AVALIAÇÃO DA IMDb
9,0/10
9,8 mil
SUA AVALIAÇÃO
Dois anos depois da morte de Solid Snake, um agente da FOX-HOUND de codinome Raiden deve se infiltrar em Big Shell, uma instalação de descontaminação em alto-mar, e resgatar o Presidente das... Ler tudoDois anos depois da morte de Solid Snake, um agente da FOX-HOUND de codinome Raiden deve se infiltrar em Big Shell, uma instalação de descontaminação em alto-mar, e resgatar o Presidente das garras do grupo terrorista Filhos da Liberdade.Dois anos depois da morte de Solid Snake, um agente da FOX-HOUND de codinome Raiden deve se infiltrar em Big Shell, uma instalação de descontaminação em alto-mar, e resgatar o Presidente das garras do grupo terrorista Filhos da Liberdade.
- Direção
- Roteiristas
- Artistas
- Indicado para 1 prêmio BAFTA
- 2 vitórias e 4 indicações no total
David Hayter
- Solid Snake
- (English version)
- (narração)
Quinton Flynn
- Raiden
- (English version)
- (narração)
Christopher Randolph
- Hal 'Otacon' Emmerich
- (English version)
- (narração)
Vanessa Marshall
- Olga Gurlukovich
- (English version)
- (narração)
Paul Eiding
- Colonel Campbell
- (English version)
- (narração)
John Cygan
- Solidus Snake
- (English version)
- (narração)
Maura Gale
- Fortune
- (English version)
- (narração)
- (as Maula Gale)
Phil LaMarr
- Vamp
- (English version)
- (narração)
- (as Phil La Marr)
Barry Dennen
- Fatman
- (English version)
- (narração)
Greg Eagles
- Peter Stillman
- (English version)
- (narração)
Jennifer Hale
- Emma Emmerich
- (English version)
- (narração)
Patric Zimmerman
- Revolver Ocelot
- (English version)
- (narração)
- (as Pat Zimmerman)
Cam Clarke
- Liquid Snake
- (English version)
- (narração)
Earl Boen
- Sergei Gurlukovich
- (English version)
- (narração)
Kevin Michael Richardson
- CMC Scott Dolph
- (English version)
- (narração)
- (as Kevin M. Richardson)
Peter Renaday
- Richard Ames
- (English version)
- (narração)
Paul Lukather
- President James Johnson
- (English version)
- (narração)
Avaliações em destaque
This is going to be short and sweet, Metal Gear Solid 2 is just what an interactive movie could be. Playing this game is just like playing a main role in a movie. The only way this movie could be more imersive is if you when on a holodeck like in startrek. Play it you wont regreat it.
Hideo Kojima has done it again.
The fifth addition to the official Metal Gear lineup is quite definately the best. Perfect AI, powerfull voice acting by the returning David Hayter, Patrick Laine, and Christopher Fritz, a professionaly composed score, and graphics that will make you swallow your tounge.
If you cant handle good games, stay as far away from this title as possible. Metal Gear fans and newbies alike, I urge, emplore, and DEMAND that you get this game.
So basicaly, it's lookin pretty good.
The fifth addition to the official Metal Gear lineup is quite definately the best. Perfect AI, powerfull voice acting by the returning David Hayter, Patrick Laine, and Christopher Fritz, a professionaly composed score, and graphics that will make you swallow your tounge.
If you cant handle good games, stay as far away from this title as possible. Metal Gear fans and newbies alike, I urge, emplore, and DEMAND that you get this game.
So basicaly, it's lookin pretty good.
No game before has ever gripped you by your balls and swung you till you asked it to do it again. Its cinematic in ways most movies would kill for, its graphics are top of the bar, its sound makes you jump with every cock of the gun. And its gameplay is as flawless as it can get.
If this was a movie it would be in the top 5 on everyones list.
If this was a movie it would be in the top 5 on everyones list.
The Greatest Game in History.
That sets up some pretty high expectations. Reasons are plentiful: The character proxemics, the ambiance and the use of camera angles, mise-en-scene and the editing are skilled beyond many of Hollywood's films today. The characters themselves are deeply psychological. They're all troubled in some way or another, and yet, despite their own individual depth, they're also representations of a side of the human experience and psyche. Raiden is the brash, headlong energy of youth, but he is also the insecurity and inexperience that comes with it. It comes back on his own life, his romantic life no less, in a big way. Snake is Raiden's foil - strong and secure, with years of experience to back up his quiet confidence.
However, his expertise comes at a toll to his own mental health.
The game itself transcends the nature of video games. It uses its predecessor (MGS 1 was itself a revolution in the gaming world) as a symbol of games in general. MGS 2 comments not only on technology, the effect it has on each of our individuality, the nature of humanity in exploration, and our own inabilities to confront demons, but it does all this while reflecting ON THE NATURE OF GAMES THEMSELVES. Bar none, this game has no rivals - it is consummate gaming, and film-making, for that matter. Being both entertaining and thought-provoking, philosophical and compassionate, the games paradoxes and dichotomies are whole and beautiful. In short, this is the game to end all games. I kid you not.
