Aggiungi una trama nella tua linguaAfter being framed for the murder of the Empress he swore to protect, a once trusted bodyguard with supernatural abilities is forced to become a masked assassin in order to seek revenge on t... Leggi tuttoAfter being framed for the murder of the Empress he swore to protect, a once trusted bodyguard with supernatural abilities is forced to become a masked assassin in order to seek revenge on those who conspired against him.After being framed for the murder of the Empress he swore to protect, a once trusted bodyguard with supernatural abilities is forced to become a masked assassin in order to seek revenge on those who conspired against him.
- Regia
- Sceneggiatura
- Star
- Ha vinto 1 BAFTA Award
- 5 vittorie e 16 candidature totali
- Piero Joplin
- (voce)
- Daud
- (voce)
- The Outsider
- (voce)
- Morgan Pendleton
- (voce)
- …
- The Boyle Sisters
- (voce)
- …
Recensioni in evidenza
But I really enjoyed Dishonored. In the past, I've equated stealth with a sense of fear. But in this game, you feel deadly and powerful from the shadows. I loved studying the brilliantly designed levels from stealth- watching patrolling guards and scanning for alternate routes to your objective. Deciding how to approach the obstacles before me.
This game is filled with choices, after all. There are large choices- deciding the fates of prominent Dunwall citizens- but you are constantly making small choices as you progress through the game. I started out intending to be a ruthless assassin, but after murdering the high overseer and Pendleton's brothers- and being rewarded with extremely satisfying slow-motion kill animations- I found myself gravitating toward the non-lethal options.
This is probably a reflection of how invested I was becoming in the city of Dunwall. And let me make it clear that this is the game's biggest strength in my view- the setting. A dirty, plague-ridden, early industrial city with a dose of occult magic thrown in- all of it beautifully imagined. And there's this undercurrent of sorrow brought on by heavy reliance on whale oil, along with a general uncertainty about the future. This is great world building it may not have quite the depth of the first Bioshock or Mass Effect, but visually, it is unforgettable.
My only real complaint is that the characters themselves were less than memorable, and the game's twist was a bit weak. But this isn't an RPG, and I'm glad it didn't try to be one.
All in all, Dishonored offers great stealth-based gameplay, elevated by one of the most memorable settings I've experienced in recent years.
Dishonored tells the story of Corvo, the Lord Protector of the Empress of a huge plague ridden empire and her daughter. When the Empress is murdered and her daughter abducted, Corvo is framed for her murder. Now he must fight, with the help of his new found allies, against the very men who framed him and with deadly stealth, prevent them from taking over the empire.
So everything in this game was great although I think it would have been better if it was a third person game like Assassin's Creed or Prince of Persia. However that is only my view. Finally, the guards seem to be everywhere and the problem with that is if you're trying to sneak past one guard the odds are that you will be spotted by another guard who suddenly appears behind him. It seems trivial but trust me it can be f***ing frustrating at times.
So to wrap up this is a game well worth buying as it has a fulfilling story and shows that video games will soon overtake Hollywood movies completely.
The story is pretty much a political assassination thriller that you serve as the biggest piece of, your actions influencing where the story goes and how certain characters act. The levels also evolve based on how many people you kill, and again, it is perfectly fitted to the setting. More people killed equals more corpses, which leads to more unhygienic living, which leads to more sick people, for this you need more security etc etc.
While the story and the characters themselves are interesting, they are a bit lacking due to the voice acting being not that amazing. Sometimes it feels borderline robotic.
The most important part of this game is obviously though the gameplay, which is just great. Both the stealth and action mechanics are fully fledged and this combined with the brilliant level design makes for one of the most replayable single player campaigns out there.
The supernatural abilities are very unique and fun to use, and the tools at your disposal allow for some very gruesome encounters. Or not, if you don't want to. You can beat the entire game without killing or being seen by anyone. Player freedom and choice are the most important part of the gameplay. Whether you want to sneak past guards via a rooftop, straight up engage with them in awesome combat or possess a fish and swim away, it is all up to the player.
Excellence in every way.
Lo sapevi?
- QuizIf the player killed the announcer during the Dunwall Tower mission, he will be replaced by a female announcer who will be heard through the rest of the game.
- BlooperContaminating a plague elixir somehow doesn't affect the Chaos level.
- Citazioni
The Outsider: So ends the interregnum, and now Emily Kaldwin the First, will take her mother's throne, after a season of turmoil. You will stand at her side, Corvo, guiding her young mind, and protecting her from those who seek to exploit her, or cause her harm. You watched and listened when other men would have shouted in rage. You held back instead of striking. So it is, with the passing of the plague and Emily's ascension, comes a golden age, brought about by your hand. And decades hence, when your hair turns white and you pass from this world, Empress Emily - Emily the Wise, at the height of her power - will lay your body down within her mother's great tomb, because you were more to her than Royal Protector. Farewell, Corvo.
[Low Chaos Ending - Save Emily]
- ConnessioniEdited into Arkane 20th Anniversary Collection (2020)
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