VALUTAZIONE IMDb
9,1/10
1719
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaLeaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.Leaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.Leaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.
- Regia
- Sceneggiatura
- Star
- Nominato ai 2 BAFTA Award
- 3 vittorie e 10 candidature totali
Cody Christian
- Cloud Strife
- (English version)
- (voce)
Briana White
- Aerith Gainsborough
- (English version)
- (voce)
Britt Baron
- Tifa Lockhart
- (English version)
- (voce)
John Eric Bentley
- Barret Wallace
- (English version)
- (voce)
Max Mittelman
- Red XIII
- (English version)
- (voce)
Suzie Yeung
- Yuffie Kisaragi
- (English version)
- (voce)
Paul Tinto
- Cait Sith
- (English version)
- (voce)
J. Michael Tatum
- Cid Highwind
- (English version)
- (voce)
Matthew Mercer
- Vincent Valentine
- (English version)
- (voce)
Josh Bowman
- Rufus Shinra
- (English version)
- (voce)
James Sie
- Professor Hojo
- (English version)
- (voce)
John DiMaggio
- Heidegger
- (English version)
- (voce)
Jon Root
- Reeve Tuesti
- (English version)
- (voce)
Erin Cottrell
- Scarlet
- (English version)
- (voce)
William Salyers
- Palmer
- (English version)
- (voce)
Arnie Pantoja
- Reno
- (English version)
- (voce)
William Christopher Stephens
- Rude
- (English version)
- (voce)
- (as William C. Stephens)
Recensioni in evidenza
Really hot take here! But the Remake was better than Rebirth. The main thing that brings Rebirth down is how BLOATED it is, especially with the open-world, mini-games, and way too much Chadley constantly calling you and saying obvious crap that we don't need to hear.
The open world was nothing special and got repetitive pretty fast. I eventually gave up on the open-world stuff and just went straight to main story things. The open-world is often compared to a Ubisoft game and I agree with this. It's just not the greatest open world ever. The open world kind of reminded me of Sonic Frontiers, it's almost the same thing: find a beacon that shows more basic objectives, rinse and repeat. It gets repetitive fast. Plus why must Chadley call us CONSTANTLY with basic crap? I eventually started skipping everything Chadley says, same for everyone I know who played this game.
Even when I got to the main story, it wasn't bad, but it's not as strong or engaging as how Remake told its story. Rebirth manages to make some cannon moments feel like filler because the writing, pacing, and characters just aren't as strong. But as for Remake, it generally did the opposite, which was amazing. Remake made the "filler" moments feel super entertaining and feel like cannon, i.e. Hell House fight tournament and Honey Bee Inn dance sequence, etc. BTW, those moments were iconic. 95% of Remake had perfect pacing, with only some rare exceptions like returning to the sewers, which was bad.
The characters and pacing in Remake were insanely good!!! The characters were introduced perfectly and all had so much chemistry and had so many genuinely funny moments. Rebirth is not bad in this aspect, but simply just not nearly as strong as Remake in this aspect. I understand Rebirth is the start of things getting a little more serious, but it still could've been more engaging and better-paced like Remake. But don't get me wrong, Rebirth still has a good story, but just not as many great moments as Remake, and especially with all the extra bloat Rebirth has, but Rebirth story gets stronger and stronger to the end.
Rebirth's combat is almost perfect. It's almost the same exact combat as Remake as it should, but of course, Rebirth adds way more variety in combat with way more materia, weapons, special abilities, etc. With synergy skills being the biggest new thing for Rebirth's combat, which I thought those were really fun too and executed great. However, one small negative about Rebirth's combat is it feels a little floaty compared to Remake's combat. I do prefer the super heavy feeling of Remake's combat, makes every hit feel way more impactful and satisfying. Remake's combat is better to me, but Rebirth has more variety. But both still have amazing combat. I'd give Remake combat a 10/10, and Rebirth's a 9/10.
Overall, Rebirth is just a great game, but not a masterpiece. I'm a little sad because I love Final Fantasy VII OG and I even love The Remake!!! I enjoyed the Remake so much that I marathoned beat it in two long sittings, then instantly beat it on Hard mode, then instantly got the platinum. I did all that super fast because Remake is EXTREMELY hard to put down when you first play it, super exceptional story, character interactions, pacing, and combat. But as for Rebirth, I can only play this game for about 3-4 hours at a time, then need a long break, it's just simply not as engaging, but still not bad. I have no desire to platinum Rebirth and probably never will.
