VALUTAZIONE IMDb
7,8/10
2115
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaDeath is one of the four horsemen. He embarks on a journey to get back his brother War. On his way he finds various weapons from his other brothers.Death is one of the four horsemen. He embarks on a journey to get back his brother War. On his way he finds various weapons from his other brothers.Death is one of the four horsemen. He embarks on a journey to get back his brother War. On his way he finds various weapons from his other brothers.
- Premi
- 1 vittoria e 1 candidatura in totale
Michael Wincott
- Death
- (voce)
André Sogliuzzo
- Karn
- (voce)
- …
Claudia Christian
- Muria
- (voce)
Barry Dennen
- The Chancellor
- (voce)
- …
Mary Elizabeth McGlynn
- Uriel
- (voce)
- …
Jamieson Price
- Nathaniel
- (voce)
Phil LaMarr
- Vulgrim
- (voce)
Nick Jameson
- Ostegoth
- (voce)
- …
Jessica Straus
- Lilltih
- (voce)
Vernon Wells
- Samael
- (voce)
Simon Templeman
- Absalom
- (voce)
- …
Troy Baker
- Draven
- (voce)
- …
Steve Blum
- The Judicator
- (voce)
- …
Recensioni in evidenza
Thankfully I had a coupon for a free rental at Family Video as this game was terrible. I only got about an hour into this game and had to take it back. Coming from a huge fan of the first game, the sequel is packed way too tight full of sh** that is completely unnecessary. Way too many puzzles and the controls felt really loose. Some of the enemies in the game also felt way too powerful, as well as there being so many enemies on the screen, you couldn't fight one without another ten coming at you. I also found the dodge system to be extremely lacking and broken. Press "dodge" and the character would move two steps, stop, and take damage. Skip this game. Worst game of the year hands down.
This game took everything good from the previous one and did it better. If you thought War was badass, Death will make rethink.
Plainly speaking darksiders 2 has only two minuses - unresponsive traversal system and collectibles. There are just too much of them.
Plainly speaking darksiders 2 has only two minuses - unresponsive traversal system and collectibles. There are just too much of them.
I really enjoyed Darksiders 2. It seems most of the issues I had with the 1st game have been addressed; there are more weapons so you can choose our fighting style, a much greater line of character customisation, generally more to explore in the game and the main character's one liners aren't quite so terrible. I am still dubious about the general stereotyping of the makers (blacksmith type people twice the size of Death with ridiculously proportioned bodies and huge hammers) as all having Scottish accents, and Death, the reaper, being British, and also the size of people's heads in the game in ratio to their bodies makes them all look like they have an IQ of less than 50. The story is pretty generic and not all that great, with clichés-o-rama throughout. Also, I felt there may have been a few too many unnecessary combos, I found myself using the same ones over and over, and the secondary weapon turned out to be much more effective than my scythes, being both faster and dealing more damage. But in contrast, the game looks stunning, the variation of places you go and see is still fantastic- just as in DS1, the parkour elements are fun, although easy, and the puzzles are nicely spaced and original. The boss fights are great, and the side quests are a nice addition, although there are aren't too many of them and they seem to have been added in just because the developers could. The idea of Dust as a kind of in-game hint giver was good, and meant I didn't have to resort to the wiki. In conclusion, a great game, seems to be taking a lot less from titles like Legend Of Zelda and implementing many more original ideas, while still staying a solid action-RPG. A massive improvement on DS1, I would definitely recommend it.
I'm a true gamer. So I played the original Darksiders on PC, where it was a bit more polished than on the consoles. I almost didn't have any bugs and I enjoyed it so much that I played it several times. Surely, it was no God of War but it had just everything I needed: A Zelda-esk game-play, modest puzzling, a tactical fighting system and a great comic-book story.
Darksiders II on the other side seems like a DLC to the first title, completely blown out of proportion.
It's story isn't told at all. You just meet people, have no clue who they are supposed to be and they vanish again. Neither the introduction nor the ending are really told. Both are just comic-strips that retell parts of the original Darksiders.
The world is empty and lacks details. Surely, the world is bigger but there aren't any areas that stand out. Remember Darksiders, where you had to climb floating pieces of a building while Azrael kept them steady through lightnings? None of that here. Just blown up areas where you mostly run, nothing happens and your enemies re-spawn way too fast.
The combat system is basically hacking. Sure, there are more weapons, but what difference do they make, when you rule out most of them and stuck to three different ones - most times the ones that leech energy from your opponents. You can win over any boss by doing teleport slashes and hacking. And yes: the end-boss is far too easy, let alone that I still don't know who he is.
There are a lot of bugs... They had to patch it twice, because it did have SEVERAL A-bugs, meaning bugs that prevent you from going on in the game. Plus I had to restart 16 times because of clipping errors, the game stopped unresponsive, I couldn't defeat the scribe because of a glitch, etc, etc. The game was running on the same machine that Darksiders did.
Overall it feels rushed, done without love, borrows too many elements from titles like the Prince of Persia Franchise (esp. Warrior Within) and is just a frustrating experience.
This was the game I was hoping for the most this year. Turns out it's a game that I never want to play again.
Darksiders II on the other side seems like a DLC to the first title, completely blown out of proportion.
It's story isn't told at all. You just meet people, have no clue who they are supposed to be and they vanish again. Neither the introduction nor the ending are really told. Both are just comic-strips that retell parts of the original Darksiders.
The world is empty and lacks details. Surely, the world is bigger but there aren't any areas that stand out. Remember Darksiders, where you had to climb floating pieces of a building while Azrael kept them steady through lightnings? None of that here. Just blown up areas where you mostly run, nothing happens and your enemies re-spawn way too fast.
The combat system is basically hacking. Sure, there are more weapons, but what difference do they make, when you rule out most of them and stuck to three different ones - most times the ones that leech energy from your opponents. You can win over any boss by doing teleport slashes and hacking. And yes: the end-boss is far too easy, let alone that I still don't know who he is.
There are a lot of bugs... They had to patch it twice, because it did have SEVERAL A-bugs, meaning bugs that prevent you from going on in the game. Plus I had to restart 16 times because of clipping errors, the game stopped unresponsive, I couldn't defeat the scribe because of a glitch, etc, etc. The game was running on the same machine that Darksiders did.
Overall it feels rushed, done without love, borrows too many elements from titles like the Prince of Persia Franchise (esp. Warrior Within) and is just a frustrating experience.
This was the game I was hoping for the most this year. Turns out it's a game that I never want to play again.
3TC6
Every key getting stuck (I'm use to wasd getting stuck because of Windows 10 I suspect), but this was to much.
Camera showing useless angels in the middle of a fight and when trying to crawl around on walls or tall building.
Evade/dodging in the wrong direction and falling throu solid floor to a place I could not get out off.
Lo sapevi?
- ConnessioniFeatured in DashieGames: Darksiders II HD Gameplay (2012)
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