That sets up some pretty high expectations. Reasons are plentiful: The character proxemics, the ambiance and the use of camera angles, mise-en-scene and the editing are skilled beyond many of Hollywood's films today. The characters themselves are deeply psychological. They're all troubled in some way or another, and yet, despite their own individual depth, they're also representations of a side of the human experience and psyche. Raiden is the brash, headlong energy of youth, but he is also the insecurity and inexperience that comes with it. It comes back on his own life, his romantic life no less, in a big way. Snake is Raiden's foil - strong and secure, with years of experience to back up his quiet confidence.
However, his expertise comes at a toll to his own mental health.
The game itself transcends the nature of video games. It uses its predecessor (MGS 1 was itself a revolution in the gaming world) as a symbol of games in general. MGS 2 comments not only on technology, the effect it has on each of our individuality, the nature of humanity in exploration, and our own inabilities to confront demons, but it does all this while reflecting ON THE NATURE OF GAMES THEMSELVES. Bar none, this game has no rivals - it is consummate gaming, and film-making, for that matter. Being both entertaining and thought-provoking, philosophical and compassionate, the games paradoxes and dichotomies are whole and beautiful. In short, this is the game to end all games. I kid you not.
For starters this is NOT an ordinary videogame. It is a movie/videogame.
Hideo Kojima has taken a lot from fans and critics regarding this game. People complain on the lack of "playability". in other words: there are to much dialouge & videos and to little gameplay. But Hideo has said a thousand times:
-This is NOT an ordinary game! It's movie/videogame.
So I don't understand why people are complaining on those particular aspects. It's like complaining on a book because it's only text in it! It's outrageous!! Ok ok there is a LOT of videos and a LOT of dialouges. But that is just what it's supposed to be!
So stop complaining about it already!
I think this game is one of the best games in the world. And it has a LOT replayability value. BUT you won't get the story, witch is the best thing about the game, if you haven't played Metal Gear Solid 1 recently. So you can say that MGS 2 is a followup on MGS 1.
Hideo Kojima has taken a lot from fans and critics regarding this game. People complain on the lack of "playability". in other words: there are to much dialouge & videos and to little gameplay. But Hideo has said a thousand times:
-This is NOT an ordinary game! It's movie/videogame.
So I don't understand why people are complaining on those particular aspects. It's like complaining on a book because it's only text in it! It's outrageous!! Ok ok there is a LOT of videos and a LOT of dialouges. But that is just what it's supposed to be!
So stop complaining about it already!
I think this game is one of the best games in the world. And it has a LOT replayability value. BUT you won't get the story, witch is the best thing about the game, if you haven't played Metal Gear Solid 1 recently. So you can say that MGS 2 is a followup on MGS 1.
Você sabia?
- CuriosidadesThe script, written by Hideo Kojima, was over 800 pages long.
- Erros de gravaçãoOn top of Federal Hall, Solidus tells Raiden that George Washington became the first US president "200 years ago today". Washington was inaugurated on April 30, 1789, but this scene takes place on the same day in 2009 - 220 years later, not 200. This is because Solidus is intentionally rounding the number down, presumably to make his "speech" flow better.
- Cenas durante ou pós-créditosThe end credits list the book "In the Darkness of Shadow Moses: The Unofficial Truth" (story in the "Special" section) as actually being written by Nastasha Romanenko.
- Versões alternativasThe European version has altered at least one line of dialogue in order to convert the measurements to the metric system.
- ConexõesEdited into Metal Gear 20th Anniversary: Metal Gear Solid Collection (2007)
- Trilhas sonorasCan't Say Goodbye to Yesterday
Music & Words / Produced by Rika Muranaka
Recorded by James P. Nichols (as James Nicholas) at Manhattan Center Studio
Mixed by Alan Meyerson at Media Ventures Studio
Vocal - Carla White
Piano - Onaje Allan Gumbs (as Onaje Allangumbs)
Bass - Kenny Davis
Drums - Eugene Jackson Jr. (as Eugene Jackson)
Sax - Don Braden
Trombone - Robin Eubanks
Conducted and played by Felix Farrar Orchestra
Principais escolhas
Faça login para avaliar e ver a lista de recomendações personalizadas
Detalhes
- Data de lançamento
- Países de origem
- Central de atendimento oficial
- Idiomas
- Também conhecido como
- Metal Gear Solid 2
- Locações de filme
- Nova Iorque, Nova Iorque, EUA(real-life footage)
- Empresa de produção
- Consulte mais créditos da empresa na IMDbPro
- Cor
- Proporção
- 4:3
Contribua para esta página
Sugerir uma alteração ou adicionar conteúdo ausente