Adicionar um enredo no seu idiomaA celebrated young athlete is drawn from his futuristic hometown and convenient lifestyle to a harsh and techno-phobic land by a mysterious force only known as Sin.A celebrated young athlete is drawn from his futuristic hometown and convenient lifestyle to a harsh and techno-phobic land by a mysterious force only known as Sin.A celebrated young athlete is drawn from his futuristic hometown and convenient lifestyle to a harsh and techno-phobic land by a mysterious force only known as Sin.
- Direção
- Roteiristas
- Artistas
- Indicado para 1 prêmio BAFTA
- 3 indicações no total
- Tidus
- (English version)
- (narração)
- (as James Taylor)
- Yuna
- (English version)
- (narração)
- …
- Wakka
- (English version)
- (narração)
- …
- Lulu
- (English version)
- (narração)
- Auron
- (English version)
- (narração)
- Rikku
- (English version)
- (narração)
- Maester Seymour Guado
- (English version)
- (narração)
- Jecht
- (English version)
- (narração)
- Lord Braska
- (English version)
- (narração)
- (as Andy Philpot)
- Cid
- (English version)
- (narração)
- Maester Wen Kinoc
- (English version)
- (narração)
- …
- Luzzu
- (English version)
- (narração)
- …
- Dona
- (English version)
- (narração)
- …
- Elma
- (English version)
- (narração)
- …
- Clasko
- (English version)
- (narração)
- (as Matt Miller)
- Shelinda
- (English version)
- (narração)
- …
Avaliações em destaque
A summoner and her six guardians embark on a holy pilgrimage whose lofty goal is to save the world from suffering, if only for a short while. The closer they get to their destination, the more treacherous the way becomes as forces gather to divert or destroy them before they can achieve their goal.
Along the way, the stories of the seven are shared: where they came from, how they became a part of this journey. We watch as their individual stories combine into an epic tale of love, camaraderie, sorrow, sacrifice, and triumph.
In a business filled with shoot-em-ups and car crashes, it's wonderful to see a series that tries to stretch the form in ways that resemble art and literature, truly exploring the possibility of video game as an art form.
As to the voice work that so many people complain of, I can only believe that these people were looking for big-name Hollywood stars to provide the voices of the characters--take a look at the resumes of the actors who provide voices for FFX and you'll find a history of American animation for the last 10 years. Check your own expectations before you criticize and you may find, as Shakespeare said, that "the fault lies not in our stars, but in ourselves."
But if you can survive past that, the game becomes more engrossing. The game doesn't stop as often and you fight far more regularly. You have to, otherwise you won't be powerful enough to move forward. I don't know why people complain about the Sphere Grid. Sure, you may no longer have hit points, but the Sphere Grid has its own unique challenges. And the weapons and armor? Again, it is no longer as easy as to look at your menu and see numbers rise just to know that your weapons / armor are better. You are just forced to plan better.
All in all, I would not complain at all about this game, except for that very tedious first 10 hours, but, considering it took me 60 hours to finish the game--including the main quest and all side quests--you definitely won't feel like your experience is cut short, as a result.
The graphics were a leap forward for its time and the HD versions still look surprisingly good in 2021 for a game that is 20 years old. The voice acting is also solid though some recording issues (sped up dialogue) creep through during multiple scenes - what can I say? They were still figuring out voice acting with games back then. The turn-based combat is fun, strategic and holds it's own candle to the traditional ATB style. Spira is vibrant, colorful and unique - wonderful artwork and concepts.
However, what really makes this game unique to me is the story. Themes of religion, change, individual thinking and forging one's own path are heavy topics for a popular video game and are handled very elegantly. The story is captivating, unique, and full of twists. I will say the whole idea behind the Fayth's dreaming and how reality intersects with it can be a little convoluted and contradictory at times but I try not to take it too seriously.
Overall, this is a wonderful game that ages well, is fun to play, and has an engaging story with themes I have grown to appreciate more and more as I grow older.
