AVALIAÇÃO DA IMDb
7,8/10
8,7 mil
SUA AVALIAÇÃO
Jacob e Evie Frye lutam pelo controle de Londres, enfrentando Templários e forjando seu império criminoso.Jacob e Evie Frye lutam pelo controle de Londres, enfrentando Templários e forjando seu império criminoso.Jacob e Evie Frye lutam pelo controle de Londres, enfrentando Templários e forjando seu império criminoso.
- Direção
- Roteiristas
- Artistas
- Indicado para 3 prêmios BAFTA
- 7 vitórias e 18 indicações no total
Victoria Atkin
- Evie Frye
- (narração)
Paul Amos
- Jacob Frye
- (narração)
Kris Holden-Ried
- Crawford Starrick
- (narração)
Sam Crane
- Frederic Abberline
- (narração)
Jaz Singh Deol
- Henry Green
- (narração)
- (as Jaz Deol)
Emerald O'Hanrahan
- Lucy Thorne
- (narração)
Gavin Fowler
- Robert Topping
- (narração)
Julian Richings
- Charles Darwin
- (narração)
Des McAleer
- Charles Dickens
- (narração)
Matthew Marsh
- Karl Marx
- (narração)
Mark Rowley
- Alexander Graham Bell
- (narração)
Jill Frappier
- Mary Anne Disraeli
- (narração)
Alex Dallas
- Catherine Gladstone
- (narração)
Damon Redfern
- William Gladstone
- (narração)
Avin Shah
- Dunleep Singh
- (narração)
John Hopkins
- Maxwell Roth
- (narração)
Allan James Cooke
- Rupert Ferris
- (narração)
- (as Allan Cooke)
Eamon Stocks
- Arthur Conan Doyle
- (narração)
Avaliações em destaque
What a trailer this game had truly amazing, I was totally hyped to play this as soon as it hit the shelves.
But all the excitement was welcomed by an above average game.
This is the most modern version of the AC game, I was truly exited to play this and honestly it does have some charms, the gritty and dirty London filled with Street thugs and cops was charming in it's own way. I also loved the addition of Marx and Dickens into the roaster of AC's Legendary figures from history.
But sometimes the repetitive tailing ,mission and lack of creativity for Assassination, loped out villain dialogues during fights and profoundly below par main Villain brings down the game quality quiet down.
Anyways being a diehard AC fanboy I will still give it a 7/10, Cheers..
But all the excitement was welcomed by an above average game.
This is the most modern version of the AC game, I was truly exited to play this and honestly it does have some charms, the gritty and dirty London filled with Street thugs and cops was charming in it's own way. I also loved the addition of Marx and Dickens into the roaster of AC's Legendary figures from history.
But sometimes the repetitive tailing ,mission and lack of creativity for Assassination, loped out villain dialogues during fights and profoundly below par main Villain brings down the game quality quiet down.
Anyways being a diehard AC fanboy I will still give it a 7/10, Cheers..
Honestly, I came not knowing what to expect and stayed for one of the best games I had ever played. In fact, I could go on enjoying it for months.
Let's start with what stroke me first, which is, of course, the Victorian London. Saying 'it's breathtaking' would be an understatement. Even if you decide to explore the city first, you will never be bored exploring/looting/conquering, before embarking on main campaign.
As for the story-telling, Assassin Creed Syndicate is another pinnacle of perfectly executed cut scenes and voice acting. The writing and the execution are simply phenomenal, no other way to put it. The game is so immersive and addictive, I wouldn't even mind replaying it from scratch.
You'll most likely love this game whether you're a fan of the franchise or not. I'll go ahead and call it 'the second true Ubisoft masterpiece after Far Cry 3'. Being my first Assassin Creed experience (not counting 'Origins'), now having finished it I'm ready to play just any title in the series.
Assassin Creed Syndicate could've easily been the Game Of The Year, or least get a 'Must-Play', very surprised it didn't. It's not just one of the best games I've played, not just one of the most beautiful games, but one I will definitely play even after getting the platinum trophy.
Let's start with what stroke me first, which is, of course, the Victorian London. Saying 'it's breathtaking' would be an understatement. Even if you decide to explore the city first, you will never be bored exploring/looting/conquering, before embarking on main campaign.
As for the story-telling, Assassin Creed Syndicate is another pinnacle of perfectly executed cut scenes and voice acting. The writing and the execution are simply phenomenal, no other way to put it. The game is so immersive and addictive, I wouldn't even mind replaying it from scratch.
