VALUTAZIONE IMDb
7,4/10
3370
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaProphet is forced to save New York City from CELL after the alien invasion in Crysis 2 (2011).Prophet is forced to save New York City from CELL after the alien invasion in Crysis 2 (2011).Prophet is forced to save New York City from CELL after the alien invasion in Crysis 2 (2011).
- Premi
- 4 candidature totali
David Kennedy
- Psycho
- (voce)
Kosha Engler
- Claire
- (voce)
Tim Beckmann
- CELL THREE
- (voce)
Tom Clarke Hill
- CELL SIX
- (voce)
- (as Tom Clarke-Hill)
Derek Hagan
- Teammate #2
- (voce)
- …
Eric Loren
- Teammate #5
- (voce)
Mikey O'Connor
- Teammate #8
- (voce)
- (as Mikey O'Conner)
William Roberts
- Commander #1
- (voce)
- (as Bill Roberts)
John Schwab
- Teammate #7
- (voce)
Recensioni in evidenza
I remember being so excited for Crysis 2, I had high hopes for it, I was not disappointed. I would go as far to say it is the most visually impressive game I have ever played. The campaign was pretty long, which was appreciated. The multi-player was horrible, I played it for 2 hours, and it had some of the worst hit detection and lag ever, well Black ops 2 takes that place now. The single player was where it was at, it was well worth the price tag. But unfortunately this game didn't have what made Crysis 2 great, lets get into that.
The Game: The previous instalment took at least 10 or so hours to complete, and I enjoyed every moment of it. This game is much shorter and was rather boring. It is great to see New York turned into a jungle,, but other than that the game visuals haven't improved, at least on the PS3. The first mission of this game ran at a outstanding 10 frames per second, it worried me into thinking the whole game was going to be like that, luckily it didn't. The game gives you much more power than before, but it is damper-ed by enemies that can see you in the long grass in a darker area, how on earth could they see you there, that was pretty annoying. The only notable musical score is in the main title screen, but it is a very short song, I had to go on you tube to find a longer edit of the song. The campaign is no-where near as good as it was in Crysis 2.
The multi-player: This shouldn't take long. It sucks, the closet thing I compare it to is Killzone 3, but Killzone 3 is miles better than this. I was looking forward to this, Call of Duty and Battlefield drive me insane, I needed something new. The character movements are flawless, I'll give them that. I am around level ten, so I got crap for perks and weapons, so I just get hammered on. The game is fun when invisibility is not encountered. Invisibility ruins the whole experience, they need to get a new play-list without it, just like Elpresador said. This games multi-player is extremely boring, at least in TDM, you spend more time searching than you do fighting. I would play different games modes, but there only seems to be 700 people on at any given time. It lacks staying power, unlike the other three game series I mentioned.
Don't I feel like an idiot, forget some of the stuff I just said, TDM sucks and I realize that. The Crash site game mode is where it's at, now stealth and armour are pivotal to the game play. I just played four matches of it and got MVP for points all four times, I love it. If you like objective game modes I recommend this. Too bad it is ruined by loser k/d chumps that camp the objective, Aaahhh.... this game sucks, real bad.
I would recommend renting it first, just in case.
The Game: The previous instalment took at least 10 or so hours to complete, and I enjoyed every moment of it. This game is much shorter and was rather boring. It is great to see New York turned into a jungle,, but other than that the game visuals haven't improved, at least on the PS3. The first mission of this game ran at a outstanding 10 frames per second, it worried me into thinking the whole game was going to be like that, luckily it didn't. The game gives you much more power than before, but it is damper-ed by enemies that can see you in the long grass in a darker area, how on earth could they see you there, that was pretty annoying. The only notable musical score is in the main title screen, but it is a very short song, I had to go on you tube to find a longer edit of the song. The campaign is no-where near as good as it was in Crysis 2.
The multi-player: This shouldn't take long. It sucks, the closet thing I compare it to is Killzone 3, but Killzone 3 is miles better than this. I was looking forward to this, Call of Duty and Battlefield drive me insane, I needed something new. The character movements are flawless, I'll give them that. I am around level ten, so I got crap for perks and weapons, so I just get hammered on. The game is fun when invisibility is not encountered. Invisibility ruins the whole experience, they need to get a new play-list without it, just like Elpresador said. This games multi-player is extremely boring, at least in TDM, you spend more time searching than you do fighting. I would play different games modes, but there only seems to be 700 people on at any given time. It lacks staying power, unlike the other three game series I mentioned.
Don't I feel like an idiot, forget some of the stuff I just said, TDM sucks and I realize that. The Crash site game mode is where it's at, now stealth and armour are pivotal to the game play. I just played four matches of it and got MVP for points all four times, I love it. If you like objective game modes I recommend this. Too bad it is ruined by loser k/d chumps that camp the objective, Aaahhh.... this game sucks, real bad.
