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IMDbPro

Super Mario Bros. 2

  • Videogame
  • 1988
  • K-A
AVALIAÇÃO DA IMDb
7,5/10
3,6 mil
SUA AVALIAÇÃO
Super Mario Bros. 2 (1988)
May 28, 2018, marks the 25th anniversary of 'Super Mario Bros.' The very first live-action adaptation of a video game, ever, was based on the hugely successful series that helped pull the gaming industry out of the 1983 crash. But when it came to its big screen potential, only one man had the vision, producer Roland Joffé.
Reproduzir clip3:24
Assistir a 'Super Mario Bros.' 25 Years Later: Why the Movie Is Nothing Like the Game
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Adicionar um enredo no seu idiomaMario, Luigi, Princess Toadstool and Toad enter a mysterious door to save the people of Sub-Con from the evil frog Wart and his minions.Mario, Luigi, Princess Toadstool and Toad enter a mysterious door to save the people of Sub-Con from the evil frog Wart and his minions.Mario, Luigi, Princess Toadstool and Toad enter a mysterious door to save the people of Sub-Con from the evil frog Wart and his minions.

  • Direção
    • Kensuke Tanabe
  • Roteirista
    • Shigeru Miyamoto
  • Veja as informações de produção no IMDbPro
  • AVALIAÇÃO DA IMDb
    7,5/10
    3,6 mil
    SUA AVALIAÇÃO
    • Direção
      • Kensuke Tanabe
    • Roteirista
      • Shigeru Miyamoto
    • 32Avaliações de usuários
    • 2Avaliações da crítica
  • Veja as informações de produção no IMDbPro
  • Vídeos1

    'Super Mario Bros.' 25 Years Later: Why the Movie Is Nothing Like the Game
    Clip 3:24
    'Super Mario Bros.' 25 Years Later: Why the Movie Is Nothing Like the Game

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    Avaliações de usuários32

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    Avaliações em destaque

    ksmn

    Not Mario in the strictest sense

    The reason why this gameplay is so different from all the other Mario games is that it never was meant to be a Mario game. They didn't ship the Japanese version of SMB2 into the United States because people complained that it was too hard. Eventually they decided release a sequel in the United States but did it in a very cheap fashion. They took a totally different game that never was released in the US and altered the appearances of the characters and some of the objects so they could release it as a Super Mario game.

    The game that was turned into SMB2 in the US was actually about a family who stepped into the world of a strange book to find the two missing younger children.
    9Aaron1375

    I am in the minority, but this was one of my favorite Mario games.

    I thought the graphics in this one and the overall story and feel for the game were better than the first game as that game had an arcade game look and feel to it while this one to me was in depth. Granted the ending to this one was a bit of a cop out it still provided me a lot of entertainment. The game has Mario and gang in the land of dreams to fight some strange villain that would never be seen again, or at least I do not think he ever appeared in any of the other Mario games. In this one you get to choose your character to tackle each level the players: Toad-the little dude who you constantly rescued in the first game. one of Princess' retainers. strengths-super strong can pull things out of the ground and dig super quickly. weakness-can not jump worth a flip.

    Luigi-Mario's green clad brother. was in the first game when you played with two people. strengths-has a great vertical jump. weakness-not as strong as Mario or Toad.

    Princess Toadstool-the princess that causes you headache after headache in the rest of the series, later becomes a Peach. strengths-when jumping has the ability to stay afloat in the air of a bit. weakness-not the highest jumper and she is the weakest character.

    Mario-the hero of game most of the time. strength and weakness- really none of either, kind of an average joe.

