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IMDbPro

Indie Game: The Movie

  • 2012
  • Not Rated
  • 1h 43min
VALUTAZIONE IMDb
7,6/10
21.605
LA TUA VALUTAZIONE
Indie Game: The Movie (2012)
A documentary that follows the journeys of indie game developers as they create games and release those works, and themselves, to the world.
Riproduci trailer2: 47
2 video
11 foto
DrammaUn documentario

Aggiungi una trama nella tua linguaA documentary that follows the journeys of indie game developers as they create games and release those works, and themselves, to the world.A documentary that follows the journeys of indie game developers as they create games and release those works, and themselves, to the world.A documentary that follows the journeys of indie game developers as they create games and release those works, and themselves, to the world.

  • Regia
    • Lisanne Pajot
    • James Swirsky
  • Star
    • Jonathan Blow
    • Brandon Boyer
    • Renaud Bédard
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    7,6/10
    21.605
    LA TUA VALUTAZIONE
    • Regia
      • Lisanne Pajot
      • James Swirsky
    • Star
      • Jonathan Blow
      • Brandon Boyer
      • Renaud Bédard
    • 31Recensioni degli utenti
    • 50Recensioni della critica
    • 73Metascore
  • Vedi le informazioni sulla produzione su IMDbPro
    • Premi
      • 3 vittorie e 6 candidature totali

    Video2

    Theatrical Version
    Trailer 2:47
    Theatrical Version
    Indie Game: The Movie
    Trailer 2:47
    Indie Game: The Movie
    Indie Game: The Movie
    Trailer 2:47
    Indie Game: The Movie

    Foto10

    Visualizza poster
    Visualizza poster
    Visualizza poster
    Visualizza poster
    + 7
    Visualizza poster

    Interpreti principali16

    Modifica
    Jonathan Blow
    • Self
    Brandon Boyer
    • Self
    Renaud Bédard
    • Self
    Anthony Carboni
    • Self
    Ron Carmel
    • Self
    Chris Dahlen
    • Self
    Phil Fish
    Phil Fish
    • Self
    Gus Mastrapa
    • Self
    Danielle McMillen
    • Self
    Edmund McMillen
    • Self
    Jamie Refenes
    • Self
    Kim Refenes
    • Self
    Tommy Refenes
    • Self
    Ken Schachter
    • Self
    Jamin Warren
    • Self
    Joe Drilling
    • PAX East Attendee
    • (non citato nei titoli originali)
    • Regia
      • Lisanne Pajot
      • James Swirsky
    • Tutti gli interpreti e le troupe
    • Produzione, botteghino e altro su IMDbPro

    Recensioni degli utenti31

    7,621.6K
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    Recensioni in evidenza

    9villeuu

    Video games as Interactive Arts

    **Includes some minor spoilers. will not spoil your experience**

    I watched the documentary last night and was just simply blown away about the people, their life-philosophy and the motivation to push forward and create something new.

    In one scene one of the protagonists told that "he would never want to work for EA or Epic cause he would lose his freedom of creativity in it".

    This in essence is what makes Artists great - they create something new and do it so well that it transcends the normal standard of standardized "materialistic" work processes - by far.

    It was interesting to see how the video game gurus in this documentary were actually even sad for people not understanding their work. In essence - they were disappointed for people doing shallow reviews after testing their games.

    Deep understanding of others creative work often springs into criticism - but thats only positive since it means that the other one has understood the creation and is able to add something new into it - thus being part of the logics of progress.

    9.5/10 for the best documentary/movie I have seen this year.
    8user-110-579517

    Success is difficult, but there's still an opportunity

    Before the end of this movie, I cried, cried twice. I deeply realized that it is never ever easy for an ordinary man to get huge success. But there is still some chance to help you get here only if you are open-minded to yourself and throw yourself into the business totally, work hard, delay gratification, you'll see success beckons to you. To implement that goal, you need to have an extremely clear understanding of yourself, such as what you want most out of life, what you are best in, what things you are really really want to do, what's the goal of your life and so on. Now then you have the direction, the rest of the way is pursuing it, straining all your nerves to it. Don't worry when there's no any joys, no social in your along way, hold on, finally, you'll can't help crying out because you made it.
    9thethinman777

    My review is pointless, just watch it already.

    There aren't that many documentaries about video games so to say that this is easily the best of the bunch might not mean much to many (that's a lot of M's right there), but it is. It's also one of the best documentaries I've ever seen. If the film-makers idea was to first give you a really great view of how some of these indie developers do their stuff and why, then have you on the edge of your seat as release day looms and problems arrive, then finish by leaving you a little bit misty and in a really good mood? If that was their idea then it worked for me.

    It's every bit as brilliant as the games that are featured. I think people owe it to themselves to watch this.
    9StevePulaski

    While we enjoy playing them, do they enjoy making them?

    One of the many reasons why Indie Game: The Movie is such a fascinating and riveting documentary is because it raises questions for gamers, aspiring creators, and even the most casual viewer to deeply, thoroughly contemplate. One in particular is while we have fun playing independently made games we find aimlessly scrolling through the Xbox Live Arcade, the Playstation Network, and WiiWare, we begin to wonder if the creators truly enjoy making them. Obviously, there's the pull-factor of showcasing creativity, genuinely original concepts, and sort of avoiding the shackles of mainstream gaming, but you may have to sacrifice your social identity, close friends, relationships, luxuries, etc and almost confine yourself to the life of a hermit.

    The documentary takes the extreme and surprising route of showing the agony independent game designers face. Either they hit it big and are possibly excelled in the world of gaming, and have the ability to recoup all the luxuries they might've given up, or they can fade into dire, muddled obscurity, to never be heard from again. I experienced a very rare, unplanned depression while watching this film, but that feeling is moot compared to the fear and anxiety faced by these hard working engineers every single day. I'll be blunt and honest and say I could never put up with this. I'd be more paranoid than I am right now.

