VALUTAZIONE IMDb
8,7/10
9585
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaLeft to fend for herself, Clementine has been forced to learn how to survive in a world gone mad. Many months have passed and she is in search of safety.Left to fend for herself, Clementine has been forced to learn how to survive in a world gone mad. Many months have passed and she is in search of safety.Left to fend for herself, Clementine has been forced to learn how to survive in a world gone mad. Many months have passed and she is in search of safety.
- Nominato ai 1 BAFTA Award
- 3 vittorie e 9 candidature totali
Scott Porter
- Luke
- (voce)
Mara Junot
- Christa
- (voce)
Owen Thomas
- Omid
- (voce)
- …
Dorian Lockett
- Alvin
- (voce)
Andrew Chaikin
- Carlos
- (voce)
- (as Kid Beyond)
Najwa Brown
- Michelle
- (voce)
Brian Bremer
- Nick
- (voce)
Brian Sommer
- Pete
- (voce)
Shay Moore
- Rebecca
- (voce)
Louisa Mackintosh
- Sarah
- (voce)
Johnny Arkoosh
- Victor
- (voce)
Julian Kwasneski
- Winston
- (voce)
Michael Madsen
- Carver
- (voce)
Gavin Hammon
- Kenny
- (voce)
Erin Yvette
- Bonnie
- (voce)
Wylie Herman
- Matthew
- (voce)
Recensioni in evidenza
More darker and deeper sequel, great and sad for sure, personally I prefer this over the first season.
Clem melalui season ini dalam berkembanga menuju dewasa yang membuatnya berani melawan zombie
The graphics, voice acting, character development, and sound are spot on. This is expected given the success of the first and increased budget.
The failing of this game is pacing and writing. Falling down or jump scares are cheap plot devices sprinkled throughout your gaming experience. Instead of just telling a good story you're forced into nonsense "action" sequences that are so clunky and poorly made it would make even Ubisoft cringe.
This is all in stark contrast to the first game. Which had clear cut game mechanics that were easy to understand and well explained when they weren't. You can really tell the devs dropped the ball on this one for the sake of cash grabbing.
Edit: Had to come back and really hammer home the poor mechanics. From one QuickTime cut scene to another the problem persists. They can't make the mechanics clear or change them so dramatically that you have to replay the same scene over and over.
Poorly made game. Devs should be ashamed of themselves for yet another abortion of a once great franchise.
The failing of this game is pacing and writing. Falling down or jump scares are cheap plot devices sprinkled throughout your gaming experience. Instead of just telling a good story you're forced into nonsense "action" sequences that are so clunky and poorly made it would make even Ubisoft cringe.
This is all in stark contrast to the first game. Which had clear cut game mechanics that were easy to understand and well explained when they weren't. You can really tell the devs dropped the ball on this one for the sake of cash grabbing.
Edit: Had to come back and really hammer home the poor mechanics. From one QuickTime cut scene to another the problem persists. They can't make the mechanics clear or change them so dramatically that you have to replay the same scene over and over.
Poorly made game. Devs should be ashamed of themselves for yet another abortion of a once great franchise.
Awesome game and i love every episode but can we handle the long release dates and episodes getting shorter? i mean season 2 was meant to be every month and it ending up being like 2-3 months after the 1st episode, I've got a feeling episode 3 won't be here till at least june, I'm sorry but whats happening to the length of each episode as well this is by far the shortest and doesn't seem half as long as season 1 episodes, does anyone know why they are so short when we get games like final fantasy and the beautiful ni no kuni which i recently finished after several hundred hours of play, i understand the play is different and making choices that give you other outcomes must affect the game but i really was surprised by how short this episode was, although i love the game, waiting 3 months for 20mins gameplay is not my idea of fun, I will stick with this season but I'm afraid next time i will be waiting till the whole game is made and released and buy it then
A "just about good" and particularly "dark" follow up to an unmatched emotional first season. Though it was no way near as excellent as its predecessor, but it wasn't as good as a die hard fan might want it to be. Maybe due to expectations or hype! Clem isn't a cheerful and innocent child any more, she is now a veteran survivor and a mature girl willing to make hard choices. It's understandable due to what she's been through for the first five episodes.
The group of survivors she meets on her way is very much similar to previous Kenny and group, so nothing new there. But these characters fail to be as memorable as the previous bunch. Maybe they will as the season progresses. This season promises to be even more darker, intense and brutal than the previous one.