Final Fantasy X brings the game series into a lot of new territory. It being the first FF game for the Playstation 2 console, the graphics are even more incredible than those in any game before it. It's also the first game in the series to use spoken dialogue. Each of the main characters has a distinctive voice. While the acting isn't top notch, it's easy to listen to most of the time and the voices fit the characters well. For a first attempt, Square did a fantastic job.
Changes to the way the game works came as well. Rather than a normal leveling system, in which characters become stronger in every category by gaining X amount of experience points, the stats of each character are improved through use of the new Sphere Grid system. Characters earn points to move around the grid and use spheres to activate points, allowing them to boost individual statistics, such as maximum hit points or magic defense, as well as learn new spells and abilities.
The player also has the option to switch characters in and out of battle at will. A welcome addition, now every character can get in on a fight and gain points to use on the Sphere Grid.
Last but not least, the storyline of Final Fantasy X is wonderful. The characters have definite personality, and the protagonist, Tidus, is a great character. Unlike past Final Fantasy heroes like Squall and Cloud, Tidus isn't a brooding, stoic person lacking in the emotional department. He's outgoing, adventurous, humorous and has a full range of emotions, making him feel more like the average guy rather than yet another tragic hero.
In short, Final Fantasy X is an excellent game and shouldn't be missed. Even if you've never played a role playing game before, it's easy to pick up and learn. Years from now, fans of the series will have many fond memories of this game.
Você sabia?
- CuriosidadesFinal Fantasy X is the first game in the franchise to feature full voice acting. However, as in its predecessors, the player is allowed to change the main character's name at the start of the game. For this reason, Tidus is never referred to by name by any of the other characters. In the sequel he is simply referred to as "him," by characters when referring to Tidus.
- Erros de gravaçãoAfter visiting Macalania Temple, the group are knocked down below the lake ice by the Wendigo. While they are under, they are quite close to the temple yet they fell several miles away from it. They couldn't have had time to move as Tidus regains consciousness for the first time in that location.
- Citações
Auron: [as Lady Yunalesca prepares to battle them] Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
Kimahri: Yuna needs Kimahri. Kimahri protect Yuna.
Rikku: Well, I'm fighting!
Wakka: I can't believe we're gonna fight Lady Yunalesca! Gimme a break!
Lulu: You can always run.
Wakka: Hah! I'd never forgive myself-no way! Not if I ran away now. Even in death, ya!
Lulu: Hm. My thoughts exactly.
Tidus: Yuna! This is our story! Now let's see this thing through together.
- Cenas durante ou pós-créditosAfter the end credits, a short clip is shown of Tidus waking up underwater and swimming up towards the surface.
- Versões alternativasAn International version of the game is available in Japan, with English voice acting subtitled in Japanese, and an alternate Sphere Grid. (This is standard for Final Fantasy games since Final Fantasy VII.) The international version was also released in the Euorpean and Australian market albeit with English subtitles instead of Japanese. The game was originally planned to make use of the hard drive and broadband adapter accessories for the Playstation 2, but these features were scrapped due to delays in the production of those peripherals.
- ConexõesEdited into Final Fantasy 25th Anniversary Ultimate Box (2012)
- Trilhas sonorasSuteki Da Ne
(Isn't It Wonderful?)
(C)2001 Square Sounds Co. Ltd.
All rights reserved
Vocals by RIKKI
Music by Nobuo Uematsu
Lyrics by Kazushige Nojima
Arrangement by Shirô Hamaguchi
Acoustic Guitar: Takahiko Ishikawa
Electric Bass: Naoki Watanabe
Drums: Eiji Shimamura
Violin Solo: Keisuke Ohta
Strings: Takashi Kato's Group
Artist Manager: Yukari Ohashi (office RIKKI)
Recording Engineer: Toshiyuki Yoshida
Recording Coordinator: Yûji Saitô (IMAGIN)
Recording Studio: Soudn City 1 studio, VICTOR studio 303