics since I write this in 2018, but generally to sum it up:
There is very little scripted storyline around. You obtain the aim and you are left alone, on your own. This makes you feel lonely and adds strong atmosphere, in very different way for each species.
Predator is true hunter here and loneliness is a must, because each hunter has to prove it can do everything by himself. You start passing through marine base, first with distant kills and as your skills evolve, you will be proudly killing your prey as close as possible. Then you get to alien part and this is true test of survival. I remeber myself first running for my life scared and killed so many times in level 3 while ultimately finding myself waiting for tons of aliens to be killed with my wristblades. There are so many excellent waepons that has each different range and different power and will give you pleasure from killing in many different ways. Hunter is what you are and you wil find a lot of pleasure in this game. Although, you will definitely aim to become excellent wristblade user, because facing your enemy is the ultimate destiny of the predator. The only creature in the game I haven't killed with wristblades is the queen. Now I think... I haven't tried.
Marine is trying to stay alive and this makes him just the most scared out of three when being on his own. Alien as your main enemy is the nightmare but what Marine has is hell a lot of firepower. So many waepons that you can literally keep shooting and screaming and shooting and screaming. Well, watch for ammo... You will learn where to rest and stay and which places are death trap. Marine gets killed easily and the recipe here are your reflexes, knowledge of where to aim and what angles to cover, where to expect complications when to run, when to run and shoot, which place to pick as the best battle arena and the most important, watch what is behind you.
I have left the alien as the last one to describe. This is the last one I have passed and it gives you feeling of lonely animal saving its hive. The most intense is the terror you bring to those you meet. You'll fall in love with darkness, there were parts where I destroyed the lightning and killed in complete darkness, using sounds to terrorize my prey as much as I could, approaching it with final headbite. Do you remeber the scary moment from original alien movie, where nostromo captain is suprised by alien in ducts? This is what you can give your preys. You'll love to hide, you will love to bite, you will love to make terror, scare enemies with the sound of the alien presence and welcome them with darkness. Out of all alien games, this one is the best, never alien campaign was made that intense and interesting.
This is the best balanced AVP game I have ever played with all three characters feeling like "them". Classics which - I am afraid - will never be repeated, just like noone repeated what original Alien or original Predator movie was about. But this is exactly why the game is called exceptional, isn't it?
There is very little scripted storyline around. You obtain the aim and you are left alone, on your own. This makes you feel lonely and adds strong atmosphere, in very different way for each species.
Predator is true hunter here and loneliness is a must, because each hunter has to prove it can do everything by himself. You start passing through marine base, first with distant kills and as your skills evolve, you will be proudly killing your prey as close as possible. Then you get to alien part and this is true test of survival. I remeber myself first running for my life scared and killed so many times in level 3 while ultimately finding myself waiting for tons of aliens to be killed with my wristblades. There are so many excellent waepons that has each different range and different power and will give you pleasure from killing in many different ways. Hunter is what you are and you wil find a lot of pleasure in this game. Although, you will definitely aim to become excellent wristblade user, because facing your enemy is the ultimate destiny of the predator. The only creature in the game I haven't killed with wristblades is the queen. Now I think... I haven't tried.
Marine is trying to stay alive and this makes him just the most scared out of three when being on his own. Alien as your main enemy is the nightmare but what Marine has is hell a lot of firepower. So many waepons that you can literally keep shooting and screaming and shooting and screaming. Well, watch for ammo... You will learn where to rest and stay and which places are death trap. Marine gets killed easily and the recipe here are your reflexes, knowledge of where to aim and what angles to cover, where to expect complications when to run, when to run and shoot, which place to pick as the best battle arena and the most important, watch what is behind you.
