30 recensioni
Without a shadow of a doubt - this is one of the finest video games to ever be produced. Dark Souls is also, without a shadow of a doubt, one of the toughest video games to be made, perhaps excluding it's spiritual predecessor Demon Souls (which I highly recommend also).
When the game begins you will need to choose what type of character you would like to control for this epic adventure. The choice of classes (10 of them) such as a thief, warrior, hunter, cleric, pyromancer - you get the idea. To be perfectly honest it does not really matter which class you choose because you will evolve your character in any way you see fit as you progress through the game. I started as a pyromancer but as I approached the last boss, if anything I was more a knight than a pyromancer.
The main selling point of this game is probably the difficulty level as strange as that sounds. "You will die - a lot!!!" This game will frustrate the hell out of you and at times leave you wondering if it is even possible to beat certain bosses but YOU WILL keep coming back, why? Well because it is such a brilliant game. Some of the weapons you can create in this game are fantastic, but it's the way you get these weapons which makes them even more special because it is not as simple as finding them or just beating a boss. You must have certain things and do certain things to get these weapons.
I don't really want to talk about anything in the game but you need to get this, it will take priority over all your other games (yes I'm talking MW3, BF3, FIFA etc) and you will then probably go back and buy Demon Souls because these games are on a different level to those in the mainstream.
Good luck and prepare to die a lot!
When the game begins you will need to choose what type of character you would like to control for this epic adventure. The choice of classes (10 of them) such as a thief, warrior, hunter, cleric, pyromancer - you get the idea. To be perfectly honest it does not really matter which class you choose because you will evolve your character in any way you see fit as you progress through the game. I started as a pyromancer but as I approached the last boss, if anything I was more a knight than a pyromancer.
The main selling point of this game is probably the difficulty level as strange as that sounds. "You will die - a lot!!!" This game will frustrate the hell out of you and at times leave you wondering if it is even possible to beat certain bosses but YOU WILL keep coming back, why? Well because it is such a brilliant game. Some of the weapons you can create in this game are fantastic, but it's the way you get these weapons which makes them even more special because it is not as simple as finding them or just beating a boss. You must have certain things and do certain things to get these weapons.
I don't really want to talk about anything in the game but you need to get this, it will take priority over all your other games (yes I'm talking MW3, BF3, FIFA etc) and you will then probably go back and buy Demon Souls because these games are on a different level to those in the mainstream.
Good luck and prepare to die a lot!
- gavinmccarthy1983
- 14 nov 2011
- Permalink
- jacopeland14
- 23 gen 2015
- Permalink
Having finished Dark Souls 2 and Dark Souls 3 spending a crazy amount of time (I still play them), I was hoping to see the HD remaster of the first Dark Souls on PS4, but realizing it's not gonna happen in the near future, I considered buying PS3 to play it. Am I happy I did it? Oh yes! More than happy! I can't find the words to express what a greatly constructed and smartly programmed game it is. The detailed enormous world here stands out as one of the most spectacularly designed ones ever with plenty of enemies/secret passages/traps, you name it, and a wide variety of weapons. The first installment delivers in spades everything we love about Dark Souls. This game is so addictive my sleepless nights have again begun. In a nutshell, if like myself you are crazy about Dark Souls 2 and 3, don't hesitate to buy an old console to play Dark Souls and Demon's souls.
- hakobyanhakob81
- 16 apr 2017
- Permalink
I've been playing this game for months and I'm still not bored of it. When I came to this page I was very disappointed by the sheer stupidity of some of the reviews.
One of these reviews said: "I was supposed to go to random places and kill as many demons as I can find, there is no specific quest or storyline to follow. I killed a few of the bosses and gained nothing, just another dead end."
There are so many things wrong with this. First of all, you aren't supposed to go to just random places, believe it or not. You have to figure out where you are supposed to be going by reading the description of items you pick up along the way such as keys, weapons, armor etc. That will tell you a bit about the story and characters, and the descriptions for keys will usually literally tell you which door they open.
Secondly, there is a storyline, and a fantastic one at that. What did you think the large cut-scene was at the start of the game? Just some irrelevant garbage? You need to actually pay attention and use your senses to find out more and more of the story as you progress. And if you are still really struggling that much, you could always just look it up online.
And finally, you don't gain nothing from killing bosses and enemies. You earn keys, unlock new areas to the game, find weapons and more equipment that will help you put together pieces of the story and find your way around- and you gain significant amounts of souls which you can use to level up.
