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Tomb Raider: Underworld

  • Videogioco
  • 2008
  • T
VALUTAZIONE IMDb
7,7/10
2442
LA TUA VALUTAZIONE
Tomb Raider: Underworld (2008)
Tomb Raider Underworld
Riproduci trailer2:50
3 video
25 foto
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Aggiungi una trama nella tua linguaLara Croft continues in her search for her long lost mother in the legendary land of Avalon.Lara Croft continues in her search for her long lost mother in the legendary land of Avalon.Lara Croft continues in her search for her long lost mother in the legendary land of Avalon.

  • Sceneggiatura
    • Toby Gard
    • Eric Lindstrom
  • Star
    • Keeley Hawes
    • Kath Soucie
    • Grey DeLisle
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    7,7/10
    2442
    LA TUA VALUTAZIONE
    • Sceneggiatura
      • Toby Gard
      • Eric Lindstrom
    • Star
      • Keeley Hawes
      • Kath Soucie
      • Grey DeLisle
    • 18Recensioni degli utenti
  • Vedi le informazioni sulla produzione su IMDbPro
    • Nominato ai 1 BAFTA Award
      • 3 candidature totali

    Video3

    Tomb Raider Underworld
    Trailer 2:50
    Tomb Raider Underworld
    Tomb Raider: Underworld
    Trailer 2:08
    Tomb Raider: Underworld
    Tomb Raider: Underworld
    Trailer 2:08
    Tomb Raider: Underworld
    Tomb Raider: Underworld
    Trailer 1:33
    Tomb Raider: Underworld

    Foto25

    Visualizza poster
    Visualizza poster
    Visualizza poster
    Visualizza poster
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    + 20
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    Interpreti principali6

    Modifica
    Keeley Hawes
    Keeley Hawes
    • Lara Croft
    • (voce)
    Kath Soucie
    Kath Soucie
    • Amanda Evert
    • (voce)
    Grey DeLisle
    Grey DeLisle
    • Jacqueline Natla
    • (voce)
    Alex Désert
    Alex Désert
    • Zip
    • (voce)
    Greg Ellis
    Greg Ellis
    • Alister Fletcher
    • (voce)
    • …
    Alan Shearman
    Alan Shearman
    • Winston Smith
    • (voce)
    • Sceneggiatura
      • Toby Gard
      • Eric Lindstrom
    • Tutti gli interpreti e le troupe
    • Produzione, botteghino e altro su IMDbPro

    Recensioni degli utenti18

    7,72.4K
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    Recensioni in evidenza

    5reyndeer

    Just like Tomb Raider: Angel of Darkness

    I'm a big Tomb Raider fan, have played all the previously released games, including gold games, and I must say, this game is most like Tomb Raider AOD: A great story, stunning new graphics, and out of control controls. Although this game doesn't contain as many texture glitches as AOD, the setback is that the camera is completely out of control. It's like they put the game on 2x speed compared to Tomb Raider Anniversary, which completely takes out the pleasure of playing the game, and just makes you confused and even sometimes nauseous. The story is interesting, and in line with the previous game Tomb Raider Legend, although in this game you have no idea where to go, because the textures are too realistic and the camera is in your way. It's just really, REALLY disappointing how they managed to screw this game up so badly in gameplay, like so many new games, always such a hurry to make it before some deadline.
    5kels-errific

    Tomb Raider, angel of darkness 2.0

    Whoa. Am I about to tear into this game given the fact I gave it a 5 out of 10? You bet your adventure seeking a$$es I am. Because crystal dynamics is more capable than this. Because Tomb Raider deserves everything they promised sans the glitches and horrible collision detection. Because not since Angel of Darkness has Lara re-discovered her ability to phase through solid objects, and get stuck on the smallest twig, stuck enough to make you wander what happened to quality control. So the story is intriguing, the environments gorgeous and the soundtrack beautiful. Excellent job there, CD! Now... Seeing as how Tomb Raider has evolved, they got one step right. Motion capture for Lara. However, after SO many iterations of this game, I want to see a realistic Lara. It seems detracting to have realistic movements placed over a character playing in realistic environments, but possessing the face of a Brats doll. Seriously, after all these games, she still has the same nose as in the first playsation game, which to PSOne's credit was all they could render at the time. If they want to retain a cartoon-y look, have continuity. Make the game all cohesive, not cartoon-y Lara vs. realistic world. Next, the collision. OH LORD, this, and the camera have seriously impeached my love for Lara. You know what I take this as? A product suffering because of multiple ports. If they want to reach every console owning gamer under the sun, take care with each version. The camera is terrible in this game. I can't count the number of times I freaked out as I was on a ledge, and couldn't see where to go next, so I gathered I was to take a leap of faith in the game, only to find my deduction like two inches off. Seriously. I don't remember having this much of an issue with tomb raider legend or anniversary. Thirdly, combat. Combat on my PS3 sucked. It felt sloppy, evading and shooting is a terrible affair, the camera starts freaking out as you are locked on to an enemy, but you can't see the enemy, as the game engine is trying to stay on Lara bouncing around. I literally wanted combat reduced by like 95% it is that bad. Unless the next tomb raider can somehow design a combat system that is amazing, like... A-MAZ-ING , then I almost suggest taking it out completely. Exploration was what made me continue to play this game. And it sucks, as had these problems been rectified, this could have been THE tomb raider experience to get. As it stands, boo CD. Plus, where is the bonus content for PS owners? You know, the company your initial user base took you up on? 360 exclusive content? Color me offended.
    10zandylovesRISK

