VALUTAZIONE IMDb
8,2/10
3395
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaYou play an elite commando for a unique covert operations unit hunting for a mysterious fugitive who commands a clone army while mysterious things occur around you.You play an elite commando for a unique covert operations unit hunting for a mysterious fugitive who commands a clone army while mysterious things occur around you.You play an elite commando for a unique covert operations unit hunting for a mysterious fugitive who commands a clone army while mysterious things occur around you.
- Regia
- Sceneggiatura
- Star
- Premi
- 2 candidature totali
Greg Baldwin
- Norton Mapes
- (voce)
- …
Jock Blaney
- ATC Security
- (voce)
Susanna Burney
- Jin Sun-Kwon
- (voce)
- …
Colby Chester
- The Senator
- (voce)
Grant Goodeve
- Harlan Wade
- (voce)
- …
Tim Gouran
- Spen Jankowski
- (voce)
- …
Todd Licea
- Aldus Bishop
- (voce)
- …
Peter Lurie
- Paxton Fettel
- (voce)
- …
Melissa Roberts
- Alice Wade
- (voce)
- …
Meg Savlov
- Genevieve Aristide
- (voce)
- …
David Scully
- Douglas Holiday
- (voce)
- …
André Sogliuzzo
- Delta Force
- (voce)
- (as Andre Sogliuzzo)
- …
Jim Ward
- Rowdy Betters
- (voce)
- …
Jessica Rau
- Tyler
- (voce)
- (non citato nei titoli originali)
- …
Recensioni in evidenza
I don't often play videogames these days, but I felt compelled to test out my new PC with this game after reading rave reviews. When it came out in 2005 it seemed to be an underdog - it received glowing comments from critics but didn't make a huge splash like Halo or Half-Life. Now, with its debut on XBox 360, it seems to be making more of a fuss; but this game is almost a year old (in its PC form) and I hadn't heard a thing about it until a few weeks ago.
I found it at Circuit City and brought it home. The packaging didn't look too promising because I'm not really into tactical shooters or Army combat games, but after installing the five discs (!) onto my hard drive and running the game I immediately realized it wasn't anything like what I had expected.
The storyline is effective even if it's a rip-off of the whole Asian horror cinema influence of recent years. It's basically just "The Grudge" with combat action as far as the story is concerned (although the actual gameplay differs from most combat shooters). You're a member of an elite squadron of marines known as "F.E.A.R." (it stands for something like First Encounter Action Recon, which is kind of contradictory since recon doesn't usually involve much action, but oh well).
FEAR traces supernatural occurrences and your first mission is to assassinate a man who has become possessed by the spirit of a young girl who is causing him to kill and cannibalize people.
The game moves through different terrain but I was surprised by how well it sets everything up. If this were a film no doubt its plot line would be sabotaged by critics but as an interactive game it works very well. It's a cinematic experience and the cut-scenes and dramatic action sequences work well - you can tell many of the high-profile action set-ups were developed extensively for the player to experience the full benefit of the "cinematic gameplay" advertised on the back of the box. This is the first time I've played a game and felt like almost every single level had been designed to flow in a very specific, cinematic way - Half-Life 2 was similar but a bit also enabled more free-range. FEAR kind of manipulates you into following a specific path to complete levels, but it works to this game's benefit because there are some spectacular sequences. When there's an explosion you don't just get the same effects used over and over. When you shoot someone they don't fall down the same way as every other person who falls does.
It's also the creepiest game I've ever played. "Doom 3" wasn't scary because there were too many monsters and it became too repetitive. But FEAR works well because you never know what to expect and they don't over-do the occurrences of the supernatural. One part of the game in particular that freaked me out was when I was crouching in a ventilation shaft, and as a pipe burst and steam hissed in front of the character, the ghost-girl appears out of nowhere scurrying towards you through the dark like the creatures at the end of "Aliens" (I think it was a purposeful reference to the film). Very nicely done.
