Ghost in the Shell: Arise - Border 1: Ghost Pain
Titolo originale: Kôkaku Kidôtai Araizu Bôdâ:1 Gôsuto Pein
VALUTAZIONE IMDb
7,0/10
4564
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaOne year after the fourth World War, cyborg and hacker extraordinaire Motoko Kusanagi from the military's 501st Secret Unit finds herself wrapped up in the investigation of a devastating bom... Leggi tuttoOne year after the fourth World War, cyborg and hacker extraordinaire Motoko Kusanagi from the military's 501st Secret Unit finds herself wrapped up in the investigation of a devastating bombing.One year after the fourth World War, cyborg and hacker extraordinaire Motoko Kusanagi from the military's 501st Secret Unit finds herself wrapped up in the investigation of a devastating bombing.
- Regia
- Sceneggiatura
- Star
- Premi
- 1 candidatura in totale
Ikkyû Jaku
- Daisuke Aramaki
- (voce)
- (as Ikkyu Juku)
Ken'ichirô Matsuda
- Batou
- (voce)
Tarusuke Shingaki
- Togusa
- (voce)
Miyuki Sawashiro
- Logicoma
- (voce)
Mayumi Asano
- Kurutsu
- (voce)
Takanori Hoshino
- Raizô
- (voce)
Yasuhiro Mamiya
- Ibachi
- (voce)
Kenji Nojima
- Tsumugi
- (voce)
Atsushi Miyauchi
- Mamuro
- (voce)
Kôji Ishii
- Kanzaki
- (voce)
Tomo Muranaka
- Amuri
- (voce)
Recensioni in evidenza
It is a nice movie, not to bad but also no enough good. Every topic and every character it is pretty nice and also charistamic, especially Kusanagi. Seeing it with nowadays eyes the main problem about AI and mind control, also brain hackers, It's truly a recent problem or even a future problem, seems not to be a big deal but think just that this movie was release 10 years ago, or even before if we put on table the manga. All the world construction it is also pretty nice and well achieved I like the way the movie uses cyberpunk estetic but not just with hyper technology or tipical cliche high technology and low live quality. The main problem it is more technical, I mean the animation is lovely and it is 3D so that's amazing but. Espcially in fights I ain't feel the movement or the hit impact, it doesn't really look like a live or death fight. The last thing is Motoko Kusanagi it is a really nice character, I mean she have carisma an also an interesting background and history (and also her presentation it's just perfect) but the movie don't tell too much about the past or the background, you will only know the nescesary, that isn't bad but I think they lost the oportunity to create an even more insteresting and memorable character. Especially cause she is the 90% of the movie.
When I acquired my copy of Stand Alone Complex, I remember watching this at least a dozen times in a row, none of the episodes ever failing to entertain. I still relished every battle scene; admired every line of dialogue, and cried like a baby each time I witnessed the penultimate episode. Major Motoko Kusanagi to this day remains, quite possibly, my favorite anime character of all time, and what Mamoru Oshii accomplished during the films, and Kenji Kamiyama conceived during the series, was to create a character so beautiful, intelligent and mysterious, nobody could possibly look away from her. Although more respectful and mature than Shirow Masamune's depiction (who occasionally resembled Duenan from Appleseed), Motoko's unflinching authority and superior abilities remained. The youthful impression we have of the Major in Ghost Pain doesn't capture the voice that Masamune conceived, however, does paint a new image of her character that we have never been privy to.
For those who have viewed the 2ng Gig of Stand Alone complex, you may remember Kamiyama developed a back-story for the Major, in which, as a young girl, she was involved in a catastrophic crash. After her human body failed her, Motoko's mind was transferred to that of a cyborg. This entire back-story is forgotten in Ghost Pain, which instead describes something else. As Masamune never actually wrote about how the Major came to be heavily cyborg, this allows plenty of leg room for a multitude of perceptions. The fact this feature doesn't reflect what has been previously developed may cause the audience to wonder which interpretation is most plausibly accurate During Ghost Pain, the Major is a seemingly short young woman with florescent blue hair and turquoise eyes. Although the actress voicing her is talented, the fact her vocal range never touches upon previous depictions of Motoko's character, makes adapting to this new design a little difficult. The colors used in Ghost Pain are very well developed, and Motoko's red outfit is further evidence of this. However, if the creators had retained a similar hair color to the previous series and comics, and gone for a blue suit (fans who have read Ghost in the Shell Phantom Fund might know what I mean), I think this would have done the character greater justice.
