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BioShock Infinite: Burial at Sea - Episode One

  • Videogioco
  • 2013
  • M
VALUTAZIONE IMDb
8,6/10
2590
LA TUA VALUTAZIONE
BioShock Infinite: Burial at Sea - Episode One (2013)
ActionAdventureDramaMysterySci-FiThriller

Aggiungi una trama nella tua lingua1958. After the events of BioShock Infinite (2013) and on the eve of the civil war that will destroy the underwater city, Elizabeth goes to Rapture to find Booker DeWitt and offers him her h... Leggi tutto1958. After the events of BioShock Infinite (2013) and on the eve of the civil war that will destroy the underwater city, Elizabeth goes to Rapture to find Booker DeWitt and offers him her help to investigate the disappearance of an orphan girl.1958. After the events of BioShock Infinite (2013) and on the eve of the civil war that will destroy the underwater city, Elizabeth goes to Rapture to find Booker DeWitt and offers him her help to investigate the disappearance of an orphan girl.

  • Regia
    • Ken Levine
  • Sceneggiatura
    • Ken Levine
    • Drew Holmes
    • John Dombrow
  • Star
    • Troy Baker
    • Michael Navarra
    • Courtnee Draper
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    8,6/10
    2590
    LA TUA VALUTAZIONE
    • Regia
      • Ken Levine
    • Sceneggiatura
      • Ken Levine
      • Drew Holmes
      • John Dombrow
    • Star
      • Troy Baker
      • Michael Navarra
      • Courtnee Draper
    • 8Recensioni degli utenti
    • 1Recensione della critica
  • Vedi le informazioni sulla produzione su IMDbPro
  • Vedi le informazioni sulla produzione su IMDbPro
    • Premi
      • 1 candidatura in totale

    Foto19

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    Interpreti principali46

    Modifica
    Troy Baker
    Troy Baker
    • Booker DeWitt
    • (voce)
    • …
    Michael Navarra
    Michael Navarra
    • Booker DeWitt…
    Courtnee Draper
    Courtnee Draper
    • Elizabeth
    • (voce)
    • …
    Kimberly Brooks
    Kimberly Brooks
    • Daisy Fitzroy
    • (voce)
    • (as Kimberly D. Brooks)
    Lyndsy Kail
    • Daisy Fitzroy…
    Oliver Vaquer
    Oliver Vaquer
    • Robert Lutece
    • (voce)
    • …
    Ray Carbonel
    • Robert Lutece
    Jennifer Hale
    Jennifer Hale
    • Rosalind Lutece
    • (voce)
    • …
    Bill Lobley
    Bill Lobley
    • Jeremiah Fink
    • (voce)
    • …
    Armin Shimerman
    Armin Shimerman
    • Andrew Ryan
    • (voce)
    T. Ryder Smith
    T. Ryder Smith
    • Sander Cohen
    • (voce)
    • …
    Karl Hanover
    • Atlas
    • (voce)
    • …
    James Yaegashi
    James Yaegashi
    • Yi Suchong
    • (voce)
    • …
    Tommy Beck
    Tommy Beck
    • Yi Suchong
    • (as Thomas Gorrebeeck)
    Laura Bailey
    Laura Bailey
    • Rapture Citizen
    • (voce)
    Steve Blum
    Steve Blum
    • Rapture Citizen
    • (voce)
    Anne Bobby
    Anne Bobby
    • Sex Without Compromise Narrator
    • (voce)
    James Bonney
      • Regia
        • Ken Levine
      • Sceneggiatura
        • Ken Levine
        • Drew Holmes
        • John Dombrow
      • Tutti gli interpreti e le troupe
      • Produzione, botteghino e altro su IMDbPro

      Recensioni degli utenti8

      8,62.5K
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      Recensioni in evidenza

      3EasternZZ

      Kind of a rip-off ($30 for about 2 hours of gameplay, and a paper thin story)

      The full-price for these two episodes are $30.00 (15USD per episode). This sounds good on paper, but here is something to consider.

      Each of these episodes are about the length of one chapter in the Bioshock Infinite main game. This isn't an attack on Bioshock Infinite, since the main campaign is downright amazing. These two episodes are so short, and barely has any real outstanding moments or anything that even comes close to the main campaign, that I think it is criminal selling these two episode for such a high price.

      There is nothing really interesting about these two episodes. The gameplay is exactly the same as the main game, the area in Rapture just does not mesh well with Bioshock Infinite's gameplay, which feel very force when you are using the rails in Rapture. It doesn't feel natural, it feels like "ok, these rails were put here by the game makers," as opposed to "wow, these feel like they belong and is part of the environment."