The shift between action and supernatural works most of the time, although I think sometimes the balance is thrown off a bit. On one level in particular you spend about thirty minutes walking around an office building shooting at enemies, and suddenly the last ten minutes of the level turn into a supernatural thriller and suddenly it seems like all the "regular" villains have completely disappeared. And just as soon as the supernatural stuff vanishes the bad guys are back again. I think in the next game they should develop a better mix of action with supernatural in regards to integrating the enemies into the supernatural sequences as well; otherwise, it feels a bit wishy-washy.
This is a small complaint. The game kept me riveted. It also features some of the best gameplay and special effects I've ever seen in a game. It takes the cinematic integration of Half-Life 2 and takes it up a notch. The cut-scenes make it feel more like an actual movie at times and the enemy AI is the best I've seen in a game since Half-Life 2 - they react realistically to what you do in the game, and interact with each other over their radios.
Overall this is one of the most memorable games I've ever played and certainly following suit of Half-Life 2 as being one of the most revolutionary FPS games of the new millennium. These new game engines are changing the face of their genre and integrating cinema into the game universe in a way unlike ever before.
I found it at Circuit City and brought it home. The packaging didn't look too promising because I'm not really into tactical shooters or Army combat games, but after installing the five discs (!) onto my hard drive and running the game I immediately realized it wasn't anything like what I had expected.
The storyline is effective even if it's a rip-off of the whole Asian horror cinema influence of recent years. It's basically just "The Grudge" with combat action as far as the story is concerned (although the actual gameplay differs from most combat shooters). You're a member of an elite squadron of marines known as "F.E.A.R." (it stands for something like First Encounter Action Recon, which is kind of contradictory since recon doesn't usually involve much action, but oh well).
FEAR traces supernatural occurrences and your first mission is to assassinate a man who has become possessed by the spirit of a young girl who is causing him to kill and cannibalize people.
The game moves through different terrain but I was surprised by how well it sets everything up. If this were a film no doubt its plot line would be sabotaged by critics but as an interactive game it works very well. It's a cinematic experience and the cut-scenes and dramatic action sequences work well - you can tell many of the high-profile action set-ups were developed extensively for the player to experience the full benefit of the "cinematic gameplay" advertised on the back of the box. This is the first time I've played a game and felt like almost every single level had been designed to flow in a very specific, cinematic way - Half-Life 2 was similar but a bit also enabled more free-range. FEAR kind of manipulates you into following a specific path to complete levels, but it works to this game's benefit because there are some spectacular sequences. When there's an explosion you don't just get the same effects used over and over. When you shoot someone they don't fall down the same way as every other person who falls does.
It's also the creepiest game I've ever played. "Doom 3" wasn't scary because there were too many monsters and it became too repetitive. But FEAR works well because you never know what to expect and they don't over-do the occurrences of the supernatural. One part of the game in particular that freaked me out was when I was crouching in a ventilation shaft, and as a pipe burst and steam hissed in front of the character, the ghost-girl appears out of nowhere scurrying towards you through the dark like the creatures at the end of "Aliens" (I think it was a purposeful reference to the film). Very nicely done.
The shift between action and supernatural works most of the time, although I think sometimes the balance is thrown off a bit. On one level in particular you spend about thirty minutes walking around an office building shooting at enemies, and suddenly the last ten minutes of the level turn into a supernatural thriller and suddenly it seems like all the "regular" villains have completely disappeared. And just as soon as the supernatural stuff vanishes the bad guys are back again. I think in the next game they should develop a better mix of action with supernatural in regards to integrating the enemies into the supernatural sequences as well; otherwise, it feels a bit wishy-washy.
This is a small complaint. The game kept me riveted. It also features some of the best gameplay and special effects I've ever seen in a game. It takes the cinematic integration of Half-Life 2 and takes it up a notch. The cut-scenes make it feel more like an actual movie at times and the enemy AI is the best I've seen in a game since Half-Life 2 - they react realistically to what you do in the game, and interact with each other over their radios.
Overall this is one of the most memorable games I've ever played and certainly following suit of Half-Life 2 as being one of the most revolutionary FPS games of the new millennium. These new game engines are changing the face of their genre and integrating cinema into the game universe in a way unlike ever before.
I have recently completed F.E.A.R. on the xbox 360 and wanted to write a review for people who might be interested in this game.
