17 recensioni
Exceedingly faithful to the original with a demonstrated understanding of the work, but not afraid to take chances with the story and mechanics in a way that flesh out and support the narrative. Everything from the original is here in terms of story, mechanics, and visuals but they've all been enhanced or lightly expanded to cover questions, gaps, or bring in-line features introduced later in the series. This isn't just a fan service pop-out or self-insert re-write, this is dead space done better with tools that weren't available and light narrative hindsight. The only detections I have are exceedingly minor and, ultimately, inconsequential in the face of this project's excellence.
- thetrevorcope
- 27 gen 2023
- Permalink
I'm a HUGE fan of horror games, so when I heard about the Dead Space remake coming out, I was ready to get my hands on it. I patiently waited and managed to get a PS5, with God of War Ragnarök being my first game to beat. When Dead Space finally released a few days ago, I bought it right away and waited for the install.
This game is scary, people, and the combat can be challenging at times, depending on what difficulty you're playing on. I'm at normal right now and enemies still do a good number on you early on in the game. Your weapons don't do a ton of damage to start off with because you have to find upgrade nodes throughout the ship. Speaking of the ship, the entire setting of the game is beautiful. Lights flicker, steam hisses, and all the rooms are so detailed that you can use almost anything in a room as a weapon as soon as you have the ability.
The enemies are terrifying and unique. There will be points where you'll face two of the same enemies, but their behavior can be different. One will be slow and loud while the other is fast and quiet. It's very terrifying.
I put around 120 hours into the Resident Evil 2 remake and loved how much had been added to the game. Likewise, Dead Space is a remake of a classic game, but introduces new content that appeals to both newcomers and veteran fans of the series.
I give this a 10/10 and will probably be spending most of my time on this until Hogwarts Legacy. Whenever me timbers need a good shiver, I'll most likely return to this game for another round aboard the Ishimura.
This game is scary, people, and the combat can be challenging at times, depending on what difficulty you're playing on. I'm at normal right now and enemies still do a good number on you early on in the game. Your weapons don't do a ton of damage to start off with because you have to find upgrade nodes throughout the ship. Speaking of the ship, the entire setting of the game is beautiful. Lights flicker, steam hisses, and all the rooms are so detailed that you can use almost anything in a room as a weapon as soon as you have the ability.
The enemies are terrifying and unique. There will be points where you'll face two of the same enemies, but their behavior can be different. One will be slow and loud while the other is fast and quiet. It's very terrifying.
I put around 120 hours into the Resident Evil 2 remake and loved how much had been added to the game. Likewise, Dead Space is a remake of a classic game, but introduces new content that appeals to both newcomers and veteran fans of the series.
I give this a 10/10 and will probably be spending most of my time on this until Hogwarts Legacy. Whenever me timbers need a good shiver, I'll most likely return to this game for another round aboard the Ishimura.
- graystripe38898
- 30 gen 2023
- Permalink
I decided to give this game another shot, and while it isn't as good as the remake of Resident Evil 2 and 3 I do have to say that on its own it's actually a great game, I can deal with the small changes made, such as upping the graphics and giving Isaac a speaking role which he didn't have in the original, the aiming mechanic is weird but not a deal breaker, if EA does decide to remake 2 and 3 which I hope they do this is a game they can look back on and improve on what's already made it great, again I think it's a great game, it's better to not compare it to other games that have received the remake treatment which it seems to be happening a lot more often, it's definitely better than The Callisto Protocol, which tried to be like this but failed in many of those aspects.
- Rayofsun71
- 16 mar 2023
- Permalink
The original Dead Space 2008 game was an instant horror classic. The story, the characters, the gameplay, the setting and the script all contributed to one of the best and most memorable horror games ever made. The remake not only recaptured all of this, but also developed on it to make an even better experience.
The remake included segments that improved the horror value and then changed certain segments that were deemed the original games faults and so improved the gameplay and pacing. The loading screens being removed helped with this as we never get a chance to relax, allowing the horror atmosphere to intensify for the viewer or gamer.
I was really impressed with this remake which was a shock as I was concerned that this would have been a worser version of the original game. In fact, it was better! The added side missions and cinematics also helped create even more curiosity towards the main plot, which for me, made the overall story far more satisfying.
This game was a clear example that even the best games can be improved. It was nice to see an old classic be revived and brought back to life! I hope Dead Space 2 gets a remake too!
