AVALIAÇÃO DA IMDb
8,1/10
5,8 mil
SUA AVALIAÇÃO
Em 1989, Henry aceita um trabalho voluntário de vigia de incêndios na região selvagem de Wyoming para escapar de seu passado conturbado, mas acaba sendo lançado em uma infinidade de paranoia... Ler tudoEm 1989, Henry aceita um trabalho voluntário de vigia de incêndios na região selvagem de Wyoming para escapar de seu passado conturbado, mas acaba sendo lançado em uma infinidade de paranoia e mistério.Em 1989, Henry aceita um trabalho voluntário de vigia de incêndios na região selvagem de Wyoming para escapar de seu passado conturbado, mas acaba sendo lançado em uma infinidade de paranoia e mistério.
- Ganhou 2 prêmios BAFTA
- 6 vitórias e 8 indicações no total
Rich Sommer
- Henry
- (narração)
Cissy Jones
- Delilah
- (narração)
Larissa Gallagher
- Julia
- (narração)
Erin Yvette
- Chelsea - Teen 1
- (narração)
Nikki Rapp
- Lily - Teen 2
- (narração)
Mac Brandt
- Ned Goodwin
- (narração)
Avaliações em destaque
The game was a great surprise for me. The graphics and the voice acting was very good. The world had a lot of details in it. When you start your job as a firefighter, you can have some time to acquaint yourself with the new living place, new places and so on, and it felt very refreshing. Everyone can connect the place with their own experience. It will definitely feel like taking a break in wilderness.
When the game started, it showed a lot of promise to provide many mind-wrecking puzzles. There were books, funny maps, there were letters, many objects in peculiar places, which gave a nice touch to make the world believable, but those things did not create anything like a grand puzzle. In such an exploration based game, you would hope to crack many secrets, find many hidden places with the history, invest time to solve a difficult puzzle, but there was no such thing. I believe that initially developers had a lot of in their minds, but later on they left their all nifty ideas and somehow finished the game with an anti-climatic finish with no layers of mystery.
It is not a conventional "good game". One should take the game to experience the wilderness of the Park. Dialogues were nice too, sometimes funny, sometimes deep, but I craved for more. Anyway, this game will be memorable one for me, I would remember running in that place for a long time I guess. Story, gameplay, this may disappoint you, but excellent graphics and nice sound will soothe your mind. Giving it 7 for its pleasing environment.
When the game started, it showed a lot of promise to provide many mind-wrecking puzzles. There were books, funny maps, there were letters, many objects in peculiar places, which gave a nice touch to make the world believable, but those things did not create anything like a grand puzzle. In such an exploration based game, you would hope to crack many secrets, find many hidden places with the history, invest time to solve a difficult puzzle, but there was no such thing. I believe that initially developers had a lot of in their minds, but later on they left their all nifty ideas and somehow finished the game with an anti-climatic finish with no layers of mystery.
It is not a conventional "good game". One should take the game to experience the wilderness of the Park. Dialogues were nice too, sometimes funny, sometimes deep, but I craved for more. Anyway, this game will be memorable one for me, I would remember running in that place for a long time I guess. Story, gameplay, this may disappoint you, but excellent graphics and nice sound will soothe your mind. Giving it 7 for its pleasing environment.
Started good, interesting buildup and characters.
But in the last mission of the game, the writers rushed the ending and messed up everything in the story which leads to absolutely nothing.
But in the last mission of the game, the writers rushed the ending and messed up everything in the story which leads to absolutely nothing.
It's one of the most beautiful and aesthetically pleasing video games I've ever played! The storyline is pretty good as well.
Firewatch is the first independent game by the writer of TT's Walking Dead S01 and part of the ever growing "walking simulator" genre. The sub-genre name feels very fitting as first person adventures from the 90s actually bothered to feature real puzzles... Nah, i'm kidding. I kinda like these gameplay free new adventures and Firewatch is one of the better so far. The developers squeezed a mighty fine looking and beautifully over-saturated forest out of the Unity engine and my personal highlight is the clever VN section that forms the prologue. It's a bit like the flashback novels from the highly overlooked Lost Odyssey. The game may lack a certain appeal to younger gamers due to the themes and the rushed ending is frankly a head scratcher but the journey is still worth it even if i don´t think that the game´s female lead is all that great due to the very forced romance. The actual controls are fairly flawed too. The soundtrack and sound design can lastly put most industry leaders to shame. 6,5/10
I picked the game up because of graphic designer Olly Moss, whom I knew for his awesome movie posters (seriously, check them out).
