Aggiungi una trama nella tua linguaAfter awakening from a nine year coma, Big Boss forms a new mercenary group called, Diamond Dogs, and teams up with his former rival, Ocelot, to track down the men responsible for the destru... Leggi tuttoAfter awakening from a nine year coma, Big Boss forms a new mercenary group called, Diamond Dogs, and teams up with his former rival, Ocelot, to track down the men responsible for the destruction of MSF.After awakening from a nine year coma, Big Boss forms a new mercenary group called, Diamond Dogs, and teams up with his former rival, Ocelot, to track down the men responsible for the destruction of MSF.
- Regia
- Sceneggiatura
- Star
- Nominato ai 4 BAFTA Award
- 7 vittorie e 17 candidature totali
- Venom Snake
- (voce)
- …
- Ocelot
- (voce)
- Quiet
- (voce)
- Eli
- (voce)
- Code Talker
- (voce)
- Skull Face
- (voce)
- Soldiers
- (voce)
- (as Philip Anthony Rodrigues)
- …
- Soldiers
- (voce)
- …
- Soldiers
- (voce)
- …
- Soldiers
- (voce)
- (as Matt Mercer)
- …
- Soldiers
- (voce)
- …
Recensioni in evidenza
The uniqueness, creativity and smoothness of the gameplay is something I've never seen before. The controls are smooth user friendly, even arcadey. Every input feels tight and precise with 0 delays.
The game offers an unsurpassed sense of freedom in how you approach each mission and any single situation can be changed on a dime.
The enemy humanoid AI is the best I have ever witnessed in a game thus far and will tear you apart remorselessly if you think you can exploit it.
Both all-guns-blazing action and stealth are so much fun that getting caught doesn't feel like a punishment, although the game encourages you to take the stealthy approach and you'll be rewarded for it.
Be warned the main story is heavy on cutscenes and dialogue, seeing as it is a Kojima game you should be expecting that anyways.
The game offers 2 multiplayer modes. A single-multiplayer mode called F. O. B.s where you infiltrate other players Forward Operating Bases and a more traditional multiplayer mode, branded Metal Gear Online which has all the archetypal Call of Duty style modes, deathmatch, capture the flag and more. Both modes offer a plethora of ranking and biweekly events/challenges that you can participate. I have spent 75% of my playtime in FOBs. They are that good (and if you abhor multiplayer you should give this one a try seriously because it's not what you think) and so long as Konami maintains its servers I'll keep on playing at least on a weekly basis.
A technical marvel for the time it was released and continues on to this date. The game engine used to develop it, the Fox Engine, is the single most optimized 3d engine I have ever experienced. If you're on an NVidia GPU there are some graphical settings you can tweak to enhance them still. Suffice to say it runs good, buttery smooth amazingly good.
There is also slight modding support which can be leveraged if you're on a not-potato PC to give an extra oomph to the otherwise top-notch gameplay. I wouldn't bother with it though unless I have completed a full run of the main story.
The sound design is immaculate. The score is great albeit a step down from the first MGS trilogy imo.
An immensely deep & replayable game from start to finish. It is as challenging as it is rewarding. A massive game of epic proportions, a game for the ages. A Hideo Kojima game.
Rating: 10-/10 - Masterpiece.
- Most of the story
- Characters
- Musical score
- Graphics
- Gameplay
- Voice acting
Negatives:
- Feels incomplete (Thanks Konami...)
The Phantom Pain is a gaming experience to be remembered for generations to come. Its immersion for the players is unsurpassed, its atmosphere phenomenal, its story a bit sparse yet massive in scope and ambition. Hideo Kojima has made the 2001: A Space Odyssey of video games right here. There's endless subtexts throughout, visually and script-based, and that's excluding the ridiculously tense and terrifying start of the game, where you're at a hospital in Cyprus, trying to escape certain death.
If you haven't played the game yet, please do so, and play the 'Day One Edition' on the PS4: the definitive version of this modern masterpiece.
In fact, Metal Gear Solid V's gaming experience is the most memorable and unique one I experienced since my passion for video games began. This powerful arty blockbuster offered me way more than I expected from it by immersing me into a genre-bending weird interactive adventure that intelligently associates complex hard science-fiction, dark psychological drama, disturbing war depiction, mind-blowing philosophy, terrifying surreal horror, grotesque sense of humor and good historical transcription.
