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Petri Järvilehto

Contrary to Popular Belief, 1 Design Element in Max Payne Was Never a Fluke
Image
Max Payne, crafted by Remedy Entertainment, is undoubtedly one of the most influential and innovative third-person shooters of all time. It brought two well-received sequels, one being the revered Max Payne 3, the only game in the entire trilogy not developed by Remedy.

Max Payne is one of the most legendary gaming series. (Image via Rockstar Games)

The series’ protagonist, Max Payne, is often considered to be one of the most legendary video game characters. Despite facing the absolute worst, he overcomes everything, making him truly an inspiration. Over the years, many players believed certain aspects of his personality were a complete fluke, which made him famous. However, as it turns out, it was all a part of Remedy’s plans.

Max Payne Was Always Meant to Be a Loner Max’s personality was intentionally crafted in a specific way. (Image via Rockstar Games)

Max Payne has one of the most...
See full article at FandomWire
  • 10/27/2024
  • by Dhruv Bhatnagar
  • FandomWire
The Legendary Director Who Inspired Max Payne’s Bullet Time: “It was really hard to get right though”
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Remedy Entertainment’s highly successful 2001 video game, Max Payne, was one of the first to feature the bullet-time effect popularized by The Matrix. This completely changed the combat mechanics as players had the option to slow down the time to have better accuracy. Many modern video games have this feature but Max Payne did it more than two decades ago, and it’s all because of the legendary director John Woo.

Max Payne‘s Bullet Time mechanism made the game much more exciting (Image via Remedy Entertainment)

In a past interview, Petri Järvilehto, the director of Max Payne, explained that he was inspired by John Woo’s original Hong Kong action films and was determined to do something related to slow-motion in the game. Initially, the slow-motion effect was a scripted element. However, they later decided to change it, giving players the option to slow down time manually.

John Woo...
See full article at FandomWire
  • 10/27/2024
  • by Farhan Asif
  • FandomWire
Sam Lake: “That’s what ended up being Max Payne” on the 1 ‘Mindless Violent’ Game That Inspired Dead Man Walking
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Even more than decades after its release, Max Payne still continues to be a popular name among the gaming community, thanks to the indelible mark it left in the industry.

A still from Max Payne. (Image via Remedy Entertainment)

Remedy Entertainment’s title is a highly rated, award-winning shooter that’s regarded as one of the best action games in the genre. What will truly surprise you is that the entire project and the protagonist were inspired by one violent game that you’d never even thought about.

Max Payne Comes From a Forgotten Remedy Entertainment Game Sam Lake’s inspiration for his biggest success. (Image via Remedy Entertainment)

Remedy Entertainment’s creative director, who provided their likeness for Max Payne‘s character model, Sam Lake, has been a popular figure among gamers and has a celebrity-like status. If it weren’t for his key contributions to the series, it...
See full article at FandomWire
  • 10/26/2024
  • by Dhruv Bhatnagar
  • FandomWire
Steve Carell, Chris Renaud, Jemaine Clement, Miranda Cosgrove, Pierre Coffin, Elsie Fisher, and Dana Gaier in Moi, moche et méchant (2010)
Seriously Launches Mobile Game Best Fiends With Eye Toward Building Film Franchise
Steve Carell, Chris Renaud, Jemaine Clement, Miranda Cosgrove, Pierre Coffin, Elsie Fisher, and Dana Gaier in Moi, moche et méchant (2010)
Blockbuster films like “Despicable Me” and “Turbo” started on the big screen before launching their games, but what if you could do the reverse? That is what mobile entertainment startup Seriously is aiming with the launch of Best Fiends, the first property from the company released on Thursday. Founded by former Rovio executives Petri Järvilehto and Andrew Stalbow, the Seriously team has worked on games that have over two billion downloads. Stalbow, who was just named to TheWrap's Innovators list, previously served as senior VP of mobile at Fox Digital Entertainment. Also read: Sgn Launches Mobile Game Collaboration With Fox Digital Tied to.
See full article at The Wrap
  • 10/9/2014
  • by Gina Hall
  • The Wrap
'Angry Birds Trilogy' Sells 1 Million, Coming To Wii U This Year
After 1 million sales across PlayStation 3, Xbox 360 and Nintendo 3Ds, Activision and Rovio today announced that the "Angry Birds Trilogy" will be soaring over to Wii and Wii U later this year.