So to sum this up, don't bother reading the reviews on this page. I'd recommend maybe watching a little bit of gameplay on YouTube (but not so much that it will spoil your experience) and deciding whether or not to buy it from there.
Absolutely phenomenal game. 99/100.
One of these reviews said: "I was supposed to go to random places and kill as many demons as I can find, there is no specific quest or storyline to follow. I killed a few of the bosses and gained nothing, just another dead end."
There are so many things wrong with this. First of all, you aren't supposed to go to just random places, believe it or not. You have to figure out where you are supposed to be going by reading the description of items you pick up along the way such as keys, weapons, armor etc. That will tell you a bit about the story and characters, and the descriptions for keys will usually literally tell you which door they open.
Secondly, there is a storyline, and a fantastic one at that. What did you think the large cut-scene was at the start of the game? Just some irrelevant garbage? You need to actually pay attention and use your senses to find out more and more of the story as you progress. And if you are still really struggling that much, you could always just look it up online.
And finally, you don't gain nothing from killing bosses and enemies. You earn keys, unlock new areas to the game, find weapons and more equipment that will help you put together pieces of the story and find your way around- and you gain significant amounts of souls which you can use to level up.
So to sum this up, don't bother reading the reviews on this page. I'd recommend maybe watching a little bit of gameplay on YouTube (but not so much that it will spoil your experience) and deciding whether or not to buy it from there.
Absolutely phenomenal game. 99/100.
- Callum_Holt
- 16 feb 2013
- Permalink
Dark Souls is known as punishing, unforgiving and very challenging game. But it is also very rewarding and satisfying. It is tough, but fair (mostly). The game design, the level design, the inter connectivity of the world, is outstanding in every possible way. The story, yet very vague and cryptic, is more deep and emotional that you would have thought. Hidetaka Miyazaki's masterpiece is an unforgettable, memorable experience that every serious gamer should look for. For example, you pass hours, hours, trying to kill a certain boss, getting more and more frustrated. But the moment you land the final blow on this boss, you'll feel so happy, satisfied, proud of yourself, and the game will reward you for that. It has flaws for sure, but this is a complete, and unique gameplay experience. Try it someday. Or now, if you haven't already. It is a must-have for every gamer looking for a brilliant, unique experience, that you won't find anywhere else.
- mathisouellet
- 23 mar 2018
- Permalink
Dark Souls. Unforgiving. Impossible. Brutal. Hardest video game ever made. Until you learn how to play ...
Before i attempted to play Dark Souls, i first finished its spiritual predecessor Demon's Souls. From this experience i learned not only the mechanics of the combat system but i learned how one should approach and play the game itself. You die. Often. And you cannot load some previously saved state just before you died. You "reincarnate" as do the minor enemies and you have to march back up that hill one more time. The trick is to learn how to gain from dying, and more importantly, how to spend your currency before you do die (and potentially fail to retrieve your blood stain). You literally can make suicide runs and pick up some great booty in the process, although you won't know to do so on your first run with your first character.
Dark Souls is controversial, no doubt about it. You either love it or you hate and i happen to love it (and my Chaos Scythe +5). While playing Dark Souls, i was distinctly reminded of many classic arcade, console and computer games that stood out: Atari 2600's Adventure and Dolphin, NES's Castlevania, Contra and Rygar, the Mario series, the Grand Theft Auto series, the Diablo and Baldur's Gate series and even the Sonic the Hedgehog series (mini speed-runs). Dark Souls is now one of my top games, along with GTA Vice City, Morrowind, Half Life, Thief 2, Might & Magic 5, Ultima 4, Super Mario World, Zelda (Ocarina of Time), Jade Empire, Assassin's Creed, Fallout 3 and Mass Effect. And i haven't even had the time to sign on and participate in online Player VS Player ... just do a Youtube search to see what i mean.
I think what makes Dark Souls so special and deserving of praise is in its replay value and the reward you gain for accomplishing what most would consider impossible. Every adversity is an opportunity to learn new combat styles and to adjust your strategy. If you get stuck in Blighttown and decide to backtrack it out of there for more supplies (because you were too impatient to get down there in the first place), you feel the relief when you see daylight again. You learn from this game. It just doesn't spoon feed you like most games do these days.
Patience is not a virtue in this game, it's a requirement for survival.
(p.s. I think the current speed run is around 55 minutes to solve the game, but you can expect to put in nearly 200 HOURS before triggering the end scene.)
