7 recensioni
I never played the first game but when this, the sequel, came up for free on PS plus one month, I jumped at the opportunity. This game is very unique with a fun, pulpy story and lots of action. The city environment is a little bland but the awesome action gameplay more than makes up for it. Still holds up almost a decade later -- I recommend it!
- Analog_Devotee
- 2 ago 2021
- Permalink
As a huge fan of the original "Prototype," I was eager to jump into the chaos of its sequel. The first game was an exhilarating ride filled with outrageous abilities, and I couldn't wait to see what "Prototype 2" had in store. However, as I navigated the streets of Manhattan once more, I couldn't shake the nagging feeling that something just wasn't clicking the way I had hoped.
The story picks up fourteen months after the events of the first game. We step into the shoes of Sgt. James Heller, who returns from Iraq only to find that his family has fallen victim to the devastating Blacklight Virus unleashed by Alex Mercer, the protagonist-turned-antagonist from the first game. Fueled by rage, Heller seeks out Mercer for vengeance, but a twist of fate finds him infected by Mercer's power. What follows is a personal journey of revenge that, while effective, felt a bit disjointed given its predecessor's narrative.
One surprising aspect of the game is the choice to pit Heller against Mercer, a character that, despite being the first game's lead, never garnered significant attachment from me. Nevertheless, Heller's quest for revenge brings a new depth to the story, and the introduction is well crafted, boasting solid voice acting that pulls you into the experience. The narrative is primarily told through cutscenes and black-and-white film sequences, providing a classic feel reminiscent of old-school "Metal Gear Solid" storytelling. It's this approach that I believe "Prototype 2" does better than the original, which is a pleasant surprise.
However, beyond the narrative, much felt off. The first glaring difference is the reduction in Heller's abilities compared to Mercer's overwhelming powers from the original game. It's surprisingly rare for a sequel to dial back what players can do, and throughout my time with the game, I often felt a tinge of disappointment. The chaos and over-the-top fun of the first entry seemed toned down, leaving me craving more of the unrestrained mayhem I had loved.
The mission structure remains familiar; players zip around Manhattan, engaging in main quests and side missions that utilize Heller's abilities. Missions can involve timed events or straightforward combat, but I found myself longing for fresh mechanics or innovative gameplay twists. Graphically, "Prototype 2" doesn't bring anything revolutionary to the table, which felt disappointing, as I was hoping for an upgrade from the original's already rough aesthetic. Combine this with the fact that Heller feels significantly weaker than Mercer, and it made for a gameplay experience that, while fun, was distracting.
On a positive note, the voice acting-especially Heller's-is commendable, and the familiar soundtrack from the first game maintains immersion, adding some enjoyment to face-melting chaos. I invested a good amount of time into the game, almost reaching 100% completion, spurred on by the XP system that allows you to improve your skills.
Yet, despite the fun I had, I couldn't shake the feeling that Heller was forever in Mercer's shadow. "Prototype 2" is by no means a bad game; it just didn't reach the dizzying heights of its predecessor. It's a shame that the franchise seems to have fizzled out, and I can only hope that someday, perhaps under new management, we might see a resurgence.
In the end, I'd rate "Prototype 2" a solid 7/10. It's a fun romp through a chaotic world, but it ultimately leaves you yearning for the thrill that made the first game unforgettable.
The story picks up fourteen months after the events of the first game. We step into the shoes of Sgt. James Heller, who returns from Iraq only to find that his family has fallen victim to the devastating Blacklight Virus unleashed by Alex Mercer, the protagonist-turned-antagonist from the first game. Fueled by rage, Heller seeks out Mercer for vengeance, but a twist of fate finds him infected by Mercer's power. What follows is a personal journey of revenge that, while effective, felt a bit disjointed given its predecessor's narrative.
One surprising aspect of the game is the choice to pit Heller against Mercer, a character that, despite being the first game's lead, never garnered significant attachment from me. Nevertheless, Heller's quest for revenge brings a new depth to the story, and the introduction is well crafted, boasting solid voice acting that pulls you into the experience. The narrative is primarily told through cutscenes and black-and-white film sequences, providing a classic feel reminiscent of old-school "Metal Gear Solid" storytelling. It's this approach that I believe "Prototype 2" does better than the original, which is a pleasant surprise.
However, beyond the narrative, much felt off. The first glaring difference is the reduction in Heller's abilities compared to Mercer's overwhelming powers from the original game. It's surprisingly rare for a sequel to dial back what players can do, and throughout my time with the game, I often felt a tinge of disappointment. The chaos and over-the-top fun of the first entry seemed toned down, leaving me craving more of the unrestrained mayhem I had loved.
The mission structure remains familiar; players zip around Manhattan, engaging in main quests and side missions that utilize Heller's abilities. Missions can involve timed events or straightforward combat, but I found myself longing for fresh mechanics or innovative gameplay twists. Graphically, "Prototype 2" doesn't bring anything revolutionary to the table, which felt disappointing, as I was hoping for an upgrade from the original's already rough aesthetic. Combine this with the fact that Heller feels significantly weaker than Mercer, and it made for a gameplay experience that, while fun, was distracting.
