Aggiungi una trama nella tua linguaDe Sardet, a noble of the Merchant Congregation, prepares to travel to the newly-settled island of Teer Fradee. De Sardet's cousin, Prince Constantin d'Orsay, has been named governor of New ... Leggi tuttoDe Sardet, a noble of the Merchant Congregation, prepares to travel to the newly-settled island of Teer Fradee. De Sardet's cousin, Prince Constantin d'Orsay, has been named governor of New Serene, the Congregation's capital on the island, with De Sardet to act as his Legate. The... Leggi tuttoDe Sardet, a noble of the Merchant Congregation, prepares to travel to the newly-settled island of Teer Fradee. De Sardet's cousin, Prince Constantin d'Orsay, has been named governor of New Serene, the Congregation's capital on the island, with De Sardet to act as his Legate. The Congregation hopes that the exotic environment of Teer Fradee will yield a cure for the m... Leggi tutto
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- Kurt
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- Vasco
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- Siora
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- Petrus
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- Aphra
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- Governor Burhan
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- (as Tim Watson)
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- Admiral Cabral
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- Chief Dunncas
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- Chief Derdre
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- Chief Ullan
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- Daren
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- Aidan
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Recensioni in evidenza
One of the first things to draw my attention was the basic errors in subtitles' spelling and grammar. Two examples I noted were the misspelling 'sollicit', and the use of 'rebel rousers' instead of 'rabble rousers' - amateurish, easily correctable mistakes.
Some of the side-quests are fairly interesting, but a large amount of your questing time will be spent running between NPCs. This has driven me from other games in the past, and it's done so once again with GreedFall.
The lore has some potential, but I don't think it is introduced very effectively to the player. The term 'lore dump' would be an apposite description of what the player is subjected to in the first minutes of gameplay. A more informative opening cinematic would help here.
The combat is serviceable but becomes repetitive fairly quickly, and dialogue sequences are consistently verbose.
All things considered, the interaction of 17th-century New World and European fantasy aesthetics is very refreshing, but as an RPG GreedFall quickly falls flat.
During the game, we control the protagonist whose main mission is to find a cure for a disease that is destroying the Old World. In the adventure, we must make every effort not to put either the natives or the colonizers in too much danger. The decisions we make affect not only the distribution of power on the island, but also how your history will unfold. GreedFall starts with character creation, including gender selection and a few basic traits. The producers have included a development system that doesn't divide the character into classes. This means that more than a hundred skills can be unlocked, allowing you to tailor the protagonist to your individual play style.
The main elements of the story are quests, which can be completed in various ways. While there's nothing to stop problems that arise in missions from being solved by force, stealth or relying on your hero's diplomatic skills often yields better results in missions. The path we choose and which side we support in a conflict affects not only our reputation, but also the local geopolitical situation. In addition, the choices we make have an impact on which of the adventure's potential companions will decide to join us and their subsequent attitude towards the protagonist. It is possible to build relationships with our companions that cause both romance and hostility.
When it comes to battles with enemies, both humans and monsters called Guardians stand in our way. In combat, we use weapons and firearms, which we can upgrade using an extensive crafting system, and the same goes for armoring elements. Magic also comes in handy. As for the game's graphics, the three-dimensional GreedFall graphics are pleasing to the eye. While working on the visuals, the developers modeled their work on baroque artworks. Greedfall offers an average of 40-50 hours of gameplay with all side content. In addition, there are a total of five different endings.
Lo sapevi?
- QuizThe Children of Teer Fradee were inspired by both Native Americans and Celtic / Gaelic people.
- ConnessioniFeatured in Show of the Week: Greedfall Gameplay! Jane Pays Her Debts? (2019)
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