The remake included segments that improved the horror value and then changed certain segments that were deemed the original games faults and so improved the gameplay and pacing. The loading screens being removed helped with this as we never get a chance to relax, allowing the horror atmosphere to intensify for the viewer or gamer.
I was really impressed with this remake which was a shock as I was concerned that this would have been a worser version of the original game. In fact, it was better! The added side missions and cinematics also helped create even more curiosity towards the main plot, which for me, made the overall story far more satisfying.
This game was a clear example that even the best games can be improved. It was nice to see an old classic be revived and brought back to life! I hope Dead Space 2 gets a remake too!
- Jonnyboi2420
- 18 nov 2023
- Permalink
- balajczamilan
- 2 apr 2024
- Permalink
I never write reviews for games on here usually, but seeing as Sony doesn't allow reviews at their place I thought I'd come here as I feel very strongly about it.
This is a faithful update indeed, the only thing it does is add to the original and that is rare these days, most remakes butcher the original and leave a scar on precious memories (I'm looking at you Saint's Row reboot)
Anyhoo, I first played DS on PC, on that EA Origin thingy, but I knew about the game for years not long after it's first release, just could never get it until many moons passed, so I got the trilogy and played thru. What an experience! I loved it, the creepy ship, the monsters, the story, all fabulous, then barely 2 years later I hear about the remaster and I'm thinking....'uh oh this can't be good' but I'll now willingly eat my words as it has proven me super wrong.
Another year is so passed until the release in January 2023 and I'm looking and hoping it's gong to be everything it was. It sure is, and more! This is a labour of love by the team, they've remade it inch by inch and added side missions and a new game plus. Not to mention the beautiful visual upgrade and the eerie sounds of the ship now in full stereo!
If you love Dead Space please add this to your library, you shall never regret it, I promise!!
This is a faithful update indeed, the only thing it does is add to the original and that is rare these days, most remakes butcher the original and leave a scar on precious memories (I'm looking at you Saint's Row reboot)
Anyhoo, I first played DS on PC, on that EA Origin thingy, but I knew about the game for years not long after it's first release, just could never get it until many moons passed, so I got the trilogy and played thru. What an experience! I loved it, the creepy ship, the monsters, the story, all fabulous, then barely 2 years later I hear about the remaster and I'm thinking....'uh oh this can't be good' but I'll now willingly eat my words as it has proven me super wrong.
Another year is so passed until the release in January 2023 and I'm looking and hoping it's gong to be everything it was. It sure is, and more! This is a labour of love by the team, they've remade it inch by inch and added side missions and a new game plus. Not to mention the beautiful visual upgrade and the eerie sounds of the ship now in full stereo!
If you love Dead Space please add this to your library, you shall never regret it, I promise!!
- missraziel
- 3 feb 2023
- Permalink
Dead Space is survival horror at its peak. While I tend to think of Resident Evil as more action-oriented with horror elements, Dead Space genuinely creeps up on you and keeps you on edge throughout the entire experience.
As someone who didn't play the original 2006 version very much, but enjoyed Dead Space 2 and 3, diving into this remake felt like a fresh start. I was excited to discover the origins of a franchise that many have praised over the years.
The original Dead Space was a bold move at the time, introducing a new universe with rich lore. I'm glad it's back, and I was eager to see how this remake would bring that vision to life. And honestly? It does not disappoint.
The tension is real; I often found myself jumping at shadows, never quite sure when a necromorph would lunge at me from a vent or jump down from the ceiling. This constant anxiety was intense, and for the first few hours, it left me feeling a bit stressed. However, I eventually got used to it, part of the experience of navigating a horror game.
The necromorphs themselves are unique and grotesque, resembling a chilling mix of the creatures from "The Thing" and "Alien." The game's design choice to focus on dismemberment adds extra tension, turning combat into a strategic challenge, especially with the original and challenging boss fights you encounter.
One standout feature is the weaponry. Instead of traditional firearms, you use repurposed engineering tools, which adds a creative twist to the gameplay. It's a refreshing take that sets Dead Space apart from other horror games.
The setting of the space station feels like a mix of "Event Horizon" and "Blade Runner," with stunning visuals that enhance the eerie atmosphere. While I appreciate the level of detail, sometimes the factory-like environment can be a bit overwhelming. Still, the sheer number of movable objects throughout the game adds a nice touch and helps with immersion.
