AVALIAÇÃO DA IMDb
7,3/10
1,6 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaTwo plumber brothers, Mario and Luigi, come across unearthly creatures while searching sewer pipes, so they must do their job and clear the pipes.Two plumber brothers, Mario and Luigi, come across unearthly creatures while searching sewer pipes, so they must do their job and clear the pipes.Two plumber brothers, Mario and Luigi, come across unearthly creatures while searching sewer pipes, so they must do their job and clear the pipes.
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Avaliações em destaque
"Mario Bros." from 1983 is a classic that laid the foundation for many platformers. I liked the game for its simple but fascinating gameplay, which made me come back to it again and again. One of the main advantages is the mass of interesting and diverse levels, where each new arena offered unique challenges. From jumping over platforms to destroying turtles, crabs, some butterflies and even incomprehensible brown creatures with menacing eyes - each stage of the game required an increasingly precise reaction and attention to detail.
The graphics are at their best: bright, memorable characters and smooth animations. Mario and Luigi, both heroes of the game, have well-developed movements, and the visual effects of colliding enemies and objects added dynamics. Although the levels may seem simple at first glance, they are filled with various obstacles and enemies, which made the passage of each level interesting and sometimes unpredictable.
The mechanics of jumping deserve special attention. Adjusting to the height and length of the jump was sometimes difficult, but the mechanics of the game, in my opinion, only benefits from this. At more complex levels, skills play a key role.
The music, although minimalistic, created the right atmosphere - the sounds of jumps, attacks and the appearance of enemies fit well into the gameplay, not distracting, but on the contrary, increasing engagement. "Mario Bros." is a perfect example of how a simple game can become an eternal classic thanks to skillful execution and gameplay solutions.
8 out of 10.
The graphics are at their best: bright, memorable characters and smooth animations. Mario and Luigi, both heroes of the game, have well-developed movements, and the visual effects of colliding enemies and objects added dynamics. Although the levels may seem simple at first glance, they are filled with various obstacles and enemies, which made the passage of each level interesting and sometimes unpredictable.
The mechanics of jumping deserve special attention. Adjusting to the height and length of the jump was sometimes difficult, but the mechanics of the game, in my opinion, only benefits from this. At more complex levels, skills play a key role.
The music, although minimalistic, created the right atmosphere - the sounds of jumps, attacks and the appearance of enemies fit well into the gameplay, not distracting, but on the contrary, increasing engagement. "Mario Bros." is a perfect example of how a simple game can become an eternal classic thanks to skillful execution and gameplay solutions.
8 out of 10.
This game isn't bad it just has a tedious prob. of it being a seemingly endless game (alike certain others) it's actually kinda fun to play this classic even with a game genie but all those who find games such as rampage & such other might wanna stay away & all those who do find the game fun it won't completely last unless you get killed off very early its all-in-all a good classic with good replayablity value despite its incredibly longness,BYE!
In your face Sega this was before Sonic & Tails. The secret to this game is teamwork which is hard to achieve especially no thanks to Super Mario Bros. 3 which turns it into a fighting game for cards and position on the map. With a good team this game can be fun for hours with challenge for all ages. My biggest qualm is Nintendo always puts the NES.version in place of the superior arcade version.
The only reason why this game gets so much attention is simply because it's a Mario game. We are all well aware of how bad the graphics of 1980's games used to be. So it will not be right to compare this game by the ones made now. However, for a correct comparison, we should judge it by its features from that time.
To begin with, let's talk about the colour palette. It has a black background in which the other coloured characters appear. This is meant to simulate the darkness present inside a sewer. The Koopas and other enemies come in from both the sides of the pipe. They have done an excellent job with the ambience. But it could have been better if they occasionally showed a few drops of water spilling out of the pipes to show that the pipes were actually running, otherwise it doesn't make sense for so many enemies to just walk in out of nowhere. Also if the enemies are able to go in through the bottom pipes and come out of the top, what stops the other way round from happening? There is no explanation to it.
Then let's talk about the sound. Every time a crab comes out of the pipes, it makes a sound that's more suited to a beach view. Such a sound doesn't suit a gutter. There are just a handful sound effects, the most (read only) memorable being the one played when a level begins. The sounds used in the game suit more to an open world game of that era, such as River City Ransom or ET (if it was good).