"Angry Birds' proven formula for fun and addicting gameplay translated perfectly to the big screen and the consumer response has been overwhelming," said Jennifer Mirabelli, VP of Sales and Marketing for Activision Publishing, Inc.

The collection combines three of the franchise's most successful games – "Angry Birds," "Angry Birds Seasons" and "Angry Birds Rio" – which have been completely recreated in HD with refined controls, all-new animations and interactive backgrounds. 700+ levels with more than 150 hours of gameplay should be plenty to keep you busy.

"It was certainly satisfying to see Angry Birds gameplay adapt so well to other platforms in 2012," said Petri Järvilehto, Evp of Games for Rovio. "The features specific to the Wii U are very intriguing to us, so...
See full article at MTV Multiplayer
  • 2/15/2013
  • by Don Hatfield
  • MTV Multiplayer
'Angry Birds Star Wars' Lands On Facebook With New Features
As several other "Angry Birds" titles have already flapped their wings over to the social network, I suppose it was only a matter of time before "Angry Birds Star Wars" showed up on Facebook. Rovio recently announced the game's browser-based availability, and the social version brings some interesting new features with it.

"It’s all the fun of Angry Birds Star Wars taken to the next level," said Petri Järvilehto, Evp of Games at Rovio. "You get the great Angry Birds Star Wars gameplay for free, plus you can compete against your friends to see who is the ultimate bird-flinger and Jedi Master."

The game will receive five new stages every week, allowing players to constantly compete with eachother to determine who has the most advanced Jedi bird slinging skills. Competing with friends also offers the opportunity to earn in-game rewards.

On top of that, new power-ups and abilities have...
See full article at MTV Multiplayer
  • 12/18/2012
  • by Don Hatfield
  • MTV Multiplayer
'Angry Birds Trilogy' Coming to PS3, Xbox 360 and 3Ds
We learned that Activision and Rovio had been working together to bring Angry Birds to consoles earlier this year at E3, but we didn't know what exactly they had planned. However, in a recent interview Rovio's Executive Vice President of Games Petri Järvilehto has revealed that the console will be the Angry Birds Trilogy.

The trilogy will bundle the original Angry Birds, Angry Birds Seasons and Angry Birds Rio and in a recent interview with IGN Järvilehto revealed that the title has been “built from the ground up” for HDTVs.

"You can think of the game as the ultimate collector’s edition," Järvilehto told IGN. "There are new cinematics, extras and other entertaining content. In addition all of the existing material has been uprezzed and re-treated for the high-resolution and big screen."

"The backgrounds have been animated, we've added lighting modes, reactive backgrounds, the list goes on and on," he added.
See full article at MTV Multiplayer
  • 7/10/2012
  • by Don Hatfield
  • MTV Multiplayer
The Angry Birds Slingshot Onto Facebook
There's just no stopping the Angry Birds train and after 600 million or so downloads across mobile devices and PC the rig just keeps on chuggin'. Just in time for Valentine's Day, the fearless avian pig pounders have nestled themselves into a new home -- Facebook.

Obviously the game is going to be more of the tower toppling fun we've experienced with the franchise's earlier releases, but Rovio does have a few things up its sleeve to keep the experience fresh. In all there will be new social (surprise!) and competitive features, new power-ups and of course, Facebook exclusive levels.

“This launch is just the beginning for Angry Birds on Facebook,” said Petri Järvilehto, Svp of Game Publishing at Rovio. “We have great new features and gameplay lined up for the fans in the upcoming weeks. Angry Birds on Facebook will offer a unique experience for our fans, and we’re...
See full article at MTV Multiplayer
  • 2/14/2012
  • by Don Hatfield
  • MTV Multiplayer
IMDb.com, Inc. takes no responsibility for the content or accuracy of the above news articles, Tweets, or blog posts. This content is published for the entertainment of our users only. The news articles, Tweets, and blog posts do not represent IMDb's opinions nor can we guarantee that the reporting therein is completely factual. Please visit the source responsible for the item in question to report any concerns you may have regarding content or accuracy.

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