I thought this would be Game of the Year worthy, but sadly it isn't. Of course, I know it will still probably win GOTY because it's so popular and that's okay, but just saying, in my own personal opinion, Rebirth just simply isn't Game of the Year worthy. Here are all my ratings for the games.
FF7 OG: 10/10 FF7 Remake: 9.5/10 FF7 Rebirth: 8/10.
Edit: I raised my score by 1(was previously 7), because the game grew on me a little bit more, and appreciate it's great moments more, despite not having as many great moments as Remake.
The open world was nothing special and got repetitive pretty fast. I eventually gave up on the open-world stuff and just went straight to main story things. The open-world is often compared to a Ubisoft game and I agree with this. It's just not the greatest open world ever. The open world kind of reminded me of Sonic Frontiers, it's almost the same thing: find a beacon that shows more basic objectives, rinse and repeat. It gets repetitive fast. Plus why must Chadley call us CONSTANTLY with basic crap? I eventually started skipping everything Chadley says, same for everyone I know who played this game.
Even when I got to the main story, it wasn't bad, but it's not as strong or engaging as how Remake told its story. Rebirth manages to make some cannon moments feel like filler because the writing, pacing, and characters just aren't as strong. But as for Remake, it generally did the opposite, which was amazing. Remake made the "filler" moments feel super entertaining and feel like cannon, i.e. Hell House fight tournament and Honey Bee Inn dance sequence, etc. BTW, those moments were iconic. 95% of Remake had perfect pacing, with only some rare exceptions like returning to the sewers, which was bad.
The characters and pacing in Remake were insanely good!!! The characters were introduced perfectly and all had so much chemistry and had so many genuinely funny moments. Rebirth is not bad in this aspect, but simply just not nearly as strong as Remake in this aspect. I understand Rebirth is the start of things getting a little more serious, but it still could've been more engaging and better-paced like Remake. But don't get me wrong, Rebirth still has a good story, but just not as many great moments as Remake, and especially with all the extra bloat Rebirth has, but Rebirth story gets stronger and stronger to the end.
Rebirth's combat is almost perfect. It's almost the same exact combat as Remake as it should, but of course, Rebirth adds way more variety in combat with way more materia, weapons, special abilities, etc. With synergy skills being the biggest new thing for Rebirth's combat, which I thought those were really fun too and executed great. However, one small negative about Rebirth's combat is it feels a little floaty compared to Remake's combat. I do prefer the super heavy feeling of Remake's combat, makes every hit feel way more impactful and satisfying. Remake's combat is better to me, but Rebirth has more variety. But both still have amazing combat. I'd give Remake combat a 10/10, and Rebirth's a 9/10.
Overall, Rebirth is just a great game, but not a masterpiece. I'm a little sad because I love Final Fantasy VII OG and I even love The Remake!!! I enjoyed the Remake so much that I marathoned beat it in two long sittings, then instantly beat it on Hard mode, then instantly got the platinum. I did all that super fast because Remake is EXTREMELY hard to put down when you first play it, super exceptional story, character interactions, pacing, and combat. But as for Rebirth, I can only play this game for about 3-4 hours at a time, then need a long break, it's just simply not as engaging, but still not bad. I have no desire to platinum Rebirth and probably never will.
I thought this would be Game of the Year worthy, but sadly it isn't. Of course, I know it will still probably win GOTY because it's so popular and that's okay, but just saying, in my own personal opinion, Rebirth just simply isn't Game of the Year worthy. Here are all my ratings for the games.
FF7 OG: 10/10 FF7 Remake: 9.5/10 FF7 Rebirth: 8/10.
Edit: I raised my score by 1(was previously 7), because the game grew on me a little bit more, and appreciate it's great moments more, despite not having as many great moments as Remake.
Oh boy! What can I say about this game that has not been said already. This game has improved SO much upon the 2020 Remake. And even that game was fantastic. So to go from a game as great as FF7 remake, and to improve on it as much as it did is nothing short of impressive. There is so much to explore and do, and none of it feels like a chore. Also, though there are so many of them, the mini games are very fun. My personal favorite has to be the newly added Queens Blood. It is extremely easy to pick up as the game isn't very complicated. It also has a side story to it as you continue to play queens blood with different players throughout the game. I 1000% recommend playing this game. It WILL be worth it.