    First Tomb Raider game and really enjoyed it

    This is my first review so go easy on me. Tomb Raider: Underworld follows the story from the previous game Tomb Raider: Legend where Lara, as a 9 year old girl gets stranded in the Himalayas with her mom when, suddenly her mom disappears through a portal and Lara tries to solve the mystery that her dad started about what really happened to her mom. So she starts out in the Mediterranean Sea after a colleague of her dads said that a hint about Avalon might be in some ruins at the bottom. After playing through the game I found that it was similar to 2 games that I owned before getting it, those two being Harry Potter and the Prisoner of Azkaban and James Bond 007: Agent Under Fire. HP, because of the puzzle solving and collecting Wizard Cards, and James Bond because of the shooting and different weapons, though I liked Underworld's camera view better than James Bond.

    The graphics were amazing; it's like watching a movie especially with the cinematics in the game; the story is unbelievably awesome, unpredictable and very well thought out and done and also connected very well to Legend's story; combat was very fun especially with the Adrenaline Headshot. The only blemish(9.5 but can't do that so 10) with my rating is with the camera angles at certain points in the game. Make sure, at least, to buy Legend first to get accustomed with the story before playing Underworld which is the climax of the story like I did. You can buy Anniversary edition if you want to. Some people didn't like how Allister and Zip weren't in Underworld as much as Legend but It didn't bug me as much. One glitch that I had to endure was during the Southern Mexico level, I got stuck because I saved my game after jumping over a pillar laying across the hallway in Xibalba then stopped and went back to go get a treasure, but when I started from when I saved it, the motorcycle was on the other side of the pillar than I was so I had to start over, just to warn you.
    6amorphous_being

    Visually beautiful but game-play disappoints

    Tomb Raider Underworld looks like a current generation game but feels like it is still stuck in the past. Let's start with the good looks. The environments in Underworld are stunning and grand. The lighting, reflections and textures look fantastic. The character models look a lot more realistic than in previous games, with Lara having a much more athletic build. Lara still has a plastic Michael Jackson face, which does ruin the immersion a bit, but at least it doesn't affect the game-play. Lara is now mo-capped, adding a lot more flexibility to the character, e.g. Lara can jump and grab the very corner of a ledge which is on a strange angle.

    For all the good looks this game has, there are so many things that spoil the game-play. The first noticeable thing is the camera. It does nothing to aid the flow of the game or enhance Lara's movement, in fact it impedes you so many times. instead of zooming out when you need it to, it instead gets stuck behind Lara's back, sometimes it goes above Lara so you can't even see her. This means half the time you cannot see where you are going when you are climbing/jumping. When this happens you can either plan your route from the ground (which isn't always possible) or guess where you have to jump, often resulting in death because you've overshot the mark. The camera is also a hindrance in gun battles, as it jumps around so much, and rarely focuses on the target. The gun battles are so bad it almost feels like it was tacked on because traditionally Lara has had to shoot something. The secrets/relic hunt is quite boring, and they seem scattered arbitrarily through the game for the sake of it. For the first time, the secrets hunt really does not add any replay value and is quite tedious.

    Underworld's saving grace is the level design, with huge puzzles and huge levels. Unfortunately, the game simply was not long enough. Experienced tomb raiders should have no problem completing the game. I managed to complete it in less time than Legend, which was a huge disappointment. As good as the story and levels are, the bad camera, the length of the game, and the little replay value will ensure that I do not revisit Underworld for a while. The exclusive content for the Xbox 360 should not have been exclusive at all, as this game really could have used a few more levels. Underworld really does feel like a half-game.
    8blubb06

    A work of art ... with predictable(?) flaws

    As a die-hard fan of the Tomb Raider series I naturally had to have this game, the more so after reading the glowing reviews on Amazon. They turned out to be mostly true -- the game definitely is a feast for the eyes and lavishly rich in detail. Wherever you look, elaborate ruins, statues and vegetation abound. There are only 20 or so "levels" in six distinct areas to explore, but each one of them is spectacular. This is a satisfying reward for me (finally) getting a shader 3.0 video card. The game won't run on older hardware.

    More good things first: Lara's interactive capabilities have further improved from her previous two adventures, her movements look more lifelike thanks to motion-capturing and scripted events, like pushing vegetation out of the way. More important is her extended repertoire of useful moves: She can now balance on horizontal poles as well as swing from them, stand on narrow ledges, climb alcoves by jumping from wall to wall and use her grappling hook more effectively (how about enabling her to use grappled objects as jump-off or -up points, once she's reached them?) So I'm happy to say the "next-gen" experience begins to approach something like the natural "feel" of the classic series, where YOU played the game -- Tomb Raider Next-Gen often feels more like the game is playing you! Thankfully there are no "Press this button now"-events, and no boss battles. The developers achieved their goal of re-invigorating the core qualities of Tomb Raider -- exploration and immersion. (But: If you're going to use new action keys, dear developers: Please include a comprehensive training level for newbies -- thank you! It greatly helps with the immersion when you don't have to look up the "throw away-key".)