Before i attempted to play Dark Souls, i first finished its spiritual predecessor Demon's Souls. From this experience i learned not only the mechanics of the combat system but i learned how one should approach and play the game itself. You die. Often. And you cannot load some previously saved state just before you died. You "reincarnate" as do the minor enemies and you have to march back up that hill one more time. The trick is to learn how to gain from dying, and more importantly, how to spend your currency before you do die (and potentially fail to retrieve your blood stain). You literally can make suicide runs and pick up some great booty in the process, although you won't know to do so on your first run with your first character.
Dark Souls is controversial, no doubt about it. You either love it or you hate and i happen to love it (and my Chaos Scythe +5). While playing Dark Souls, i was distinctly reminded of many classic arcade, console and computer games that stood out: Atari 2600's Adventure and Dolphin, NES's Castlevania, Contra and Rygar, the Mario series, the Grand Theft Auto series, the Diablo and Baldur's Gate series and even the Sonic the Hedgehog series (mini speed-runs). Dark Souls is now one of my top games, along with GTA Vice City, Morrowind, Half Life, Thief 2, Might & Magic 5, Ultima 4, Super Mario World, Zelda (Ocarina of Time), Jade Empire, Assassin's Creed, Fallout 3 and Mass Effect. And i haven't even had the time to sign on and participate in online Player VS Player ... just do a Youtube search to see what i mean.
I think what makes Dark Souls so special and deserving of praise is in its replay value and the reward you gain for accomplishing what most would consider impossible. Every adversity is an opportunity to learn new combat styles and to adjust your strategy. If you get stuck in Blighttown and decide to backtrack it out of there for more supplies (because you were too impatient to get down there in the first place), you feel the relief when you see daylight again. You learn from this game. It just doesn't spoon feed you like most games do these days.
Patience is not a virtue in this game, it's a requirement for survival.
(p.s. I think the current speed run is around 55 minutes to solve the game, but you can expect to put in nearly 200 HOURS before triggering the end scene.)
- BarneyRubbleNLittleChina
- 14 gen 2014
- Permalink
- defi-240-473512
- 15 feb 2015
- Permalink
- marjan-58596
- 24 mar 2020
- Permalink
This review is spoiler-free!
This game isn't made for the masses, that much is certain. Although its marketing and public identity revolves around its difficulty, there's so much more to this experience than you could ever grasp without playing it for yourself. Difficulty is there pretty much just as a key storytelling device, and it's put to good use, too.
Dark Souls is mysterious, lonely, atmospheric, interconnected and difficult. That's how I'd sum it up in one sentence.
The few friendly encounters with NPC's will quickly imbed themselves in your memory. Names such as Siegmeyer and Lautrec give me goosebumps every time I speak them, simply because of how masterful the storytelling and character archs are in this game. Each of them are only given around 15/20 minutes of screen time, total. But the whole world around you and them help tell their stories in ways no movie could ever do.
Places like Darkroot Garden, Anor Londo, Firelink Shrine and Ash Lake (and practically everywhere else, too) will stay with me forever, as their individually unique and unmatched atmosphere, mystery, and lore is proof video games is an art form.
The music, aaah! There's FOUR places where music is played, apart from during boss fights. Four. It's nothing, I know! Other games have music playing through every tiny battle and inside every single tavern, but Dark Souls spends it sparingly, thus making it feel that much more impactful.
Dark Souls is such a fantastic metaphor for depression and loneliness. It doesn't welcome you with open arms in the form of a super easy tutorial, helpful ways of learning its mechanics or hour-long cutscenes explaining what you're even supposed to do. You best it as best you can, as is with the real world around us. The people and characters you share your place in the world with travel about, trying their best at carving out a meaning of it all, same as yourself.
Dark Souls is just so damn good, and there's no way of understanding it without actually playing it for yourself, and finding the many fantastically written storylines and lore within it.
This game isn't made for the masses, that much is certain. Although its marketing and public identity revolves around its difficulty, there's so much more to this experience than you could ever grasp without playing it for yourself. Difficulty is there pretty much just as a key storytelling device, and it's put to good use, too.
Dark Souls is mysterious, lonely, atmospheric, interconnected and difficult. That's how I'd sum it up in one sentence.
The few friendly encounters with NPC's will quickly imbed themselves in your memory. Names such as Siegmeyer and Lautrec give me goosebumps every time I speak them, simply because of how masterful the storytelling and character archs are in this game. Each of them are only given around 15/20 minutes of screen time, total. But the whole world around you and them help tell their stories in ways no movie could ever do.
Places like Darkroot Garden, Anor Londo, Firelink Shrine and Ash Lake (and practically everywhere else, too) will stay with me forever, as their individually unique and unmatched atmosphere, mystery, and lore is proof video games is an art form.
