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Portal 2

  • Videogioco
  • 2011
  • E10+
VALUTAZIONE IMDb
9,4/10
19.220
LA TUA VALUTAZIONE
Portal 2 (2011)
Propulsion Gel trailer
Riproduci trailer1:36
11 video
27 foto
Commedia darkIntelligenza artificialeAvventuraCommediaFantascienza

Aggiungi una trama nella tua linguaMany years after "Portal," Chell reawakens at Aperture Science and tries to stop GLaDOS once again with the help of Wheatley, who has his own plans for the historical facility.Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLaDOS once again with the help of Wheatley, who has his own plans for the historical facility.Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLaDOS once again with the help of Wheatley, who has his own plans for the historical facility.

  • Sceneggiatura
    • Chet Faliszek
    • Ted Kosmatka
    • Marc Laidlaw
  • Star
    • Ellen McLain
    • Stephen Merchant
    • J.K. Simmons
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    9,4/10
    19.220
    LA TUA VALUTAZIONE
    • Sceneggiatura
      • Chet Faliszek
      • Ted Kosmatka
      • Marc Laidlaw
    • Star
      • Ellen McLain
      • Stephen Merchant
      • J.K. Simmons
    • 32Recensioni degli utenti
    • 9Recensioni della critica
  • Vedi le informazioni sulla produzione su IMDbPro
    • Ha vinto 3 BAFTA Award
      • 22 vittorie e 24 candidature totali

    Video11

    Portal 2 (VG)
    Trailer 1:36
    Portal 2 (VG)
    Portal 2 (VG)
    Trailer 1:12
    Portal 2 (VG)
    Portal 2 (VG)
    Trailer 1:12
    Portal 2 (VG)
    Portal 2 (VG)
    Trailer 1:51
    Portal 2 (VG)
    Portal 2 (VG)
    Trailer 0:47
    Portal 2 (VG)
    Portal 2 (VG)
    Trailer 3:10
    Portal 2 (VG)
    Portal 2 (VG)
    Trailer 0:56
    Portal 2 (VG)

    Foto27

    Visualizza poster
    Visualizza poster
    Visualizza poster
    Visualizza poster
    + 23
    Visualizza poster

    Interpreti principali79

    Modifica
    Ellen McLain
    Ellen McLain
    • GLaDOS
    • (voce)
    • …
    Stephen Merchant
    Stephen Merchant
    • Wheatley
    • (voce)
    J.K. Simmons
    J.K. Simmons
    • Cave Johnson
    • (voce)
    Joe Micheals
    • Announcer
    • (voce)
    Nolan North
    Nolan North
    • Space Core
    • (voce)
    • …
    Dee Bradley Baker
    Dee Bradley Baker
    • Atlas
    • (voce)
    • …
    Alesia Glidewell
    Alesia Glidewell
    • Chell
    • (as Alésia Glidewell)
    Gautam Babbar
    Gautam Babbar
    • Self - Commentary
    • (voce)
    • (non citato nei titoli originali)
    Ted Backman
    • Self - Commentary
    • (voce)
    • (non citato nei titoli originali)
    Aaron Barber
    • Self - Commentary
    • (voce)
    • (non citato nei titoli originali)
    Jeep Barnett
    • Self - Commentary
    • (voce)
    • (non citato nei titoli originali)
    Mike Belzer
    • Self - Commentary
    • (voce)
    • (non citato nei titoli originali)
    Jeremy Bennett
    • Self - Commentary
    • (voce)
    • (non citato nei titoli originali)
    Iestyn Bleasdale-Shepherd
    • Self - Commentary
    • (voce)
    • (non citato nei titoli originali)
    Christopher Boyd
    • Self - Commentary
    • (voce)
    • (non citato nei titoli originali)
    Andrew Burke
    • Self - Commentary
    • (voce)
    • (non citato nei titoli originali)
    Dario Casali
    • Self - Commentary
    • (voce)
    • (non citato nei titoli originali)
    Matt Charlesworth
    • Self - Commentary
    • (voce)
    • (non citato nei titoli originali)
    • Sceneggiatura
      • Chet Faliszek
      • Ted Kosmatka
      • Marc Laidlaw
    • Tutti gli interpreti e le troupe
    • Produzione, botteghino e altro su IMDbPro

    Recensioni degli utenti32

    9,419.2K
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    Recensioni in evidenza

    10ltadams2247

    We are not worthy! We are not worthy!

    They have done it again. After Portal, which was more of a fun game teaser really, they have finally made the concept into one hell of a game.

    First of all, it now has the proper length of a full game (6-8 hours for the single player campaign on your first run). Secondly, the creative puzzle solving from the first part is not only back, but improved with many new gadgets that make you wonder how they come up with that stuff. Find me more creative game play in the industry, I dare you.