I would recommend renting it first, just in case.
Crysis 3 tells the fate of the final clash between an intelligent race of aliens - the Cepids, and the Earthlings, led by Major Laurence "The Prophet" Barnes, known from the previous two parts.
When you first contact a Crytek production, a graphic bomb hits. At that time, the game was ahead of all other productions by whole graphic eons, pushing its possibilities to almost unattainable levels. Nine years after the premiere, Crysis 3 looks like it came out two years ago. Meticulousness, graphic richness, particle effects, graphic momentum make an electrifying impression. The game is supposed to please the eye with a cascade of graphic colors and details and it does it perfectly.
The second, after the graphic design, element that brings the most satisfaction is eliminating enemies. The creators took care of a diverse arsenal of weapons, and with the help of a nanosuit, enemies can be exterminated both silently and as a full-fledged killing machine.
The gameplay, its momentum, possibilities and operability beat all CoDs, Battlefields and Far Cry. If you are looking for a juicy, full-fledged FPS, Crysis 3 is filled to the brim with action and combat product.
The only drawback that can be noticed is the random drops in frames per second in this powerful world and a bit wooden cutscenes. Plus, it's the best part of the entire trilogy, crowning the epic finale from the Lingsham Islands to the depths of New York City.
Rating: 8/10.
When you first contact a Crytek production, a graphic bomb hits. At that time, the game was ahead of all other productions by whole graphic eons, pushing its possibilities to almost unattainable levels. Nine years after the premiere, Crysis 3 looks like it came out two years ago. Meticulousness, graphic richness, particle effects, graphic momentum make an electrifying impression. The game is supposed to please the eye with a cascade of graphic colors and details and it does it perfectly.
The second, after the graphic design, element that brings the most satisfaction is eliminating enemies. The creators took care of a diverse arsenal of weapons, and with the help of a nanosuit, enemies can be exterminated both silently and as a full-fledged killing machine.
The gameplay, its momentum, possibilities and operability beat all CoDs, Battlefields and Far Cry. If you are looking for a juicy, full-fledged FPS, Crysis 3 is filled to the brim with action and combat product.
The only drawback that can be noticed is the random drops in frames per second in this powerful world and a bit wooden cutscenes. Plus, it's the best part of the entire trilogy, crowning the epic finale from the Lingsham Islands to the depths of New York City.
Rating: 8/10.
For a game that has set a standard in the gaming industry, Crysis 3 doesn't fail to deliver what it is meant to deliver- Mesmerizing visuals, great game play and excellent sound track.
But there is a sting in the tail! If your Graphics card doesn't support DX11 then you'll be disappointed because Crysis 3 only works with DX11 enabled devices.. The developers could have at least provided means for it to work on existing Graphic cards(maybe they are already working on a patch or something).
So, on a positive note, I would like to say that Crysis 3 has been an affair to remember and it just gets better and better..
9/10
But there is a sting in the tail! If your Graphics card doesn't support DX11 then you'll be disappointed because Crysis 3 only works with DX11 enabled devices.. The developers could have at least provided means for it to work on existing Graphic cards(maybe they are already working on a patch or something).
So, on a positive note, I would like to say that Crysis 3 has been an affair to remember and it just gets better and better..
9/10
Crysis 3 (2013) is a direct sequel to the FPS Crysis 1 & 2 science fiction game series. It continues the series with its equally action packed story, picking up where the previous games left off.
Prophet is back, once again, this time trying to save NYC. The game has great, top-notch visuals and graphics, great, music and audio, excellent storytelling. It feels a bit redundant after the second game, taking place in the similar area, yet focusing on the aftermath.
"Prophet is forced to save New York City from CELL after the alien invasion in Crysis 2 (2011)."
Crysis 3 is a great addition to trilogy and well worth playing. The series is vastly underrated and overlooked, but is one the best Sci-Fi, FPS game series out there. The series is a masterpiece.
Prophet is back, once again, this time trying to save NYC. The game has great, top-notch visuals and graphics, great, music and audio, excellent storytelling. It feels a bit redundant after the second game, taking place in the similar area, yet focusing on the aftermath.
"Prophet is forced to save New York City from CELL after the alien invasion in Crysis 2 (2011)."
Crysis 3 is a great addition to trilogy and well worth playing. The series is vastly underrated and overlooked, but is one the best Sci-Fi, FPS game series out there. The series is a masterpiece.
Platform: PS3
Genre: First person shooter with a sci-fi premise.
Setting:
Like Crysis 2, you're in New York City, which is in lockdown mode. The year is 2047, 24 years after Crysis 2.