The music, aaah! There's FOUR places where music is played, apart from during boss fights. Four. It's nothing, I know! Other games have music playing through every tiny battle and inside every single tavern, but Dark Souls spends it sparingly, thus making it feel that much more impactful.
Dark Souls is such a fantastic metaphor for depression and loneliness. It doesn't welcome you with open arms in the form of a super easy tutorial, helpful ways of learning its mechanics or hour-long cutscenes explaining what you're even supposed to do. You best it as best you can, as is with the real world around us. The people and characters you share your place in the world with travel about, trying their best at carving out a meaning of it all, same as yourself.
Dark Souls is just so damn good, and there's no way of understanding it without actually playing it for yourself, and finding the many fantastically written storylines and lore within it.
- KillerK1991
- 9 lug 2012
- Permalink
This is a truly inspired game, it brings a breath of fresh air into a stale market and gives us something truly wonderful.
From start to finish it is simply riveting and it's challenging combat has you between fits of rage and despair to an ecstatic state of joy that no video game has done before (even it's predecessor Demon's Souls). The story, although perhaps not the most obvious nor linear is amazing if you can be bothered to look into it, and that is another point about the game, it requires your unwavering attention. If you play this game with the right mindset, it can be truly breathtaking.
And to people who say that it is 'overrated' or has 'artificial difficulty' all I can simply say is, you just went full retard.
From start to finish it is simply riveting and it's challenging combat has you between fits of rage and despair to an ecstatic state of joy that no video game has done before (even it's predecessor Demon's Souls). The story, although perhaps not the most obvious nor linear is amazing if you can be bothered to look into it, and that is another point about the game, it requires your unwavering attention. If you play this game with the right mindset, it can be truly breathtaking.
And to people who say that it is 'overrated' or has 'artificial difficulty' all I can simply say is, you just went full retard.
I was not sure that I would like this game very much, because of its reputation for being extremely difficult. But I decided to go ahead and buy it anyway. I am so glad that I did! The game starts by vaguely introducing you to the world of Dark Souls, and does a very good job at setting the mood for the game. As you move your character around, you get a feel that the whole world is gloomy and in despair. The world and the graphics by the way are beautiful. I'll admit that they are not the best I've ever seen in gaming, but they are still stunning. There are many "Wow, that's crazy!" moments in this game. The difficulty: If you are even looking into buying Dark Souls, you probably already know that it is difficult. However I think the difficulty is one of the games strengths. It almost makes the game. At first, you will feel like "Why is this so hard?!! Did they seriously have to put that guy there?!" But after a while, you almost get used to dying. And there is nothing like getting killed by a hidden enemy, then going back after re-spawning and knowing exactly where he and everything else is. The combat is at first a bit hard to grasp, as there is no real tutorial, but as you learn, it becomes pretty routine and comfortable. This game is very fun, brutally difficult, and rewarding if you stick to it. Don't give up!
The game is a great introduction to the souls games for being challenging but still good quality. The bosses are unique and all have a connection the story with not just them but the area they are found. The weapons, armor, and spells help enhance the experience with good variety and effects. Some of the areas might be a little annoying or frustrating, but getting through them feels very satisfying(specially Blighttown). There may be a few glitches to cheat in the game but when I tried them the game was still very enjoyable with the boss and level design. The second half is not as good as the first, but personally the atmosphere of it was still really good. I love this game and a lot of the other soulsborn games, it's a feeling you only get from playing these and one you can't forget.
- nsgallagher
- 30 gen 2024
- Permalink
It is certainly a factor in my opinion of Dark Souls that I'm not the type of person who easily gets angry at games. If you are easily frustrated or simply not willing to put in the attention this game deserves, just stop playing. This game has flaws, yes, but they are not the ones pointed out by so many of the negative reviews. THOSE flaws are non-existent and these people just quit the game before they even saw any real issues. It is perfectly fine to admit you are simply not compatible with this game, it is not fine to fault the game for this. Dark Souls is enchanting, it has kept my mind captive from the moment I picked it up. It is difficult but there are only a few specific moments I consider unfair. Blighttown's framerate has been fixed in the remaster and it honestly is not the hell I was led to believe, that had me full of dread as I descended through dark root. The world excites my curiosity and has me digging for information as desperately as a heroin addict, the combat is methodical, frantic, and tense and above all else no other game has matched the sense of wonder and accomplishment Dark Souls has given me.
I pity the millions who will never play this game. I pity how they could never know how empty life is until Dark Souls comes along.
