Aggiungi una trama nella tua linguaParis, 1789. You play as Arno Victor-Dorian, an assassin during the French Revolution. As the nation tears itself apart, Arno will expose the true powers behind the Revolution.Paris, 1789. You play as Arno Victor-Dorian, an assassin during the French Revolution. As the nation tears itself apart, Arno will expose the true powers behind the Revolution.Paris, 1789. You play as Arno Victor-Dorian, an assassin during the French Revolution. As the nation tears itself apart, Arno will expose the true powers behind the Revolution.
- Regia
- Sceneggiatura
- Star
- Nominato ai 1 BAFTA Award
- 4 vittorie e 20 candidature totali
- Arno Dorian
- (voce)
- Pierre Bellec
- (voce)
- …
- Victor
- (voce)
- …
- Charles Gabriel Sivert
- (voce)
- (as Al Goulem)
- Le Roi des Thunes
- (voce)
- …
- Marie Lévesque
- (voce)
- …
Recensioni in evidenza
The story, while interesting at first, kind of starts to feel cluttered and all over the place at the end. Plot threads don't have time to breathe and just go all over the place. The characters are also some of the least compelling that we've seen in a while. Our two lead characters, while decent, could've been more. And while there are some memorable characters and great performances, the story still ends up feeling messy.
The gameplay sees the biggest overhaul and is one of my biggest issues with the game. The new movement system is meant to feel fluid and polished, but it presents more troubles than it does improvements. It looks fluid, but it doesn't feel so. The parkour is great, for the most park. But the combat feels sluggish and unresponsive. In addition to the sluggish combat, the game also has a gear system of sorts, which also adds to the frustration of combat.
It might just be me, but after playing all the previous AC games, Unity just doesn't feel good to play compared to the Americas Saga.
At least the sandbox/open world that we're given is mostly fun to traverse and explore. It's a well-designed world with lots of interesting content.
Overall, Unity is decent and kind of frustrating. Easily my least favourite game in the series due to its clunkiness and messy story.
Gameplay is pretty smooth. Sometimes the auto-assist goes too far (so you jump on and climb things without meaning to, because as you run past the auto-assist assumes you're trying to climb, even when you're not really that close to an object or wall). But it does make climbing when you want to fairly quick and easy. And combat is well designed.
Gadgets are a real highlight. I didn't use them enough in the early game, but later realised they make a lot of difficult challenges much more achievable and there's some reasonable variety. And the gear system adds a bit of an RPG level-up feel to the game that earlier Assassin's Creeds never quite achieved.
But then, there's nothing exciting or different and the story is *very* straightforward and lacking in any depth. On top of that, the modern-day aspect that was one of the key things that made earlier games so awesome is a complete joke here. It'd have been better if they dropped it altogether, because the little here and there just makes it feel forced and draws attention to the fact that it was so poorly considered.
And the collectibles thing has gone waaaaay overboard. When I finished the game, putting in quite a bit of effort to not miss any nearby chests and other secrets during missions, and ensuring 100% sync each mission, I looked at the map and had barely collected 10% of all the junk lying around. Assassin's Creed was always bad for that, but it's so overdone now that it makes collecting anything feel meaningless.
A perfectly fine time killer, but too bland to really pull you in in any way.
Lo sapevi?
- QuizThe Notre Dame was modeled on a 1:1 scale. It was created by one employee and took them over 8 months to create. The model was so accurate that Ubisoft turned its data over to France to help repair the real Notre Dame after a devastating fire in 2019.
- BlooperDuring an early part of the game, Arno visits the Sainte-Chapelle cathedral just North of Notre Dame. While the inside of this cathedral is visually stunning and very close to actual depiction, the story shows Arno jumping through a hole in the floor, to enter the assassin's guild HQ. In actuality, the church area shown is on the second floor with another room underneath. He would have jumped through the second story floor, to the first floor level (inaccessible in the game), not an underground area.
- Citazioni
Arno Victor Dorian: The Creed of the Assassin Brotherhood teaches us that nothing is forbidden to us. Once, I thought that meant we were free to do as we would. To pursue our ideals, no matter the cost. I understand now. Not a grant of permission. The Creed is a warning. Ideals too easily give way to dogma. Dogma becomes fanaticism. No higher power sits in judgement of us. No supreme being watches to punish us for our sins. In the end, only we ourselves can guard against our obsessions. Only we can decide whether the road we walk carries too high a toll. We believe ourselves redeemers, avengers, saviours. We make war on those who oppose us, and they in turn make war on us. We dream of leaving our stamp upon the world... even as we give our lives in a conflict that will be recorded in no history book. All that we do, all that we are, begins and ends with ourselves.
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- Assassin's Creed V
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- 16 : 9