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IMDbPro

Metro 2033

  • Videogioco
  • 2010
  • M
VALUTAZIONE IMDb
8,0/10
5091
LA TUA VALUTAZIONE
Metro 2033 (2010)
Metro 2033
Riproduci trailer1: 46
1 video
21 foto
ActionAdventureHorrorSci-Fi

Aggiungi una trama nella tua linguaMan has fallen, struggling to survive within Moscow's metro. In the face of a new mysterious threat young Artyom must leave his home station for the first time, making a dangerous journey to... Leggi tuttoMan has fallen, struggling to survive within Moscow's metro. In the face of a new mysterious threat young Artyom must leave his home station for the first time, making a dangerous journey to the legendary Polis to enlist their help.Man has fallen, struggling to survive within Moscow's metro. In the face of a new mysterious threat young Artyom must leave his home station for the first time, making a dangerous journey to the legendary Polis to enlist their help.

  • Regia
    • Keith Arem
    • Andrew Prokhorov
  • Sceneggiatura
    • Dmitry Glukhovsky
    • Andrew Prokhorov
    • Vyacheslav Aristov
  • Star
    • Mark Ivanir
    • Yuri Lowenthal
    • Boris Kievsky
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    8,0/10
    5091
    LA TUA VALUTAZIONE
    • Regia
      • Keith Arem
      • Andrew Prokhorov
    • Sceneggiatura
      • Dmitry Glukhovsky
      • Andrew Prokhorov
      • Vyacheslav Aristov
    • Star
      • Mark Ivanir
      • Yuri Lowenthal
      • Boris Kievsky
    • 12Recensioni degli utenti
    • 1Recensione della critica
  • Vedi le informazioni sulla produzione su IMDbPro
  • Video1

    Metro 2033
    Trailer 1:46
    Metro 2033

    Foto21

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    + 16
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    Interpreti principali16

    Modifica
    Mark Ivanir
    Mark Ivanir
    • Eugene
    • (voce)
    • …
    Yuri Lowenthal
    Yuri Lowenthal
    • Boris
    • (voce)
    • …
    Boris Kievsky
    Boris Kievsky
      Ari Rubin
        Trenton Rogers
        Trenton Rogers
        • Sasha
        • (voce)
        • …
        Alex Veadov
        Alex Veadov
          Steve Blum
          Steve Blum
          • Hunter
          • (voce)
          • (as Steven J Blum)
          • …
          Kristof Konrad
          Kristof Konrad
            Carolyn Hennesy
            Carolyn Hennesy
              Dave B. Mitchell
              Dave B. Mitchell
              • Ulman
              • (voce)
              • (as Dave Mitchell)
              • …
              Graham McTavish
              Graham McTavish
              • Khan
              • (voce)
              Kirk Thornton
              Kirk Thornton
              • Alex
              • (voce)
              Nina Avetisova
              Nina Avetisova
                Sven Holmberg
                Sven Holmberg
                • Bourbon
                • (voce)
                David Agranov
                David Agranov
                • Uhlman
                • (voce)
                • …
                Oleg Mirochnikov
                • Artyom
                • (voce)
                • (non citato nei titoli originali)
                • Regia
                  • Keith Arem
                  • Andrew Prokhorov
                • Sceneggiatura
                  • Dmitry Glukhovsky
                  • Andrew Prokhorov
                  • Vyacheslav Aristov
                • Tutti gli interpreti e le troupe
                • Produzione, botteghino e altro su IMDbPro

                Recensioni degli utenti12

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                Recensioni in evidenza

                2morkulv_athferion

                Technical train-wreck

                When I read a review of somebody who just played a game like Metro 2033 and can STILL give the game 8/10 because of atmosphere and graphics alone, he or she has to be really messed up in the head. Its like the first Just Cause; people seem to like to defend it because it gives them pretty graphics and an excuse to show off that new video-card they just bought.

                When I play a game, I want a game that presents a good sense of immersion, and / or gameplay that will keep me interested in playing. To start off, Metro 2033 is just like any other nuts and bolts shooter and it's extremely linear. Even classic Doom wasn't as linear as this. The level of linearity of this game can be described as walking down a narrow corridor in one straight path, while sometimes the path gets pillaged by monsters that take way too many bullets to kill. This experience is also said to be scary at some point, but the only scary thing I noticed was the horrible voice-acting. Seriously, Americans doing Russian accents should be banned from videogames already.

                So the game is already nothing special, as I established, but the developers still managed to screw things over in the technical department. Glitches are a natural occurrence in Metro 2033, and the first time the game tells you to replace your oxygen filter for your gasmask, you just know that this feature will come around and bite you in the ass later in the game. One of the ways it will do this, is by autosaving the game after you used up your last filter. So when you load your checkpoint, you will have exactly three seconds to run around and poke at the dirt before collapsing to the ground and try again.

