VALUTAZIONE IMDb
8,3/10
13.833
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaLive the life of Jodie Holmes, a young woman who possesses supernatural powers through her psychic link to a mysterious invisible entity.Live the life of Jodie Holmes, a young woman who possesses supernatural powers through her psychic link to a mysterious invisible entity.Live the life of Jodie Holmes, a young woman who possesses supernatural powers through her psychic link to a mysterious invisible entity.
- Regia
- Sceneggiatura
- Star
- Nominato ai 3 BAFTA Award
- 1 vittoria e 22 candidature totali
Elliot Page
- Jodie Holmes
- (voce)
- (as Ellen Page)
Eric Winter
- Ryan Clayton
- (voce)
Robert Burns
- Philip Holmes
- (voce)
- …
Nancy Tate
- Susan Holmes
- (voce)
Dominic Gould
- Paul
- (voce)
- …
Tercelin Kirtley
- Jimmy
- (voce)
- …
David Coburn
- Stan
- (voce)
- …
Maud Laedermann
- Tuesday
- (voce)
Barry Johnson
- Walter
- (voce)
Blair Redford
- Jay
- (voce)
Kyle Smigielski
- Jay
- (voce)
Barbara Scaff
- Norah
- (voce)
- …
Deborah Burley
- Norah
- (voce)
Andy Chase
- Owen
- (voce)
- …
Recensioni in evidenza
The protagonist can't die in 'Beyond: Two Souls (2013)', an interactive movie from the developers of 'Heavy Rain (2010)', but its side characters can. As a choice-driven experience, that's where it finds its suspense: the knowledge that your decisions directly impact the lives of others. This is one of the game's themes, the fact that you're important to people you may only - in the grand scheme of life - pass by, and it's reflected well within the story. The game follows a woman with a psychic link to some sort of spirit, spanning pretty much all her life via non-linear chapters. The thing's non-linearity, a sticking point among some fans, feels almost arbitrary, as it doesn't really lead to any dramatic irony or foreshadowing, but it isn't disengaging, either. Its elusive, lucid-dream vibe actually helps to communicate the plot, which is supposed to seem like a series of pivotal memories belonging to the lead. Surprisingly, it doesn't hamper the impact of player choices, either, which - while undeniably rather subtle - still shape the outcome of the narrative in important ways. It is a shame that the ending is determined almost exclusively by a two-tier choice presented near the piece's climax, as opposed to a natural extension of the way you've been playing thus far. This doesn't hamper the experience, though; it's compelling, entertaining and unique. Its all-star performances are top-notch, captured naturally with a mo-cap system that mimics on-stage acting. One the thing's best aspects is the ability to play as the spirit connected to the main character. These segments play out almost like puzzles and evoke a point-and-click feel. They also allow the player to directly control the relationship between the spirit and the protagonist. The controls for the latter have been changed slightly from 'Heavy Rain (2010)'. There is no more awkward 'push to walk' mechanic and the movements required of the right thumb-stick are decidedly less precise. The piece is still clunky at times, though. In the end, this is an enjoyable and, even, somewhat affecting sci-fi game. Best of all: it stars Willem Dafoe. 9/10
The creaters of this game have done a outstanding job! I love the characters, the story, the plot and everything. It's sometimes sad and makes you fell sorry of them. It's a type of game that makes you don't want it to end. The graphics are well doned. The actors did a great job. It makes you care about the actors. The game gives me the forrest gump feeling where it says stuff happened in the past, in this game its similar, the chapters jump to parts. if this game was so suceessful, why not make a film of it?. I do hope the game released a PC platform and Xbox platform. Its pretty much all I have to say.
its worth it 10/10
its worth it 10/10
Your mileage may vary, but for me, the game is transcendent.
It transcends both video games and movies to become something greater than either medium would ever be by themselves. I'm an avid gamer (I have 400+ Steam games, 400+ iOS games, and 100+ console games). Yet–to speak for myself–*I* found this game far more moving, thought-provoking, meaningful, and entertaining than many other games (including Super Mario Galaxy 1-2, Grand Theft Auto 4-5, The Last of Us, and others).
I can only compare it to Heavy Rain, The Walking Dead, or the Metal Gear Solid series: deep rich stories that have themes and messages that convey something of lasting meaning; something beyond the mindless (but fun) shooting and platforming of other titles.
I will remember this game for years to come. There are few works of fiction of any medium for which I can say the same.