You'll most likely love this game whether you're a fan of the franchise or not. I'll go ahead and call it 'the second true Ubisoft masterpiece after Far Cry 3'. Being my first Assassin Creed experience (not counting 'Origins'), now having finished it I'm ready to play just any title in the series.
Assassin Creed Syndicate could've easily been the Game Of The Year, or least get a 'Must-Play', very surprised it didn't. It's not just one of the best games I've played, not just one of the most beautiful games, but one I will definitely play even after getting the platinum trophy.
A significant improvement in gameplay to many of its predecessors but probably lacking more in terms of storyline to others. I still enjoyed the game but I certainly didn't feel as emotionally invested in the outcome or completely hooked in like others in the series not the best they've done but not the worst either if you enjoy the series you'll almost certainly enjoy this.
Coming off of a really humbling release with Assassin's Creed: Unity, a follow up was either going to kill this franchise or bring it back to glory. Syndicate is an interesting follow up, as it came out as a much better release than Unity... yet it didn't quite have the popularity that the typical Assassin's Creed game has. Which is a shame, because whenever I play or even look at Syndicate, I always feel like it's the game that Unity should've been.
The game makes use of the same design and gameplay framework as Unity, but makes MUCH better use of it. The gameplay is a lot more polished and consistent. Combat is responsive and snappy. Freerunning/parkour offers a little bit more control than Unity, while still keeping the flashy animations. The mission design is relatively the same as Unity, although it's much more realized and almost akin to the first Assassin's Creed at times. Blackbox missions feel a lot more nuanced in their presentation and gameplay offerings, while normal story missions make use of the game's core elements really well. The side content is also surprisingly well made for the most part. You have the typical missions of liberating areas, but with unique twists and additional objectives. You also get some pretty good side missions with different historical figures, where the writing is charming and the mission design is quite layered. Collectibles are also diverse and offer loads of interesting lore and historical details. In fact, London is one of the most consistent open worlds that the series has seen. It's condensed enough to offer plenty of parkour opportunities, there's enough points of interests, and the content is well implemented.
The presentation is also really solid. This game can be visually stunning at times. The environmental designs are stunning, the art direction is consistent, and the character models look a lot sharper than they did in Unity. Although, on console, the performance can be a bit choppy. Although there has been a PS5 update that enhances the frame rate to 60fps, the PS4 version plays at 30fps with some occasional frame drops. But for a game that doesn't really have many bugs, I can still appreciate the optimization done here.
The story is where things get a bit choppy. The first mistake the story makes is in its tone - especially in regards to the historical setting. For a game taking place during the industrial revolution of Victorian London, Syndicate seems to avoid the darker aspects of the time as much as possible. Instead, the story is more of a buddy comedy. Now while the comedic aspects aren't necessarily bad, they do waste the potential that Syndicate's story could have had. And while I understand the lead writer's decision to make a light-hearted story, especially within a series filled with moody and grim narratives, I can't help but feel like it was applied to the wrong backdrop and timeframe. The story itself is also a bit flat compared to previous entries. While it's better than Unity by sheer focus and cohesion alone, the writing is admittedly poorer here. The plot itself is good enough, but the characters and some of the dialogue pose the main problem. The Frye twins are charming characters, but their motivations and backgrounds are a little bit predictable and uninspired. While there are stellar moments with the twins, where the writing and the performances (the performances are great all round) come together really nicely with the cinematic direction, there are just too many moments where their conflict and lack of collaboration (throughout the game) hinder the quality of the overall script. But I must say that Syndicate does pay a fair bit of attention to our antagonists and their respective plotlines. While some of the plot points are a bit predictable, the actual characterization of certain antagonists make for some genuinely entertaining villains. While the main villain could've used some of that quality characterization himself, his writing was still quite enjoyable and gave the character enough layers to work with. The VERY brief modern day segments are easily the weakest and most boring aspects of the story, and the overall ending of the game leaves a lot to be desired.
Assassin's Creed: Syndicate has a lot to like and if you haven't given it a chance as an Assassin's Creed fan, do yourself a favor and check it out. The gameplay is some of the best that the series has seen. The open world is filled with quality content, tons of detail, and soul. While the story is a missed opportunity and doesn't conclude in the best way, the plot and antagonists do attempt to keep things going in a more consistent direction.