F.E.A.R. reminds me of movies like The Grudge and The Ring. You are a member of the F.E.A.R.(First Encounter Assault Recon) team which handles paranormal threats.
The story is pretty cool and brings you to all kinds of places. The environments are big, dark and creepy. It reminded me of Doom 3, where you would walk through a corridor or room and suddenly you hear something behind you, you turn around and there is nothing there only to turn around again and being attacked by a horrible monster. There are lots of scary moments in the game like that.
The A.I. was very challenging. They try to work out tactics, trying to flank you, smoke you out or get up behind you. They are really good team players.
The graphics are really awesome, the fire and explosions effects are top notch and so are the lighting and gore effects. Your enemies can be totally obliterated, losing arms, legs, heads and other horrible ways to die. The level design is pretty good as well, although sometimes you lose your way it never gets frustrating since there are more ways to get from A to B. But I encourage to check out every corner and every inch of the environment for weapons and med kits and boosters for your health and reflex abilities.
The reflex system(slow motion mode) works very well and was designed to help you out in the harder parts of the game so don't waste it on the wrong time.
The sounds are very good as well, you hear voices and other creepy sounds all around you every now and then. There isn't much music it's more sounds that make you feel uncomfortable. The sound that all your guns make is also really satisfying.
The weapons in this game start out like your average shooter but further on in the game you will find some new toys to play with.
The multiplayer part is pretty cool as well, you have teambased games like capture the flag or team deathmatch but also normal deathmatch and other types of online or network play. The thing I would really had loved was playing the campaign in coorperative mode like in Perfect Dark Zero, Doom 3, Halo 1 and 2 and so on.
There are also some bad things about F.E.A.R. like the flashlight, it doesn't last long and has to reload its batteries. I also had some problems with the melee attacks, when you carry a weapon and hit the melee button and try hit something my gun was replaced for hand to hand combat, but it didn't happen very often though. The game isn't extremely long, I completed it under 8 hours playing the normal difficulty.
Overall this is an awesome game with great visuals and great action. I would recommend this game to anyone who loves first person shooters and horror.
F.E.A.R. reminds me of movies like The Grudge and The Ring. You are a member of the F.E.A.R.(First Encounter Assault Recon) team which handles paranormal threats.
The story is pretty cool and brings you to all kinds of places. The environments are big, dark and creepy. It reminded me of Doom 3, where you would walk through a corridor or room and suddenly you hear something behind you, you turn around and there is nothing there only to turn around again and being attacked by a horrible monster. There are lots of scary moments in the game like that.
The A.I. was very challenging. They try to work out tactics, trying to flank you, smoke you out or get up behind you. They are really good team players.
The graphics are really awesome, the fire and explosions effects are top notch and so are the lighting and gore effects. Your enemies can be totally obliterated, losing arms, legs, heads and other horrible ways to die. The level design is pretty good as well, although sometimes you lose your way it never gets frustrating since there are more ways to get from A to B. But I encourage to check out every corner and every inch of the environment for weapons and med kits and boosters for your health and reflex abilities.
The reflex system(slow motion mode) works very well and was designed to help you out in the harder parts of the game so don't waste it on the wrong time.
The sounds are very good as well, you hear voices and other creepy sounds all around you every now and then. There isn't much music it's more sounds that make you feel uncomfortable. The sound that all your guns make is also really satisfying.
The weapons in this game start out like your average shooter but further on in the game you will find some new toys to play with.
The multiplayer part is pretty cool as well, you have teambased games like capture the flag or team deathmatch but also normal deathmatch and other types of online or network play. The thing I would really had loved was playing the campaign in coorperative mode like in Perfect Dark Zero, Doom 3, Halo 1 and 2 and so on.
There are also some bad things about F.E.A.R. like the flashlight, it doesn't last long and has to reload its batteries. I also had some problems with the melee attacks, when you carry a weapon and hit the melee button and try hit something my gun was replaced for hand to hand combat, but it didn't happen very often though. The game isn't extremely long, I completed it under 8 hours playing the normal difficulty.
Overall this is an awesome game with great visuals and great action. I would recommend this game to anyone who loves first person shooters and horror.