Character design and voice acting are also top-notch. It was great to hear the same actor return from Dead Space 2 and 3, and that small change of him taking his helmet off when speaking made the character feel more relatable this time around.
Unfortunately, it seems like expectations fell short for this remake, so a sequel may not be in the cards. That's a shame because this game really gets so much right.
Overall, I'd give the Dead Space remake a solid 9/10. It hits nearly every mark as a survival horror title. My only complaints are the occasional feelings of exhaustion due to the constant tension and how the drab scenery could be a bit much at times. But in the end, if you're a fan of the genre, this game is definitely worth your time.
As someone who didn't play the original 2006 version very much, but enjoyed Dead Space 2 and 3, diving into this remake felt like a fresh start. I was excited to discover the origins of a franchise that many have praised over the years.
The original Dead Space was a bold move at the time, introducing a new universe with rich lore. I'm glad it's back, and I was eager to see how this remake would bring that vision to life. And honestly? It does not disappoint.
The tension is real; I often found myself jumping at shadows, never quite sure when a necromorph would lunge at me from a vent or jump down from the ceiling. This constant anxiety was intense, and for the first few hours, it left me feeling a bit stressed. However, I eventually got used to it, part of the experience of navigating a horror game.
The necromorphs themselves are unique and grotesque, resembling a chilling mix of the creatures from "The Thing" and "Alien." The game's design choice to focus on dismemberment adds extra tension, turning combat into a strategic challenge, especially with the original and challenging boss fights you encounter.
One standout feature is the weaponry. Instead of traditional firearms, you use repurposed engineering tools, which adds a creative twist to the gameplay. It's a refreshing take that sets Dead Space apart from other horror games.
The setting of the space station feels like a mix of "Event Horizon" and "Blade Runner," with stunning visuals that enhance the eerie atmosphere. While I appreciate the level of detail, sometimes the factory-like environment can be a bit overwhelming. Still, the sheer number of movable objects throughout the game adds a nice touch and helps with immersion.
Character design and voice acting are also top-notch. It was great to hear the same actor return from Dead Space 2 and 3, and that small change of him taking his helmet off when speaking made the character feel more relatable this time around.
Unfortunately, it seems like expectations fell short for this remake, so a sequel may not be in the cards. That's a shame because this game really gets so much right.
Overall, I'd give the Dead Space remake a solid 9/10. It hits nearly every mark as a survival horror title. My only complaints are the occasional feelings of exhaustion due to the constant tension and how the drab scenery could be a bit much at times. But in the end, if you're a fan of the genre, this game is definitely worth your time.
- Junebug23057
- 9 ott 2024
- Permalink
Motive has taken on the momentous task of bringing a classic back to life and they utterly nail it, crafting a faithful game that tweaks just enough to unsettle returning and new players alike. The atmosphere is thick, the sound and creature designs are on point, and its graphical update sets the bloody and visceral standard for survival horror in 2023.
EA made a massive mistake ending this series, one of many massive mistakes it made after getting the single-player formula right so many times, but, hopefully, Dead Space: Remake shows them the passion and creativity that gamers lust for, and, hopefully, Dead Space has returned from the dead space EA left it in.
EA made a massive mistake ending this series, one of many massive mistakes it made after getting the single-player formula right so many times, but, hopefully, Dead Space: Remake shows them the passion and creativity that gamers lust for, and, hopefully, Dead Space has returned from the dead space EA left it in.
- phoenix-prjct
- 4 gen 2024
- Permalink
- RobTortureWright
- 5 feb 2023
- Permalink
Greetings from Lithuania.
"Dead Space" (2023), a complete remake of the same titled legendary game from 2008, is simply put, a masterpiece. I beat this beast of a game on my PS5 once, and now i'm on my second new game plus run, but i'm 100% sure i will beat it more then twice. Its just a proof of how incredible this new game is. I loved the one back in 2008, and this new game is as good as it was back in 2008 only made for modern new gen era of video games. There are improvements made in story and some gameplay mechanics as well. But the graphics, music, acting, lighting, gore and everything else of a top notch. It is scary as hell, and atmosphere is like no other here. The sound design and effects are one of the very best - i playing with my pulls audio headphones and its just incredible to say the least.