    Yes, this game progresses through levels, no fireballs in this one, you perform your attack by picking enemies or objects up and hurling them at other enemies. You fight an impressive array of villains in this one and you go through many landscapes including rather fun digging scenes in the desert. Not all is perfect though as the game sure could have used some swimming levels like in the first game. Still, for the most part I enjoyed this Mario adventure quite a lot.
    10evansjoshyr

    Game of the year

    Suppa mario bruddas 2. Game of the year every year. Best Mario game ever. Game of the year every single year. Best game ever made. Best thing to ever exist.
    Op_Prime

    Strange

    I first played this game nearly nine years ago at a friend's house. I was familiar with it because of the original, Super Mario Bros. I didn't like as much because instead of stomping on the enemy, you have to throw stuff at them, and because it didn't have Bowser or other favorites. What was good about this game was you got to choose who you got to be. You didn't have to be Mario, you could be Luigi, Toad or the Princess. What really shocks me is the fact this isn't the actual sequel to the first game. The actual Super Mario Bros 2 never left Japan. So Mario and friends were put in an unknown game. Overall, it wasn't that great but still fun to play.
    dootuss

    Not the best Mario game.

    Frankly it isn't. This game is good, but it's not up to the first game's (or any other SMB games standards) play whatsoever. Instead of stomping your enemies, you had to throw stuff at them, and instead of Bowser as the vilian, it's this fat ugly toad named Wart. The good feature of this game is that you can play as Princess Toadstool, and Toad instead of playing as just Mario, and Luigi. I'm not saying that this is a bad game, I'm just saying that this game doesn't measure up to the first game. The true sequel which was only released in Japan should've been released to the U.S. instead of this game. But still, it's worth a play. I'll give this game a 7/10.

    Enredo

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    • Curiosidades
      The game is derived from an original, completely different Japan-only game called Yume Koujou: Doki Doki Panic (1987) ('Dream Factory: Doki Doki Panic'), an Arabian-themed game inspired by a Japanese TV show, with no relation to the Super Mario universe (despite containing many similar elements). The original Japanese Super Mario Bros. 2 (Super Mario Bros. 2 (1986)) had only been released in Japan; Nintendo of America had rejected it for being too similar to Super Mario Bros. (1985) as well as too difficult, and not wanting to jeopardize the popularity of the Super Mario franchise in the USA, they had requested a different game. In the meanwhile, director Kensuke Tanabe had experimented with an early prototype game consisting of vertical scrolling, but found it insufficiently engaging and too complex to run on the hardware of the time. He and the Super Mario Bros. team later successfully combined the shelved prototype with horizontal scrolling, and created Doki Doki Panic, describing it as "a full-fledged new Mario". When the request for a different Mario sequel came in, Tanabe decided that he only needed to alter his own Doki Doki Panic game by inserting Mario, Luigi, Toad and Princess as playable characters. This explains why the second game, released in 1988, is so vastly different in design, theme and gameplay from the first. Such was the success of this international Super Mario Bros. 2 that it was also released in Japan in 1992 under the title "Super Mario USA". The original Japanese Super Mario Bros. 2 was finally released in America in 1991, as a part of Sûpâ Mario korekushon (1993) under the title "The Lost Levels".
    • Erros de gravação
      During the character credits, Ostro and Birdo's name's are switched, leaving Ostro's picture labeled "Birdo" and Birdo's picture labeled "Ostro." The game's instruction manual also contains this error.
    • Citações

      Opening narration: When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed from a spell. After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream...

    • Versões alternativas
      Re-released in Super Mario All Stars (1993), the Japanese version titled the game "Super Mario USA". A few new features were added into the SNES All Stars version, including a wavy effect when you use a warp zone, and the SNES version has unlimited continues.
    • Conexões
      Featured in 20/20: Nuts for Nintendo (1988)

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    Detalhes

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    • Data de lançamento
      • 9 de outubro de 1988 (Estados Unidos da América)
    • País de origem
      • Japão
    • Central de atendimento oficial
      • Nintendo .com creators of the game (United States)
    • Idioma
      • Inglês
    • Também conhecido como
      • Sûpâ Mario USA
    • Empresas de produção
      • Nintendo Entertainment Analysis & Development (EAD)
      • Nintendo
    • Consulte mais créditos da empresa na IMDbPro

    Especificações técnicas

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    • Cor
      • Color
    • Mixagem de som
      • Mono
    • Proporção
      • 1.33 : 1

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