All That Remains did feel predictable, maybe because we all know the format rather well by now. Yes! the build and story line is all very nostalgic, but one feels that the choices given are not fair as their could be other alternative. I better not spoil it by quoting examples, but I certainly can say that in Season 1 if one had to make a choice then the choices given to us are the most probable of what we would have actually thought. Whereas, the effect of our choices still remains good, as the major choices seem to; and probably will effect the future episodes, as one may relate from the Episode 2 trailer at the end.
Another Letdown is, the decisions from the previous season do not stand of least importance. Even if you haven't yet completed the first season, the game will generate your choices randomly. I am hoping that we see at least some impact of our decisions from season one and 400 Days in the coming episodes.
Coming to character development, well there wasn't much of screen space for anyone except Clem. Where the first Season had a high level of "Character Attachment" due to excellent character development and "character speech" options where we could interact with the character with a wide variety questions, this season clearly lacked it. But I am more than sure it will come i the coming episode. All that Remains was mostly about survival. Clem being the protagonist and the playable character has her character traits in our hand. The player might make her a heartless rather self catering young girl who trusts no one and will try to survive no matter what the cost, or one might shape her a kind but mature girl who wants to survive badly but cares for other living too. But in any case she is now prepared for anything.
The game does offer some good and shocking moments, the dog scene being my favorite and most shocking. Where Lee lead from the front and established himself as a leader of the group, Clem probably will have to fend off others.
Now the game-play, being a story based game, there isn't much for gamers. Just like the first season it is a "tailored by choices" game rather than a kill kill kill zombie game. Playing the PC version I missed the "Scroll" option which provided a lot of ease in selecting the action.
Direction/Animation/Graphics: Outstanding! Flawless.
Story/Screenplay: Great.
Music: Superb. To my surprise their is a nice credit song.
All in all a strong start to what is going to be a great season 2. Though extremely short, as I played it through one sitting. I'm pretty sure it is only going to get better!
The group of survivors she meets on her way is very much similar to previous Kenny and group, so nothing new there. But these characters fail to be as memorable as the previous bunch. Maybe they will as the season progresses. This season promises to be even more darker, intense and brutal than the previous one.
All That Remains did feel predictable, maybe because we all know the format rather well by now. Yes! the build and story line is all very nostalgic, but one feels that the choices given are not fair as their could be other alternative. I better not spoil it by quoting examples, but I certainly can say that in Season 1 if one had to make a choice then the choices given to us are the most probable of what we would have actually thought. Whereas, the effect of our choices still remains good, as the major choices seem to; and probably will effect the future episodes, as one may relate from the Episode 2 trailer at the end.
Another Letdown is, the decisions from the previous season do not stand of least importance. Even if you haven't yet completed the first season, the game will generate your choices randomly. I am hoping that we see at least some impact of our decisions from season one and 400 Days in the coming episodes.
Coming to character development, well there wasn't much of screen space for anyone except Clem. Where the first Season had a high level of "Character Attachment" due to excellent character development and "character speech" options where we could interact with the character with a wide variety questions, this season clearly lacked it. But I am more than sure it will come i the coming episode. All that Remains was mostly about survival. Clem being the protagonist and the playable character has her character traits in our hand. The player might make her a heartless rather self catering young girl who trusts no one and will try to survive no matter what the cost, or one might shape her a kind but mature girl who wants to survive badly but cares for other living too. But in any case she is now prepared for anything.
The game does offer some good and shocking moments, the dog scene being my favorite and most shocking. Where Lee lead from the front and established himself as a leader of the group, Clem probably will have to fend off others.
Now the game-play, being a story based game, there isn't much for gamers. Just like the first season it is a "tailored by choices" game rather than a kill kill kill zombie game. Playing the PC version I missed the "Scroll" option which provided a lot of ease in selecting the action.
Direction/Animation/Graphics: Outstanding! Flawless.
Story/Screenplay: Great.
Music: Superb. To my surprise their is a nice credit song.
All in all a strong start to what is going to be a great season 2. Though extremely short, as I played it through one sitting. I'm pretty sure it is only going to get better!
Lo sapevi?
- QuizClementine will say two different lines when dropping the bottle of water in the restroom, "Oh, shoot!" or "Oh, shit!", depending on if you mentioned the term "shit" to Clementine on Hershel's farm in Episode 1.
- BlooperAbout five seconds after Clementine pours peroxide on her arm, her hand goes through the table.
- Citazioni
Clementine: I'm still. Not. Bitten.
- Colonne sonoreLacrimosa
from Requiem
Composed by Wolfgang Amadeus Mozart
Recording by Bay Area Sound, © 2014 Telltale, Inc.
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