Aggiungi una trama nella tua linguaFollowing Sam Fisher's stint as a double agent, Fisher returns out of hiding having learned that his daughter's death was no accident.Following Sam Fisher's stint as a double agent, Fisher returns out of hiding having learned that his daughter's death was no accident.Following Sam Fisher's stint as a double agent, Fisher returns out of hiding having learned that his daughter's death was no accident.
- Regia
- Sceneggiatura
- Star
- Premi
- 6 candidature totali
- Shawn Robertson
- (voce)
- (as Danny Blanco)
- Oscar Laboy
- (voce)
- …
- Dimitri Gramkos
- (voce)
- (as Al Goulem)
- …
- Irving Lambert
- (voce)
- Maya Valentina
- (voce)
- (as Holly O'Brien)
Recensioni in evidenza
The Fugitive Has Arrived
Splinter Cell: Conviction is the raw nerve of the franchise. It's not about cold missions or surgical strikes anymore-this is personal. After the death of his daughter and betrayal from within, Sam Fisher goes rogue. He's not sneaking around to follow orders. He's hunting for the truth. And when Sam's off the leash, the game becomes something entirely different: faster, meaner, more emotionally charged-and absolutely unforgettable.
Gameplay: Brutal Efficiency with Style
Conviction trades in the slow, methodical pacing of earlier entries for a more aggressive, fluid stealth system that still demands intelligence but rewards decisiveness. You're no longer a shadow in the dark-you are the darkness, moving fast, hitting harder, and leaving no trace.
Key innovations: Mark & Execute: Tag multiple enemies and drop them in one cinematic motion. It's smooth, satisfying, and deadly.
Last Known Position: A genius mechanic that shows where enemies think you are, giving you room to flank and outsmart them.
Interrogations: Brutal, immersive, and unflinching. Sam uses the environment as his weapon, slamming heads into mirrors, car doors, or pipes to extract intel-and these aren't cutscenes; you're in full control.
Every moment feels like a Jason Bourne fever dream filtered through Sam Fisher's calculated fury.
Tone & Story: Personal, Ruthless, and Raw
This is Sam at his most dangerous and most human. He's not saving the world-he's chasing down lies, ghosts, and betrayal. He's mourning, he's angry, and he's out of patience.
The story blurs the line between spy thriller and revenge tale. There's conspiracy, corruption, and high-stakes deception-but what drives it all is Sam's grief and rage. You're not just playing a super-spy; you're playing a man who's lost everything and is now hellbent on making the truth bleed.
Visuals & Presentation: Sharp, Cinematic, and Clean
The UI bleeds into the environment: objectives are projected onto walls, flashbacks spill across scenery, and interrogations are messy, real-time explosions of violence. The presentation style is bold and unique-you're not just playing a game, you're watching it unfold like a high-stakes thriller without ever losing control.
Multiplayer: Deniable Ops & Co-op Mode
Conviction also introduced a strong side package with Deniable Ops-focused stealth scenarios-and a Co-op campaign with Archer and Kestrel, two agents from opposing agencies. It's not filler-it's some of the best co-op stealth gameplay ever designed.
Verdict: A Bold Reinvention That Pays Off
Some longtime fans missed the old, ultra-stealthy feel. But make no mistake: Splinter Cell: Conviction wasn't a betrayal of the formula-it was an evolution. A raw, emotional, high-speed version of Sam Fisher that still demanded brains but added fire and fury.
10 out of 10 - A cinematic, aggressive, and unforgettable experience that put the world on notice: Sam Fisher is still the king of stealth, even when he's on the warpath.
Lo sapevi?
- QuizThe game was originally revealed in 2007 as being social-stealth-based and deviating from the series' foundations of light and shadow stealth. After poor reception from fans and gaming journalists, the game disappeared from public sight for two years. The game finally appeared again at the Electronic Entertainment Expo 2009, with a brand new direction that took the light and shadow stealth and geared it for a faster action game play. This new direction garnered a much more positive response.
- BlooperIn the Co-op prologue, Archer and Kestrel are killed by Andriy Kobin. In the 2nd level of the single player campaign, several of Kobin's men are discussing how they planned on selling Archer and Kestrel's equipment on the black market, one of them remarks that the goggles had brain matter all over them, however, when Archer and Kestrel are killed, they aren't wearing their goggles.
- Citazioni
Sam Fisher: Remember what you told me, Anna? When this is over, everybody walks; I'm walking.
Anna Grimsdottir: You can't. There's still too much left to do.
Sam Fisher: Ask Lambert. I've done too much already.
Anna Grimsdottir: Sam, please. I don't know who else I can trust.
Sam Fisher: Trust? Funny you should say that. Goodbye, Grim.
- ConnessioniFeatured in The Gadget Show: Web TV: Episodio #1.70 (2010)
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- Tom Clancy's Splinter Cell: Conviction
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