VALUTAZIONE IMDb
7,8/10
2368
LA TUA VALUTAZIONE
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Recensioni in evidenza
Very good game. Has more things to do then minecraft and can run on almost anything.
Anyone saying this is less than 10 do not understand how video games should be rated. You do not compare a 2D game to skyrim ffs. This game in it's own genre and general style is 10/10. Music is 10/10. Gameplay is 10/10. Craphics are beyond beautiful for a 2D game. Comparing it to minecraft is insane because the only thing they are exactly similar in is the fact that blocks can be placed and removed. Terraria was in the works at the same time as minecraft. So you do not get to say it is a copy either. Minecraft is a basically just a 2D pixel game in 3D first person if that makes sense so maybe that is why people keep comparing them the way they do but whatever.
Some people might say that its just 2d minecraft but if you put more than 30 minutes into it you can see all the content put into it. It has a lot of fun and challenging bosses and enemys. It has so many diverse and cool weapons and items. Building in Terraria is extremly underrated, it has so many blocks and everyday objects that you can build allmost anything you can Imagen. It has one minor issue and that enemy diversity but besides that I cant complain. Most games have the issue that after beating the final boss it just gets boring, but for Terraria that is not the case. After beating the Game you can still do so much more. For example you can get end game items, build, unlock npc's, make farms grind items and so much more. You will have To grind in Terraria but that is one of the Most fun parts grinding materials, ore and weapons is actualy fun. If you play the game you know why. So yeah I can only recommend.
Comparing this game to Minecraft would be an injustice to Terraria. Mine craft was a vanilla experience with no clear goal however some excuse for a goal was added in later with expansions although there is no incentive to do them.
Terraria on the other hand is a game in which there is a goal, a very well defined goal which comes with it a reward for yourself but the difference is that despite there being the promise of more xp and better equipment you don't have to. It's the narrative game without the pressure or the story as you are encouraged to make it as you go along.
So the scene is set, what about the gameplay, the graphics, the music? Well all are good. The game is played from a 2D perspective taking on a pixel art design for the world and fonts. Although not particularly fresh looking, the contrast in colours between corrupt and normal areas is interesting and watching a world slowly decay gives a sense of loneliness to the game. But then you get dynamite and it's all ok.
I will say that after you've played a few worlds you will start to get a plan going. For my chums and I we build a small house and get to work on a hole straight down to the bottom of the map ready for boss fights.
You collect resources by mining, collecting or killing, you have a nice big inventory with a quick select bar. You move with the keyboard and point at what you want to interact with. The crafting menu is a list of all the available crafting items so there's no need to look up on a wiki to see what arrangements these wooden blocks need to be placed in.
Weapons are interesting too as you can also get magical weapons, I often play magical classes and I approve of this addition.
The music is a part of this game that really shines, each track is really well produced and changes based on what is happening in the world at that time. Changing biome, rain starts, boss appears it's all there. The soundtrack can be found on bandcamp if you want to sneak a listen.
So all in all terraria is a good 2d side scrolling sandbox game with as much or as little as you want in the game. Make your own story
Terraria on the other hand is a game in which there is a goal, a very well defined goal which comes with it a reward for yourself but the difference is that despite there being the promise of more xp and better equipment you don't have to. It's the narrative game without the pressure or the story as you are encouraged to make it as you go along.
So the scene is set, what about the gameplay, the graphics, the music? Well all are good. The game is played from a 2D perspective taking on a pixel art design for the world and fonts. Although not particularly fresh looking, the contrast in colours between corrupt and normal areas is interesting and watching a world slowly decay gives a sense of loneliness to the game. But then you get dynamite and it's all ok.
I will say that after you've played a few worlds you will start to get a plan going. For my chums and I we build a small house and get to work on a hole straight down to the bottom of the map ready for boss fights.
You collect resources by mining, collecting or killing, you have a nice big inventory with a quick select bar. You move with the keyboard and point at what you want to interact with. The crafting menu is a list of all the available crafting items so there's no need to look up on a wiki to see what arrangements these wooden blocks need to be placed in.
Weapons are interesting too as you can also get magical weapons, I often play magical classes and I approve of this addition.
The music is a part of this game that really shines, each track is really well produced and changes based on what is happening in the world at that time. Changing biome, rain starts, boss appears it's all there. The soundtrack can be found on bandcamp if you want to sneak a listen.
So all in all terraria is a good 2d side scrolling sandbox game with as much or as little as you want in the game. Make your own story
A massively fun game. You have no main goal, but killing all of the bosses seems like the most realistic one. And, oh my, does this game have a lot of memorable ones. For the sake of not spoiling anything, I won't say any of them, but most of them are completely unique, and even those that aren't, still have at least something new and fresh to bring. But one of the major gripes I have with the game, is how much the progression gets tied to the bosses, especially in Hardmode. A few other activities would've been greatly appreciated. Terraria does something I haven't seen a game do, and that is the prospect of characters and worlds being two different things. What I mean by that, is that when you create a world, any of your characters can visit it. Yes, this does mean your high-levelled character can give your three-minute-old one an absolutely over-powered sword, but seeming as the player has already acquired the item, it does little to no harm. The items are all incredibly unique, and I was acquiring them by the bushel, items such as the Umbrella, or the Money Through. There is usually a wacky event happening for you to partake in. Another major part of the game is house-building. While making a house early-game is quite a fun task, later it becomes laborious work, and houses that fit the criteria always have a chance to not work at all. Graphically, the game looks great. Every locale, NPC and block is well-made, and I enjoy the simplistic style. The music in the game is also a high note, no pun intended. From the main theme, to the ominous one of the Corruption, each track fits where you are well, and they transition oh-so perfectly. Mods are another giant factor of Terraria and there's no shortage of them. Small, yet almost compulsory ones, such as the Boss Checklist are just as great as massive, content-rich expansions that mods like Thorium give you. Co-op is just as you'd think it'd be, and it is quite enjoyable. Overall, Terraria is a very enjoyable game. Except for the second half not being as enjoyable as the first, and a couple other redundant features that I dislike, the game is a flawless 2D action-adventure game, with heavy RPG elements.
Lo sapevi?
- QuizThe Moon Lord is considered the "final" boss in Terraria, and is based off of Cthulu's brother.
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