Aggiungi una trama nella tua linguaMillions have been slaughtered by Heaven and Hell alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto. A Barbarian, a Sorcerer, a Druid, a Rogue and a Necr... Leggi tuttoMillions have been slaughtered by Heaven and Hell alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto. A Barbarian, a Sorcerer, a Druid, a Rogue and a Necromancer dare to battle her.Millions have been slaughtered by Heaven and Hell alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto. A Barbarian, a Sorcerer, a Druid, a Rogue and a Necromancer dare to battle her.
- Nominato ai 3 BAFTA Award
- 1 vittoria e 14 candidature totali
- Male Barbarian
- (voce)
- Male Druid
- (voce)
- …
- Female Rogue
- (voce)
- Sorcereress
- (voce)
- Donan
- (voce)
- Elias
- (voce)
- Inarius
- (voce)
- Lilith
- (voce)
- Lorath
- (voce)
- Mephisto
- (voce)
- …
- Neyrelle
- (voce)
- Prava
- (voce)
- …
Recensioni in evidenza
This Diablo was extremely hard to rate. The utilization of the UI is kind of frustrating at first, but has its similarities to previous Diablo entries. This time the inventory uses a slot system measured by a maximum amount of items, where previously it was a grid to measure space and therefore the size of the item would determine your inventory space. There's some changes to navigating the UI as well, which are tedious but soon adaptable.
The gameplay is not bad at all. Controls were precise and easy to use. The graphics were great for an overhead RPG. The cosmetics were excellent all around.
All this being said, let's talk about the logistics of the game. Previously, the Diablo franchise had used chapters or "ACTS" to maintain and divide segments within the Diablo world. Here in Diablo IV, they use one gigantic map. I said, "okay, I'll go with that." However, the enemies are packed everywhere. I know that no one likes an empty map, but they should've dialed it back a notch. You were blessed to catch a break sometimes, especially if you were a Necromancer and had skeletons that would constantly run after far away enemies. Furthermore, the dungeons are no longer randomized. You do them once, get the accolade for it, and that's all. You can redo the dungeon, but it isn't any different.
The storyline was ookkaayy. The ending was confusing and left you wondering if the whole thing was a setup by "someone else," to not spoil it. The concept of Lillith was great and so was the art. There was one part of the story that I deemed to myself- unnecessary. It involves a snake. I will not go into further detail due to spoilers.
I am convinced that Diablo may be turning towards an MMO platform.
--To Blizzard--
Change takes time. You have a great game here but this is the first MMOish type Diablo release. Let's try convincing players, both veterans and casual, that Diablo is a fit franchise for this. ESPECIALLY since the studio implemented microtransactions now. Anybody can say what they will, but this was a risky decision. Other games like the Elder Scrolls, Final Fantasy, etc, have enough material to create their own universes, due to length of existence and story development. I guarantee you made some previous Diablo players look at it as a "really?" I know, because I was one of them. However, I do think you may have pulled it off. You were extremely lucky. Now you just have to merge previous and new generation Diablo players that this is equally acceptable amongst both.
All-in-all I think the game made some drastic changes. Were they bad? I don't think so. They're just different.
Final Conclusion: You'll be playing a great game, but is it a Diablo game?
The positive: The design is awesome, Lilith is perfect, the game feels great to play, it is responsive and the attacks have weight behind them. The cinematics.
The negative: The history could have been epic and it really felt epic until almost the end... then it just felt like they missed the mark, or were eager to end it.
The builds, the way the skill tree is made there is like 5 builds possible max per classes which is very very disappointing.
The constant stuttering is something unbearable.
The "AI generated fetch quests"... most side quests feel like they were made by AI.... go fetch this and go to the other side of the map and come back, which never was the point of a diablo game.
The gear system is so basic it's disappointing, stripped of everything that makes a Diablo game with the excuse of "we will bring stuff later" but still charging full price for an incomplete game.
Instead they tried to cater to the Diablo 2 fossils by copy/pasting all the classes & skills from it, and then charged us full price for the same old cr@p that everyone and their granny has already played for 1000 hours 10-20 years ago.
No new classes, hardly any new skills, terrible legendary powers, zero innovation or originality. Tries to be MMO-lite but provides zero incentive for grouping up, and doesn't even have a Group Finder or Lobby Creator, or even a decent chat system.
Result: a stale-from-the-start mess with zero replayability, terrible class design and no real endgame to speak of, with players abandoning it in droves.
I've dragged Diablo 3 over the coals plenty in my lifetime, but it still kept me playing for ~10 years despite having no mod support - mods being the only reason Diablo 2 stayed popular enough. Diablo 3 gave us vastly improved classes to the point where you felt like you were playing something completely new. That is what Diablo 4 is missing - something new to play.