If you like a rich deep story line and don't care about a lack of "agency" (it's always illusory in video games, anyway–there are always incredibly restrictive rules on game play), then this is *the* game of the seventh generation. The comparably minor errors in execution and direction can be ignored, when viewed in light of the whole.
Indeed, the question of whether this qualifies as a game is, like Dear Ester, a largely irrelevant and pedantic: It entertains. It provokes thought. It is emotionally moving. And it illustrates that games–like cinema or literature–can be taken seriously as a medium to both entertain and enlighten.
It seems to me that most reviewers of this game have profoundly and tragically missed the point.
I've tentatively come to the conclusion that most people who dislike Beyond do so because they cannot (or will not) accept the game on its own terms: They have certain expectations of video games, and deviation from well-established norms vexes them. So, for instance, they demand interactivity, even when accepting passivity allows a far more compelling and moving narrative.
In contrast, other people are, perhaps, more flexible (at least with regards to their expectations of the medium). For instance, the "passivity" of playing Beyond did not bother me in the slightest (except, at times, the second play-through; but I passed it the first time a day ago). I knew what I was getting into.
I believe that many reviewers, given their larger than average exposure to the medium are even less tolerant of certain deviations from game play norms. This, I think, explains the large divergence of opinions on metacritic, and the (to me) inconceivably low average the game currently has (a mere 73!).
Like the criticism that the game strips the player of freedom/agency, I do not think the others have merit:
I consider the script to be impeccable. I have noticed no plot holes, and very few problems with the dialogue. It is telling that David Cage took a year of 12-14-hour days to write it and that it is 2000 pages in length.
I consider Page's acting to be truly and deeply awe-inspiring. I cannot praise her highly enough. She memorized 30-40 pages of dialogue each day. She had very little time to prepare and rehearse. She often had to juggle different emotional responses to the situations (e.g., playing the part one way in a scene and playing it another way in the same scene). Yet, despite these challenges, her acting is consistently of the highest professional quality. I have noticed no flaws in her performance; it is (along with William Dafoe's performance) very much in keeping with her Academy Award for Best Actress. I consider her to be the most talented actress I've seen.
I also think that the myriad ad hominem attacks against David Cage are entirely unwarranted. He does not try to impose his views on others. Rather, he is merely passionate, has a vision he believes in, and is outspoken in his beliefs. He believes that gaming can, like cinema or literature, change the world (or try to). This is not arrogant; it is noble.
Moreover, the game has other strengths that seem to be overlooked by many:
To put it succinctly (and a little melodramatically):
For me, the game is both a reminder and illustration of the many challenges and the triumphs, the sadnesses and joys that life has to offer. For me, it's life affirming, and I consider it deep, rich and meaningful. There are almost no other games (and few movies and books, for that matter) for which I can say the same.
Take a chance; play this game.
It transcends both video games and movies to become something greater than either medium would ever be by themselves. I'm an avid gamer (I have 400+ Steam games, 400+ iOS games, and 100+ console games). Yet–to speak for myself–*I* found this game far more moving, thought-provoking, meaningful, and entertaining than many other games (including Super Mario Galaxy 1-2, Grand Theft Auto 4-5, The Last of Us, and others).
I can only compare it to Heavy Rain, The Walking Dead, or the Metal Gear Solid series: deep rich stories that have themes and messages that convey something of lasting meaning; something beyond the mindless (but fun) shooting and platforming of other titles.
I will remember this game for years to come. There are few works of fiction of any medium for which I can say the same.
If you like a rich deep story line and don't care about a lack of "agency" (it's always illusory in video games, anyway–there are always incredibly restrictive rules on game play), then this is *the* game of the seventh generation. The comparably minor errors in execution and direction can be ignored, when viewed in light of the whole.
Indeed, the question of whether this qualifies as a game is, like Dear Ester, a largely irrelevant and pedantic: It entertains. It provokes thought. It is emotionally moving. And it illustrates that games–like cinema or literature–can be taken seriously as a medium to both entertain and enlighten.
It seems to me that most reviewers of this game have profoundly and tragically missed the point.
I've tentatively come to the conclusion that most people who dislike Beyond do so because they cannot (or will not) accept the game on its own terms: They have certain expectations of video games, and deviation from well-established norms vexes them. So, for instance, they demand interactivity, even when accepting passivity allows a far more compelling and moving narrative.