- shaygreenhorn
- 17 feb 2020
- Permalink
Ah, Dark Souls. In case you couldn't tell from the introductory line, I have a history with this game. If my memory serves me well, it was the first more "adult" game I ever bought with my own money at the age of about 14, solely because I'd heard it was very hard and I was a big boy now, I decided.
And my god was it.
But I persevered, admittedly with the help of some guides and such, and eventually, I did it. I walked away from that game feeling like a total boss, but also with the revelation that games really could be as valid of an artistic experience as any other. I think every gamer has that one game that triggered that realization in them, and this was most definitely mine. At the time, it was the single best game I had ever played.
And I don't think it quiiiiiiite holds that title for me today, but revisiting it today, I still think it's utterly amazing, and one of the best examples in gaming history of level design, storytelling, and world building.
First of all, you've all heard that this game is quite hard. Well, yes, it is, but I think the bigger thing that turns people off is not so much the difficulty as it is the learning curve. It is very steep, but at no point is it bad design. Nearly everything required to beat the game (leveling up, upgrading weapons, etc) is explained to you, but from there, it's all up to you. Yes, it's undoubtedly harsh, and you will get lost and confused early on, but it creates the hostile atmosphere that permeates the whole game, and there's no way the game would have been anywhere near as memorable without it.
Once you get past the steep learning curve, you'll realise that the art and level design is nothing short of breathtaking, with every area having its own unique identity, interesting lore, and often epic bosses. Much of the world is interconnected, and areas loop back in on themselves and others, which truly gives the feeling of a cohesive world better than any other game I know. The one sore spot in the areas is the Demon Ruins/Lost Izalith, which feels quite rushed, but other than that, every area is beautifully designed.
The few NPC's you'll come across are all entertaining, often adding some light-heartedness to the bleak atmosphere, and enemy and boss designs are mostly fantastic. Some bosses are okay, a few are frankly terrible, but all of them are at least memorable, and fun to fight and ultimately conquer.
And the lore...oh, sweet lord the lore. If you're willing to dig deep into item descriptions and listen to what NPC's have to tell you, you'll find one of the most engrossing fantasy worlds ever made waiting for you. It's a world that feels like such a remnant of what it once was, but never does that make it uninteresting. It manages to find a way of telling a story that mostly all happened before you came along that doesn't make you feel like you'd rather be participating in that story instead.
Most of the game's few flaws are in its gameplay, and at this point I should mention that these days, the game's multiplayer is pretty much dead, so I don't really see any point in talking about that. The combat and RPG elements are amazing for the most part, but the upgrading system can occasionally feel a little janky, the covenant system is a bit hit-and-miss, the UI could have been a lot better, Resistance is a stat you should just never, ever, ever, ever waste your souls on leveling up, and, although it's probably inevitable in an RPG as complex as this, there'll always be that occasional underpowered weapon or spell.
But really, for that small amount of flaws I could mention, none of them are worth not experiencing this amazing world for yourself, because I could gush about how much I love this game and how much of an impact it had on my view of video games overall for hours, but you should just play it for yourself if you somehow still haven't. You will die, you will get lost and confused, but if you can power through that, you'll see why it was all worth it.
I freakin' love this game.
And my god was it.
But I persevered, admittedly with the help of some guides and such, and eventually, I did it. I walked away from that game feeling like a total boss, but also with the revelation that games really could be as valid of an artistic experience as any other. I think every gamer has that one game that triggered that realization in them, and this was most definitely mine. At the time, it was the single best game I had ever played.
And I don't think it quiiiiiiite holds that title for me today, but revisiting it today, I still think it's utterly amazing, and one of the best examples in gaming history of level design, storytelling, and world building.
First of all, you've all heard that this game is quite hard. Well, yes, it is, but I think the bigger thing that turns people off is not so much the difficulty as it is the learning curve. It is very steep, but at no point is it bad design. Nearly everything required to beat the game (leveling up, upgrading weapons, etc) is explained to you, but from there, it's all up to you. Yes, it's undoubtedly harsh, and you will get lost and confused early on, but it creates the hostile atmosphere that permeates the whole game, and there's no way the game would have been anywhere near as memorable without it.
Once you get past the steep learning curve, you'll realise that the art and level design is nothing short of breathtaking, with every area having its own unique identity, interesting lore, and often epic bosses. Much of the world is interconnected, and areas loop back in on themselves and others, which truly gives the feeling of a cohesive world better than any other game I know. The one sore spot in the areas is the Demon Ruins/Lost Izalith, which feels quite rushed, but other than that, every area is beautifully designed.
