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Mortal Kombat: Deadly Alliance

  • Videogame
  • 2002
  • M
AVALIAÇÃO DA IMDb
7,3/10
1,4 mil
SUA AVALIAÇÃO
Mortal Kombat: Deadly Alliance (2002)
Artes marciaisFantasia sombriaAçãoAventuraFantasiaFicção científicaHorror

Os feiticeiros Shang Tsung e Quan Chi unem forças para reviver o exército do Rei Dragão, um antigo regente da Exoterra. O Deus Ancião Raiden é forçado a abdicar da sua posição e reunir mais ... Ler tudoOs feiticeiros Shang Tsung e Quan Chi unem forças para reviver o exército do Rei Dragão, um antigo regente da Exoterra. O Deus Ancião Raiden é forçado a abdicar da sua posição e reunir mais uma vez seus campeões para impedir a catástrofe.Os feiticeiros Shang Tsung e Quan Chi unem forças para reviver o exército do Rei Dragão, um antigo regente da Exoterra. O Deus Ancião Raiden é forçado a abdicar da sua posição e reunir mais uma vez seus campeões para impedir a catástrofe.

  • Roteiristas
    • Alexander Barrentine
    • Ed Boon
    • Paulo Garcia
  • Artistas
    • Ed Boon
    • Craig J. Harris
    • Chrissie Rios
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    7,3/10
    1,4 mil
    SUA AVALIAÇÃO
    • Roteiristas
      • Alexander Barrentine
      • Ed Boon
      • Paulo Garcia
    • Artistas
      • Ed Boon
      • Craig J. Harris
      • Chrissie Rios
    • 10Avaliações de usuários
    • 1Avaliação da crítica
  • Veja as informações de produção no IMDbPro
  • Veja as informações de produção no IMDbPro
    • Indicado para 1 prêmio BAFTA
      • 1 indicação no total

    Fotos10

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    Elenco principal6

    Editar
    Ed Boon
    Ed Boon
    • Scorpion
    • (narração)
    Craig J. Harris
    Craig J. Harris
    • Lt. Jackson 'Jax' Briggs
    • (narração)
    Chrissie Rios
    • Frost…
    Allan Stagg
    • Raiden
    • (narração)
    • …
    Kyle Wyatt
    Kyle Wyatt
    • Mob Leader
    • (narração)
    Adema
    Adema
    • Themselves
    • (não creditado)
    • Roteiristas
      • Alexander Barrentine
      • Ed Boon
      • Paulo Garcia
    • Elenco e equipe completos
    • Produção, bilheteria e muito mais no IMDbPro

    Avaliações de usuários10

    7,31.3K
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    Avaliações em destaque

    transcend_the_rubicon

    A new beginning

    This one easily beats the crap out of the last two installments. Gone are the stiff digitized characters or pseudo 3D. Insert a good amount of DIFFERENT fighting styles, adequate graphics, interesting characters & secrets and a few barrels of blood and you've got my favourite MK since the first sequel. If you didn't like MK in the past, chances are you won't enjoy this one either. But this is one of the best come-backs one could imagine, and it sets an example for all MKs to come. Although it's still a bit rough around the edges, Midway must be commended for reinventing and rejuvenating this franchise. Bring on MK6 :-)

    85/100
    Godsmind

    Greatest MK of all time... Sort of.

    Very few flaws can be detected in this latest rendition of the classic series. Fatalities lack the disturbing power of the first MK, Lui Kang(whom I didn't like anyway) is killed off, and your selection of characters, at first start up, is extremely limited(9). Even though these "flaws" may seem like game-killers, they are not. After choosing my character for the first time, Scorpion, I was greeted by what seemed to be the shortest load screen in the history of MK on a CD form. That was just the beginning of me being surprised. The stage opened up with a very cool rotation effect as the camera zoomed in on me and my advisary, Sub-Zero. I was enraptured by the background, and I almost missed the unforgettable sound of "Fight!!!". I was a pure button masher for nearly the entire round. As Scorpion, I had to try back, back, X. Only to realize later on that, that had been changed to back, forward, X. Scorpion's spear spewed relentlessly from his palm and caught Sub-Zero in mid air. The last few hit to kill my advisary became a flurry of button mashing, until Sub-Zero fell to the ground(in a bloody mess). As if you didn't already know, the blood that falls to the ground remains there until the very end of the fight. What happened next in the fight was a pure stroke of genius for Ed Boon and the other creators. There is no load between fight rounds, Sub-Zero merely stood up and dusted himself off and he was ready to fight. The very first thing Sub-Zero did was pull out his sword, I tried to block his attacks, but was unsuccessful. Sub-Zero ran me through with his sword, and the sword styed there, spewind my blood to the ground and I continually lost life. Long story short, I managed to kick the crap out of him and was screamed at by that familiar voice to "Finish Him!!!". I walked backward from Sub-Zero and tried to remember the Fatality combination I had seen on the Internet. (Back, back, down, back+attack 4). The screen went black and I caught my first glimpse of good violence in a video game for the PS2. Scorpion threw out his spear and it went through Sub-Zero's head. Scorpion then proceeded to try and tear the head off of the body, he succeeds and sends Sub-Zero's body sprawling to the ground. "Fatality!!!", I hear, and the match is over. In record time for an MK game too(less than a minute).

    Superb graphics, and great controls help this to be the greatest MK of all. MK Trilogy is just as good.