                "Morkulv, you noob!" I hear you say while you pound your head angrily on your keyboard. "There's nothing wrong with a good challenge!", to which I would reply: indeed there isn't. But there's a key difference between difficulty, and taking a player out of the experience. The gasmask feature wouldn't aggravate me so much if it wasn't such a hassle. Now, instead of immersing me, the player, it just draws me away from the game, which can never be a good thing for a video game. Which brings me to another key aspect of Metro 2033 that was royally screwed over.

                Leveldesign. Let us keep in mind here, we are dealing with a linear shooter, so the game should be clear as to where the player should go. Especially in the outside areas of the game, the level is just a mess of snow, garbage, and nukage and it's never clear where the developer wants you to go. This shouldn't be this hard to figure out. Either make a straight path, or give me the option to roam around, but don't make it a guessing game. To make matters worse, some of the levels (like the mentioned outside areas) contain tripwires that insta kill you and are conveniently placed under water where you can't see them.

                And now for the final nail in the Metro 2033 coffin: Quick Time Events! Yes, this game has QTE's. I don't think I need to go into detail why a game shouldn't have QTE's.

                While I love singleplayer games, this doesn't mean that garbage like Metro 2033 gets away with it. On top of the very mediocre gameplay, the game contains many technical flaws that only make it harder for you to persevere playing. If you're really a hardcore fan of this 'post-apocalyptic FPS' type of games, go play STALKER again and leave this in the budget bin where it belongs.
                8pradeepcindidimple

                METRO

                #Metro2033 Rating: 8.5/10 Review : Metro 2033 is truly great game. Good plot ,excellent visuals, exciting gameplay and graphics. Survival mode really does make you think hard about your weapon setups which adds a whole new level of tension. Out of ammo = run and hope u can get to the next objective which happened to me frequently LOL. It was a great experience and i cant wait until i can play the sequal and then exodus. #4AGames
                9carlosfrench-72104

                Metro 2033: A Riveting Journey Through the Post-Apocalyptic Moscow Metro

                Metro 2033, developed by 4A Games and based on Dmitry Glukhovsky's novel of the same name, is an atmospheric first-person shooter that takes players deep into the bowels of a post-apocalyptic Moscow. Released in 2010, this game remains a testament to immersive storytelling and detailed world-building.

                The narrative of Metro 2033 is its strongest suit. Set in the year 2033, humanity's remnants struggle for survival in the Moscow Metro after a nuclear war has rendered the surface uninhabitable. Players assume the role of Artyom, a young man tasked with delivering a vital message to the Polis station. The plot is rich with themes of survival, humanity, and the unknown, unfolding through intense and often harrowing encounters with mutants and other survivors.

                The game's atmosphere is unparalleled. The dark, claustrophobic tunnels of the Metro are brought to life with meticulous detail. Flickering lights, eerie sounds, and the ever-present danger lurking in the shadows contribute to a sense of dread and urgency. The surface, while rarely visited, offers stark contrasts with its frozen, radioactive wasteland, filled with ruins and hostile creatures.

                Metro 2033 offers a blend of survival horror and shooter mechanics. Ammunition is scarce and often doubles as currency, forcing players to make strategic decisions about resource management. The weapons, while not abundant, feel gritty and realistic, enhancing the immersion. The game also encourages a stealthy approach, allowing players to avoid unnecessary confrontations and conserve precious resources.

                However, the combat can sometimes feel clunky, and the AI isn't always consistent. These minor issues, though, are overshadowed by the game's strengths.

                For its time, Metro 2033 boasted impressive graphics. The lighting effects, in particular, stand out, adding to the game's oppressive atmosphere. The character models and textures, while not groundbreaking by today's standards, still hold up well.

                The sound design is another highlight. The ambient noises of the Metro, combined with a haunting musical score, create an immersive audio experience that complements the visual elements perfectly. Voice acting, primarily in Russian, adds authenticity to the setting, though the English dubbing is competent for those who prefer it.

                Metro 2033 is more than just a game; it's an experience. Its compelling story, atmospheric world, and immersive gameplay make it a standout title in the post-apocalyptic genre. Despite some minor gameplay issues, it offers a deep and engaging journey through a meticulously crafted world. For fans of survival horror and rich narratives, Metro 2033 is a must-play.

                Metro 2033 remains a landmark in narrative-driven shooters, setting a high bar for its sequels and other games in the genre.
                8quadbastard

                Not like S.T.A.L.K.E.R., but fun, with great atmosphere . . .

                The team behind Metro 2033, Ukraine studio 4A Games - formed by ex GSC Game World programmers who had previously worked on S.T.A.L.K.E.R before leaving in 2004 to pursue the project in question.

                In terms of Metro's literary effort, the writers did a fairly admirable job. The story core concept loosely adapted from the novel of the same name is definitely intriguing and interesting - nuclear war decimates the world, strange mutants emerged in the aftermath, in Moscow surviving human inhabitants forced to the underground tunnels due to the radioactive conditions above.

