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IMDbPro

Fainaru fantajî

  • Videogame
  • 1987
  • Unrated
AVALIAÇÃO DA IMDb
7,6/10
2,1 mil
SUA AVALIAÇÃO
Fainaru fantajî (1987)
AventuraFantasia

Adicionar um enredo no seu idiomaThe four "Light Warriors" must fulfill a 2000 year old prophecy, traversing the land in order to restore light to the four elemental orbs and defeat an ancient evil to save their world.The four "Light Warriors" must fulfill a 2000 year old prophecy, traversing the land in order to restore light to the four elemental orbs and defeat an ancient evil to save their world.The four "Light Warriors" must fulfill a 2000 year old prophecy, traversing the land in order to restore light to the four elemental orbs and defeat an ancient evil to save their world.

  • Direção
    • Hironobu Sakaguchi
  • Roteiristas
    • Hironobu Sakaguchi
    • Kenji Terada
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    7,6/10
    2,1 mil
    SUA AVALIAÇÃO
    • Direção
      • Hironobu Sakaguchi
    • Roteiristas
      • Hironobu Sakaguchi
      • Kenji Terada
    • 11Avaliações de usuários
    • 5Avaliações da crítica
  • Veja as informações de produção no IMDbPro
  • Veja as informações de produção no IMDbPro
    • Prêmios
      • 1 vitória no total

    Fotos8

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    Avaliações de usuários11

    7,62K
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    Avaliações em destaque

    5HedonisticActor

    Ancient History

    This game must have had that something which saved Squaresoft from bankruptcy and made 11 sequels. Today's players may have some difficulties to find out that something, especially from the original NES version.

    Story has no clear link, it feels just a pointless wandering from dungeon to dungeon. Game would be much better if some non-story-related quests, like waking elf prince up, had left out so players would been saved from one annoyingly large dungeon. Although all the dungeons are annoyingly large and what more annoying, there are no save points in them. Dialogue is straight-forward, even childish. None of the game's characters has any personalities in them.

    Battle system is simple and therefore good but battles are painfully slow and they appear painfully often. Monters are mostly taken either from Greek mythology or AD&D universe. Job system is over simple, it's just picking a character class to four player characters.

    Graphics are old but since it's NES who can blame it? Music is mostly pretty OK but there should have been more than one battle music. Now especially the last boss feels really lame by that same tiring track.

    To understand the first Final Fantasy's true value people must know something about history. It has more complex story-line than first Dragon Quests. Although I still think that developers of this game should have tried more its nonetheless worth of playing for nostalgics.
    Dr Mysterioso

    This is where it begins...

    This is the beginning of the great Final Fantasy legacy. Some of the cheapest graphics create a wonderful game and what was to be the start of some of the best video games ever produced. But this one has it all: gem-eating titans, time-travelling, witches, elementals and so much more.
    Emphinix

    The beginning of a Legacy

    Final Fantasy is my favorite RPG of all time, the first Final Fantasy is where the legacy and the saga began, it is a very good game for the beginning of a great series.

    The characters at first they have no names but the classes are: Fighter, Knight, Thief, Ninja, Black Belt, Monk, Red Mage, Red Wizard, White Mage, White Wizard, Black Mage and Black Wizard. Everytime I play the game, I always use 2 fighters one white mage and a black mage.

    The game starts in a cool medieval world full of monsters and many cool things. And it is the birth of Nobuo Uematsu's greatest music of all the series.
    nruss78

    Excellence

    This game was brilliant back then and has only gotten more brilliant with Origins and (hopefully) the new GBA game with it's extra dungeons and new enemies. It's the perfect role-playing game where you actually play out a role and chose your own path. You can go one place or you can go another. You can use these weapons or those, it's just amazing... Although I have to admit there were a few things wrong with the original (and the sequel for the GBA) and with the PS1 port (I know there were other ones but those are the only versions I've played thus far). With the original, the targeting system was atrocious as was the shop system (granted you couldn't have them actually walking around in the shops but it's still annoying none the less). In the PS1 version it was great, fixed all the problems.... but the game came with only 1 FMV. Why not incorporate a new ending movie? That would've been so cool... and make it so that I could actually use the Bestiary! Like it's going to do me any good in a non-battle menu command, and why not make it so you could unlock a special command that restored the original game's sound track. I would've been so much happier with it if I could hear the midi music used on the NES for this. And the GBA one's just going to be too easy. I mean it's not even allowing you to choose which difficulty to play the game under. I hope that I'm wrong on this last point... I really do since I loved the original game play. Regardless though, I loved this game in all it's incarnations and am looking forward to defeating Ultros on my GBA.
    8Jon-204

    The Start of a Legacy

    I own all eight of them. I've played at least part of every Final Fantasy game of the series. And you know what?

    I still have a special place in my heart for that very first Final Fantasy game to ever hit the world of Nintendo (once THE hottest game system around).

    It was the game that I never owned as a kid, but always wanted to play. I played it sometimes when I visited friends that owned it. Now I have it and all seven of the others.

    Not to brag. But it is an excellent series. And I sound like I'm 13. But that's ok. Because Final Fantasy is simply cool.

    Enredo

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    • Curiosidades
      It's often been reported that Hironobu Sakaguchi called his game "Final Fantasy" because he intended it to be his last game before leaving the industry. It's also been reported the name was chosen due to financial difficulties faced by Square at the time that this could be the last game they could produce. However in truth the developers were looking for a word to compliment the fantasy theme of the game. The criteria was that the title needed to be easily abbreviated using the Roman alphabet and that abbreviation needed to be four-syllables. Using the word "Fantasy" was an obvious choice, given the game's genre. After initially considering Fighting Fantasy but finding out the name was already in use, they chose "Final." The abbreviation "FF" (efu efu in Japanese) fit the four syllable requirement. According to Sakaguchi, "Really, anything that started with an F would have been fine for the title."
    • Citações

      Several characters: WARRIORS, revive the power of the ORBS!

    • Versões alternativas
      In November 2000, Squaresoft and Bandai released an updated version of Final Fantasy for the japanese portable game system, the Wonderswan Color, as a release title, including a special edition boxed set containing the game system and Final Fantasy. This updated version contains enhanced graphics, more save slots, including a field log, and several other additional options.
    • Conexões
      Edited into Final Fantasy 25th Anniversary Ultimate Box (2012)

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    Perguntas frequentes3

    • What is the difference between the Censored USA version vs the Uncensored Japan version
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    Detalhes

    Editar
    • Data de lançamento
      • 18 de dezembro de 1987 (Japão)
    • País de origem
      • Japão
    • Idiomas
      • Japonês
      • Inglês
    • Também conhecido como
      • Final Fantasy
    • Empresa de produção
      • Square Company
    • Consulte mais créditos da empresa na IMDbPro

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