Overall, not a single flaw i saw in "Dead Space" (2023). Its as best as survivor horror games goes - a simple survivor story in this incredible (and scary) world, Dead Space is a masterpiece in every possible way. On of the very best games i played in years and possible best survivor horror game you can find it right now.
Highly recommended.
"Dead Space" (2023), a complete remake of the same titled legendary game from 2008, is simply put, a masterpiece. I beat this beast of a game on my PS5 once, and now i'm on my second new game plus run, but i'm 100% sure i will beat it more then twice. Its just a proof of how incredible this new game is. I loved the one back in 2008, and this new game is as good as it was back in 2008 only made for modern new gen era of video games. There are improvements made in story and some gameplay mechanics as well. But the graphics, music, acting, lighting, gore and everything else of a top notch. It is scary as hell, and atmosphere is like no other here. The sound design and effects are one of the very best - i playing with my pulls audio headphones and its just incredible to say the least.
Overall, not a single flaw i saw in "Dead Space" (2023). Its as best as survivor horror games goes - a simple survivor story in this incredible (and scary) world, Dead Space is a masterpiece in every possible way. On of the very best games i played in years and possible best survivor horror game you can find it right now.
Highly recommended.
I knew that dead space was a huge game in the past but due to the failure of dead space 3, the franchise died and got forgotten, but with this remake not only did it improve, but take dead space from amazing to a masterpiece game.
Before playing this game i wasn't into horror survival games but after playing this game I can pretty much say the horror survival video games got my attention.
This game is a must to play for the new audience that didn't play dead space back in the day because it's truely a amazing experience, it's also a must have for the old players because it offers new things but also being like the original, it's a game that when you play It you cant get off of it.
I hope they remake the other games aswell because the dead space franchise came back to life and showed every one that it can still rise to the top If you haven't played this game yet, what are you doing?buy it and enjoy it, its worth every single pennny.
Before playing this game i wasn't into horror survival games but after playing this game I can pretty much say the horror survival video games got my attention.
This game is a must to play for the new audience that didn't play dead space back in the day because it's truely a amazing experience, it's also a must have for the old players because it offers new things but also being like the original, it's a game that when you play It you cant get off of it.
I hope they remake the other games aswell because the dead space franchise came back to life and showed every one that it can still rise to the top If you haven't played this game yet, what are you doing?buy it and enjoy it, its worth every single pennny.
- damonshezmm
- 10 set 2023
- Permalink
- AvionPrince16
- 2 feb 2024
- Permalink
The Dead Space remake is a very poor game in every aspect. It is incredibly repetitive and very boring, with the same corridors, tunnels, and monsters throughout the entire experience. This lack of variety makes the gameplay feel stale quickly. Additionally, the game significantly lacks cinematic shots, which are crucial for building tension and delivering a compelling narrative. Without these elements, the story feels flat and unengaging. The graphics and sound design, while decent, cannot compensate for these fundamental shortcomings. Overall, I deeply regret purchasing this game as it did not live up to its potential or the legacy of the original.
I recently wrote a review on the Callisto Protocol and really praised the game for its simplicity. It was honestly just more of the same as we got back in the original Dead Space with a few more layers on combat so I think its a fair thing comparing both games.
Lets start by the dissonance between the two. I played both games on Medium difficulty and the differences between the two are really there. I simply cannot count the amount of deaths I got playing The Callisto Protocol, the reasons being resource management, "hand to hand" combat and overall slow pace of the game. Things I didn't get playing Dead Space (maybe I should play in a higher difficulty) I died a total of 3 times playing the game and NONE of them were from enemies, just the environment. The health system in Dead Space is really simple and doesn't put you in the edge as your heath is getting lower. Something that was criticized a lot in The Callisto Protocol, but for me, especially after the patch were it was a faster to heal, adds up another layer of "tenseness" in combat.
Now whats both games got wrong is the bosses for me, just bland to be honest. The real boss of the games is when you are crowded by enemies. But in Dead Space you just had an abundant amount of "bullets" to be spent in those moments, in Callisto you had more of a challenge controlling the swarming enemies.
Now in terms of performance, for me DS played better, more fluid, and faster without taking the heavy movements from the character. As well in frame rates, I can't recall a time were it dropped frames, but in CP it dropped a lot of times.
Both tell similar "tales" as well, nothing to be astonished by but interesting little stories.
So after this comparison I'm gonna impose a question was Callisto Protocol as bad as people say or we are just short of opinions and take the ones from other people?