Great game overall. The combat was a step up. Characters and character relationships were fantastic. The world building was great as was the story as a whole. Graphics are incredible. The only thing that bogged this down slightly was the sheer number of side content and mini games. I know there were a lot of mini games in the original game, but this game, part 2 of 3, is already larger than the original game was. 90% of the game was truly amazing, but there were a few points where I just got tired of the mini games. I don't have the time that I used to for gaming, so the volume of side content and checking off open world boxes knocked this from a 10 to a 9 for me. Everything else was near perfect though. Seeing the scenes and world play out in high def graphics and with voice acting was an incredible nostalgia trip.
Final Fantasy VII Rebirth is a behemoth of an RPG experience. My play through clocked in at over 100 hours, and although I made an effort to complete the vast majority of side content, there was still a surprising amount of material that I have yet to complete. I do, however, feel that I have given it more than enough time to give an informed review.
As my title suggests, this game is astounding on a mechanical level. The sheer amount and quality of varied content available to the player is easily this game's greatest strength. Mini games, world exploration, and combat mechanics are all virtually flawless, and I cannot praise the dev team enough for the evident love and care they used in crafting these aspects. While a depressing majority of modern RPGs fill their runtimes with generic fetch quests as side quests, FF7 Rebirth gives a plethora of great side missions and content that never got bland or repetitive. I would go as far as saying that in this regard, FF7 Rebirth is the standard to which future RPGs should be held. Square Enix outdid themselves in this category a thousand times over, especially in comparison to its predecessor on the PS4.
As far as the story goes, I will avoid spoilers, but suffice it to say that I have some issues. FF7 original already has a hyper-convoluted story in typical JRPG fashion, but Rebirth dials it up to 11. A good chunk of changes made to the new game seem to require a decent amount of knowledge of other games, and I can't help but feel that players unfamiliar with expanded FF7 lore will find themselves confused on multiple occasions. The story still has a lot of strong moments, but longtime fans will likely be scratching their heads at some of the decisions the writing team made. It didn't ruin my experience, but I felt that many story elements were actively competing with each other, as well as with the otherwise very cohesive gameplay mechanics. Ultimately, it's something that everyone will have to decide for themselves.
In conclusion, I would highly recommend this game. It's story isn't a masterpiece, but the gameplay was so consistently and reliably engaging that these issues with the writing were minimal for the most part. Strong world exploration, variety in side missions, and a very polished combat system make this one of the best modern RPGs I've played, and I'll happily sing its praises despite its flaws.
As my title suggests, this game is astounding on a mechanical level. The sheer amount and quality of varied content available to the player is easily this game's greatest strength. Mini games, world exploration, and combat mechanics are all virtually flawless, and I cannot praise the dev team enough for the evident love and care they used in crafting these aspects. While a depressing majority of modern RPGs fill their runtimes with generic fetch quests as side quests, FF7 Rebirth gives a plethora of great side missions and content that never got bland or repetitive. I would go as far as saying that in this regard, FF7 Rebirth is the standard to which future RPGs should be held. Square Enix outdid themselves in this category a thousand times over, especially in comparison to its predecessor on the PS4.
As far as the story goes, I will avoid spoilers, but suffice it to say that I have some issues. FF7 original already has a hyper-convoluted story in typical JRPG fashion, but Rebirth dials it up to 11. A good chunk of changes made to the new game seem to require a decent amount of knowledge of other games, and I can't help but feel that players unfamiliar with expanded FF7 lore will find themselves confused on multiple occasions. The story still has a lot of strong moments, but longtime fans will likely be scratching their heads at some of the decisions the writing team made. It didn't ruin my experience, but I felt that many story elements were actively competing with each other, as well as with the otherwise very cohesive gameplay mechanics. Ultimately, it's something that everyone will have to decide for themselves.
In conclusion, I would highly recommend this game. It's story isn't a masterpiece, but the gameplay was so consistently and reliably engaging that these issues with the writing were minimal for the most part. Strong world exploration, variety in side missions, and a very polished combat system make this one of the best modern RPGs I've played, and I'll happily sing its praises despite its flaws.