But aside from its artistic madness, The Phantom Pain is also inevitably a remarkable game design achievement that knows how to mix a rich sandbox emergent gameplay system with a captivating, intense storytelling. As the hours go by, the player freely writes its own story, building its base and choosing how to approach objectives thanks to a vast, well designed open world and a whole panel of gadgets and weapons. Hopefully, that's not all as acclaimed director Hideo Kojima, in addition to these modern elements, introduces into the game's structure everything we want from a Metal Gear Solid game: challenging bosses, beautifully executed cutscenes, jaw-dropping moments, fourth wall breakings and a dense, fluid narrative that will keep you on the edge of your seat until the final twist drops.
But of course, the famous game designer isn't the only one to provide great genius, indeed, what would be Metal Gear Solid V without Kojima Productions' talent, experience and mastery of the gaming medium? Because thanks to them and surprisingly high production values, The Phantom Pain also delivers outstanding visuals, phenomenal soundtrack/sound design, perfect technical presentation, excellent controls and some incredible performances from the cast.
Everything combined logically creates an unforgettable and visceral gaming masterpiece that transcends its own medium in original ways. Brilliant, innovative, violent, funny and emotionally powerful, Metal Gear Solid V: The Phantom Pain is a pure art work for the ages that will clearly be remembered by History.
"Metal Gear Solid V: The Phantom Pain" (2015) is truly an amazing experience. Hands down this is one of the most addictive games i have played in a very long while. It has tons of action, sneaking, hiding, crouching and etc. Controls are amazing, it is not even boring to run trough the open world maps on your foot. Graphics are gorgeous, game play is amazing. Story was good, but since the only Metal Gear game i have played before was 1st part (back in 1998), i didn't understood lots of characters, but that is not a problem, there are plenty of greatly voiced tapes which you can listen even during missions which are informative. I liked the extraction thing - genius. Mother base was also very cool thing, but i have 1 complaint. After collecting lots of stuff to mother base like gun turrets, emplacement, tanks guns and so on, it kinda don't have any real payoff at mother base except that security unit gets more points. but that is it, it kinda useless to bring whole stuff up there - or maybe i'm wrong but at this point i'm completed 64% of game - i finished main story and i'm at about 82% of side missions but still there was no effect of bringing all stuff to mother base except soldiers. Anyway that is a minor complain. because everything else in this game rocks.
Overall, whether you have played just one Metal Gear Solid game before or none, The Phantom Pain" is a must play to everyone, because everyone will find here something he will love. Great game, not the best ever, but great one.
Lo sapevi?
- QuizIn the first few minutes of the game, Snake's vision slowly un-blurs as a nurse enters the room to check on him. The player will briefly see her trimming some flowers. These flowers are the "Star of Bethlehem" lilies that appeared during the final boss battle of Metal Gear Solid 3: Snake Eater, in which Naked Snake eliminated The Boss in a field of said lilies.
- BlooperAt a certain place in the game, "qarya Sakhra Ee", there is a tape playing Europe's "The Final Countdown". As the game is supposed to be set in 1984, this would be incorrect as the track was not released until 1986.
- Citazioni
Kazuhira Miller: Why are we still here? Just to suffer? Every night, I can feel my leg... And my arm... even my fingers... The body I've lost... the comrades I've lost... won't stop hurting... It's like they're all still there. You feel it, too, don't you? I'm gonna make them give back our past!
- Curiosità sui creditiAfter completing the Truth ending, a time line appears and shows all the events that happened in the Metal Gear Universe from 1942-2014. It also reveals that, in 1995, the Outer Heaven uprising occurs, but is stopped by Solid Snake, who kills Big Boss's phantom; Punished 'Venom' Snake. The time line ends with 'Big Boss dies'.
- ConnessioniEdited into Metal Gear Solid V: The Definitive Experience (2016)
- Colonne sonoreThe Man Who Sold The World
Written by David Bowie
Published by Tintoretto Music (BMI) administered by RZO Musoc, Inc.,
EMI Blackwood Music Inc. (BMI) o/b/o EMI Music Publishing LTD, and
Chrysalis Music (UK) LTD, c/o BMG RIGHTS MANAGEMENT (US) LLC
Performed by Midge Ure
Courtesy of Warner Music UK
By arrangement with Warner Music Group Video Game Licensing
(P) 1985 Chrysalis Records Ltd
I più visti
- Why are all the Guns in this game fake?
- I'm confused as to the order of the Metal Gear Solid games. Which game comes first and which comes last?
- is quiet a young Sniper Wolf?
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- 16 : 9