    For the most part, it simply looks & feels gorgeous. But the overwhelming richness in detail seems to have some inherent drawbacks -- the blocks of the world aren't obvious any longer, but they're still there. Just try to stray from the predestined path, and you'll know what I mean -- invisible walls everywhere; things & ledges Lara won't grab, low obstacles she can't jump over and even solid objects she'll fall through. There are some funny videos on Youtube -- but it's not really fun to encounter in a Tomb Raider game. This has been an issue since "Legend", but "Legend" and "Anniversary" combined don't have as much appetizing content as "Underworld", and the player stays hungry like the poor kid in front of the gourmet shop. Right now, all that detail is fake -- maybe we'll need next-but-one-gen computers to really use it? Good looks are a great device to keep players hooked, and I'm definitely saying: This game is a "must-see". But in terms of game-play the "next-gen" approach still has to match the classic series. And maybe it never will.

    The story: It's quite good by Tomb Raider standards (meaning: the "meat" of the story is the most convoluted bundle of myths yet), but honestly it's the least I care about. I'm beyond my teen years, I'm used to skipping cut scenes... But in Next-Gen, they can't be elegantly avoided (and they're often great-looking respites from having to go through the motions :-(). To me, the classic Lara was never more than a cool placeholder for the player. Only when the series started to get old, the focus was shifted on Lara as a "personality". And I really, really, don't want to know her IQ or her cup size, but for the sake of the game I wish she'd get over that fixation about Mommy & Daddy for good. I kind of miss the humorous touch.

    Some people have claimed the game is too short (true, it's the shortest of the Next-Gen games) and that it looks a bit rushed in terms of hidden objects and replay value -- I still haven't found all of them. But one more or less serious "bug" is the reload-checkpoint system that "forgets" where you moved objects before you died. I wish someone would take the time to make proper savegames possible again. On the other hand, I am getting used to the camera -- it's simply a matter of training. But -- Lara should be conveniently TRANSPARENT again when she blocks the camera! I have no idea why this still isn't implemented.

    Conclusion: Go get it, even if it isn't perfect -- it's a great eye-opener. I'm already looking forward to the next one. Let's hope this quality and attention to detail can be sustained or even improved upon, and the Implementors find time & ways to make Lara's paths ever less linear.

    Altri elementi simili

    Lara Croft Tomb Raider: Legend
    8,0
    Lara Croft Tomb Raider: Legend
    Lara Croft Tomb Raider: Anniversary
    8,1
    Lara Croft Tomb Raider: Anniversary
    Lara Croft Tomb Raider: The Angel of Darkness
    6,0
    Lara Croft Tomb Raider: The Angel of Darkness
    Tomb Raider II
    8,0
    Tomb Raider II
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    Tomb Raider III: Adventures of Lara Croft
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    Tomb Raider: The Last Revelation
    7,7
    Tomb Raider: The Last Revelation
    Tomb Raider: Chronicles
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    8,7
    Tomb Raider
    Shadow of the Tomb Raider
    8,0
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    Rise of the Tomb Raider
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    Rise of the Tomb Raider
    Tomb Raider I-II-III Remastered
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    Tomb Raider I-II-III Remastered

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    Trama

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    Lo sapevi?

    Modifica
    • Quiz
      This is the first Tomb Raider to be broad-casted in high definition (720p).
    • Blooper
      Lara states that the "Beneath The Ashes" level is a medieval dungeon. In one of the large chambers there is a guillotine, but the guillotine was not invented until the French revolution, well after the end of the medieval era.
    • Citazioni

      Lara Croft: [the last time Lara saw Natla, she was being crushed under a giant pillar] Jacqueline Natla, you just don't know when to die.

      Jacqueline Natla: A trait we have in common.

    • Versioni alternative
      The Wii and PS2 versions are different from the PS3, PC, and Xbox 360 versions. Differences in the Wii and PS2 versions include: level layouts are fairly different, enemies like spiders and giant spiders are omitted, and there are fewer treasures to be found.
    • Connessioni
      Edited into Lara Croft and the Guardian of Light (2010)

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    Domande frequenti2

    • How can Natla be credited in this game? Didn't she die WAY back in 1
    • Is this the first M RATED Tomb Raider?

    Dettagli

    Modifica
    • Data di uscita
      • 18 novembre 2008 (Stati Uniti)
    • Paese di origine
      • Stati Uniti
    • Siti ufficiali
      • Steam Store
      • Tomb Raider Portal
    • Lingua
      • Inglese
    • Celebre anche come
      • Lara Croft Tomb Raider: Legend II
    • Azienda produttrice
      • Crystal Dynamics
    • Vedi altri crediti dell’azienda su IMDbPro

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