    9 out of 10
    dee.reid

    "Mortal Kombat: Deadly Alliance" - Oh, it's deadly, all right...

    "Mortal Kombat: Deadly Alliance" is perhaps the most thorough and complex fighting game that this long-running series has seen yet. The Playstation 2 video game console has some of the most impressive titles of any actively popular system today, and I am glad that "Deadly Alliance" has been allowed to grace it.

    Fighting games, "Mortal Kombat" in particular, have come a long way since the days of 2D platform combat, where the two combatants are confined to a narrow stretch of area on the screen and fight to the death. Now, most games today have expanded to all-out arena fighting and with "Mortal Kombat: Deadly Alliance," the fifth installment in this incredibly bloody and successful series of games, "Kombat" has been taken to an all new level of gameplay.

    As an avid player of "Mortal Kombat" since 1993, I am pleased to see that this title takes full advantage of a revamped fighting engine, but still manages to remain faithful to the old school way of kombat. But like any of the previous titles, this "Kombat" doesn't skimp on the blood and brutal, yet spectacular displays of outlandish martial arts chain-combos.

    But in this level of joy, I've neglected to inform about how +deadly+ this title is. Along with the massively improved fighting system, there is also the introduction of the "Konquest" mode, which is a sort of story mode within "Deadly Alliance." Like any low-budget kung-fu flick that we have ever seen, it has a worthless plot and you assume the identity of any of the fighters available and you complete a quest.

    And like the plot of the general game (which is equally thoughtless), where the sorcerers Shang Tsung and Quan Chi have entered into a +deadly alliance+, you, the player, has to stop them before they can reanimate the Dragon King's undead army. So you can choose any one of the available characters, including some familiars like Scorpion (my favorite), Johnny Cage, Sonya Blade or Jax, or play as any of the newcomers like Bo' Rai Cho, Mavado, Li Mei, or Hsu Hao.

    As with any previous "Kombat" game, the difficulty reaches ridiculous heights as you embark on your "Game of Death"-style quest to the top in regular arcade mode. Much of the difficulty is brought on with the introduction of style-branching combos or "chain" combos, where a single deft move against you can cross three different fighting styles - two fighting styles and one weapon style - and if timed correctly, could deplete you of about half your health. (Just as a random example, I could be my #1 fighter Scorpion and be kombating against Johnny Cage, who would hit me up with a style-branching combo, which would cover Cage's three styles of Karate, Jeet Kune Do, and Nunchaku, and I'd be half-dead in one single movement.) This intense level of uneven difficulty is just ridiculous to me, as it might make it impossible to complete the arcade mode.

    This deadly new enhancement in "Kombat" is also indicative of the game's greatest flaw, which could require the manual dexterity of someone with the quickest hand-eye coordination, which many of us in the game-playing community have yet to be graced with through our human evolution. (This would also prove to be an even bigger b**ch on the "Deadly Alliance" sequel, "Mortal Kombat: Deception," which was released in 2004.) In addition to that, mini-games are also scattered throughout the arcade portion of the game, which serve as a way to achieve rarer "kurrency" and provide a welcome break to the kombat-related carnage.

    Alongside that main criticism, not many of the new characters are that interesting, particularly my personal displeasure with the fighter known as "Drahmin," an Oni that is a walking, rotting corpse in this game, or Nitara, who's a female vampire. And let's not forget the end boss, Moloch - let's just say that neither Goro, Motaro, or Kintaro had anything on him - Moloch would later be outmatched by the ridiculously hard Dragon King in "Deception."

    Aside from these grievances, "Mortal Kombat: Deadly Alliance" is a worthy addition to the series and is an excellent display of progress over the years.

    7/10
    7alasdairandrew

    Definitely an improvement over Mortal Kombat 4

    Ahh yes we have just recently entered The PS2 era and Mortal Kombat has risen from the grave after a terrible experience of Mortal Kombat 4 and appalling side scrolling Mortal Kombat Mythologies Sub Zero and Mortal Kombat Special Forces so how does Mortal Kombat Deadly Alliance on PS2 compare...Absolutely amazing that's what yeah we have have Mortal Kombat back in 3D and this time it is a much better experience then Mortal Kombat 4 cause the visuals look stunning and now characters can pull out weapons with a simple button as well as different types of martial arts along with a training mode too.
    9Analog_Devotee

    This was always my favorite MK

    Always enjoyed this one more than the other MK's. The weapons added a lot more fun and strategy, and the move sets were easier for me to master.

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    Ficção científica
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    Horror

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    Você sabia?

    Editar
    • Curiosidades
      The character Mokap is based on the technical term "motion capture". Which was used on Carlos Pesina to choreograph his fighting moves as well as the face and physical attributes.
    • Conexões
      Featured in Adema: Immortal (2002)
    • Trilhas sonoras
      Immortal
      by Adema

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    Detalhes

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    • Data de lançamento
      • 16 de novembro de 2002 (Estados Unidos da América)
    • País de origem
      • Estados Unidos da América
    • Central de atendimento oficial
      • Official site
    • Idioma
      • Inglês
    • Também conhecido como
      • Mortal Kombat V: Vengence
    • Locações de filme
      • Nether Realm Studios, West Bradley Place, Chicago, Illinois, EUA(Studio)
    • Empresa de produção
      • Midway Amusement Games LLC
    • Consulte mais créditos da empresa na IMDbPro

    Especificações técnicas

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