I have left the alien as the last one to describe. This is the last one I have passed and it gives you feeling of lonely animal saving its hive. The most intense is the terror you bring to those you meet. You'll fall in love with darkness, there were parts where I destroyed the lightning and killed in complete darkness, using sounds to terrorize my prey as much as I could, approaching it with final headbite. Do you remeber the scary moment from original alien movie, where nostromo captain is suprised by alien in ducts? This is what you can give your preys. You'll love to hide, you will love to bite, you will love to make terror, scare enemies with the sound of the alien presence and welcome them with darkness. Out of all alien games, this one is the best, never alien campaign was made that intense and interesting.
This is the best balanced AVP game I have ever played with all three characters feeling like "them". Classics which - I am afraid - will never be repeated, just like noone repeated what original Alien or original Predator movie was about. But this is exactly why the game is called exceptional, isn't it?
«Aliens vs. Predator, developed in 1999 by Rebellion Developments for PC, is an ambitious attempt to combine the universes of two iconic franchises - Alien and Predator. The game offers a unique experience, allowing players to complete three different campaigns: for Alien, Predator and Marine. This concept was one of the most interesting features of the game, offering different styles of play and approaches to missions, which set it apart from other shooters of the time.
Each of the three campaigns offers its own unique game mechanics so that the player can feel like a representative of each of the three worlds. The player who chose a Stranger received incredible speed, the ability to climb walls and use surprise attacks to fight enemies. The Predator campaign gave players the opportunity to use a diverse arsenal of high-tech weapons and devices, including invisibility and thermal vision. Finally, the Marine campaign offered a more traditional approach to first-person shooters, with an emphasis on firepower and the use of various types of weapons. It's fresh, really fresh.
However, despite the interesting idea, the implementation of the game was not perfect. One of the main problems of "Aliens vs. Predator" was her graphic. Even by the standards of 1999, the visual design looks outdated and "square". The textures turned out to be simple, the surroundings were monotonous, and the character models were angular. This significantly affected the perception of the game, making it visually less attractive and immersive. I remember the game for its dark locations, where sometimes I had to turn the screen illumination settings to the maximum, which also did not have a very good effect on the display. The graphics clearly turned out to be the weak link of this project.
Another difficulty was the passage of the game itself. Some levels were confusing, and often had to spend a lot of time searching for the right path. This aspect was especially noticeable in the campaign for Alien, where a large number of vertical surfaces and invisible walls could easily be confusing. The lack of a clear, let's say, tunnel progress often led to the fact that you had to get stuck in one place, not knowing where to move next. It was frustrating (obscenely) and could spoil the impression of the game (also obscenely).
In addition, the difficulty of the game sometimes seemed unreasonably high, especially in the campaign mode for the Marine. Enemies often appeared suddenly and in large numbers, which made the game extremely stressful and difficult. The inability to save at any time also added points to the total, which negated the impression of the game. I remember when I found out that I had a limited number of saves, I was upset once again (once again swearing). Getting used to more modern and less hardcore games had an effect.
In comparison with the subsequent sequels of the series, "Aliens vs. Predator" from 1999 looks like a more primitive and less polished project. Although the game has laid the groundwork for future sequels, it feels more experimental and raw. Nevertheless, it was significant for its time and offered a unique experience, combining elements of two popular franchises.
As a result, "Aliens vs. Predator" is a good but ambiguous project. The game offers an original concept with three different campaigns. However, the drawbacks in the graphics, the difficulty of navigating the levels and the general hardcore may disappoint some players. Despite its shortcomings, the project remains important in the history of the genre and the franchise, and may be of interest to fans of Alien and Predator, as well as those interested in the history of video games. After all, we must not forget that the toy was released before the diverse crossover films with Aliens and Predators in one frame fell down. And this made the game very interesting and in demand in 1999.
6 out of 10.
Each of the three campaigns offers its own unique game mechanics so that the player can feel like a representative of each of the three worlds. The player who chose a Stranger received incredible speed, the ability to climb walls and use surprise attacks to fight enemies. The Predator campaign gave players the opportunity to use a diverse arsenal of high-tech weapons and devices, including invisibility and thermal vision. Finally, the Marine campaign offered a more traditional approach to first-person shooters, with an emphasis on firepower and the use of various types of weapons. It's fresh, really fresh.