    We follow the lives of four independent game designers, two whom work together, and they all have one seemingly simple goal that sounds fun to achieve; creating an independent game to sell on the Xbox Live Arcade. Two of the first people we meet are working on the video game, Super Meat Boy, an inventive and delightfully quirky platformer where you play as a plain brown square of meat and must navigate your way through fast-paced, adrenaline-testing levels that require much trial and error and a helluva lot more patience than I could probably possess. One of its many creative touches is how you must learn the control, and there are no menus or directions on how to do certain things. The game will test you with levels where pulling off a specific move is required. But you must figure that one out yourself.

    The creators of this game are Edward McMillen and Tommy Refenes. These charismatic men make it very clear to the audience that they don't care if this game isn't what you want, as its job is to pay homage to the game they would've loved unconditionally as kids. It's the heart that counts.

    Another man, the opinionated and intelligent, Pat Fish, is breathlessly trying to keep on keeping on with a game that he created years back that has remained in development hell ever since its debut at a gaming convention. The game is called Fez, and it is simple, effective entertainment, (much like the rest of these games) yet has a unique artistic approach to the platforming style as it is constructed out of painstakingly detailed Tetris-like blocks and its world continues to turn to the right a little bit every few seconds. Fish has been combating not an army, but a legion of internet users who have become slanderous and wholly impatient at the delay for the game, yet he is doing the best he can possibly do, after going through a parental divorce, a hazardous breakup, and many other dramatic life events.

    The last game developer we follow is another opinionated man named Jonathan Blow, who is constructing his game called, Braid, another unique platformer game, boasting a "rewind" feature. After the surprise success of his game, he is still upset that many reviewers didn't see through his artistic vision, and because of it, he feels they didn't get the full enjoyment from the game, nor his special message for the players.

    Indie Game wisely depicts the independent gaming world as a stressful cacophony of deadlines and time limits at the creators' expenses, and rather than the alleged barrel of lackadaisical fun and silliness I believe some of us believe the industry is bent on, shows the high levels of sweat, tears, and poignancy that plague the community itself. To see these men, tired, worn, and restless over a game they are unsure of is heartbreaking and it shows that even the most unique and visionary are some of the most vulnerable.

    Much like the work of independent cinema, one of the perks to being free from the monopolizing industry, is the vast freedom of expression and strong limitless qualities one can possess. The similarities between the conventional and the independent in both film and gaming are not that far off, and the picture provided me with some insight on how the indie gaming world is far more bent on idealistic intentions and expressionism rather than just a rehashed sequel of a proved money-maker. The only week point I can find in this documentary is its lack of opinion on the mainstream gaming world. Repeatedly, these men mention what great disdain they have for the mainstream world of video games. Refenes even goes as far as saying it would "be hell" to work for a company like EA or Epic. Never do these opinions explode into more than just simple ranting.

    With that being said, without hesitation do I recommend Indie Game: The Movie. It is one of the most touching and emotionally challenging films of the year, something I rarely say about documentaries. Its stern poignancy provides eye-opening levels of insight to people possibly wanting to get into the field and those wanting to go into the bigger field. Its characters are anything but dull, and have enough charisma and charm to fuel three films. I have yet to see a documentary as touching as this one.

    View the full, more complete review on my website, http://stevethemovieman.proboards.com. Click "Steve's Reviews."
    6jackmeat

    Interesting look at the game makers life

    The game developing process. What goes into it? What are the stresses that one may endure? This documentary takes a fairly in depth look at the lives of 3 particular games being developed, and the personal lives of those creating it(Fez,Super Meat Boy and Braid). Focusing more on the positive and negative aspects of how the process effects the people involved is what draws you in. There is no acting, action, etc. just the real life drama that goes into deadlines, marketing, and all things aside from what code to put on what page. The presentation may not be for all viewers but it definitely is interesting to see where a person can snap, or reap the rewards of years of hard work even when others wrote them off as crazy. I was personally drawn into the inner conflicts that were shown to real feel the real life emotions. Must see for gamers, that is for sure, but also for a casual viewer, I believe that it is something interesting to see just what goes on day by day (they seem to keep hours like me). 6.4/10

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    Trama

    Modifica

    Lo sapevi?

    Modifica
    • Quiz
      Much is made in the movie of the protracted development of Fez (2012). The game did eventually get released on April 13, 2012. It received critical praise and is considered a commercial success.
    • Blooper
      When Tommy is mailing Microsoft, he's using a PC, but the full-screen pictures of the email client are of Apple Mail.
    • Citazioni

      Edmund McMillen: My whole career has been me, trying to find new ways to communicate with people, because I desperately want to communicate with people, but I don't want the messy interaction of having to make friends and talk to people, because I probably don't like them.

    • Curiosità sui crediti
      Various game play video from other independent games not covered in the main movie are shown during the credits.
    • Connessioni
      Features Braid (2008)

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    Dettagli

    Modifica
    • Data di uscita
      • 15 settembre 2012 (Taiwan)
    • Paese di origine
      • Canada
    • Siti ufficiali
      • Official Facebook
      • Official site
    • Lingue
      • Inglese
      • Francese
    • Celebre anche come
      • Независимая игра: Кино
    • Azienda produttrice
      • BlinkWorks Media
    • Vedi altri crediti dell’azienda su IMDbPro

    Botteghino

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    • Budget
      • 100.000 CA$ (previsto)
    Vedi le informazioni dettagliate del botteghino su IMDbPro

    Specifiche tecniche

    Modifica
    • Tempo di esecuzione
      1 ora 43 minuti
    • Colore
      • Color
    • Proporzioni
      • 16:9 HD

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