South Park: A Fenda que Abunda Força
Título original: South Park: The Fractured But Whole
AVALIAÇÃO DA IMDb
8,4/10
2,8 mil
SUA AVALIAÇÃO
Adicionar um enredo no seu idiomaDelve into the crime-ridden underbelly of South Park as the New Kid to battle the forces of evil while Coon strives to make his team the most beloved superheroes in history.Delve into the crime-ridden underbelly of South Park as the New Kid to battle the forces of evil while Coon strives to make his team the most beloved superheroes in history.Delve into the crime-ridden underbelly of South Park as the New Kid to battle the forces of evil while Coon strives to make his team the most beloved superheroes in history.
- Direção
- Roteiristas
- Artistas
Trey Parker
- Stan Marsh
- (narração)
- …
Matt Stone
- Kyle Broflovski
- (narração)
- …
April Stewart
- Wendy Testaburger
- (narração)
- …
Mona Marshall
- Sheila Broflovski
- (narração)
- …
Eddie Alvarado
- Additional Voices
- (narração)
Adrien Beard
- Token Black
- (narração)
- …
Ron Bommer
- Additional Voices
- (narração)
Kimberly Brooks
- Additional Voices
- (narração)
Jordan Brown
- Additional Voices
- (narração)
Kevin Clay
- Additional Voices
- (narração)
Caitlin Gallogly
- Additional Voices
- (narração)
John Garry
- Additional Voices
- (narração)
Gabe Gibbs
- Additional Voices
- (narração)
Dennis Gubbins
- Additional Voices
- (narração)
John 'Nancy' Hansen
- Additional Voices
- (narração)
- (as John Hansen)
Christian Hicks
- Additional Voices
- (narração)
Jennifer Howell
- Additional Voices
- (narração)
Avaliações em destaque
This game was absolutely brilliant. I have to say this is the best South Park game ever created in South Park history. Although, the game ended in a really unexpected twist. I really hope Trey Parker makes a sequel to this, because I'm really getting into this.
So after The Stick Of Truth was released to much skepticism, but then miraculously turned out to actually be really good, suddenly there were expectations for the sequel. Including from me, I also really liked Stick Of Truth, and after playing this one...it is better...and it also isn't.
If we're talking gameplay, it has certainly improved the combat system. Not that there was anything wrong with the more traditional turn-based combat of the last game, but it's evolved a lot this time. You can move around and need to be in the right space for attacks to land, you need to make sure that your party isn't being blocked by anyone, you can knock enemies into each other or your teammates for extra damage, and in general it's a lot more enjoyable than it was last time. However, I still think the game is far too easy on normal difficulty, and the only times I felt even slightly challenged was some late-game boss fights.
The town is still a lot of fun to explore and find all its secrets, and they did fix one of my biggest complaints from the last game, that being that you could walk around almost the entire town at the start of the first game and discover nearly all the side quests at once. This time, there's a lot more stuff blocking your path that can't be traversed until you have some later-game powers, which is nice to see. The interactions with all the different characters are still funny as ever, as are the collectables.
The main thing that rubs me the wrong way about the gameplay is that in some ways, it's even more shallow than Stick Of Truth, which was already mostly summed up by "equip the thing with the highest number" item management. This time, you don't get different equipable weapons or perks, instead, every class has three designated moves and an ultimate, and that's it. Sure, the game's still fun like that, but it would have been nice to see the weapons system from Stick Of Truth be improved rather than just done away with.
The presentation is still as 100% authentic as it was in Stick Of Truth, so I'll spare you all the time of going on about how perfect it is and just get to the story, which is...good...but for some reason I don't find it quite as memorable or as funny as Stick Of Truth, and I don't quite know why that is. Maybe it's as simple as the novelty of playing an episode of the show has worn off a bit after the first game, but regardless, something about it didn't click with me quite as well.
I can't decide whether I prefer this game or Stick Of Truth, but if you liked the first one, you'll almost certainly like this as well despite its shortcomings. That's as much as I can say at the end of the day.
If we're talking gameplay, it has certainly improved the combat system. Not that there was anything wrong with the more traditional turn-based combat of the last game, but it's evolved a lot this time. You can move around and need to be in the right space for attacks to land, you need to make sure that your party isn't being blocked by anyone, you can knock enemies into each other or your teammates for extra damage, and in general it's a lot more enjoyable than it was last time. However, I still think the game is far too easy on normal difficulty, and the only times I felt even slightly challenged was some late-game boss fights.
The town is still a lot of fun to explore and find all its secrets, and they did fix one of my biggest complaints from the last game, that being that you could walk around almost the entire town at the start of the first game and discover nearly all the side quests at once. This time, there's a lot more stuff blocking your path that can't be traversed until you have some later-game powers, which is nice to see. The interactions with all the different characters are still funny as ever, as are the collectables.
The main thing that rubs me the wrong way about the gameplay is that in some ways, it's even more shallow than Stick Of Truth, which was already mostly summed up by "equip the thing with the highest number" item management. This time, you don't get different equipable weapons or perks, instead, every class has three designated moves and an ultimate, and that's it. Sure, the game's still fun like that, but it would have been nice to see the weapons system from Stick Of Truth be improved rather than just done away with.