    The single player campaign is now filled with even more hilarious dialog and characters (the old ones are back of course), a better story line and what i thought to be a jaw dropping finale. That's the scale the concept is made for, well done! The game now features a co-op version where you go through a different set of levels which you can only solve through teamwork. Those will puzzle you even more than the single player campaign (in total the game is about 3 times as long as the original by the way). Before they send you out to places where you have to really rely on your partner to, say, not fall into the abyss, they send you through a course of team building exercises so you can get used to how things work now that you're not alone any more. Extremely well thought out. Solving those puzzles is even more gratifying when you do it as a team, or so i have found.

    Last but not least a little shout out to the group of actors voicing the various characters in the game. Good voice acting is something we have come to expect from Valve games but those guys and gals really know how to deliver comedy. At point I had to stop playing for a minute to wait for the laughing to stop ;-) How often do sequels let you down. Not this one. It's longer, bigger, funnier. Now you will see why the people at Valve took so long to make it. Instead of rushing the game and get something half finished *cough* Dragon Age 2 *cough*, they took their time to get it right.

    Hats off, Valve, hats off.
    10o-49816

    Valve's Final Masterpiece

    This game is truly magnificent. The game's atmosphere is amazing. Valve really nailed the mysterious abandoned laboratory feel this time around. They knew they couldn't just rehash Portal, so they tried something new and it really paid off. The puzzles are fun and challenging, but not infuriating, and the way that the game chooses not to have any cut scenes breaking up the game play makes the game much more immersive. It's easy to get lost in this game for hours. The story is wonderful, and the ending is powerful. I would highly recommend this game to anybody who likes puzzle games, story telling in games, or games in general.
    10NWOWWE

    Portal 2 is Still Alive!

    Portal 2 is the much anticipated follow-up to 2007's Portal which Valve released as an extra game on their Orange Box compilation. Although short, Portal's innovative game-play and memorable cast captivated players and made it a runaway hit. Calling Portal 2 a sequel would only be partially correct since the first game was more of an appetizer with Portal 2 being the main course. Does Portal 2 live up to the expectations? Let's take a closer look and find out.

    Portal introduced us to our silent protagonist Chell and her fight to escape the deserted Aperture Science facility controlled by the insane AI GLaDOS armed only with her portal gun. Portal 2 picks up roughly 300 years after the first game where Chell has been recaptured and placed in cryo-storage and is woken up by Personality Core Wheatly so that they can escape the run-down facility before the reactor core melts down. Chell is once again forced to use her portal gun to navigate the ruins of the facility and deal with the resurrected GLaDOS. The story takes some very interesting twists and turns along the way and the terrific dark humor of the first game remains intact. The voice acting in the game remains top-notch. Ellen McLain returns as the voice of GLaDOS and as the voice of the polite and cheerful attack turrets. Joining the cast are Stephen Merchant who gives hilarious life to Wheatley and the always entertaining J. K. Simmons features as the voice of Cave Johnson, the eccentric founder of Aperture Science.

    The game-play from the original game returns in all of its mind-bending glory. Players use the portal gun to shoot blue and orange colored portal holes onto walls to traverse over deadly pits, transport Weighted Storage Cubes to switches to open doors and lower elevators and redirect lasers (or Thermal Discouragement Beams if you prefer). Additions to the game-play include the propulsion and repulsion gels (in keeping with the Portal color motif they are orange and blue respectively) which do pretty much as they describe either sliding the player off at great speed or sending them bouncing high into the air. In addition, players must redirect light bridges and conveyor beams with portals as well. Perhaps one of the most exciting new features in Portal 2 however is the inclusion of co-op game-play. Co-op game-play gets its own storyline and characters, Aperture Science robots ATLAS and P-Body, each armed with their own portal gun and even more challenging puzzles for the gamers to solve. You can either play with a friend (split-screen or online) or team up with a random player. Good communication is vital to success however, and the co-op interface has several helpful tools to communicate with your partner including a small pop-up window to see their viewpoint though you may want to use a microphone as well. Portal 2 even features a commentary mode (a returning feature from the first game) where you can play through the game with speech bubbles placed throughout the levels which, when activated, trigger audio files of various production members discussing the creation of the game often relative to where the player happens to be at the time. This feature really shows off the amount of effort that went into creating this game.

    In general the game-play is challenging, but never really frustrating. The game does a good enough job of teaching players the basic mechanics as new elements are introduced that even newcomers will be able to pick up the nuances of the game fairly quickly but has enough challenge to it that even veteran Portal players won't be able to just breeze through it. Some of the achievements/trophies are centered around players having to solver certain puzzles either in quick fashion or in different ways then they normally would. Exploration and experimentation is highly encouraged in game. In short, there is plenty of content to keep veteran Portal players on their heels and dazzle newcomers with all the possibilities.

    Visually Portal 2 holds up pretty well considering it's running on Valve's somewhat dated Source engine. The environments are much more expansive and dynamic than in the first Portal and the visuals are much sharper. Some may lament the change from the cold and sterile look of the test chambers from the first game, the change in style suit's the story well. While it may not quite hold up to some contemporary major releases, it is by no stretch of the imagination ugly. The background score does a good job of reinforcing the tension and isolation of the game's story. All this really comes together to bring an enjoyable experience to the player. Portal 2 delivers in all aspects. Fun and challenging game-play, engaging characters, and the ability to play with friends make this a can't miss title, unless your only system is the Wii, in which case you're out of luck.
    10SteveBC

    Brilliant!