The few NPC's you'll come across are all entertaining, often adding some light-heartedness to the bleak atmosphere, and enemy and boss designs are mostly fantastic. Some bosses are okay, a few are frankly terrible, but all of them are at least memorable, and fun to fight and ultimately conquer.
And the lore...oh, sweet lord the lore. If you're willing to dig deep into item descriptions and listen to what NPC's have to tell you, you'll find one of the most engrossing fantasy worlds ever made waiting for you. It's a world that feels like such a remnant of what it once was, but never does that make it uninteresting. It manages to find a way of telling a story that mostly all happened before you came along that doesn't make you feel like you'd rather be participating in that story instead.
Most of the game's few flaws are in its gameplay, and at this point I should mention that these days, the game's multiplayer is pretty much dead, so I don't really see any point in talking about that. The combat and RPG elements are amazing for the most part, but the upgrading system can occasionally feel a little janky, the covenant system is a bit hit-and-miss, the UI could have been a lot better, Resistance is a stat you should just never, ever, ever, ever waste your souls on leveling up, and, although it's probably inevitable in an RPG as complex as this, there'll always be that occasional underpowered weapon or spell.
But really, for that small amount of flaws I could mention, none of them are worth not experiencing this amazing world for yourself, because I could gush about how much I love this game and how much of an impact it had on my view of video games overall for hours, but you should just play it for yourself if you somehow still haven't. You will die, you will get lost and confused, but if you can power through that, you'll see why it was all worth it.
I freakin' love this game.
- TheCorniestLemur
- 15 ott 2020
- Permalink
It's absolutely not over overrated, you might think so just because you're not understand a bit of it and you gave up the game so soon. As my suggestion, you can play Youtube, there are 2 incredible guys can help you out, Epicnamebro and VaatiVidya. But you should give it a try first. Dark souls is the best game ever, and the only thing make it bad that is its complex. The game story it shelf is an example, no one can figure it out alone. It's a work of plenty of people who have a truly passion to this game. The design of the world is incredible, every little detail has its propose. The monster designs, their weapons and why they exist in each area, all have its reason. And the boss of course, they all have their back story hide cleverly behind. If you play the game and just jump up to the boss, hit them hard, kill them and think that is it, that's all, you were wrong. You just play with no attention and mindless. I must say that Dark souls has a largest story with almost every character and boss have connection. Some of them will make your emotion reach the top of your heart as well. You might think Dark souls is overrated because it's hard, very hard. But it is because you're not enjoy it yet. When you play Dark souls with your high attention, you will find it has so many think you don't know about. And before you recognize it, you just keep playing Dark souls again, again and again.
- nguyengennuy
- 18 giu 2013
- Permalink
Wonderful game that started an entire videogame genre that many have tried to imitate but no one has ever succeeded at this level. The storyline is wonderful and the game play is great.
- gianmarcoronconi
- 6 gen 2022
- Permalink
Interestingly enough, people will actually tell you this game isn't hard. That is a lie. Sure, all you have to do is dodge at the right moment, but guess what? That's hard to do.
But even with the high difficulty, I can't help but enjoy this game a lot. The game as a whole has a lot of intrigue. The story, characters, items, all the enemies you fight, and all of the areas you visit have mystery surrounding them.
And of course, while hard, the boss fights can be very entertaining. Especially when you take in their appearances.
The graphics are also still very pleasing, even today. The game came out the same year as Skyrim, and yet, it looks better.
Gameplay is pretty good. The controls are easy to understand. And it has plenty of hours of gameplay. But seriously, this game will drive you crazy. Stress balls are advised.
But even with the high difficulty, I can't help but enjoy this game a lot. The game as a whole has a lot of intrigue. The story, characters, items, all the enemies you fight, and all of the areas you visit have mystery surrounding them.
And of course, while hard, the boss fights can be very entertaining. Especially when you take in their appearances.
The graphics are also still very pleasing, even today. The game came out the same year as Skyrim, and yet, it looks better.
Gameplay is pretty good. The controls are easy to understand. And it has plenty of hours of gameplay. But seriously, this game will drive you crazy. Stress balls are advised.
- DesyDoly2024
- 21 set 2019
- Permalink
8.5/10 There could have been better placed shortcuts for some of the boss fights and In my opinion I would have liked if there were a few more humanoid bosses like Artorius rather than some of the big beasts.