The game makes use of the same design and gameplay framework as Unity, but makes MUCH better use of it. The gameplay is a lot more polished and consistent. Combat is responsive and snappy. Freerunning/parkour offers a little bit more control than Unity, while still keeping the flashy animations. The mission design is relatively the same as Unity, although it's much more realized and almost akin to the first Assassin's Creed at times. Blackbox missions feel a lot more nuanced in their presentation and gameplay offerings, while normal story missions make use of the game's core elements really well. The side content is also surprisingly well made for the most part. You have the typical missions of liberating areas, but with unique twists and additional objectives. You also get some pretty good side missions with different historical figures, where the writing is charming and the mission design is quite layered. Collectibles are also diverse and offer loads of interesting lore and historical details. In fact, London is one of the most consistent open worlds that the series has seen. It's condensed enough to offer plenty of parkour opportunities, there's enough points of interests, and the content is well implemented.
The presentation is also really solid. This game can be visually stunning at times. The environmental designs are stunning, the art direction is consistent, and the character models look a lot sharper than they did in Unity. Although, on console, the performance can be a bit choppy. Although there has been a PS5 update that enhances the frame rate to 60fps, the PS4 version plays at 30fps with some occasional frame drops. But for a game that doesn't really have many bugs, I can still appreciate the optimization done here.
The story is where things get a bit choppy. The first mistake the story makes is in its tone - especially in regards to the historical setting. For a game taking place during the industrial revolution of Victorian London, Syndicate seems to avoid the darker aspects of the time as much as possible. Instead, the story is more of a buddy comedy. Now while the comedic aspects aren't necessarily bad, they do waste the potential that Syndicate's story could have had. And while I understand the lead writer's decision to make a light-hearted story, especially within a series filled with moody and grim narratives, I can't help but feel like it was applied to the wrong backdrop and timeframe. The story itself is also a bit flat compared to previous entries. While it's better than Unity by sheer focus and cohesion alone, the writing is admittedly poorer here. The plot itself is good enough, but the characters and some of the dialogue pose the main problem. The Frye twins are charming characters, but their motivations and backgrounds are a little bit predictable and uninspired. While there are stellar moments with the twins, where the writing and the performances (the performances are great all round) come together really nicely with the cinematic direction, there are just too many moments where their conflict and lack of collaboration (throughout the game) hinder the quality of the overall script. But I must say that Syndicate does pay a fair bit of attention to our antagonists and their respective plotlines. While some of the plot points are a bit predictable, the actual characterization of certain antagonists make for some genuinely entertaining villains. While the main villain could've used some of that quality characterization himself, his writing was still quite enjoyable and gave the character enough layers to work with. The VERY brief modern day segments are easily the weakest and most boring aspects of the story, and the overall ending of the game leaves a lot to be desired.
Assassin's Creed: Syndicate has a lot to like and if you haven't given it a chance as an Assassin's Creed fan, do yourself a favor and check it out. The gameplay is some of the best that the series has seen. The open world is filled with quality content, tons of detail, and soul. While the story is a missed opportunity and doesn't conclude in the best way, the plot and antagonists do attempt to keep things going in a more consistent direction.
i was very excited to play this game after buying it a few months after release. i am quite new to the series but have played enough to be able to compare the games. this game features stunning graphics that craft a beautiful game.
An easy to follow storyline that never gets boring keeps our interested with some great plot twits. playing as two assassins was very fun and enjoyable.
likable main protagonists that have good chemistry and are quite funny at times was a good thing to add to the list of pro's in this game
overall it is definitely a huge improvement over unity, that has reinvigorated the franchise
if you are thinking about buying this game do it and you wont be disappointed.
An easy to follow storyline that never gets boring keeps our interested with some great plot twits. playing as two assassins was very fun and enjoyable.
likable main protagonists that have good chemistry and are quite funny at times was a good thing to add to the list of pro's in this game
overall it is definitely a huge improvement over unity, that has reinvigorated the franchise
if you are thinking about buying this game do it and you wont be disappointed.
Você sabia?
- CuriosidadesDuring Sequence 8 at the Alhambra Theatre are posters that refer to previous games. One is marked "Ezio," who was the main character in Assassin's Creed II (2009), Assassin's Creed: Brotherhood (2010) and Assassin's Creed: Revelations (2011). Another poster is labeled "Buccaneers," which refers to Assassin's Creed III (2012), Assassin's Creed IV: Black Flag (2013) and Assassin's Creed: Rogue (2014) which all incorporate sailing and piracy within the game.
- Citações
Jacob Frye: Who's a good horse? You are.
- ConexõesFeatured in Outside Xbox: Assassin's Creed Syndicate: 7 Things You Need to Know (2015)
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