Overall Dead Space was a fun, engaging and simple experience (and don't get me wrong simple is good).
Lets start by the dissonance between the two. I played both games on Medium difficulty and the differences between the two are really there. I simply cannot count the amount of deaths I got playing The Callisto Protocol, the reasons being resource management, "hand to hand" combat and overall slow pace of the game. Things I didn't get playing Dead Space (maybe I should play in a higher difficulty) I died a total of 3 times playing the game and NONE of them were from enemies, just the environment. The health system in Dead Space is really simple and doesn't put you in the edge as your heath is getting lower. Something that was criticized a lot in The Callisto Protocol, but for me, especially after the patch were it was a faster to heal, adds up another layer of "tenseness" in combat.
Now whats both games got wrong is the bosses for me, just bland to be honest. The real boss of the games is when you are crowded by enemies. But in Dead Space you just had an abundant amount of "bullets" to be spent in those moments, in Callisto you had more of a challenge controlling the swarming enemies.
Now in terms of performance, for me DS played better, more fluid, and faster without taking the heavy movements from the character. As well in frame rates, I can't recall a time were it dropped frames, but in CP it dropped a lot of times.
Both tell similar "tales" as well, nothing to be astonished by but interesting little stories.
So after this comparison I'm gonna impose a question was Callisto Protocol as bad as people say or we are just short of opinions and take the ones from other people?
Overall Dead Space was a fun, engaging and simple experience (and don't get me wrong simple is good).
DEAD SPACE (2023) is a pretty intense game, claustrophobic and eerie. This is one of the coolest science fiction horror games out there. Not many games can compete with this in terms of isolated dread and bleakness.
"Set in the 26th century, the story follows engineer Isaac Clarke on a mission to repair the USG Ishimura, a mining spaceship that has been overrun by undead creatures called Necromorphs."
Overall, this game was definitely fun to play, worth it if you are a fan of horror games, specifically if you enjoy body horror. Sci-fi, mystery, horror and action, "Dead Space". It was a cool game.
"Set in the 26th century, the story follows engineer Isaac Clarke on a mission to repair the USG Ishimura, a mining spaceship that has been overrun by undead creatures called Necromorphs."
Overall, this game was definitely fun to play, worth it if you are a fan of horror games, specifically if you enjoy body horror. Sci-fi, mystery, horror and action, "Dead Space". It was a cool game.
- Jinxxa_Wolfe
- 29 dic 2024
- Permalink
- alexnbcfam
- 25 feb 2024
- Permalink
Maybe this game is just not for me.
I've tried playing the original twice (or maybe even thrice), and did not get that far, and now I've tried the remake twice, too, and I still have the same complaints: it's just not that atmospheric or interesting. I know, sounds strange, when people are praising it for the atmosphere. But it does make sense if you think about it just a little bit.
If you do that, you may realize, that the atmosphere is achieved here with just 2 tools: lighting and "jump scares" done by monsters. And within the first hour of the game you already get a situation where you are forced to lose the light for the sake of progression (literally, there are no alternative routes here), and soon after that a "jump scare". Just 1, but you disabled light specifically for it, and nothing else, really. Because if I was an engineer like Isaac, I probably would be going to a fuse box (with just 3 fuses, duh) to open an electric door, but would rather try to override its controls, which are definitely near that door itself. I mean, I have a source of energy with me (plasma cutter), so jump-starting a door should be easy.
And yes, I know this is part of simplification of reality for the sake of the game overall, but it just does not work for me in this case. Resident Evil games a notorious for puzzles that often make little sense, but there you are put into a completely unknown and mysterious environment or into one which is somewhat familiar, but clearly had "dark secrets". You buy into the weirdness, because you expect a mystery and a secret. But Isaac has been to Ishimura before, if I am not mistaken, and if her has not, it's a man-made ship in a highly volatile environment (space), so it would be done with proper logic applied to it for the sake of safety and resiliency. So to me, an engineer albeit software one, such "puzzles" just ruin the immersion.