The first thing I will say is the PC I played this on:
CPU: And Athlon X2 4400+ RAM: 2X 512MB OCZ PC-3200 Graphics Card: 2x BFG 7900GT 256MB Hard Drive: 200GB SATAII Hard Drive Monitor: 20.1" Widescreen Monitor
I run F.E.A.R. with all of the details at maximum, soft shadows on, 4x AA, 16x AF, and at a resolution of 1280*960. I tell you this so you understand my interpretation of the graphics may be different than some.
F.E.A.R. has some of the best graphics I have seen yet. The best part in my opinion being the blood. I take time to look at some poor guy I just massacred on F.E.A.R. because it is that pretty. Also the shadows are very well done to. I like being able to see enemies advancing towards me on walls depending on the circumstances. Another nice touch is when I shoot at a wall pieces come off depending on the gun, and there is dust depending on the surface. One last thing, when you blow enemies up with explosives, you can sever limbs, and the stumps you leave him with trickle out blood, very good touch.
The story to F.E.A.R. is also top notch. It sucked me in and made me want to know more about the main players. I liked how you are given little tidbits of what's going on currently by overhearing radio reports, as well as getting back story by listening to answering machines. I won't spoil the end except to say it was very satisfying.
The game play is net to perfect. The enemy AI is very good. They flank you and work together, retreat if necessary. I would say they are second best to the AI on Far Cry. The slow mo effect worked really well. I was worried going into the game because slow mo effects in first person seemed liked a bad idea, but Monolith pulled it off. In fact it saved my ass countless times. One of my biggest praises of F.E.A.R. is that if you set the difficulty higher the enemies get smarter and better, they didn't simply crank up their health.
F.E.A.R. has a lengthy single player campaign, and multi-player. The single player campaign, on extreme difficulty, took me about 15-20 hours to finish. The multi-player is pretty good as well. I don't play it as often as I thought I would, but it's still decent.
I don't have many gripes with F.E.A.R. but there are some slight things I disliked. For instance you have a flashlight, but it's mounted on your head and only lasts about 1 minute before it has to recharge. I'm sure special forces can come up with a better solution. Secondly the multi-player seems to lack the tactical feel the single player had. It seems like a slightly better version of Counter-Strike.
These things aside, F.E.A.R. rocks. I can't praise it enough. If you have a good enough PC to appreciate the graphics, and you like a game that is fun and also can scare the crap out of you, F.E.A.R. is for you.
CPU: And Athlon X2 4400+ RAM: 2X 512MB OCZ PC-3200 Graphics Card: 2x BFG 7900GT 256MB Hard Drive: 200GB SATAII Hard Drive Monitor: 20.1" Widescreen Monitor
I run F.E.A.R. with all of the details at maximum, soft shadows on, 4x AA, 16x AF, and at a resolution of 1280*960. I tell you this so you understand my interpretation of the graphics may be different than some.
F.E.A.R. has some of the best graphics I have seen yet. The best part in my opinion being the blood. I take time to look at some poor guy I just massacred on F.E.A.R. because it is that pretty. Also the shadows are very well done to. I like being able to see enemies advancing towards me on walls depending on the circumstances. Another nice touch is when I shoot at a wall pieces come off depending on the gun, and there is dust depending on the surface. One last thing, when you blow enemies up with explosives, you can sever limbs, and the stumps you leave him with trickle out blood, very good touch.
The story to F.E.A.R. is also top notch. It sucked me in and made me want to know more about the main players. I liked how you are given little tidbits of what's going on currently by overhearing radio reports, as well as getting back story by listening to answering machines. I won't spoil the end except to say it was very satisfying.
The game play is net to perfect. The enemy AI is very good. They flank you and work together, retreat if necessary. I would say they are second best to the AI on Far Cry. The slow mo effect worked really well. I was worried going into the game because slow mo effects in first person seemed liked a bad idea, but Monolith pulled it off. In fact it saved my ass countless times. One of my biggest praises of F.E.A.R. is that if you set the difficulty higher the enemies get smarter and better, they didn't simply crank up their health.
F.E.A.R. has a lengthy single player campaign, and multi-player. The single player campaign, on extreme difficulty, took me about 15-20 hours to finish. The multi-player is pretty good as well. I don't play it as often as I thought I would, but it's still decent.