Story:
Since this is final instalment of the Crysis series, it's obviously the conclusion of the human Nanosuit soldiers' war against the technologically advanced alien Ceph occupiers and the human Crynet organisation, which seeks to rule the Earth with absolute power. Nanosuits are technologically advanced suits which grant the wearer advantages in combat, like temporary invisibility, brute strength and other things of a similar nature.
Graphics:
* The usual high, Crysis series standard, but, on PS3, without the "Wow!" factor that I felt when first playing "Uncharted 2". Maybe "It's so good that you don't even notice it!"?
* Character models look excellent in the cutscenes.
* Illusion of wide open spaces in New York.
Audio:
B grade dialogue at times, e.g. Psycho's comments.
Good about the game:
* Unlike Crysis 2, this has replay value and I was actually interested in chasing trophies...using or upgrading the Nanosuit!
* The AI has improved over the comically bad at times implementation in Crysis 2. E.g. the CELL AI are in some ways smarter than they were in Crysis 2 and at least there aren't the glitches that the previous game had, either...well, there was just one Ceph which tried to walk through a blocked door continuously...maybe the developers put that in for people who wanted a bit of Crysis 2 nostalgia thrown in?
* The Ceph don't really work together to defeat you, which is a blessing, as on the harder difficulties I'd personally find it extremely challenging and frustrating if they did.
* Story information is provided by data which you can choose to read or listen (good) to but sometimes it's not quick enough to open and you can find yourself not being sure on how to find it again via the menu (bad).
Misjudgements in the game:
* 3 button presses to start the game! I think that you have to press a button which then brings up this sequence: "Press Start to begin", with the next option being "Resume game".
* No "Save" option for the game (it autosaves at checkpoints) and...sometimes you don't trust the game!
* Opaque on how to achieve Secondary Objective in the "Gods and monsters" section, as far as the cooling towers requirement went. There was nothing on the HUD to indicate where to go or what to do on that front.
* It could have been signalled better on how to progress at times. E.g. even though I had acquired the weapon to attack a communications tower, it wasn't obvious to me that I had everything that I needed and what I should do next...so I felt that I had to lookup up a video online which showed you what to do.
* For some reason the Ceph Stalkers attack you even when you are in stealth mode.
* The Alpha Ceph battle gets tedious with all the reloading of autosaves that I found myself doing (due to dying) but fortunately the game does enough checkpoint saves to prevent it from becoming an intolerable imposition on the poor player. I thought I'd need to look at an online video to help me progress past this section but fortunately I didn't need to do that. I think that my note on this section says that an object which provides you with power-ups necessary to progress past this section are hard to see.
Bad about the game:
* Glitched trophies. I didn't get the trophy for having all weapons and attachments. Even though I'm sure I satisfied the requirements for this trophy, it seems that there is some (unmentioned) method of confirming that you have the weapon attachment which you do in fact have. Extremely irritating. Presumably I'd have to replay the game from scratch (no saved progress) in order to do this...and only by slavishly following an online video on how to do this "properly"...i.e. watching the ENTIRE game on video and following it PRECISELY. Absolutely pathetic. It's the worst kind of grinding, scavenger hunt which games can employ.
* Feeling that I needed to look up videos online on how to progress at some points. E.g. for killing the Ceph Mastermind. Also, I need to consult a video to get to the Control Tower...twice!
* Interminable VTOL sequence (a flying gunship)...it gets frustrating trying to progress to the next stage of the game when you keep dying in it! I.e. some more checkpoints in this sequence would have been appreciated.
* Annoying hack at the part to do with the Nexus (for the turrets, I think)...I found it impossible.
General observations:
Initially I found the controls daunting and wondered if they were different to the previous games, but I must have come to terms with them anyway (I'm writing this review almost a year after I completed the game).
After my negative review of Crysis 2, it was pleasing that the final game in this series marks the high point of this series. Unlike Crysis 2, with it's interminable length, Crysis 3 encourages replays due to its much shorter running time (hmm...but actually...looking at my trophies for these two games, it seems that I completed Crysis 2 quicker than I did Crysis 3...but maybe I put more hours into the former?). In any case, Crysis 2 FELT interminable, which is my complaint). Also, I could be bothered going after trophies in Crysis 3, unlike for Crysis 2, which were of a "Who cares?" variety.
Miscellaneous:
* An in game NPC's ID card expires in 2099...about 52 years from the game's present!
* Easter egg after the end credits.
Genre: First person shooter with a sci-fi premise.
Setting:
Like Crysis 2, you're in New York City, which is in lockdown mode. The year is 2047, 24 years after Crysis 2.
