VALUTAZIONE IMDb
8,0/10
5121
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaMan has fallen, struggling to survive within Moscow's metro. In the face of a new mysterious threat young Artyom must leave his home station for the first time, making a dangerous journey to... Leggi tuttoMan has fallen, struggling to survive within Moscow's metro. In the face of a new mysterious threat young Artyom must leave his home station for the first time, making a dangerous journey to the legendary Polis to enlist their help.Man has fallen, struggling to survive within Moscow's metro. In the face of a new mysterious threat young Artyom must leave his home station for the first time, making a dangerous journey to the legendary Polis to enlist their help.
- Regia
- Sceneggiatura
- Star
Mark Ivanir
- Eugene
- (voce)
- …
Yuri Lowenthal
- Boris
- (voce)
- …
Trenton Rogers
- Sasha
- (voce)
- …
Steve Blum
- Hunter
- (voce)
- (as Steven J Blum)
- …
Dave B. Mitchell
- Ulman
- (voce)
- (as Dave Mitchell)
- …
Graham McTavish
- Khan
- (voce)
Kirk Thornton
- Alex
- (voce)
Sven Holmberg
- Bourbon
- (voce)
David Agranov
- Uhlman
- (voce)
- …
Oleg Mirochnikov
- Artyom
- (voce)
- (non citato nei titoli originali)
Recensioni in evidenza
#Metro2033
Rating: 8.5/10
Review :
Metro 2033 is truly great game. Good plot ,excellent visuals, exciting gameplay and graphics.
Survival mode really does make you think hard about your weapon setups which adds a whole new level of tension.
Out of ammo = run and hope u can get to the next objective which happened to me frequently LOL.
It was a great experience and i cant wait until i can play the sequal and then exodus.
#4AGames
Storywise, I think it was original enough but if I were to point out some negative points there would be only a few to mention.
Sometimes, when you get to explore out in the open, it's difficult where to go despite having a journal who guides you. It's misguiding and I fell into death a couple of times while jumping down from some building or platform.
Another thing is the chapter's length. Some of them would get me hours to finish up and some others were finished in five minutes, literally.
Perhaps there was a little trial-and-error in some scenarios. That got me playing the same thing again and again until I was lucky enough to figure it all out.
They happened to mention the autosave feature. It saves where I don't want it and I can't go back and restart my initial strategy. You have to adapt yourself to your mistakes; this game doesn't forgive you.
Another thing is the chapter's length. Some of them would get me hours to finish up and some others were finished in five minutes, literally.
Perhaps there was a little trial-and-error in some scenarios. That got me playing the same thing again and again until I was lucky enough to figure it all out.
They happened to mention the autosave feature. It saves where I don't want it and I can't go back and restart my initial strategy. You have to adapt yourself to your mistakes; this game doesn't forgive you.
Got bored playing it, the graphics was trying their best to become like call of duty but wasn't better and storyline getting stupid and ammo always gone. I did like the last light one!
When I read a review of somebody who just played a game like Metro 2033 and can STILL give the game 8/10 because of atmosphere and graphics alone, he or she has to be really messed up in the head. Its like the first Just Cause; people seem to like to defend it because it gives them pretty graphics and an excuse to show off that new video-card they just bought.
When I play a game, I want a game that presents a good sense of immersion, and / or gameplay that will keep me interested in playing. To start off, Metro 2033 is just like any other nuts and bolts shooter and it's extremely linear. Even classic Doom wasn't as linear as this. The level of linearity of this game can be described as walking down a narrow corridor in one straight path, while sometimes the path gets pillaged by monsters that take way too many bullets to kill. This experience is also said to be scary at some point, but the only scary thing I noticed was the horrible voice-acting. Seriously, Americans doing Russian accents should be banned from videogames already.
So the game is already nothing special, as I established, but the developers still managed to screw things over in the technical department. Glitches are a natural occurrence in Metro 2033, and the first time the game tells you to replace your oxygen filter for your gasmask, you just know that this feature will come around and bite you in the ass later in the game. One of the ways it will do this, is by autosaving the game after you used up your last filter. So when you load your checkpoint, you will have exactly three seconds to run around and poke at the dirt before collapsing to the ground and try again.
"Morkulv, you noob!" I hear you say while you pound your head angrily on your keyboard. "There's nothing wrong with a good challenge!", to which I would reply: indeed there isn't. But there's a key difference between difficulty, and taking a player out of the experience. The gasmask feature wouldn't aggravate me so much if it wasn't such a hassle. Now, instead of immersing me, the player, it just draws me away from the game, which can never be a good thing for a video game. Which brings me to another key aspect of Metro 2033 that was royally screwed over.
Leveldesign. Let us keep in mind here, we are dealing with a linear shooter, so the game should be clear as to where the player should go. Especially in the outside areas of the game, the level is just a mess of snow, garbage, and nukage and it's never clear where the developer wants you to go. This shouldn't be this hard to figure out. Either make a straight path, or give me the option to roam around, but don't make it a guessing game. To make matters worse, some of the levels (like the mentioned outside areas) contain tripwires that insta kill you and are conveniently placed under water where you can't see them.
And now for the final nail in the Metro 2033 coffin: Quick Time Events! Yes, this game has QTE's. I don't think I need to go into detail why a game shouldn't have QTE's.
While I love singleplayer games, this doesn't mean that garbage like Metro 2033 gets away with it. On top of the very mediocre gameplay, the game contains many technical flaws that only make it harder for you to persevere playing. If you're really a hardcore fan of this 'post-apocalyptic FPS' type of games, go play STALKER again and leave this in the budget bin where it belongs.