      I don't really care about the length of games, but there is nothing to make up for the price in terms of gameplay. Like I said before, pick any two random middle chapters in the main game, and play them. These two chapter feels like that, it feels like playing two chapters. No boss fights, environments are uninteresting, and the only enemy you fight are the same looking splicers, two weapons (hand gun and machine gun), and 3 plasmids. There is upgrades at all. The game is way too short and barely has anything worth redeeming besides the first 15 minutes of running around Rapture and seeing how the city is like before the fall.

      BUY THIS AS PART OF THE COLLECTION, DO NOT BUY IT SEPARATELY! It is nowhere near even worth the asking price of $30.00 for something this BARE MINIMUM!
      5TBJCSKCNRRQTreviews

      Dead, floated up to shore

      December 31st, 1959. The big night. And with a noir flair, familiar faces are moved into a place we recognize. What is going on? Why are they here? And what will become of them?

      If you're considering getting any of this DLC, aim for the Season Pass. Even if you don't get into anything else, the Gears are great. You probably won't swap them out for anything. I didn't. Same goes for the ones in the only you have to buy separately from the rest, Columbia's Finest. Stuff is called what it should be, looks and sounds right. And of course, we meet characters that we're already familiar with. They even look as silly when changing facial expression as before! And Atlas is rendered more racist, because if you use offensive material without meaning it, that's controversial. And not just... y'know. Crass. Immature. And far too reminiscent of how Rise of an Empire, or 300 #2, uses its few swear words.

      It was clear from very early on that Irrational's latest outing, despite several delays, and a 3-year-development, had at least as many bafflingly wrongheaded decisions as good ones. I crossed my fingers that it would end there. It did not.

      In this, you can carry every gun you come across. You're not limited to 2. So why are you, at all? And why can I still not scroll through them using the mouse wheel? And couldn't you at least then have let me use it for the Vigors? Why only use a toggle key? And then a wheel for the latter, again showing that you could easily have done that with the former!

      Carry capacity has been appropriately lowered. And custom/alternate ammo is introduced! ...so why only here?! Instead we were stuck with bland weapons. Down from 5 different Grenade types. Resource management is vital here. Don't get me wrong, ADAM remains gone. A return to Eden, this ain't. Still, you're keeping health kits on your person. So what's Booker's problem? How did he stay alive through all those armed conflicts he excelled at, without a shield?

      And, more to the point, a permanent source of safely respawning? Though she does charge for the service, apparently. Hey, if you're good at something, don't do it for free. ...of course, everything else she does, she asks for nothing in return. She'll do it with a smile on her face, even though she's just been facing the darkness inherent in the world she's in. I'm on a Hook. Are you going to stay down there? As you have to? Like you always do? And as you are sure to tell me every single time, with barely any different line reads?

      Don't get me wrong, real consequences still aren't a thing. Not since the System became the Bio. Let's go through it once more, for those who weren't paying attention. When you were dealing with SHODAN, the circumstances surrounding the resurrection stations were different. There was only one to a Deck. You had to find it and activate it. It might be very far away from where you had to go, so you lost a lot of time. More of a hassle than a challenge? How about this: a bunch of the sections, did. Not. Have. Them. At all. So if you had gotten used to a do-over, boy were you in for a surprise. You'd better have saved recently. Because it doesn't just send you back to the last portion. It put you back at the menu. You may even get to see your corpse be turned into a cyborg. You will serve her well.

      You get to see Rapture before the fall. And yes, it *is* by way of walking simulator! How did you know?! 20 agonizing minutes. Out of 110 total! And after that, it's a decent recreation of what we've seen before. Which we could simply go back to.

      Well, that amount of time covers the first episode. The more traditionally FPS one. Dull. And then you get to the other one. The worse one. That makes you wish you were just bored. It took me a little under 3 hours. I've heard others say they did it in 5, or 6. I'm not a leet master hacker. But when the choice is between obnoxious gameplay, and Sprinting past, yeah, you can figure out what I pick, then.

      Like the name of the 1998 Mode suggests, it's Thief-style stealth. Except you don't know where the enemy is before they can easily spot you, too. The amount of light you are or aren't in, not to mention the distance between you, don't make the slightest bit of difference. So it's Dishonored. You even have a crossbow! It's not useless. Bolts for knocking out with a syringe of sedative, ones that use sleeping gas and can affect several at once, and ones that give off noise to distract. Yup, Garrett should message his lawyer.