However, despite the interesting idea, the implementation of the game was not perfect. One of the main problems of "Aliens vs. Predator" was her graphic. Even by the standards of 1999, the visual design looks outdated and "square". The textures turned out to be simple, the surroundings were monotonous, and the character models were angular. This significantly affected the perception of the game, making it visually less attractive and immersive. I remember the game for its dark locations, where sometimes I had to turn the screen illumination settings to the maximum, which also did not have a very good effect on the display. The graphics clearly turned out to be the weak link of this project.
Another difficulty was the passage of the game itself. Some levels were confusing, and often had to spend a lot of time searching for the right path. This aspect was especially noticeable in the campaign for Alien, where a large number of vertical surfaces and invisible walls could easily be confusing. The lack of a clear, let's say, tunnel progress often led to the fact that you had to get stuck in one place, not knowing where to move next. It was frustrating (obscenely) and could spoil the impression of the game (also obscenely).
In addition, the difficulty of the game sometimes seemed unreasonably high, especially in the campaign mode for the Marine. Enemies often appeared suddenly and in large numbers, which made the game extremely stressful and difficult. The inability to save at any time also added points to the total, which negated the impression of the game. I remember when I found out that I had a limited number of saves, I was upset once again (once again swearing). Getting used to more modern and less hardcore games had an effect.
In comparison with the subsequent sequels of the series, "Aliens vs. Predator" from 1999 looks like a more primitive and less polished project. Although the game has laid the groundwork for future sequels, it feels more experimental and raw. Nevertheless, it was significant for its time and offered a unique experience, combining elements of two popular franchises.
As a result, "Aliens vs. Predator" is a good but ambiguous project. The game offers an original concept with three different campaigns. However, the drawbacks in the graphics, the difficulty of navigating the levels and the general hardcore may disappoint some players. Despite its shortcomings, the project remains important in the history of the genre and the franchise, and may be of interest to fans of Alien and Predator, as well as those interested in the history of video games. After all, we must not forget that the toy was released before the diverse crossover films with Aliens and Predators in one frame fell down. And this made the game very interesting and in demand in 1999.
6 out of 10.
This is one of those rare occasions where you can play the AVP game, and still enjoy it. In my opinion, it was kinda enjoyable, but the bad things is... it sucked for me.
Now, let me explain. The idea to create a new AVP game (even in 1999) was a good thing. The design in the game is good. When it comes to the final look of marines, aliens and predator. Of course, it was taken from the films, so basically, the design from the movies was well adapted into the game. Seriously, the developers did a good job of putting exterior and interior design, which is inspired by the films. The graphics, for 1999, were swell. To mention that Half-Life was released a year earlier, or so, you can clearly see that the graphics are pretty much the same. The sound effects were great and the music score - I think that was the best. A really high-voltage in action sequences with Predator and Marine, and very creepy and atmospheric with Alien. But, that is why I only give it 5 stars.
Here's why it sucked. The controls. The controls are unbearable! When you, for example, run so fast (with all three campaigns), the entire situation of your character becomes uncontrollable. The enemies, sometimes jumps out so fast, so you collide with them first, before you open fire. On occasion, you can't even see who, or from where, is attacking you. Even when you are walking, you basically slip. Yep, the surface is pretty slippery. And when you are running... that's even more terrible. This is one reason to get your frustration high. The next is limited game saving. Why can't I save my game normally? I never found it normal to have limited saving slots. That makes the game intense, sure. But not in the gameplay or atmosphere, but rather in frustrating way that you have to count your saves. And all that while you are moving like a Road Runner on a slippery surface. The atmosphere was not that good. I mentioned that the design is good and well adapted, but when it comes to the switches and buttons, or maybe vent opening that you need to brake to proceed... there were moments when you just can't distinguish one from another. Especially in Alien missions. That was even more frustrating. The game has a lack of story, but I can understand it, in a way. And you can clearly see that the developers wanted to devout themselves to other stuff, but not in the story. It was an older game and maybe, they didn't have enough time, or resources to put a more complex story. The plot, or missions are given in marine (and Predator) missions from a computer screens where you can hear and see your superiors spewing commands and giving you guidance through level. Pretty solid idea, but in all three campaigns , those dudes on screen were such a bad actors, and with their weird accents, it just makes it more funnier.