I don't have many gripes with F.E.A.R. but there are some slight things I disliked. For instance you have a flashlight, but it's mounted on your head and only lasts about 1 minute before it has to recharge. I'm sure special forces can come up with a better solution. Secondly the multi-player seems to lack the tactical feel the single player had. It seems like a slightly better version of Counter-Strike.
These things aside, F.E.A.R. rocks. I can't praise it enough. If you have a good enough PC to appreciate the graphics, and you like a game that is fun and also can scare the crap out of you, F.E.A.R. is for you.
Absolutely. This game originally came out in 2005, but I didn't start playing it until Christmas of 2015. And honestly, it's probably one of the most realistic, creepy, and decently challenging shooters I think I've ever played.
Pros:
-Smart AI
-Dripping in atmosphere
-Fantastic level design
-Gunplay still really holds up
Cons:
-Story is a bit tough to follow
-Graphics haven't aged that well, but it's not too bad
-Does suffer from its fair share of glitches.
But most of those cons are just nitpicks. FEAR is a fantastic game and I highly recommend it.
Pros:
-Smart AI
-Dripping in atmosphere
-Fantastic level design
-Gunplay still really holds up
Cons:
-Story is a bit tough to follow
-Graphics haven't aged that well, but it's not too bad
-Does suffer from its fair share of glitches.
But most of those cons are just nitpicks. FEAR is a fantastic game and I highly recommend it.
This is certainly the best First Person Shooter (FPS) that I've ever played. The AI is amazing. They do things you would never expect an AI to do. They do things like having one guy shoot suppressive fire over your head while another comes around behind you. There are very few places in the game where you can count on the fact that no one can come up behind you. As I've basically said, the game play alone makes this game worth playing. And, though I haven't yet beaten the game, the story seems to be entertaining also. There are some drawbacks, however. Because the majority of the game is so well put together, the flaws are fairly noticeable (but they are all very small and definitely don't detract from the the enjoyment). One of the flaws I've noticed is that vases don't seem to break. I've shot them and while they're not just scenery and they do fall to the floor, they still don't break. I don't know about you, but I've never seen a vase in real life that could take a shell full of buckshot and fall to the floor intact. The other major drawback is also one of the good things. The game looks amazing. Unfortuantly, this means that it takes a very powerful computer to play well. I know no one else who has a computer that can play the game. All in all, if you have a computer that can play the game, it is well worth the price (that is, I paid the $50 that most computer games are when they are first released).
Edit: I was wrong about the vases. The vases in single player do break. The vases in multiplayer do not. They are objects to be avoided otherwise you will kick them and give away your position more readily
Edit: I was wrong about the vases. The vases in single player do break. The vases in multiplayer do not. They are objects to be avoided otherwise you will kick them and give away your position more readily
Lo sapevi?
- QuizAt one point during the game's development, lead level designer John Mulkey said to a fellow employee that he had seen a shadow in the restroom mirror. The employee agreed that the atmosphere in the room was "creepy", as there was a non-working light and one flickering one. John Mulkey insists that he saw something and, although no one seems to believe him, the restroom is hardly used anymore.
- BlooperWhile the player's goal is to eliminate Paxton Fettel through the entirety of the game, it is very possible to kill him in the very first level. At one point during the first Interval/Stage, the player can activate Slow Mo and squeeze off several rounds of fire into Paxton before he knocks the Point Man out with a 2X4. However, none of the bullets register and the Point Man is predestined to be knocked out regardless of their actions.
- Citazioni
Harlan Wade: It is the way of man to make monsters. And it is the nature of monsters to destroy their makers.
- Curiosità sui crediti***SPOILER*** Right at the end of the credits a phone conversation takes place between Genevive and the Senator. It explains that the prototype (you) has been a success in the mission
- Versioni alternativeThe German version is heavily censored in order to get a USK-18 rating while also not get indexed or banned. Whenever enemies get killed in explosions or when they get shot in the face with a shotgun at point-blank range, they just disappear instead of bursting apart into bloody pieces. Also the blood splatters were reduced and enemies no longer scream when killed.
- ConnessioniFeatured in Alpha Dog (2006)
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