- viktorkolbeinn
- 11 dic 2020
- Permalink
Remastered Edition: With all these games I been playing recently, I think it was time to delve in the epitome of rage-inducing gameplay.
Of course I've already played this game before long ago and didn't make it very far. This was back in 2012 so coming back to this in 2023 in its remaster state, it was whiplash. Thank god I had my friend as a partner throughout the game because I truly needed it.
Dark Souls has a really eerie, depressive plot that left the player in a confused state, getting pieces of lore through NPC interactions, cinematics, but most importantly, through item descriptions. This was a unique experience for sure, and made the story ominous and somewhat complicated. My friend is a Dark Souls lore buff so he was able to elaborate on certain levels and references to characters which helped the immersion of the game.
Now despite the fun and crazy lore this game has, the gameplay is the most important.... And quite possibly some of the hardest and infuriating moments in my gaming experiences. The game is pretty unforgiving, and you learn this fairly soon (as in the first few moments of the game) , so optimization is literally key to this game. No matter if it's you're equipment load, or the skill you decide to upgrade, every decision is vital. Oh, and getting good. This is a requirement. If you don't learn to adapt to different play styles, you will fail miserably, and never progress the game. Me not really used to these weird and unforgiving mechanics, had a fun time getting my ass handed to me constantly. Also losing souls is always a huge downer since that's the only way to level up. In this playthrough, I probably lost about 6 level ups worth of souls which is probably the most infuriating part of the game for me, as leveling up is key to giving you the upper advantage. So yeah, I'd say the first 30-40 hours of the game was the roughest. Multiple moments where I died dumbly by falling off a ledge or getting swiped by 4 opponents at the same time made me just rage quit and take a break. Yes, you should take multiple breaks playing this game or I stg you will end up breaking your controller. I'd say me and my friends first real challenge was Sif, a giant grey wolf who wields a sword. Me wanting to do all the hidden and optional parts in the game, decided to go and kill sif at like level 20-30 ish, and it didn't go well. I also had to learn in this game that if a boss or area is just too unforgiving in the moment, leave and just come back when your stronger. That's what we did, and eventually toward the end of the playthrough, we went back and killed him easily.
All the boss fights are a little scary in their own right. Countless times playing this game I'd find myself almost helpless going against these creatures, but thanks to my friend and his big bonk, boss fights were much easier. Still, I found myself sometimes stranded in a boss fight once my friend was killed, and quite frequently I would die too but there was a couple times I was able to kill them. There's even plenty of non-bosses that almost act as mini bosses, such as Havel and his stupid shield and movement-tracking bonk. This was probably the first guy I had to optimize my load out so I was fast enough to dodge his attacks.
In the end, after 78+ hours of playtime and hitting level 103, I finally killed all the bosses/optional bosses, and killed Gwyn once and for all. Although this does include the dlc, I won't talk about it since I'll review the dlc on its own separate IMDb page. I will say tho; because of the dlc, Gwyn wasn't even as scary as I expected. Nonetheless, great final battle and with this playthrough igniting the fire, I do plan on replaying the game eventually to do the other ending. Definitely recommended but only to those that like a challenge, and when I say "challenge" I mean an unforgiving challenge. My only gripe is the weird way they introduce lore which can be confusing, but me playing with someone who is a "Dark Souls scholar", it made the experience much better by him explaining/guiding.
Of course I've already played this game before long ago and didn't make it very far. This was back in 2012 so coming back to this in 2023 in its remaster state, it was whiplash. Thank god I had my friend as a partner throughout the game because I truly needed it.
Dark Souls has a really eerie, depressive plot that left the player in a confused state, getting pieces of lore through NPC interactions, cinematics, but most importantly, through item descriptions. This was a unique experience for sure, and made the story ominous and somewhat complicated. My friend is a Dark Souls lore buff so he was able to elaborate on certain levels and references to characters which helped the immersion of the game.
Now despite the fun and crazy lore this game has, the gameplay is the most important.... And quite possibly some of the hardest and infuriating moments in my gaming experiences. The game is pretty unforgiving, and you learn this fairly soon (as in the first few moments of the game) , so optimization is literally key to this game. No matter if it's you're equipment load, or the skill you decide to upgrade, every decision is vital. Oh, and getting good. This is a requirement. If you don't learn to adapt to different play styles, you will fail miserably, and never progress the game. Me not really used to these weird and unforgiving mechanics, had a fun time getting my ass handed to me constantly. Also losing souls is always a huge downer since that's the only way to level up. In this playthrough, I probably lost about 6 level ups worth of souls which is probably the most infuriating part of the game for me, as leveling up is key to giving you the upper advantage. So yeah, I'd say the first 30-40 hours of the game was the roughest. Multiple moments where I died dumbly by falling off a ledge or getting swiped by 4 opponents at the same time made me just rage quit and take a break. Yes, you should take multiple breaks playing this game or I stg you will end up breaking your controller. I'd say me and my friends first real challenge was Sif, a giant grey wolf who wields a sword. Me wanting to do all the hidden and optional parts in the game, decided to go and kill sif at like level 20-30 ish, and it didn't go well. I also had to learn in this game that if a boss or area is just too unforgiving in the moment, leave and just come back when your stronger. That's what we did, and eventually toward the end of the playthrough, we went back and killed him easily.