The premise: in 1989, Henry (Rich Sommer), a man escaping from serious family problems, accepts a job as a fire lookout in the Shoshone National Park, which means he will be alone for months doing menial tasks in the beautiful wilderness; his only contact is Delilah (Cissy Jones), his quirky supervisor, who lives in a relatively nearby tower and communicates with Henry via walkie-talkie. However, strange events begin to occur, park visitors disappear, someone stalks Henry and spies on him and Delilah.
This first-person adventure/mystery is the kind of game some players praise as an incredible experience while others contemptuously peg as a boring "walking simulator". Let's find some middle ground. Firewatch has several strong points. Visuals are luscious, no surprise here given Moss' talent. Acting and dialogue are top-notch: the interactions between Henry and Delilah, ranging from amusing to touching, are the core of the game. The story is compelling, sometimes emotional, often quite unnerving, with an atmosphere of rising paranoia as your main character explores the area, often at night, while he and Delilah realize mysterious enemies conspire against them.
Gameplay is scant. The player basically: 1) hikes through the wilderness checking map and compass to reach various destinations; 2) chooses dialogue options when discussing with Delilah; 3) interacts with items in a way that never goes beyond "pick up, open or activate". There really are no *puzzles* as in "use the thing with the thing to unlock the other thing" like in LucasArts, Sierra or even Wadjet Eye adventure games.
While the narrative kept my interest until the end, the last act feels anticlimactic, with some setups never paid off and some developments weakly set up.
Still, this can be a short but engrossing experience. For the record, I completed the game in seven and a half hours and I often got lost in the woods; I can't see anyone taking much longer unless his sense of direction is truly abysmal!
7/10
The premise: in 1989, Henry (Rich Sommer), a man escaping from serious family problems, accepts a job as a fire lookout in the Shoshone National Park, which means he will be alone for months doing menial tasks in the beautiful wilderness; his only contact is Delilah (Cissy Jones), his quirky supervisor, who lives in a relatively nearby tower and communicates with Henry via walkie-talkie. However, strange events begin to occur, park visitors disappear, someone stalks Henry and spies on him and Delilah.
This first-person adventure/mystery is the kind of game some players praise as an incredible experience while others contemptuously peg as a boring "walking simulator". Let's find some middle ground. Firewatch has several strong points. Visuals are luscious, no surprise here given Moss' talent. Acting and dialogue are top-notch: the interactions between Henry and Delilah, ranging from amusing to touching, are the core of the game. The story is compelling, sometimes emotional, often quite unnerving, with an atmosphere of rising paranoia as your main character explores the area, often at night, while he and Delilah realize mysterious enemies conspire against them.
Gameplay is scant. The player basically: 1) hikes through the wilderness checking map and compass to reach various destinations; 2) chooses dialogue options when discussing with Delilah; 3) interacts with items in a way that never goes beyond "pick up, open or activate". There really are no *puzzles* as in "use the thing with the thing to unlock the other thing" like in LucasArts, Sierra or even Wadjet Eye adventure games.
While the narrative kept my interest until the end, the last act feels anticlimactic, with some setups never paid off and some developments weakly set up.
Still, this can be a short but engrossing experience. For the record, I completed the game in seven and a half hours and I often got lost in the woods; I can't see anyone taking much longer unless his sense of direction is truly abysmal!
7/10
Você sabia?
- CuriosidadesThe physique of Henry is modeled after comedian Louis C.K.
- Erros de gravaçãoThe game starts with Henry waking up while wearing his wedding ring, even though the ring is an interactive object in the game sitting on the table, which you can put on.
- ConexõesFeatured in Markiplier: Firewatch | Part 1 | ALMOST TOO BEAUTIFUL (2016)
- Trilhas sonorasPush Play
by Cheap Talk
Written by Nate Bosley and Joy Chun
Published by Mr. Funny Man Music (ASCAP)
Performed by Cheap Talk
License owned by Cheap Talk
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