VALUTAZIONE IMDb
8,5/10
1823
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaThe great kingdom of Boletaria has fallen into disparity. King Allant has aroused the Old One from its long slumber, and a great fog descends upon the land, bringing forth great soul-devouri... Leggi tuttoThe great kingdom of Boletaria has fallen into disparity. King Allant has aroused the Old One from its long slumber, and a great fog descends upon the land, bringing forth great soul-devouring demons.The great kingdom of Boletaria has fallen into disparity. King Allant has aroused the Old One from its long slumber, and a great fog descends upon the land, bringing forth great soul-devouring demons.
Christopher Fairbank
- Old King Doran
- (voce)
- (as Chris Fairbank)
- …
Jenny Funnell
- Yuria the Witch
- (voce)
- (as Jenny Funnel)
- …
Jonathan Keeble
- Saint Urbain
- (voce)
- (as Jon Keeble)
Josh Cohen
- Garl Vinland
- (voce)
- …
Matthew Morgan
- Crestfallen Warrior
- (voce)
- (as Matt Morgan)
Michael Carter
- Biorr of the Twin Fangs
- (voce)
- (as Mike Carter)
- …
Nikki McKenzie
- Narrator
- (voce)
Peter Marinker
- King Allant
- (voce)
- …
Rupert Holliday-Evans
- Graverobber Blige
- (voce)
- (as Rupert H. Evans)
William Vanderpuye
- Patches the Hyena
- (voce)
- (as Will Vanderpuye)
- …
Recensioni in evidenza
I didn't quite let go of my skepticism about Demon's Souls especially knowing that it has gotten the Game of The Year Award of Gamespot, the website that ringed my bell the most times in recent years. That's the first time I got my copy of Demon's Souls. The fact is, this game is intentionally made for obsessive people, that one can easily dump half a day into the game-playing.
Trying to compare Demon's Souls greatness with other big titles is meaningless and effective-less. The charisma of the game almost entirely comes from the fact that it's uncompromising at all. When you finished the game for the first time and have a brief look-back at the levels you've passed, you will realize they are actually not as massive as they once looked and felt. That is to say, on your first tour to every level, you will probably die every first time at every next corner. In order to defeat one particular level, I've printed the walk-through provided by IGN on papers, and had to follow them almost religiously. I have been already wondering if the game designers meant to make a 100-hour training that will improve your perception, cognitive reflection, etc. It's that different. The other games rarely round up to this level of involvement for any gamers.
After beating Demon's Souls for the first time, although there are still literally tons to do in the 2nd, 3rd...playthrough, I chose however to let go of it. With every help you can get from others and managing to push 120% of attention and intelligence into it, you can also beat it. And, it's also a proof about a Chinese proverb, "No task is impossible because somebody will try to accomplish it."
Trying to compare Demon's Souls greatness with other big titles is meaningless and effective-less. The charisma of the game almost entirely comes from the fact that it's uncompromising at all. When you finished the game for the first time and have a brief look-back at the levels you've passed, you will realize they are actually not as massive as they once looked and felt. That is to say, on your first tour to every level, you will probably die every first time at every next corner. In order to defeat one particular level, I've printed the walk-through provided by IGN on papers, and had to follow them almost religiously. I have been already wondering if the game designers meant to make a 100-hour training that will improve your perception, cognitive reflection, etc. It's that different. The other games rarely round up to this level of involvement for any gamers.
After beating Demon's Souls for the first time, although there are still literally tons to do in the 2nd, 3rd...playthrough, I chose however to let go of it. With every help you can get from others and managing to push 120% of attention and intelligence into it, you can also beat it. And, it's also a proof about a Chinese proverb, "No task is impossible because somebody will try to accomplish it."
A meticulous masterpiece of infuriating struggle to free the world from demons that started the souls legacy. If you're familiar with the concept, you know what the game is about. Still Demon's Souls, just like any other souls games, looks very different in its' own way. The combat system is smooth, the world is huge enough and has a lot to offer to explore with plenty of bosses. The graphics despite of the age are still stunning. This is the third game that justifies the purchase of older Playstation, in addition to PS4. So if you're a Dark Souls fan hesitating whether you will like the souls' predecessor, compared to later games, go ahead and buy it. This game was so much ahead of its' time it's still fresh.
This game blew me away. First off, this game is not for the casual gamer. This game will punish you over and over for every small mistake, and the punishment can be overly harsh. Take a wrong step -- dead. Not see an enemy -- dead. Advance haphazardly through the levels -- dead. Many enemies are strong enough to finish you in 2-3 blows. This difficulty can make the game extremely frustrating, and gloriously rewarding.
The visuals are ambiance of the levels are fantastic. All of the worlds have a dark/foreboding presence to them, which is only increased by the slow/cautious approach that you must take the first time playing through the game.
The aspect that really sets the game apart, however, is the ability to team up/compete against other players playing through the very same worlds. At a certain point, you receive the ability to summon other players into your game or be summoned by other players into their game. This function is brilliant and loads of fun to use. Again, given the difficulty level, I often found myself hesitant to advance in certain sections until I found another player (or two) to summon. You can have up to two allies while playing. There are advantages both to being summoned and to summoning, so this mutually beneficial relationship works out great. In addition to helping other player in a co-op fashion, players can also leave helpful hints for each other. These messages can be read by all players on the Demon's Souls server. They disappear if no one recommends them, but linger around if other players recommend the messages.
In addition to summoning, a player can also invade another player's world, hunting the player down, immune from enemies, to combat and hopefully slay the opposing player. My heart sunk numerous times as I was fighting for my life as the words "Player XXXXXXXXXXXXX has invaded your world" flashed across the bottom of my screen. In a game where the difficulty level is through the roof, this bit of knowledge was rarely welcome (unless I knew I had the upper hand).