The presentation is still as 100% authentic as it was in Stick Of Truth, so I'll spare you all the time of going on about how perfect it is and just get to the story, which is...good...but for some reason I don't find it quite as memorable or as funny as Stick Of Truth, and I don't quite know why that is. Maybe it's as simple as the novelty of playing an episode of the show has worn off a bit after the first game, but regardless, something about it didn't click with me quite as well.
I can't decide whether I prefer this game or Stick Of Truth, but if you liked the first one, you'll almost certainly like this as well despite its shortcomings. That's as much as I can say at the end of the day.
This game ohh my god best thing ever!!! The gameplay and the mechanical will make you wet and the graphics will make you even more wet this game is pure genius good job Trey and Matt.
Crude, tactical, brilliant - the superhero parody we didn't know we needed, but couldn't have lived without.
If The Stick of Truth proved South Park could deliver a damn good RPG, The Fractured But Whole takes the whole thing up a level. The satire is sharper, the gameplay is deeper, and the laughs are louder.
The Premise:
Cartman's dropped the fantasy genre like last week's lunch and pivoted the kids to superheroes. Now it's Coon and Friends vs. The Freedom Pals, and it's all-out civil war over who gets the Netflix deal. You're back as the New Kid, and Cartman's rewriting your origin story every five minutes.
But underneath the toilet humor, social commentary, and constant chaos lies a surprisingly robust RPG. The story is outrageous, biting, and ridiculously fun, filled with twisted humor only South Park can get away with.
The Gameplay:
This time, combat is grid-based and tactical. Positioning matters. Class combos matter. You're not just smashing buttons - you're planning like a mini-general with a fart-powered arsenal.
You get to mix and match classes - from brutalist to elementalist to psychic - unlocking a range of abilities that suit your playstyle. Each fight feels like a puzzle, with just enough chaos thrown in to make it feel like you're in the middle of a cartoon.
The Characters:
Everyone's here. Cartman's a manipulative mastermind as The Coon. Mysterion (Kenny) is the brooding, unkillable vigilante. Toolshed, Human Kite, Fastpass, Mosquito - the whole squad brings their quirks to the battlefield.
The cameos and deep cuts are a love letter to long-time fans. From Raisins to Professor Chaos, there's always something absurd waiting around the corner.
Final Thoughts:
This game isn't just funny - it's smart. It mocks superhero franchises, rips apart real-world culture, and still manages to deliver one of the tightest RPGs of its era. The upgrade system, artifacts, social media parody, and side quests all give it insane replay value.
If you like strategy games, twisted humor, or just want to laugh while launching enemies across the screen with weaponized flatulence, The Fractured But Whole is essential.
Certified 10 out of 10.
If The Stick of Truth proved South Park could deliver a damn good RPG, The Fractured But Whole takes the whole thing up a level. The satire is sharper, the gameplay is deeper, and the laughs are louder.
The Premise:
Cartman's dropped the fantasy genre like last week's lunch and pivoted the kids to superheroes. Now it's Coon and Friends vs. The Freedom Pals, and it's all-out civil war over who gets the Netflix deal. You're back as the New Kid, and Cartman's rewriting your origin story every five minutes.
But underneath the toilet humor, social commentary, and constant chaos lies a surprisingly robust RPG. The story is outrageous, biting, and ridiculously fun, filled with twisted humor only South Park can get away with.
The Gameplay:
This time, combat is grid-based and tactical. Positioning matters. Class combos matter. You're not just smashing buttons - you're planning like a mini-general with a fart-powered arsenal.
You get to mix and match classes - from brutalist to elementalist to psychic - unlocking a range of abilities that suit your playstyle. Each fight feels like a puzzle, with just enough chaos thrown in to make it feel like you're in the middle of a cartoon.
The Characters:
Everyone's here. Cartman's a manipulative mastermind as The Coon. Mysterion (Kenny) is the brooding, unkillable vigilante. Toolshed, Human Kite, Fastpass, Mosquito - the whole squad brings their quirks to the battlefield.
The cameos and deep cuts are a love letter to long-time fans. From Raisins to Professor Chaos, there's always something absurd waiting around the corner.
Final Thoughts:
This game isn't just funny - it's smart. It mocks superhero franchises, rips apart real-world culture, and still manages to deliver one of the tightest RPGs of its era. The upgrade system, artifacts, social media parody, and side quests all give it insane replay value.
If you like strategy games, twisted humor, or just want to laugh while launching enemies across the screen with weaponized flatulence, The Fractured But Whole is essential.
Certified 10 out of 10.
Você sabia?
- CuriosidadesThe three passwords to Cartmans basement are "Fuck You Mom", "Find Scrambles Fast" and "No Girls Allowed". The password to Butters' Chaos Lair is "01234567". The password to the back room in the church is "Kneel Before Jesus". Imputing any of them before discovering will force the game to think you are cheating.
- Erros de gravaçãoAfter using a fast travel station, Fastpass will walk to the right until he moves off screen. If you get into a fight while he is visible, and he is also in your combat party, there will be two Fastpasses on screen at once.
- Citações
Craig Tucker: How'd you get in here?
- ConexõesEdited from South Park: The Ring (2009)
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- South Park: The Fractured but Whole
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- 16 : 9
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