VALUTAZIONE IMDb
7,7/10
3475
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaDante, a young demon hunter, teams up with his estranged twin brother Vergil in order to save humanity from the powerful influence of the demon king Mundus.Dante, a young demon hunter, teams up with his estranged twin brother Vergil in order to save humanity from the powerful influence of the demon king Mundus.Dante, a young demon hunter, teams up with his estranged twin brother Vergil in order to save humanity from the powerful influence of the demon king Mundus.
- Regia
- Sceneggiatura
- Star
- Nominato ai 1 BAFTA Award
- 2 candidature totali
Tim Phillipps
- Dante
- (voce)
David de Lautour
- Vergil
- (voce)
Sage Mears
- Kat
- (voce)
Louis Herthum
- Mundus
- (voce)
- …
Robin Riker
- Lilith
- (voce)
Lou Beatty Jr.
- Phineas
- (voce)
Race Davies
- Succubus
- (voce)
Richard Ridings
- Hunter
- (voce)
Rebecca Blackstone
- Eva
- (voce)
Susan Bull
- Dancer
- (voce)
- (as Susie Mortimer Bull)
Recensioni in evidenza
This is one of those games that I always wanted to play, but didn't get around to playing when it first came out. It's now 2021 and I am playing this game for the first time. I was a big fan of the first three original Devil May Cry games on PS2 and I never played Devil May Cry 4 mainly as I never got around to play it and it's trailers did not appeal to me too much even till this day.
This DMC "reboot" however, is a very, VERY challenging game to play. Like DMC 3 this is a very hard game to get through. Even in normal mode. If you're just looking to play for fun, try it on easy "human" mode, which is still not so easy as you may think. As the old DMC games before this, this game is all about the button smashing and combat style. However, there are too many combos to remember and too many new actions to adapt to while playing through out this game.
This game can get both repetitive and frustrating at the same time very quickly. It's the kind of game that you can play for an hour or hour and a half and you will feel like you have reached your limit of playing for each session and yet maybe later in the day or the next day you will be eager to get back to it for another hour or two if you can muster the will.
Aside from this, the visuals for this game stand out and it's quite a marvel for a game that came out back in 2013. The story itself is not so bad and it gives an interesting new take compared to the old DMC games before it. Still, there are a few aspects of the storytelling that may be hit and miss for many. I would not be surprised if some people gave up on this game along the way or just simply played it one time and never again afterwards. The game is just a very challenging one to get through and some bosses are not easy to figure out how to beat as it is. The story doesn't keep you as interested and you just want to play and get through the game instead of sitting through the story. Still, the story is not so bad if you give it a chance.
Overall, even though this is a very challenging game, this is a solid fun to play and beautiful game to look at. It may not be an easy game to play but it continues the traditional DMC games that were hard but worthwhile. This game is not for every one but if you enjoy the old DMC games or games like the Bayonetta series this might be down your alley. I rate it 7 out of 10 stars.
This DMC "reboot" however, is a very, VERY challenging game to play. Like DMC 3 this is a very hard game to get through. Even in normal mode. If you're just looking to play for fun, try it on easy "human" mode, which is still not so easy as you may think. As the old DMC games before this, this game is all about the button smashing and combat style. However, there are too many combos to remember and too many new actions to adapt to while playing through out this game.
This game can get both repetitive and frustrating at the same time very quickly. It's the kind of game that you can play for an hour or hour and a half and you will feel like you have reached your limit of playing for each session and yet maybe later in the day or the next day you will be eager to get back to it for another hour or two if you can muster the will.
Aside from this, the visuals for this game stand out and it's quite a marvel for a game that came out back in 2013. The story itself is not so bad and it gives an interesting new take compared to the old DMC games before it. Still, there are a few aspects of the storytelling that may be hit and miss for many. I would not be surprised if some people gave up on this game along the way or just simply played it one time and never again afterwards. The game is just a very challenging one to get through and some bosses are not easy to figure out how to beat as it is. The story doesn't keep you as interested and you just want to play and get through the game instead of sitting through the story. Still, the story is not so bad if you give it a chance.
Overall, even though this is a very challenging game, this is a solid fun to play and beautiful game to look at. It may not be an easy game to play but it continues the traditional DMC games that were hard but worthwhile. This game is not for every one but if you enjoy the old DMC games or games like the Bayonetta series this might be down your alley. I rate it 7 out of 10 stars.
I don't get it, is it really every game series have crazy fans who's aggressively refuse to accept any major differences to their favourite game series? Why there is so many negative reviews? Everyone whining like this game called DMC 5, but it's not, this is just a reimagining of the series, like a spin-off or something, why taking this that serious?
Game looking good, average plot, and FUN gameplay, various enemies and fighting styles, one con is that it's not hard in some moments, more casual or arcade style maybe. I liked all hard boss fights in the previous games, but I got some fun playing this more casual one as well, so I don't see the problem here
Game looking good, average plot, and FUN gameplay, various enemies and fighting styles, one con is that it's not hard in some moments, more casual or arcade style maybe. I liked all hard boss fights in the previous games, but I got some fun playing this more casual one as well, so I don't see the problem here
Good graphics and gameplay, but the characters and story is a shell of its former self.
Basically, they sonic boom the characters enough said.