Overall, Demon's Souls is an extremely good, dark, and captivating RPG, but it's made fantastic by the continual online interactivity between players.
The visuals are ambiance of the levels are fantastic. All of the worlds have a dark/foreboding presence to them, which is only increased by the slow/cautious approach that you must take the first time playing through the game.
The aspect that really sets the game apart, however, is the ability to team up/compete against other players playing through the very same worlds. At a certain point, you receive the ability to summon other players into your game or be summoned by other players into their game. This function is brilliant and loads of fun to use. Again, given the difficulty level, I often found myself hesitant to advance in certain sections until I found another player (or two) to summon. You can have up to two allies while playing. There are advantages both to being summoned and to summoning, so this mutually beneficial relationship works out great. In addition to helping other player in a co-op fashion, players can also leave helpful hints for each other. These messages can be read by all players on the Demon's Souls server. They disappear if no one recommends them, but linger around if other players recommend the messages.
In addition to summoning, a player can also invade another player's world, hunting the player down, immune from enemies, to combat and hopefully slay the opposing player. My heart sunk numerous times as I was fighting for my life as the words "Player XXXXXXXXXXXXX has invaded your world" flashed across the bottom of my screen. In a game where the difficulty level is through the roof, this bit of knowledge was rarely welcome (unless I knew I had the upper hand).
Overall, Demon's Souls is an extremely good, dark, and captivating RPG, but it's made fantastic by the continual online interactivity between players.
Great game, style, gameplay, with original mechanics, everything is at a good level. But the game is not player-friendly, and I'm not talking about its complexity in terms of the walkthrough itself, it's difficult in that it doesn't inform you in any way how something works here, where to find the object, what it does, how and why.
You need to learn everything yourself along the way, by trial and error, as well as with completion of the bosses, enemies and levels. If you don't look for info on the Internet, then just to understand HOW you can kill the boss, you have to spend a lot of time by trials and errors.
For this reason, I dropped game walkthrough, it is not interesting to play by the guides, and it's a big waste of my time to find out, it's not worth it, and in the end it won't bring so much pleasure.
You need to learn everything yourself along the way, by trial and error, as well as with completion of the bosses, enemies and levels. If you don't look for info on the Internet, then just to understand HOW you can kill the boss, you have to spend a lot of time by trials and errors.
For this reason, I dropped game walkthrough, it is not interesting to play by the guides, and it's a big waste of my time to find out, it's not worth it, and in the end it won't bring so much pleasure.
Demon souls is one of the more unique and interesting game. It is not balanced at all and has some weird ideas, but they are so interesting that I keep going back to the game because it has not been done in other games. What is done in this one.
This game is not really about combat. It's about outsmarting your enemies using dirty tricks and whatever you can to get to the end. New fromsoftware game feels like a combat game where bosses are primary reason you play it but is this it's the world design. It's the enemies on the way, it's all the little tricks. They used to kill you. It's just a journey through a disgusting and Beautiful World.
Because this game was seen at a failure of when it was developed it. Got to do all the weirdest things because it's already a failure. Why not go all out with the weird ideas and they did some of them are really unfail but they are so interesting that I had to play its and see words going.
Sad thing is the Combat doesn't feel good. It is kind of sad and it is workable. I mean I completed the game but it never gets a satisfying feeling of killing enemies because there reaction just didn feel good and the Combat has no pois mechanic so it doesn't matter how heavy my armor is I'm gonna get hits stunt .
But even if the boss fights aren't fun to fight but they are so imaginative and varied every one of them has a unique gimmick and mechanic to make them interesting to fight and the maiden astraea fights because of the music is gonna be in my mind the rest of my life.
It one of the most beautiful flawed game I have played.
This game is not really about combat. It's about outsmarting your enemies using dirty tricks and whatever you can to get to the end. New fromsoftware game feels like a combat game where bosses are primary reason you play it but is this it's the world design. It's the enemies on the way, it's all the little tricks. They used to kill you. It's just a journey through a disgusting and Beautiful World.
Because this game was seen at a failure of when it was developed it. Got to do all the weirdest things because it's already a failure. Why not go all out with the weird ideas and they did some of them are really unfail but they are so interesting that I had to play its and see words going.
Sad thing is the Combat doesn't feel good. It is kind of sad and it is workable. I mean I completed the game but it never gets a satisfying feeling of killing enemies because there reaction just didn feel good and the Combat has no pois mechanic so it doesn't matter how heavy my armor is I'm gonna get hits stunt .
But even if the boss fights aren't fun to fight but they are so imaginative and varied every one of them has a unique gimmick and mechanic to make them interesting to fight and the maiden astraea fights because of the music is gonna be in my mind the rest of my life.
It one of the most beautiful flawed game I have played.
Lo sapevi?
- QuizThe unique online co-op mechanics were inspired by an encounter (director) Miyazaki had. On his way to work one morning, it was snowing heavily, and cars were getting stuck up a hill. Miyazaki and several others helped by pushing any stuck cars up and over, until eventually, it was Miyazaki's car to go over. Miyazaki wanted to thank everyone who helped, but there were more cars to push over, he didn't want to hold up the line. Miyazaki stated this experience stuck with him, which was the direct inspiration for how co-op worked, where random strangers would help, then vanish, to seemingly never be seen again.
- ConnessioniFeatured in ScrewAttack's Top 10s: Top 10 PS3 Exclusives, 2009 Version (2009)
I più visti
Accedi per valutare e creare un elenco di titoli salvati per ottenere consigli personalizzati
Dettagli
- Colore
Contribuisci a questa pagina
Suggerisci una modifica o aggiungi i contenuti mancanti