At least I won't deny that game play is pretty cool with all three campaigns. You really feel like a Predator, or Alien... but not that much. Because sometimes melee attacks, or some of the weapons are bad, the targeting is bad with Predator, for example.
So, to conclude, the game has a lot frustrating moments, and it basically repels you. I remember the first time I tried to play it... I was instantly repelled. But, years later I decided to give it another shot and I beat it. But, I wasn't satisfied enough. So, if you are the fan of the games and movies, this is your thing. But I would rather recommend AVP 2 (2001) and AVP (2010).
Now, let me explain. The idea to create a new AVP game (even in 1999) was a good thing. The design in the game is good. When it comes to the final look of marines, aliens and predator. Of course, it was taken from the films, so basically, the design from the movies was well adapted into the game. Seriously, the developers did a good job of putting exterior and interior design, which is inspired by the films. The graphics, for 1999, were swell. To mention that Half-Life was released a year earlier, or so, you can clearly see that the graphics are pretty much the same. The sound effects were great and the music score - I think that was the best. A really high-voltage in action sequences with Predator and Marine, and very creepy and atmospheric with Alien. But, that is why I only give it 5 stars.
Here's why it sucked. The controls. The controls are unbearable! When you, for example, run so fast (with all three campaigns), the entire situation of your character becomes uncontrollable. The enemies, sometimes jumps out so fast, so you collide with them first, before you open fire. On occasion, you can't even see who, or from where, is attacking you. Even when you are walking, you basically slip. Yep, the surface is pretty slippery. And when you are running... that's even more terrible. This is one reason to get your frustration high. The next is limited game saving. Why can't I save my game normally? I never found it normal to have limited saving slots. That makes the game intense, sure. But not in the gameplay or atmosphere, but rather in frustrating way that you have to count your saves. And all that while you are moving like a Road Runner on a slippery surface. The atmosphere was not that good. I mentioned that the design is good and well adapted, but when it comes to the switches and buttons, or maybe vent opening that you need to brake to proceed... there were moments when you just can't distinguish one from another. Especially in Alien missions. That was even more frustrating. The game has a lack of story, but I can understand it, in a way. And you can clearly see that the developers wanted to devout themselves to other stuff, but not in the story. It was an older game and maybe, they didn't have enough time, or resources to put a more complex story. The plot, or missions are given in marine (and Predator) missions from a computer screens where you can hear and see your superiors spewing commands and giving you guidance through level. Pretty solid idea, but in all three campaigns , those dudes on screen were such a bad actors, and with their weird accents, it just makes it more funnier.
At least I won't deny that game play is pretty cool with all three campaigns. You really feel like a Predator, or Alien... but not that much. Because sometimes melee attacks, or some of the weapons are bad, the targeting is bad with Predator, for example.
So, to conclude, the game has a lot frustrating moments, and it basically repels you. I remember the first time I tried to play it... I was instantly repelled. But, years later I decided to give it another shot and I beat it. But, I wasn't satisfied enough. So, if you are the fan of the games and movies, this is your thing. But I would rather recommend AVP 2 (2001) and AVP (2010).
Você sabia?
- CuriosidadesEarly versions did not have middle levels saves. Fox released a patch which allowed limited saves after fans protested.
- Erros de gravaçãoThe pulse rifle has a capacity of at least 10 grenades in its magazine. According to series canon, the maximum ammunition in the magazine should be 4 grenade rounds.
- ConexõesEdited into The 'Alien' Saga (2002)
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