      Of course, you could also draw comparison to Splinter Cell: Blacklist. It came out around the same time. And it definitely has shortcomings, problems and such. Nevertheless, it wipes the floor with this. Reminding people of better things they could be doing is always unfortunate to do in your pieces of creative expression. And given that this lets you visit a firm, propagandaistic education center, I do find myself wondering if I could go to school, instead. Maybe clean my room. I'm certain I could find some paint that would be *stunning* to watch dry, by comparison.

      The Tears let you move between the two fantastical cities. You get background on Songbird, and genuinely compelling interaction with a Big Daddy. Of course, it's also eager to awkwardly, terribly retcon plot twists that some found disappointing. Sacrificing for that thematic resonance, chilling realizations and historical significance.

      I recommend this only to people who insist on trying every single piece of content. Otherwise, steer clear(you're welcome). 5/10
      6Mr-Fusion

      Probably not for the casual fan

      "Burial at Sea" isn't so much a DLC for "Infinite" as it is for the original "Bioshock". I have to give the story credit, it addresses both games, and ties things up nicely in the end, but you're missing a lot here if you've never played the original. That'd be me, which is my own fault, but then again, one can't be blamed for thinking that, with the presence of Booker and Elizabeth, this would be an Infinite-centric installment.

      Putting that aside, the real magic is in Part II. The pacing is far better than the hurried first part, and it's focused on stealth instead of guns and chaos. A novel twist, in and of itself. And it also proves that Elizabeth is one of the finest video game characters, and it's a treat to play as her instead of Booker for a stretch.

      It's a good game, and worthy of the series' production values (and I loved exploring Rapture), but this feels like "Bioshock" fan service more than anything else. And in that respect, I was out of the loop.

      6/10
      9zozulyamak

      Exquisite addition to an already fantastic story

      Beautiful DLC Burial at Sea Part 1 represents the best content in Bioshock franchise.

      The story unfolds in Rapture 1958, at the peak of its glory. You play as a Bioshock dimension Booker who recieves an business offer from a mysterious femme fatal. As we all know such stories never end well.

      We're in for a ride through gorgious Rapture with its elegent inhabitants but also places buried much deeper in the abyss. Places much darker and sinister.

      Top notch artdesign of the locations combined with an amazing soundtrack and special effects deliver an absolutely unique atmosphere and levels. Even greater then in the main games, with an abondance of secrets and details that give a new prospective to the old events of Bioshock 1. Personally, I enjoy playing Booker. To trust someone only to be cruelly betrayed at the end, life classic.

      La game c'est tres fantastique, which I cannot say about part 2 though.
      10sygtnok

      Good shorter game, but has some unfortunate problems

      The story is quite nice, although not (yet, in the first episode at least) up to the level of the other games. The gameplay is also nice, although the smaller scope of weapons, equipment and so on makes it feel a bit like a demo. Unfortunately it does have a fair share of glitches, some even require you to restart back at a checkpoint and the autosave doesn't save that often... It also has a few graphic problems and other shortcomings, especially compared to the great original games. Also, Elizabeth keeps getting in the way and just standing so I can't move, that is especially annoying when I'm trying to sneak up on someone and have to reveal myself to jump out of the place where Elizabeth has locked me in. Great smaller game, but too many problems compared with the original. Could have used a bit extra work.

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      Trama

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      • Quiz
        In Part Two, while the player is in a school, a wall of portraits with all the important people in Rapture can be seen with each person's name under their portrait. One of the portraits though is scratched beyond recognition, and only the first letter of their first name is visible: an S. This is likely a potshot towards BioShock 2 whose antagonist, Sofia Lamb, caused some contradictions to the series' previously established continuity.
      • Citazioni

        [last lines]

        Atlas: [reading "the ace in the hole"] What's this? I-It's just a bunch of gibberish! What does this say, you whore? What does it say?

        Elizabeth: It says: "Would you kindly".

        Atlas: [smiling] We've got the activation phrase, now all we've got to do is get that genetic freak of nature on an airplane, and Rapture's ours.

        [hits Elizabeth with a wrench]

      • Connessioni
        Edited into Bioshock: The Collection (2016)
      • Colonne sonore
        Wonderful! Wonderful!
        (uncredited)

        Written by Sherman Edwards and Ben Raleigh

        Performed by Johnny Mathis

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        • 12 novembre 2013 (Stati Uniti)
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        • Irrational Games
        • Rocket Sound
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