Then the levels. Oh my God, this is the one place where this game fails big time. It's the same level repeated over and over again. Don't come up with an excuse of "limited memory at that time" because Pacman also had different levels even though it came one year before. In Mario games itself, Donkey Kong had different level designs every as the game progressed. The level designer of this game had taken a very lazy effort.
This is by far my most hated Mario game. Even if I was in the 80s I would prefer playing some other game like Super Mario Bros, which came just 2 years after this. Nostalgia doesn't bother me in the least because I played this game just to have tried all popular Mario titles.
To begin with, let's talk about the colour palette. It has a black background in which the other coloured characters appear. This is meant to simulate the darkness present inside a sewer. The Koopas and other enemies come in from both the sides of the pipe. They have done an excellent job with the ambience. But it could have been better if they occasionally showed a few drops of water spilling out of the pipes to show that the pipes were actually running, otherwise it doesn't make sense for so many enemies to just walk in out of nowhere. Also if the enemies are able to go in through the bottom pipes and come out of the top, what stops the other way round from happening? There is no explanation to it.
Then let's talk about the sound. Every time a crab comes out of the pipes, it makes a sound that's more suited to a beach view. Such a sound doesn't suit a gutter. There are just a handful sound effects, the most (read only) memorable being the one played when a level begins. The sounds used in the game suit more to an open world game of that era, such as River City Ransom or ET (if it was good).
Then the levels. Oh my God, this is the one place where this game fails big time. It's the same level repeated over and over again. Don't come up with an excuse of "limited memory at that time" because Pacman also had different levels even though it came one year before. In Mario games itself, Donkey Kong had different level designs every as the game progressed. The level designer of this game had taken a very lazy effort.
This is by far my most hated Mario game. Even if I was in the 80s I would prefer playing some other game like Super Mario Bros, which came just 2 years after this. Nostalgia doesn't bother me in the least because I played this game just to have tried all popular Mario titles.
This is another honorable mention in my favorite video games. The game is also a childhood gem of mine as it was one of the very first video games I played when I was 7, I played an arcade cabinet of this at a "Chuck E Cheese" in Spokane, Washington. This game was a huge hit in the 80's and it's not hard to see why with its graphical presentation and gameplay. Though it's true as time went on this game has been slightly forgotten as it's been overshadowed by may other Mario game throughout the years; but all the same this is one of the games that really started the franchise, and it was one heck of a start.
I really like the graphical presentation; background is basic like with most video games of yesteryear by their nature they were really props and set pieces for the gameplay which is what's important. It's really the characters animation that stands out, I like the detail and color palette on them which made them look like cartoon characters. But what really made them stand out was on how lively they were from their eyes and expressions after an action has been carried out, this was part of what made games from the company "Nintendo" unique.
I really like the enemy's variety that pops out which is colorfully strange, why they want to muck the plumbing system up let alone grudge against plumbers is anyone's guess. The variety consists of turtles, crabs, giant mosquitoes, killer ice burgs, fireballs with minds of their own, etc.
But also, the Mario's themselves, really like the colorful Blue-Collar outfits. Though in this game their colors are slightly different from the ones were familiar with from Mario who has blue suspenders and a red shirt and Luigi it's white suspenders and a green shirt. They were probably changed due to the fact this game is a standalone, non-canon game which I'm fine with.
Really like the sounds in the game, despite no music in the game those sounds are just music to my ears from hearing Mario/Luigi run, kicking enemies off, or even the dreaded noise when your tagged by your enemies.
But of course, the real kicker of the game (no pun intended) is the gameplay which is very good. The game pretty much plays a bit like the arcade game "Joust" only in this game you're a little more grounded. Control is basic where you have forward, back and jump but you have the B button to help build up your speed when you need to.
You take the enemies out by simply hitting the platform above which trips them up/turns them over and to finish them off you run into them and kick them off the platform. Each of the enemies change color if you don't kick them off on time, which makes them more dangerous. But it's not just that but each of the enemies are unique which means you can't take them out the same way, let alone as you progress thorough the levels the odds stack up which makes the stakes for you and your buddy stack up.