The game director's only skill is copy/pasting & cutting corners from top to bottom. Diablo 3 has no less than 8 fully professionally rendered Cinematics. Diablo 4 only has 2, the rest are rendered in-game in much lower quality.
The Bestiary is the same 5-6 boring enemy groups copy/pasted across the entire game. Lycans, Skeletons/Ghouls, Ghosts, Goatmen, human Bandits, Fallen, with the occasional cameo of Wasps, Scorpions, Spiders, Bears/Boars and some varied Hellspawn during timed events. As soon as I heard the phrase "monster families" I had a sinking feeling in my gut, but I never imagined how bad it was really gonna be.
The Endgame...what endgame? They took the worst of Diablo 3 and somehow made it even more tedious, with the same 4-5 variations of Dungeons being considered "the endgame" while you grind your way to max level 100 at a snail's pace.
Add on top a bunch of one-time irritating side quests with mostly unskippable dialogue, the same 4-5 copy/pasted random events across the game world, a poor excuse for a timed event called Helltide, and a couple of terribly designed "world bosses" that appear without any warning so you never know they're there. Because there's no decent chat function or group finder.
The Cosmetic shop is a complete fail because in-game colors are terribly washed out to the point where it doesn't even matter what your toon looks like.
The game itself has been completely outdone by a mobile game built around Pay2Win. When a P2W mobile game is more fun than D4, then you know it has failed miserably.
You would think it was created by Kathleen Kennedy.
The main issue is the "always online" requirement that Blizzard implemented. The issue with this is that for some reason your character will suddenly get stuck in invisible walls, you literally cannot move, suddenly you either get teleported all over the map of if there are enemies around you, your hit detection doesn't work and they just stand there. Eventually when the server is finally able to catch up to you, you are DEAD, DEAD, DEAD!!!
Blizzards explanation is somewhere along the lines of "the server is trying to catch up with you that is why there are invisible walls." They basically said to fix this teleport out and re-teleport back in. Seriously? Is this how we can fix this issue?
I hope one day there is enough demands that Blizzard releases an off-line mode. There is literally no reason as to why you must absolutely remain online at all times except for Blizzard to spy on you like the Chinese Government.
Anyways at this state with the servers and the invisible walls and the no hit detection issues, this game is pretty much borderline unplayable. I don't what to give this but when the game is working, it is a 10/10, but because of the issues with server and stuff I just mentioned, I don't know, maybe a 1/10 cus it is unplayable at this STATE.
Let me give you the rundown of positives and negatives.
Positives
- You don't play diablo for the story, but this diablo has an awesome story that I did not expect to be this good. The cutscenes go HARD. I was very impressed with the story this time around.
- The voice acting. It is superb especially Lilith and Lorath.
- Map: the map is massive and diverse. Many different Biomes. The over world events are all diverse and different, never repetitive. The strongholds are a blast and each have their own mechanics and stories. So much to find and do.
- Runs at a smooth 60fps on series X, and the graphics look stellar. Very next gen feeling game despite being top down.
- Gameplay: this is why you are here and let me tell you it is the best it has ever been in a ARPG. Addictive, fun, satisfying, and challenging!
- Character progression and builds: its amazing. I am addicted. It is such a deep rpg. Each class is so different I will never hit the bottom. So mucch depth. Build lovers this is your safe space.
- quality of life stuff: you can respec whenever with little to no penalty, you can teleport in and out of any place including dungeons to sell loot etc with ease, short load times, and without losing progress.
- co-op is a blast. I played about half the campaign with a friend and it is seamless and a blast!
Negatives The quest markers mess up sometimes. Thats pretty much it.
I know many had connection issues but I have never had a single connectivity issue. I get into the game immediately, and have never disconnected or even had much lag. I think its a wifi issue not a diablo issue people are having.
So far this is my game of the year for 2023! Get it now!
Lo sapevi?
- QuizDeckard Cain is mentioned a couple times. He was the old Horadrim from other Diablo titles, specifically Diablo 2.
- Citazioni
Rathma: I saw my corpse, And from my mouth crawled Hatred, A father burned his children on a pyre, And a mother molded a new age from the ashes. I saw the weak made strong, A pack of lambs feasting on wolves, Tears of blood rained on a desert jewel, And the way to Hell was torn asunder. Then came a spear of light, piercing Hatred's heart, And he who was bound in chains was set free.
[Rathma's Prophecy]
- ConnessioniFollows Diablo (1996)
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