Final Fantasy has constantly reinvented itself through the years, and Rebirth is no exception. Final Fantasy VII has become its own mega-franchise within gaming and its namesake's universe. And for good reason. This game takes what made Remake great and expands on it with an open-world gameplay design that also blends the seamless level transitions of the Uncharted video games and keeping the otherworldly charm of the Final Fantasy franchise fully intact the whole time.
Final Fantasy VII Rebirth may be a bit overwhelming for casuals, but the choice of difficulty definitely eases some newcomers' anxieties of the experience being too overwhelming. Yes there's the trademark difficult boss-fights that require some trial-and-error strategising, but victory is never too far away to achieve for the player. The world on display here is something else, and the open-world design (in select chapters that is) really adds countless hours of replay value and depth to the world's dense story. Cloud and his friends are exploring the massive iceberg that is Rebirth's world-building with absolute swagger that's daring and cinematic all at once.
There's a lot of stuff to unpack here. Maybe almost too much; but hey, JRPGs were always bursting with several hours of stuff to do. Some of the mini-games are unnecessarily hard (the piano is near impossible to perfect with the analog controls), but they're thankfully 110% optional and don't roadblock the story completely. Rebirth gets a lot right, but a game this massive can't be perfect; but it doesn't need to be PERFECT perfect. Rebirth just needed to be a deep exploration of Final Fantasy VII's iconic world, and with that it succeeds many-folds over.
Rebirth has something for hardcore fans, for newcomers, and it delivers on the cut-scenes too. It's already shaping up to be 2024's game of the year. And who knows? Maybe Part Three will be even better?
Final Fantasy VII Rebirth is the reason gamers play video games so passionately. It has the characters, exploration, and immersion people have come to expect from the best JRPGs on the market. It's a modern classic that's begging for Part Three to round up the trilogy as soon as possible (but seriously, let's hope they don't rush Part Three THAT quickly).
Final Fantasy VII Rebirth is a 5/5-star masterpiece. 10/10 IMDb points. Give this one a go if you love the Final Fantasy franchise.
Final Fantasy VII Rebirth may be a bit overwhelming for casuals, but the choice of difficulty definitely eases some newcomers' anxieties of the experience being too overwhelming. Yes there's the trademark difficult boss-fights that require some trial-and-error strategising, but victory is never too far away to achieve for the player. The world on display here is something else, and the open-world design (in select chapters that is) really adds countless hours of replay value and depth to the world's dense story. Cloud and his friends are exploring the massive iceberg that is Rebirth's world-building with absolute swagger that's daring and cinematic all at once.
There's a lot of stuff to unpack here. Maybe almost too much; but hey, JRPGs were always bursting with several hours of stuff to do. Some of the mini-games are unnecessarily hard (the piano is near impossible to perfect with the analog controls), but they're thankfully 110% optional and don't roadblock the story completely. Rebirth gets a lot right, but a game this massive can't be perfect; but it doesn't need to be PERFECT perfect. Rebirth just needed to be a deep exploration of Final Fantasy VII's iconic world, and with that it succeeds many-folds over.
Rebirth has something for hardcore fans, for newcomers, and it delivers on the cut-scenes too. It's already shaping up to be 2024's game of the year. And who knows? Maybe Part Three will be even better?
Final Fantasy VII Rebirth is the reason gamers play video games so passionately. It has the characters, exploration, and immersion people have come to expect from the best JRPGs on the market. It's a modern classic that's begging for Part Three to round up the trilogy as soon as possible (but seriously, let's hope they don't rush Part Three THAT quickly).
Final Fantasy VII Rebirth is a 5/5-star masterpiece. 10/10 IMDb points. Give this one a go if you love the Final Fantasy franchise.
Lo sapevi?
- QuizThis game is a second part of a three part story sequel for the original Final Fantasy 7 released in 1997. Coincidentally, the original PlayStation game also shipped on three discs.
- Curiosità sui creditiThe first half of the end credits sequence is identical to the end credits from Final Fantasy VII Remake (2020) except there are floating shards instead of rain puddles during the cast and theme song credits.
- ConnessioniFeatured in PlayStation State of Play: Episodio datato 14 settembre 2023 (2023)
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