However, two of the things that make this game stand out are the fact that it operates on two players. This was a revolutionary concept for it's time because most video games of yesteryear were designed for solitary fun. Whenever we wanted to play the same game or were playing with/against our buddy we had to wait our turn. This game you don't have to wait, you and your buddy can play the same game at the same time. You can work together but also at the same time try and blow each other away with your high score.
Another feature I like about the game is the POW block, which is pretty much the emergency only weapon in the game. By hitting this block, you knock each of the enemies on the screen off their feet. However, their off their feet for a temporary amount of time so kick as many off as you can. Also, you can only hit this block so many times, once you do it's gone for good and it won't reappear till rounds latter, so don't waste your hits.
So, for any retro game fans this is worth playing to see where it all began, this game like any well maintained and expanded plumbing system flows well and still does today.
Rating: 3 and a half stars.
I really like the graphical presentation; background is basic like with most video games of yesteryear by their nature they were really props and set pieces for the gameplay which is what's important. It's really the characters animation that stands out, I like the detail and color palette on them which made them look like cartoon characters. But what really made them stand out was on how lively they were from their eyes and expressions after an action has been carried out, this was part of what made games from the company "Nintendo" unique.
I really like the enemy's variety that pops out which is colorfully strange, why they want to muck the plumbing system up let alone grudge against plumbers is anyone's guess. The variety consists of turtles, crabs, giant mosquitoes, killer ice burgs, fireballs with minds of their own, etc.
But also, the Mario's themselves, really like the colorful Blue-Collar outfits. Though in this game their colors are slightly different from the ones were familiar with from Mario who has blue suspenders and a red shirt and Luigi it's white suspenders and a green shirt. They were probably changed due to the fact this game is a standalone, non-canon game which I'm fine with.
Really like the sounds in the game, despite no music in the game those sounds are just music to my ears from hearing Mario/Luigi run, kicking enemies off, or even the dreaded noise when your tagged by your enemies.
But of course, the real kicker of the game (no pun intended) is the gameplay which is very good. The game pretty much plays a bit like the arcade game "Joust" only in this game you're a little more grounded. Control is basic where you have forward, back and jump but you have the B button to help build up your speed when you need to.
You take the enemies out by simply hitting the platform above which trips them up/turns them over and to finish them off you run into them and kick them off the platform. Each of the enemies change color if you don't kick them off on time, which makes them more dangerous. But it's not just that but each of the enemies are unique which means you can't take them out the same way, let alone as you progress thorough the levels the odds stack up which makes the stakes for you and your buddy stack up.
However, two of the things that make this game stand out are the fact that it operates on two players. This was a revolutionary concept for it's time because most video games of yesteryear were designed for solitary fun. Whenever we wanted to play the same game or were playing with/against our buddy we had to wait our turn. This game you don't have to wait, you and your buddy can play the same game at the same time. You can work together but also at the same time try and blow each other away with your high score.
Another feature I like about the game is the POW block, which is pretty much the emergency only weapon in the game. By hitting this block, you knock each of the enemies on the screen off their feet. However, their off their feet for a temporary amount of time so kick as many off as you can. Also, you can only hit this block so many times, once you do it's gone for good and it won't reappear till rounds latter, so don't waste your hits.
So, for any retro game fans this is worth playing to see where it all began, this game like any well maintained and expanded plumbing system flows well and still does today.
Rating: 3 and a half stars.
Você sabia?
- CuriosidadesMario was called "Mr. Video" in the early stages of character design. Shigeru Miyamoto later changed it to Jumpman and was a carpenter and not a plumber. Finally, Shigeru Miyamoto decided to use the name "Mario" and it has stuck ever since. He wears a hat because hardware limitations at the time would have made hair movement impossible.
- Citações
Phase 1 screen: Can you kick off all the pests?
- Versões alternativasAn updated version of this arcade hit has been included with every game in the Super Mario Advance series.
- ConexõesEdited into Dobutsu no mori (2001)
- Trilhas sonorasEine kleine Nachtmusik
Written by Wolfgang Amadeus Mozart
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