Even if I do close my eyes on these nuances, apply "it's just a game" mentality, I still can't get immersed, because there is nothing else, that works towards the atmosphere. Think about it: literally like 5 minutes into the game, when Isaac is closed in a room, with his colleagues on the other side of the glass and monsters suddenly appear, what is Isaac doing? Nothing. Well, ok, he does say like 1 short phrase with almost no emotions, but that's it. Control of the character is not taken away from you even for a moment, even though it would have made sense to do that and show him... Dunno running for the exit or banging on the glass. Really, anything at all, that would show at least a semblance of panic or concern for his colleagues. This might have been ok in 2008, but since remake was being done, why not adjust it? Mafia did work on that, even though the original was already good, why not here?
The dismembering mechanic is also kind of... Well, not "boring" per say, but firstly it also does not make much sense (although maybe it is explained later in the game), and it soon becomes somewhat tedious, the novelty goes away. Does it make the game more difficult? Probably. Does it make it more engaging? Maybe. Does it really feel unique? In the end - no. I would much rather prefer the dismembering mechanic be applied only to bosses (which are in the game), specifically so that the encounters felt more personal, even intimate. But when you are doing it on regular basis with regular monsters it just gets too old. Especially since often there is no real dismemberment even: I saw multiple times, how a limb was not severed, even after multiple shots at the same place, but the monster still died. It contradicted the "lore" even.
Again, maybe this is just not a game for me. I prefer more personal and, possibly, cinematic horror games. If you are like me in that regard, you probably won't like it either. But if you are looking for a "meaty" shooter with some puzzles and jump scares?.. Maybe that's a game for you, indeed.
I've tried playing the original twice (or maybe even thrice), and did not get that far, and now I've tried the remake twice, too, and I still have the same complaints: it's just not that atmospheric or interesting. I know, sounds strange, when people are praising it for the atmosphere. But it does make sense if you think about it just a little bit.
If you do that, you may realize, that the atmosphere is achieved here with just 2 tools: lighting and "jump scares" done by monsters. And within the first hour of the game you already get a situation where you are forced to lose the light for the sake of progression (literally, there are no alternative routes here), and soon after that a "jump scare". Just 1, but you disabled light specifically for it, and nothing else, really. Because if I was an engineer like Isaac, I probably would be going to a fuse box (with just 3 fuses, duh) to open an electric door, but would rather try to override its controls, which are definitely near that door itself. I mean, I have a source of energy with me (plasma cutter), so jump-starting a door should be easy.
And yes, I know this is part of simplification of reality for the sake of the game overall, but it just does not work for me in this case. Resident Evil games a notorious for puzzles that often make little sense, but there you are put into a completely unknown and mysterious environment or into one which is somewhat familiar, but clearly had "dark secrets". You buy into the weirdness, because you expect a mystery and a secret. But Isaac has been to Ishimura before, if I am not mistaken, and if her has not, it's a man-made ship in a highly volatile environment (space), so it would be done with proper logic applied to it for the sake of safety and resiliency. So to me, an engineer albeit software one, such "puzzles" just ruin the immersion.
Even if I do close my eyes on these nuances, apply "it's just a game" mentality, I still can't get immersed, because there is nothing else, that works towards the atmosphere. Think about it: literally like 5 minutes into the game, when Isaac is closed in a room, with his colleagues on the other side of the glass and monsters suddenly appear, what is Isaac doing? Nothing. Well, ok, he does say like 1 short phrase with almost no emotions, but that's it. Control of the character is not taken away from you even for a moment, even though it would have made sense to do that and show him... Dunno running for the exit or banging on the glass. Really, anything at all, that would show at least a semblance of panic or concern for his colleagues. This might have been ok in 2008, but since remake was being done, why not adjust it? Mafia did work on that, even though the original was already good, why not here?
The dismembering mechanic is also kind of... Well, not "boring" per say, but firstly it also does not make much sense (although maybe it is explained later in the game), and it soon becomes somewhat tedious, the novelty goes away. Does it make the game more difficult? Probably. Does it make it more engaging? Maybe. Does it really feel unique? In the end - no. I would much rather prefer the dismembering mechanic be applied only to bosses (which are in the game), specifically so that the encounters felt more personal, even intimate. But when you are doing it on regular basis with regular monsters it just gets too old. Especially since often there is no real dismemberment even: I saw multiple times, how a limb was not severed, even after multiple shots at the same place, but the monster still died. It contradicted the "lore" even.
Again, maybe this is just not a game for me. I prefer more personal and, possibly, cinematic horror games. If you are like me in that regard, you probably won't like it either. But if you are looking for a "meaty" shooter with some puzzles and jump scares?.. Maybe that's a game for you, indeed.