On a positive note, the voice acting-especially Heller's-is commendable, and the familiar soundtrack from the first game maintains immersion, adding some enjoyment to face-melting chaos. I invested a good amount of time into the game, almost reaching 100% completion, spurred on by the XP system that allows you to improve your skills.
Yet, despite the fun I had, I couldn't shake the feeling that Heller was forever in Mercer's shadow. "Prototype 2" is by no means a bad game; it just didn't reach the dizzying heights of its predecessor. It's a shame that the franchise seems to have fizzled out, and I can only hope that someday, perhaps under new management, we might see a resurgence.
In the end, I'd rate "Prototype 2" a solid 7/10. It's a fun romp through a chaotic world, but it ultimately leaves you yearning for the thrill that made the first game unforgettable.
- Junebug23057
- 8 dic 2024
- Permalink
- doesitactuallymatter
- 2 set 2012
- Permalink
I love this game, I love this game series so much. I wish third game will launch one day.
- melihcanelibol
- 17 feb 2021
- Permalink
I gave 10/10 for just storyline. Game play could be better but I just wish this story will continue I am still waiting for third game :)
- rexbrave-84616
- 16 ago 2021
- Permalink
I remember how much I enjoyed the original 2009 game. I believed the sequel wouldn't disappoint either. If I recall correctly, I played it almost right after finishing the first one, starting the second without much of a break. What can I say: "Prototype 2" seems to have everything in place, but the feeling is different.
The game faithfully repeats the mechanics of the first part: leaping, climbing walls, turning your arms into weapons of mass destruction, devouring enemies, and all the other things from the original. It all works and even feels thrilling. But this time the story feels rather "by-the-numbers." The new protagonist is Sergeant James Heller. He has every reason to seek revenge, he's tough, angry, and doesn't waste time on small talk. But following the plot is a bit dull: everything is too straightforward, too much by the book. In the first game there was mystery, atmosphere, intrigue. Here it's "go there, destroy that, don't forget to 'feed.'" Repeat until the finale arrives.
The graphics have improved, no doubt about that. The city is brighter, more dynamic, with interesting new details. NPCs and the city's colors are more fleshed out. It looks grand, sometimes even cinematic. Especially when you, armed with claws and tendrils, sprint and smash into a helicopter or whatever else decides to challenge you. Those moments make you want to watch them again in slow motion.
The new hero has his own tricks, different from Alex Mercer, but in essence he's still the same unstoppable mutant fighter-just now in military uniform. There are fun abilities, upgrades, even moments when you can lie low and play spy. But most of the time, you just want to unleash chaos. The enemy AI sometimes makes odd choices: some stand and watch as you turn their comrades into minced meat, others just run into walls instead of responding sensibly. Epic, but a bit silly.
By the way, the bystanders in this game really have it rough. You mow them down in such massive numbers that you can't help but wonder: are you really the good guy here? The answer: probably not-but it's fun. It's simply impossible to play the good guy when your character is this powerful and your rage sweeps up everything in its path.
"Prototype 2" is a solid, spectacular, high-octane action game with a touch of horror. It mirrors the original in many ways, delights with upgraded visuals and energetic gameplay. Sure, there's less soul and a less engaging story, but slashing enemies and soldiers is still a blast.
7 out of 10.
The game faithfully repeats the mechanics of the first part: leaping, climbing walls, turning your arms into weapons of mass destruction, devouring enemies, and all the other things from the original. It all works and even feels thrilling. But this time the story feels rather "by-the-numbers." The new protagonist is Sergeant James Heller. He has every reason to seek revenge, he's tough, angry, and doesn't waste time on small talk. But following the plot is a bit dull: everything is too straightforward, too much by the book. In the first game there was mystery, atmosphere, intrigue. Here it's "go there, destroy that, don't forget to 'feed.'" Repeat until the finale arrives.
The graphics have improved, no doubt about that. The city is brighter, more dynamic, with interesting new details. NPCs and the city's colors are more fleshed out. It looks grand, sometimes even cinematic. Especially when you, armed with claws and tendrils, sprint and smash into a helicopter or whatever else decides to challenge you. Those moments make you want to watch them again in slow motion.
The new hero has his own tricks, different from Alex Mercer, but in essence he's still the same unstoppable mutant fighter-just now in military uniform. There are fun abilities, upgrades, even moments when you can lie low and play spy. But most of the time, you just want to unleash chaos. The enemy AI sometimes makes odd choices: some stand and watch as you turn their comrades into minced meat, others just run into walls instead of responding sensibly. Epic, but a bit silly.
By the way, the bystanders in this game really have it rough. You mow them down in such massive numbers that you can't help but wonder: are you really the good guy here? The answer: probably not-but it's fun. It's simply impossible to play the good guy when your character is this powerful and your rage sweeps up everything in its path.
"Prototype 2" is a solid, spectacular, high-octane action game with a touch of horror. It mirrors the original in many ways, delights with upgraded visuals and energetic gameplay. Sure, there's less soul and a less engaging story, but slashing enemies and soldiers is still a blast.
7 out of 10.
- alekspredator87
- 11 ago 2025
- Permalink
- kervindonngo
- 11 ott 2023
- Permalink