In contrast, other people are, perhaps, more flexible (at least with regards to their expectations of the medium). For instance, the "passivity" of playing Beyond did not bother me in the slightest (except, at times, the second play-through; but I passed it the first time a day ago). I knew what I was getting into.
I believe that many reviewers, given their larger than average exposure to the medium are even less tolerant of certain deviations from game play norms. This, I think, explains the large divergence of opinions on metacritic, and the (to me) inconceivably low average the game currently has (a mere 73!).
Like the criticism that the game strips the player of freedom/agency, I do not think the others have merit:
I consider the script to be impeccable. I have noticed no plot holes, and very few problems with the dialogue. It is telling that David Cage took a year of 12-14-hour days to write it and that it is 2000 pages in length.
I consider Page's acting to be truly and deeply awe-inspiring. I cannot praise her highly enough. She memorized 30-40 pages of dialogue each day. She had very little time to prepare and rehearse. She often had to juggle different emotional responses to the situations (e.g., playing the part one way in a scene and playing it another way in the same scene). Yet, despite these challenges, her acting is consistently of the highest professional quality. I have noticed no flaws in her performance; it is (along with William Dafoe's performance) very much in keeping with her Academy Award for Best Actress. I consider her to be the most talented actress I've seen.
I also think that the myriad ad hominem attacks against David Cage are entirely unwarranted. He does not try to impose his views on others. Rather, he is merely passionate, has a vision he believes in, and is outspoken in his beliefs. He believes that gaming can, like cinema or literature, change the world (or try to). This is not arrogant; it is noble.
Moreover, the game has other strengths that seem to be overlooked by many:
- The social commentary is entirely warranted, and appropriately biting. - The graphical quality of the game is the best of any on a console. - The story is incredibly moving and thought-provoking. The narrative was very easy for me to follow, despite the non-chronological presentation. - There is a wide range of different locales and gameplay dynamics employed. Variety is the spice of life.
To put it succinctly (and a little melodramatically):
For me, the game is both a reminder and illustration of the many challenges and the triumphs, the sadnesses and joys that life has to offer. For me, it's life affirming, and I consider it deep, rich and meaningful. There are almost no other games (and few movies and books, for that matter) for which I can say the same.
Take a chance; play this game.
Quantic has the tallent to create games that you can judge as movies, that's impressive enough.
The story is brilliant and the characters alive (and not lifelike), which makes you immerse a lot.
Music and ambiance are both top notch.
I removed a star because I found it a little bit too long in the end (I went through it in one go which might explain it), but I had a fantastic time
I have to say i did not expect much of it, but I was blown away. The acting was one of a kind, Ellen Page did a fantastic job, and so did the rest of the cast and crew.
I was not a huge fan of Ellen Page, because I didn't pay enough attention to her movies, but she has won me over, I can now say that I am a HUGE fan.
When it ended, I was speechless, and i was compelled with such emotion, I can't even describe it, I had tears in my eyes and I could not believe it ended. I fell in love with the story and character, it really makes you care for "Jodie" and I would recommend it to everyone, gamer or not, it is a Masterpiece.
10 / 10
I was not a huge fan of Ellen Page, because I didn't pay enough attention to her movies, but she has won me over, I can now say that I am a HUGE fan.
When it ended, I was speechless, and i was compelled with such emotion, I can't even describe it, I had tears in my eyes and I could not believe it ended. I fell in love with the story and character, it really makes you care for "Jodie" and I would recommend it to everyone, gamer or not, it is a Masterpiece.
10 / 10
Lo sapevi?
- QuizDuring the Homeless chapter, on Stan's side of the pavement there is a man sitting on the bench reading a newspaper, in particular an article about the Origami Killer, which was the name of the killer in another game by David Cage called Heavy Rain.
- BlooperWhen Jodie is in the bar playing pool, if the player misses the first quicktime event while shooting, the cue ball will end up along the side of the table next to a striped ball. However, when the camera cuts away then back for the man's turn, the balls have moved.
- Citazioni
Jodie Holmes: [to a Swat Commander] Tell them to leave me the fuck alone, because next time, I'll kill everyone.
- Curiosità sui creditiThe loading screen represents the timeline of Jodie's life. The game tells its story out of order but once completed refer to the timeline to see her life in order.
- ConnessioniFeatured in Zero Punctuation: Beyond: Two Souls (2013)
- Colonne sonoreAngry Guitar
Written and performed by Joop Wolters
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