I have to admit, that I hated the concept of this revamp when I first saw the previews but after playing it, it definitely grew on me. But let me first explain why I took to an immediate dislike. Dante's look. Wth is with the Edward Cullen makeover? He looks awful!! He looks like an emo- drug dealer. The white haired devil from the previous games was so appealing. And his costume was horrible. The only redeemable look that comes from this game, is Dante with the same short hair, but it's colored white and he's wearing clothes from the Matrix (when the crew is in the real world) and a pair of converse. I will only play the game if he's wearing that outfit. So that was disappointing. Even knowing that the game was starting from scratch, I expected some continuity from the original series but I didn't get any. However, after playing the game all the way through, I was surprisingly pleased with the overall product. Changing the storyline so that Sparta wasn't this all- powerful demon; not so much a bad thing. It's a less appealing image of him, but more sensible as far as establishing that the villain is the most powerful to overcome. As much as I love the other games, I always found it somewhat off that Mundus is the Deil himself yet one of his own demons (only one mind you) was powerful enough to fight the entire Underworld and defeat him. So now instead of Dante and Virgil's all powerful-Ness coming solely from their father, it comes from their Angel mother as well. That aspect works. As does the storyline. It was actually pretty good considering. Not nearly as fantastical as the others but definitely more realistic and explains how these battles take place in modern times without stirring the public. The game-play was very challenging and tough to get used to. But once you get the hang of it, it's actually very satisfying. Playing without a lock-on system is probably the most difficult but can be overlooked once you get the hang of the weapons. Going back to Dante, I don't like that the character lost so much of his charisma. Yea he's still cool because he kicks ass and talks smack but there was definitely an aspect of growth in the character spanning across the original series. He grew in wisdom and eventually became the guy with the answers and the plans. But now he's actually not that intelligent and just follows others lead- not great qualities for a main character. (especially since the lead he was originally following becomes his arch-enemy. So what would future games look like if he needs to be lead and no one's there to lead him?)/ Onto Virgil, I have no complaints. I do miss the cold, calculating Samurai-Esq warrior but the added characteristics make the character sympathetic and almost relatable. And he's still bad-ass enough to root for. The characters were definitely likable (particularly Phineas.) Overall, there are aspects that could have been done differently but Instill believe that there is enough of a solid story and great game-play to constitute a follow up game and it's too bad that there hasn't been one.
I want to dot the i's and cross the t's from the very beginning. Devil May Cry 3 is a true masterpiece not only in the series itself, but in my opinion the best slasher game in general. And having started writing a review of the reboot first of all, this is solely due to the fact that you, like me, perceive this game absolutely separately from the original parts. Having done this, you will realize how good this game is, and how much it was simply unlucky because of the terrible advertising of Capcom, which seemed to want to renounce the original games of the series, which caused a huge gap between fans.
Ninja Theory are real heroes who went through real hell to ultimately give us an exemplary slasher with a more elaborate level design, and smooth gameplay with new mechanics in terms of attracting opponents, or attracting to opponents, using a convenient way to change weapons to heavy-powerful (demonic) and light-hardy (angelic).
The plot, if you abstract from the original concept of the old games, is interesting in its own way, where the world is a corporate dump in the power of demons hiding on the other side of reality, called Limbo. There are also angels, but they seem to have decided to forget about everyone, because they are not mentioned here at all, unless you tell us that Dante is now half-demon half-angel (Nephilim), and not half-demon half-human, as it was originally. This is the moment I especially did not like in the plot due to the fact that the concept of angels is not developed in the game at all, and is empty noise to the ears. Perhaps all this was postponed for the sequel, but we will definitely not get it, to my regret. Dante himself goes through absolutely the same path of development as Dante in the third part, without losing his essence, but losing his appeal. In the end, you come to terms with the current Dante, and understand that he still has room to grow.
The bottom line is this: the developers' task was not carried out in a creative enough way because of the fans, who were not correctly conveyed the thoughts regarding this reboot in the provocative advertising campaign of Capcom, but in terms of gameplay, narrative and, most importantly, productivity, the game turned out to be very good enough to look at the story from a different point of view without losing that same depth, but on the contrary, expanding new boundaries of what is permitted.
Ninja Theory are real heroes who went through real hell to ultimately give us an exemplary slasher with a more elaborate level design, and smooth gameplay with new mechanics in terms of attracting opponents, or attracting to opponents, using a convenient way to change weapons to heavy-powerful (demonic) and light-hardy (angelic).
The plot, if you abstract from the original concept of the old games, is interesting in its own way, where the world is a corporate dump in the power of demons hiding on the other side of reality, called Limbo. There are also angels, but they seem to have decided to forget about everyone, because they are not mentioned here at all, unless you tell us that Dante is now half-demon half-angel (Nephilim), and not half-demon half-human, as it was originally. This is the moment I especially did not like in the plot due to the fact that the concept of angels is not developed in the game at all, and is empty noise to the ears. Perhaps all this was postponed for the sequel, but we will definitely not get it, to my regret. Dante himself goes through absolutely the same path of development as Dante in the third part, without losing his essence, but losing his appeal. In the end, you come to terms with the current Dante, and understand that he still has room to grow.
The bottom line is this: the developers' task was not carried out in a creative enough way because of the fans, who were not correctly conveyed the thoughts regarding this reboot in the provocative advertising campaign of Capcom, but in terms of gameplay, narrative and, most importantly, productivity, the game turned out to be very good enough to look at the story from a different point of view without losing that same depth, but on the contrary, expanding new boundaries of what is permitted.
Lo sapevi?
- QuizThis game offers the only visual explanation of how Dante's sword Rebellion remains on his back without being fastened to his clothes. (His abilities allow him to "summon" the sword at will through the Angel markings on his back.)
- BlooperAfter starting the second server, Dante asks Vergil if he should line the system up. After he starts all 4 servers, Vergil instructs him to line them up. Dante cannot have known that they needed to be lined up before Vergil told him so.
- ConnessioniEdited into DmC: Devil May Cry - Definitive Edition (2015)
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