Story:
Since this is final instalment of the Crysis series, it's obviously the conclusion of the human Nanosuit soldiers' war against the technologically advanced alien Ceph occupiers and the human Crynet organisation, which seeks to rule the Earth with absolute power. Nanosuits are technologically advanced suits which grant the wearer advantages in combat, like temporary invisibility, brute strength and other things of a similar nature.
Graphics:
* The usual high, Crysis series standard, but, on PS3, without the "Wow!" factor that I felt when first playing "Uncharted 2". Maybe "It's so good that you don't even notice it!"?
* Character models look excellent in the cutscenes.
* Illusion of wide open spaces in New York.
Audio:
B grade dialogue at times, e.g. Psycho's comments.
Good about the game:
* Unlike Crysis 2, this has replay value and I was actually interested in chasing trophies...using or upgrading the Nanosuit!
* The AI has improved over the comically bad at times implementation in Crysis 2. E.g. the CELL AI are in some ways smarter than they were in Crysis 2 and at least there aren't the glitches that the previous game had, either...well, there was just one Ceph which tried to walk through a blocked door continuously...maybe the developers put that in for people who wanted a bit of Crysis 2 nostalgia thrown in?
* The Ceph don't really work together to defeat you, which is a blessing, as on the harder difficulties I'd personally find it extremely challenging and frustrating if they did.
* Story information is provided by data which you can choose to read or listen (good) to but sometimes it's not quick enough to open and you can find yourself not being sure on how to find it again via the menu (bad).
Misjudgements in the game:
* 3 button presses to start the game! I think that you have to press a button which then brings up this sequence: "Press Start to begin", with the next option being "Resume game".
* No "Save" option for the game (it autosaves at checkpoints) and...sometimes you don't trust the game!
* Opaque on how to achieve Secondary Objective in the "Gods and monsters" section, as far as the cooling towers requirement went. There was nothing on the HUD to indicate where to go or what to do on that front.
* It could have been signalled better on how to progress at times. E.g. even though I had acquired the weapon to attack a communications tower, it wasn't obvious to me that I had everything that I needed and what I should do next...so I felt that I had to lookup up a video online which showed you what to do.
* For some reason the Ceph Stalkers attack you even when you are in stealth mode.
* The Alpha Ceph battle gets tedious with all the reloading of autosaves that I found myself doing (due to dying) but fortunately the game does enough checkpoint saves to prevent it from becoming an intolerable imposition on the poor player. I thought I'd need to look at an online video to help me progress past this section but fortunately I didn't need to do that. I think that my note on this section says that an object which provides you with power-ups necessary to progress past this section are hard to see.
Bad about the game:
* Glitched trophies. I didn't get the trophy for having all weapons and attachments. Even though I'm sure I satisfied the requirements for this trophy, it seems that there is some (unmentioned) method of confirming that you have the weapon attachment which you do in fact have. Extremely irritating. Presumably I'd have to replay the game from scratch (no saved progress) in order to do this...and only by slavishly following an online video on how to do this "properly"...i.e. watching the ENTIRE game on video and following it PRECISELY. Absolutely pathetic. It's the worst kind of grinding, scavenger hunt which games can employ.
* Feeling that I needed to look up videos online on how to progress at some points. E.g. for killing the Ceph Mastermind. Also, I need to consult a video to get to the Control Tower...twice!
* Interminable VTOL sequence (a flying gunship)...it gets frustrating trying to progress to the next stage of the game when you keep dying in it! I.e. some more checkpoints in this sequence would have been appreciated.
* Annoying hack at the part to do with the Nexus (for the turrets, I think)...I found it impossible.
General observations:
Initially I found the controls daunting and wondered if they were different to the previous games, but I must have come to terms with them anyway (I'm writing this review almost a year after I completed the game).
After my negative review of Crysis 2, it was pleasing that the final game in this series marks the high point of this series. Unlike Crysis 2, with it's interminable length, Crysis 3 encourages replays due to its much shorter running time (hmm...but actually...looking at my trophies for these two games, it seems that I completed Crysis 2 quicker than I did Crysis 3...but maybe I put more hours into the former?). In any case, Crysis 2 FELT interminable, which is my complaint). Also, I could be bothered going after trophies in Crysis 3, unlike for Crysis 2, which were of a "Who cares?" variety.
Miscellaneous:
* An in game NPC's ID card expires in 2099...about 52 years from the game's present!
* Easter egg after the end credits.
Lo sapevi?
- QuizThe first Crysis game to introduce the Composite Hunter Bow.
- BlooperIn spite of having a power source capable of supplying to the entire world, CELL uses a hydroelectric dam to power their defense towers.
- ConnessioniEdited into Crysis Remastered Trilogy (2021)
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