Although Aramaki, Batou, Togusa and Raz make appearances, these often feel like underdeveloped cameos, with Motoko commanding the screen, and though there is nothing particularly wrong with this, one cannot hope fans will want to join the Major on another adventure if she is nothing like they once remember. Rather than feeling like the traditional cyberpunk, although these elements distinctly remain, Ghost Pain is more film noir than anything else, and is a classic case of trying to figure out who the lead antagonist is. Despite been a different interpretation, the way this is written works really well, the developers making the viewer believe one particular idea, before pulling the rug out from beneath their feet and having them believe something else entirely. It is not until the case is concluded that we have all of the answers.
I would never go so far as to say the story is creepy, or even retains the same level of darkness as Ghost in the Shell 2 Innocence, but the writers do take advantage of the storyline. As some characters find their memories and eyes hacked, they are forced to witness and believe things that are untrue, and their frustrating battle to uncover what is real, alongside the fear they are losing control, is really well conveyed. Moreover, rather than having all of the answers, Motoko is seen to be a character with vulnerability, and her humanity is heightened in the actions that she takes. Although 'show don't tell' works great in literature, I have always had preference for Motoko's philosophical discussions, none of which make an appearance in this adaptation.
The action we have come to appreciate from Ghost in the Shell certainly does make a resurgence, the acrobatic movements of the cyborgs being a flurry of color, the sound of one cyborg smashing violently into another heightening these scenes. Despite a number of robotic bodies been irreparably damaged in some instances, it is perhaps contradictory the same level of destruction is never applied to the human combatants who are attacked. Furthermore, the music, which sounds very retro and digital, really helps immerse the viewer in the action scenes, though the opening and concluding themes are certainly no where near the caliber of Kenji Kawai or Yoko Kano.
If you are a massive fan of the Ghost in the Shell universe, you will probably do yourself a disservice by not watching this new reincarnation of the franchise. Don't be surprised however if it fails to live up to expectations, although by the end, if you're anything like me, you'll still want to marry Motoko Kusanagi and have a bunch of cyber babies with her. Despite Ghost Pain been no where near the most exemplary addition to the Ghost in the Shell universe, there are certainly a number of twists and entertaining scenes to captivate your interest. Just don't expect the same story or character quality exhibited from previous titles, both of which could have been equally fleshed out.
For those who have viewed the 2ng Gig of Stand Alone complex, you may remember Kamiyama developed a back-story for the Major, in which, as a young girl, she was involved in a catastrophic crash. After her human body failed her, Motoko's mind was transferred to that of a cyborg. This entire back-story is forgotten in Ghost Pain, which instead describes something else. As Masamune never actually wrote about how the Major came to be heavily cyborg, this allows plenty of leg room for a multitude of perceptions. The fact this feature doesn't reflect what has been previously developed may cause the audience to wonder which interpretation is most plausibly accurate During Ghost Pain, the Major is a seemingly short young woman with florescent blue hair and turquoise eyes. Although the actress voicing her is talented, the fact her vocal range never touches upon previous depictions of Motoko's character, makes adapting to this new design a little difficult. The colors used in Ghost Pain are very well developed, and Motoko's red outfit is further evidence of this. However, if the creators had retained a similar hair color to the previous series and comics, and gone for a blue suit (fans who have read Ghost in the Shell Phantom Fund might know what I mean), I think this would have done the character greater justice.