                The story exposition segments in Metro 2033 are done during the loading screens, where Artyom (the protagonist) tells of events unfolding, and his feelings thereof - but also he meets key characters along the way where more is revealed through in-game conversations. Yeah, the voice acting is good - it was wise to use actual Russian speakers rather than some Bollywood bozos . . . it really goes a long way with keeping you tuned in to the highly distinctive and unique atmosphere. That last word of the previous sentence is probably Metro's primary strength - the foreboding tunnels, dark, mysterious . . . you're not quite sure what lurks around the next corner.

                The meat action presented in Metro 2033 is undeniably fun, and in ways retroactively akin to Stalker as you are pitted against familiar foes in mutants and bandits. The AI scripts are quite honest, when facing the human opponents it is darn near as exhilarating as Monolith's horror opus F.E.A.R. The enemies show some similar belief of life preservation as you, by means of hanging back in the shadows, often shooting from cover, forcing you into making the first move. Again, much like the Stalker games the bandits taunt you with comical 'colourful' phrases, but amicably it does get a little repetitive over time. As for the mutants, they weren't as cunning as I was expecting. Much like Dead Space they suddenly (yet sneakily) emerge from all over the shop, but unlike the kind of calculated deliberation of offensive attacks needed to survive in the aforesaid game, in Metro 2033 the only genuine prerequisite to success is not to stand still. I guess some minor gripes concerning the AI scripts are the enemies awareness of your presence can be noticeably questionable at times. The mutants killer instincts here seemed to have needed to be tightened up.

                The weapons you get to play around with are a bit on the orthodox side. We have a few pistols, machine guns, shotguns (Cool Bayonet!) And sticks of dynamite. Oh, I almost forgot, there is a pneumatic gun you have to pump for increased damage & accuracy - Very Cool! Metro 2033 eludes a little to stealth, here with silencers, throwing knives, night-vision goggles etc. but honestly, by & large this is a served-straight- up shooter.

                In terms of some game mechanics, It is interesting to note for all you 'old timers' the game-play inspiration roots conceivably go all the way back to the original Doom if you think about it - Remember the radioactive pools which demanded the use of radiation protection suits that would only hold out for a limited time before the mad dash to find the next one? Same deal in Metro. But instead here you collect Gas masks and oxygen filters from dead people in order to safely negotiate such toxic zones. One cool touch in particular is your Gas mask can get cracked open by mutant claws for instance, necessitating the need to seek out a new one. Admittedly, the frantic scurry to find oxygen filters in the wild frozen landscape topside provide some of the most exciting and memorable parts of the whole game.

                I really enjoyed the strong focus on exploration in Metro - seeking out the illustrious shiny golden military-grade bullets gives you something else to think about while gazing about the tunnels by the illuminating hue of your torch light. Keeping your weapons stocked isn't too much of a daunting task - you can spend a great deal of time meticulously looting all the corpses dotted around, whereby you take ammo and equipment directly off the unfortunate fellow's person - this kind of realistic detail is welcome.

                The chief purpose of collecting the golden bullets is they can be used as legitimate tender at the checkpoint stations and markets you will inevitably pass through. For example, you can exchange these rare bullets for more standard ammo, or even trade them in for special weapons and other useful equipment. On a side note, It is interesting listening to civilian conversations at the checkpoints, where peoples stories of topside outings goes to lengths in giving the world you are in some genuine sense of reality.

                From a visual standpoint, Metro is impressive. The perpetual dark tunnel's shows off the great light sourcing effects complete with sparkling dust drifting through the air, and you will see many a headlamp swaying aglow in the dark. The character models look quite similar to the ones in Stalker not surprisingly, sporting the traditional heavy Specnaz armour and helmets - sometimes it is hard to believe there aren't some legacy materials at work from the old Stalker betas though. The mutants themselves look suitably creepy, gnarled and interesting. All in all the game engine technology pulls everything off quite admirably, even if your rig isn't at the bleeding edge of tech. The optimization was definitely better than I was expecting.

                In sum, Metro 2033 is a very accomplished and atmospheric story-driven shooter, though was a little disappointing for me since I was hoping on a bigger world with some greater opportunities for the player-authored experience 'ala Stalker. As it stands though, it is a well-thought out game with the presentation being very polished. So I think you would be doing yourself great disservice not to explore the gloomy depths of this post apocalyptic Moscow.
                2justintimms

                Got bored

                Got bored playing it, the graphics was trying their best to become like call of duty but wasn't better and storyline getting stupid and ammo always gone. I did like the last light one!

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                • Quiz
                  While the game features frequent action, the novel only describes protagonist Artyom firing a weapon on no more than three occasions.
                • Citazioni

                  Hunter: If it's hostile, you kill it.

                • Connessioni
                  Featured in Metro Redux (2014)

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                Dettagli

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                • Data di uscita
                  • 16 marzo 2010 (Stati Uniti)
                • Paesi di origine
                  • Ucraina
                  • Stati Uniti
                • Sito ufficiale
                  • Official site
                • Lingue
                  • Ucraino
                  • Inglese
                  • Russo
                • Azienda produttrice
                  • 4A Games
                • Vedi altri crediti dell’azienda su IMDbPro

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