All the boss fights are a little scary in their own right. Countless times playing this game I'd find myself almost helpless going against these creatures, but thanks to my friend and his big bonk, boss fights were much easier. Still, I found myself sometimes stranded in a boss fight once my friend was killed, and quite frequently I would die too but there was a couple times I was able to kill them. There's even plenty of non-bosses that almost act as mini bosses, such as Havel and his stupid shield and movement-tracking bonk. This was probably the first guy I had to optimize my load out so I was fast enough to dodge his attacks.
In the end, after 78+ hours of playtime and hitting level 103, I finally killed all the bosses/optional bosses, and killed Gwyn once and for all. Although this does include the dlc, I won't talk about it since I'll review the dlc on its own separate IMDb page. I will say tho; because of the dlc, Gwyn wasn't even as scary as I expected. Nonetheless, great final battle and with this playthrough igniting the fire, I do plan on replaying the game eventually to do the other ending. Definitely recommended but only to those that like a challenge, and when I say "challenge" I mean an unforgiving challenge. My only gripe is the weird way they introduce lore which can be confusing, but me playing with someone who is a "Dark Souls scholar", it made the experience much better by him explaining/guiding.
- ajneeago96
- 9 feb 2023
- Permalink
I jumped into this game knowing it was going to be one of the hardest games I'll ever play and that I would probably never finish it because I'm not good at these kinds of games. Turns out I was wrong. Most bosses are lame and easy and the rest are cheap, not hard, but beatable. After the opening cutscene the story is pretty much not existent and NO item descriptions are not enough. Also, I'm perfectly fine with a game not telling you where to go, it gives the player the opportunity to explore the rich world of the game they're playing but Dark Souls didn't tell you what to do, you either had to somehow figure it all out by reading item descriptions or just going blind into uncharted territory hoping you're gonna progress through the game. Also, I played the Remastered version which was really a bad remaster, I've seen mods for the original game that look better than this. On the other hand, the environments of the game were well designed and gorgeous at times and it really felt fun to just explore the world and find loot, the enemies you face in this game are vast and inspired and it does offer a lot of variety in terms of gameplay, with many classes to choose from, a large collection of armor, swords, bows, shields and other equipment to build the character that suits you best and most of them upgradable. To sum this up I don't think it's a bad game by all means, I enjoyed playing the game to the end but I do believe it's getting more praise than it deserves.
- kotsos_mak
- 26 lug 2019
- Permalink
I absolutely do not understand the hype around this game, except the fact that most games have become to easy these days and it has become hard to find a challenge, But when you make a game this hard and this unforgiving, you have to makes sure it doesn't glitch, and this game glitches like crazy, the worst being the lock on, which we can barely play the game without, and is one of the worst lock on systems i have seen, many many times i am looking directly at an enemy (relatively close) and it won't lock on.. or it locks on to a creature to my far left, ( which had me walk off quite a few ledges) or even to another creature that's not even in the same room!! And it's impossible to aim a spell without the lock on, then there is the item use, many many times i tried to use a potion (wich take a few seconds to drink and get you killed if ill timed) press the button.. nothing happens.. no time to try it again, need to avoid the boss, and wait for another opportunity, but after running a bit or dodging, THEN, the system reacts, my character drinks a potion, no way out, i'm dead.... again!! In this game, any of these glitches usually means instant death, and with few save points, it gets extremely frustrating, dying to a challenging boss is one thing, but to glitches over and over, is unacceptable, and this game has virtually no story,or animations, the graphics are decent, but extremely monotone and dull... extremely over-hyped game in my opinion
- sasharose28
- 22 gen 2013
- Permalink
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It may be hard early in the game. But when you kill the last boss, you realize what a great game it was.
- amir-27774
- 21 gen 2022
- Permalink
- Renerocks9
- 10 mag 2013
- Permalink