Although Aramaki, Batou, Togusa and Raz make appearances, these often feel like underdeveloped cameos, with Motoko commanding the screen, and though there is nothing particularly wrong with this, one cannot hope fans will want to join the Major on another adventure if she is nothing like they once remember. Rather than feeling like the traditional cyberpunk, although these elements distinctly remain, Ghost Pain is more film noir than anything else, and is a classic case of trying to figure out who the lead antagonist is. Despite been a different interpretation, the way this is written works really well, the developers making the viewer believe one particular idea, before pulling the rug out from beneath their feet and having them believe something else entirely. It is not until the case is concluded that we have all of the answers.
I would never go so far as to say the story is creepy, or even retains the same level of darkness as Ghost in the Shell 2 Innocence, but the writers do take advantage of the storyline. As some characters find their memories and eyes hacked, they are forced to witness and believe things that are untrue, and their frustrating battle to uncover what is real, alongside the fear they are losing control, is really well conveyed. Moreover, rather than having all of the answers, Motoko is seen to be a character with vulnerability, and her humanity is heightened in the actions that she takes. Although 'show don't tell' works great in literature, I have always had preference for Motoko's philosophical discussions, none of which make an appearance in this adaptation.
The action we have come to appreciate from Ghost in the Shell certainly does make a resurgence, the acrobatic movements of the cyborgs being a flurry of color, the sound of one cyborg smashing violently into another heightening these scenes. Despite a number of robotic bodies been irreparably damaged in some instances, it is perhaps contradictory the same level of destruction is never applied to the human combatants who are attacked. Furthermore, the music, which sounds very retro and digital, really helps immerse the viewer in the action scenes, though the opening and concluding themes are certainly no where near the caliber of Kenji Kawai or Yoko Kano.
If you are a massive fan of the Ghost in the Shell universe, you will probably do yourself a disservice by not watching this new reincarnation of the franchise. Don't be surprised however if it fails to live up to expectations, although by the end, if you're anything like me, you'll still want to marry Motoko Kusanagi and have a bunch of cyber babies with her. Despite Ghost Pain been no where near the most exemplary addition to the Ghost in the Shell universe, there are certainly a number of twists and entertaining scenes to captivate your interest. Just don't expect the same story or character quality exhibited from previous titles, both of which could have been equally fleshed out.
This was some bull crap. This movie was almost nothing like the original ghost in the shell. For what ever reason there is an unexplained conflict between two characters that is in no way explained what so ever.this was so bland that I found my self falling asleep. The entire plot is freaking confusing. I don't even why some of the stuff in the film is happening. There is so many freaking cliff hanger that I lost count. This was a very poor attempt to revive ghost in the shell. Watch this crap if your curious. The animation was new but the constant cameos of Microsoft tablets were annoying considering this is a Prequel and that the original ghost in the shell did not have smartphones or tablets because during that era, they did not exist
Characters are completely destroyed for the purpose (I guess) to introduce this brand to "new generation" viewers and the plot line is recycled from previous GITS incarnations. Nope.
Positive:
Negative:
- action
- Logicoma is cute & weird
- interesting plot: effects of technology (hacking, cyber terrorism)
Negative:
- confusing (storywise no prior knowledge required, but also no introduction to the Ghost in the Shell Universe)
- characters are neglected
- unnecessarily complex story
- visually very reduced / poorly detailed and somewhat cheap
- meaningless music
- playing time / substance of the story (could have been reduced to half the time)
Lo sapevi?
- ConnessioniEdited into Koukaku Kidoutai Arise: Alternative Architecture (2015)
- Colonne sonoreJibun ga Inai
(I'm Not There)
Performed by Salyu (as salyu × salyu)
Music & Arrangement by Keigo Oyamada
Lyrics by Shintarô Sakamoto
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- Data di uscita
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- Sito ufficiale
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- Vỏ Bọc Ma: Arise - Phần 1: Bóng Ma Đau Khổ
- Aziende produttrici
- Vedi altri crediti dell’azienda su IMDbPro
- Tempo di esecuzione58 minuti
- Colore
- Mix di suoni
- Proporzioni
- 1.78 : 1
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