When I play a game, I want a game that presents a good sense of immersion, and / or gameplay that will keep me interested in playing. To start off, Metro 2033 is just like any other nuts and bolts shooter and it's extremely linear. Even classic Doom wasn't as linear as this. The level of linearity of this game can be described as walking down a narrow corridor in one straight path, while sometimes the path gets pillaged by monsters that take way too many bullets to kill. This experience is also said to be scary at some point, but the only scary thing I noticed was the horrible voice-acting. Seriously, Americans doing Russian accents should be banned from videogames already.
So the game is already nothing special, as I established, but the developers still managed to screw things over in the technical department. Glitches are a natural occurrence in Metro 2033, and the first time the game tells you to replace your oxygen filter for your gasmask, you just know that this feature will come around and bite you in the ass later in the game. One of the ways it will do this, is by autosaving the game after you used up your last filter. So when you load your checkpoint, you will have exactly three seconds to run around and poke at the dirt before collapsing to the ground and try again.
"Morkulv, you noob!" I hear you say while you pound your head angrily on your keyboard. "There's nothing wrong with a good challenge!", to which I would reply: indeed there isn't. But there's a key difference between difficulty, and taking a player out of the experience. The gasmask feature wouldn't aggravate me so much if it wasn't such a hassle. Now, instead of immersing me, the player, it just draws me away from the game, which can never be a good thing for a video game. Which brings me to another key aspect of Metro 2033 that was royally screwed over.
Leveldesign. Let us keep in mind here, we are dealing with a linear shooter, so the game should be clear as to where the player should go. Especially in the outside areas of the game, the level is just a mess of snow, garbage, and nukage and it's never clear where the developer wants you to go. This shouldn't be this hard to figure out. Either make a straight path, or give me the option to roam around, but don't make it a guessing game. To make matters worse, some of the levels (like the mentioned outside areas) contain tripwires that insta kill you and are conveniently placed under water where you can't see them.
And now for the final nail in the Metro 2033 coffin: Quick Time Events! Yes, this game has QTE's. I don't think I need to go into detail why a game shouldn't have QTE's.
While I love singleplayer games, this doesn't mean that garbage like Metro 2033 gets away with it. On top of the very mediocre gameplay, the game contains many technical flaws that only make it harder for you to persevere playing. If you're really a hardcore fan of this 'post-apocalyptic FPS' type of games, go play STALKER again and leave this in the budget bin where it belongs.
Please if you read Morkulvs review there are some considerations to consider as I feel he went into the game thinking it was something it wasn't and never was.
Firstly anyone who comes into a game that is mostly about post nuclear survivors scratching a living in the old tunnels of the Moscow underground Metro and expects an open world game clearly is missing a large point. While the game isn't a horror game it can rack the tension up by the atmosphere which is done well and it does look great, even though it is now 3 years old it still looks better than a lot of games that are larger in size, sometimes double the size
Some more points by Morkulv I'd like to counter are firstly the point he made about it not being clear where to go. You have a journal with a compass you can pull out at anytime that should, unless you really are someone who needs your hand holding throughout games, point you in the right direction. Yes there is invisible walls and the like but it's purely to keep the narration flowing. You CAN explore as the in-game money is pre war ammo and is littered about the game world for you to find and while it's no Just Cause 2 or GTA it's not marketed as an open world and as I said earlier, how open are underground tunnels
The use of QTE's actually make sense in the last level as they convey the struggle to get to where you are going and I can't think of anything that would have done such a good job.
Apart from a couple, one where I got a stuck on top of some crate and another where I got too far ahead of an NPC who then wouldn't move I doubt it has the number of glitches the other guy claimed.
All in all it's a solid shooter with good atmosphere, a decent story,rare for an FPS,and has really good gun play. Its not a mindless, follow NPC, Shoot here, shoot there, press E to win shooter like a CoD or the vastly overrated BF3, It's a shooter than has a modicum of intelligence. I gave it 8 but it is an 8.5 for me.
Firstly anyone who comes into a game that is mostly about post nuclear survivors scratching a living in the old tunnels of the Moscow underground Metro and expects an open world game clearly is missing a large point. While the game isn't a horror game it can rack the tension up by the atmosphere which is done well and it does look great, even though it is now 3 years old it still looks better than a lot of games that are larger in size, sometimes double the size
Some more points by Morkulv I'd like to counter are firstly the point he made about it not being clear where to go. You have a journal with a compass you can pull out at anytime that should, unless you really are someone who needs your hand holding throughout games, point you in the right direction. Yes there is invisible walls and the like but it's purely to keep the narration flowing. You CAN explore as the in-game money is pre war ammo and is littered about the game world for you to find and while it's no Just Cause 2 or GTA it's not marketed as an open world and as I said earlier, how open are underground tunnels
The use of QTE's actually make sense in the last level as they convey the struggle to get to where you are going and I can't think of anything that would have done such a good job.
Apart from a couple, one where I got a stuck on top of some crate and another where I got too far ahead of an NPC who then wouldn't move I doubt it has the number of glitches the other guy claimed.
All in all it's a solid shooter with good atmosphere, a decent story,rare for an FPS,and has really good gun play. Its not a mindless, follow NPC, Shoot here, shoot there, press E to win shooter like a CoD or the vastly overrated BF3, It's a shooter than has a modicum of intelligence. I gave it 8 but it is an 8.5 for me.
Lo sapevi?
- QuizWhile the game features frequent action, the novel only describes protagonist Artyom firing a weapon on no more than three occasions.
- Citazioni
Hunter: If it's hostile, you kill it.
- ConnessioniFeatured in Metro Redux (2014)
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