    Years ago, when Valve launched Portal as a fun Half-Life 2 mod, everybody was thrilled with the concept of the game. Portal 2 didn't just live up to the expectations I had, it slammed them harder into the ground, than I could have ever imagined. If this is no game of the year, I don't know what is... Portal 2's plot reaches much deeper into the history of Aperture Science, revealing new characters and shining a light on the events of Portal 1. Of course the humor most certainly made it to Portal 2 and I want to say, this game is even funnier than its predecessor. The new characters and the deeper plot make this game a must-buy, but that's not good enough for Aperture Science, I mean Valve: A co-op mode was the only thing missing from Portal 1, and they included it in this gem of video games. Challenging test chambers and hours of brain explosions await you and your partner in the Aperture Science Co-Operative Testing Initiative. If you liked Portal, you'll love Portal 2. And if you've never played Portal... do it now!
    10FilmFreak94

    Tops Its Predecessor In Every Way

    Portal was an already excellent puzzle game. Portal 2 however expands everything from the first game and makes it eleven times better. The puzzles are bigger, the stakes are bigger, the Enrichment Center is bigger. But let's not get ahead of ourselves.

    Chell has been kept in stasis for a long time since the first game ended and is awoken when a tiny personality core named Wheatley tries to break them out of the facility. Chell and Wheatley pass through a few test chambers before accidentally reawakening GLaDOS, who has many more tests for you. You have to get out of the facility and finally escape GLaDOS and Aperture Laboratories... at least at first.

    Portal 2 is one of the most fun games I've played all year. The puzzles have the same basic formula of portal shooting as the last game but there's a lot other stuff thrown in as well. New gels that propel you and increase your speed and a lot harder puzzles that will keep you guessing.

    Not only does Portal 2 increase the puzzles, it also goes deep into character development. When you go deeper into the facility you find out the truth about Aperture's origins and also the origins of GLaDOS.

    Portal 2 is one of the best games of the year. If you haven't played it, I strongly suggest it. You'll laugh, you'll get frustrated, and you will be heavily engrossed in this amazing game.

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    Trama

    Modifica

    Lo sapevi?

    Modifica
    • Quiz
      There is a newspaper clipping that reads "Local entrepreneur buys salt mine," "Cave Johnson to bring science, industry to Upper Michigan," establishing the location of the Aperture Science test labs.
    • Blooper
      Given that the facility has been abandoned for years, the potato batteries should have rotted.
    • Citazioni

      Cave Johnson: [Cave Johnson died long before the events of the game. Chell and GLaDOS are listening to his last recorded words, a message for his human test subjects, which he made while he was deathly ill] All right, I've been thinking, when life gives you lemons, don't make lemonade!

      GLaDOS: Yeah.

      Cave Johnson: Make life take the lemons back!

      GLaDOS: Yeah!

      Cave Johnson: Get Mad!

      GLaDOS: Yeah!

      Cave Johnson: I don't want your damn lemons! What am I supposed to do with these?

      GLaDOS: Yeah, take the lemons!

      Cave Johnson: Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!

      GLaDOS: Oh, I like this guy.

      Cave Johnson: I'm gonna get my engineers to invent a combustible lemon that'll burn your house down!

      GLaDOS: Burn it down! Burning people. He says what we're all thinking.

      Cave Johnson: [sickly cough] The point is, if we can store music on a compact disc, why can't we store a man's inteligence and personality on one? So I have the engineers figuring that one out right now. Brain mapping, artificial inteligence - we should've been working on it thirty years ago. And I will say this, and I'm gonna say it on tape so everybody will hear it a hundred times a day: If I die before you people can pour me in to a computer, I want Caroline to run this place.

      [another sickly cough]

      Cave Johnson: Now she'll argue. She'll say she can't do it. She's modest like that. But you make her! Hell, put her in my computer. I don't care.

      [another sickly cough]

      Cave Johnson: All right, test's over. You can head on back to your desk.

      GLaDOS: Goodbye, sir.

    • Curiosità sui crediti
      The credits at the end of the single-player campaign list all the names together in alphabetical order, with no titles or other indication of who did what.
    • Connessioni
      Featured in Sage Reviews: Portal 2 (2011)
    • Colonne sonore
      Still Alive
      Written by Jonathan Coulton

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    Domande frequenti1

    • Why is Chell still navigating the Aperture facility? Didn't she escape at the end of Portal 1?

    Dettagli

    Modifica
    • Data di uscita
      • 19 aprile 2011 (Stati Uniti)
    • Paese di origine
      • Stati Uniti
    • Sito ufficiale
      • Official site
    • Lingua
      • Inglese
    • Azienda produttrice
      • Valve
    • Vedi altri crediti dell’azienda su IMDbPro

    Specifiche tecniche

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      • 16 : 9

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