Aggiungi una trama nella tua linguaYou play the Marvel Ultimate Universe versions of Spider-Man and his nemesis, Venom, as both clash with each other and others.You play the Marvel Ultimate Universe versions of Spider-Man and his nemesis, Venom, as both clash with each other and others.You play the Marvel Ultimate Universe versions of Spider-Man and his nemesis, Venom, as both clash with each other and others.
- Regia
- Sceneggiatura
- Star
- Premi
- 1 vittoria in totale
- Peter Parker
- (voce)
- …
- Mary-Jane
- (voce)
- Venom
- (voce)
- Rhino
- (voce)
- …
- Shocker
- (voce)
- …
- Nick Fury
- (voce)
- Johnny Storm
- (voce)
- …
- Sharon Carter
- (voce)
- Green Goblin
- (voce)
- Beetle
- (voce)
Recensioni in evidenza
When I got the game, my opinion of it didn't improve. Spider-Man 2 really set the bar for any future free-roam Spidey games, and this one falls far short. NY is reduced by HALF so they could add Queens. The buildings look like crap and the streets make no sense so they could add Ultimate locations. One thing I did like was the inclusion of additional NYC landmarks, although I'd rather not at the expense of all the others.
The comic panels were fine in moderation, but in EVERY FREAKIN' CUT-SCENE?! They got INCREDIBLY annoying. It's a comic, we get it, move on. I hated when they did that for the Hulk movie, and I hated it here. The city missions are the same as Spidey 2 (with the addition you fight Shocker and Boomerang every so often) but the boss fights really suffer. The vast majority of them include some kind of chase followed by a battle where you have to use your useless spider-sense (which doesn't respond anywhere near as effectively as Spidey 2) and they can be very easily beaten. No real challenge at all.
Spidey can't grab, Spidey can't throw, and there are no upgrades for the kind of web attacks you can do. Swing maneuverability has also gone the way of the dodo. Venom can grab AND throw, and has the strength Spidey is missing even if he can't swing. The only other negative is you need to constantly eat people when you play with him to recharge your health yet when you fight him his health stays full all the time.
Bendis' dialog is funny at times, but the story falls as flat as most of his padded out Ultimate issues. Frankly, Spider-Man 2 is your best bet to own. This game? Rent and return it.
First, there's the good stuff, which is like, 99.9% of the game. The story is is understandable, which is a must for any game. The story basically revolves around the time where Peter Parker meets his childhood friend Eddie Brock. The game starts off with Peter against Venom for the first time. As the story develops, Spider-Man unlocks different attacks and Venom becomes harder.
The game play is very cool as well. The controls are easy to use. The swinging as Spider-Man is very good and so is the controls for Venom.
There is a variety of different villains that you face. They include Green Goblin, Rhino and Electro. There is a few more.
The only bad thing about this is some of the levels. In a few Spider-Man missions you have to prove your strength and lift or move heavy items using the triggers on your controller. Pretty difficult, but nowhere near the mission where you play as Venom against Carnage. You have to open some doors, and those doors are hard to open.
But overall, the acting, the story, the game play and the characters in this all add up to a really enjoyable game.
Following in this surprisingly pretty good effort's footsteps is Ultimate Spider-Man, an adaptation of the alternate reality comic of the same name. Once again developed by Treyarch, the game inevitably shares many of its genes with the company's previous effort.
The first thing that jumped to my attention was the lovely cell-shading that envelops the entire experience, coupled with the genius use of panels like in a comic, which sees such moments as when characters jump to dodge an attack, fly out of a panel and land in another. It looks supremely stylish.
Less great, any veterans of Spider 2 will doubtless spend the best part of a half-hour struggling to get used to the unnecessarily altered control setup: whereas before one had to swing with R2, before pressing X to release and then fire another webline, the new game just requires holding and releasing R2 to move around. Some people prefer this, others don't, and I fall neatly into the latter category. It feels different to what I got so used to less than a year earlier, and therefore earns a good shunning from me. Still, a single nice addition comes with the ability to climb up a webline by holding triangle, which is a nice way of gaining some quick height. The worst part? The button layout is fixed, ergo completely uneditable. Grr.
Despite the flaws, I adjusted and enjoyed zipping about the (slightly smaller than before) city to a fair degree.
More problematic is the combat: to date, no Spider-Man game seems to have possessed a truly 'good' fighting system, and Spider 2's was competent at best, but Ultimate takes a step backwards. While less overflowing with pointless combos and more weightier-feeling, beating thugs up is simply a chore, made worse by the maddening requirement of webbing foes up either just before or after delivering the final blow. A minor annoyance, but absolutely essential, because the bastards keep getting back up otherwise.
An interesting mechanic is the fact that switching between kicking and punching (triangle and square) does extra damage, which is a big help during the game's many boss fights.
On the subject of boss fights, this is another adventure that is mysteriously spent witling away at massive life bars for half its duration. The brawls in question are almost all enjoyable, and display at least some level of development competence, although very similar repeated encounters can drag on.
The music is pleasantly acceptable, being a mix between funkiness for general work and orchestral epicness during the critical story battles. It's not that exceptional, but the main menu tune is pretty catchy, and sure as hell got stuck in my head a while. Why, there it is now....actually, that's bothering me....
The plot is based on the comics (nah, really?), and presented with gusto, through use of the nicey-nice cutscenes and generally hunky-dory acting. It's a combination of cartoonish silliness and grim seriousness, but makes for a more compelling watch than the awkward romances of the films, at least.
Highlighted amongst this are Spider-Man's trademark quips, which flow from his mouth during every cutscene and every clash. While it is all very much hit-and-miss, the majority of his comments are grin-inducing, although I can assure you that your sides are unlikely to split.
So far, I've made it sound a lot like Ultimate is just a prettier, more technically impressive version of its spiritual predecessor. While that is partly true, the most interesting aspect of the game is the supposed arch-villain and second playable character Venom, who was much-hyped, deservedly.
In contrast to Spidey's nimble acrobatics, Venom lumbers through the city like the beast he is, and jumps colossal distances rather than swinging, although his tentacles act as a comparable tool to the Spider's web-zip, and are used to move forward at speed.
Along with those extremities, the big purple dude slashes with his claws, punches, kicks, faceplants people, throws cars around, breaks the backs of slow-moving adversaries and even eats folks. By absorbing them into his body, Venom gains health (which constantly dwindles), before spewing the victim out. I checked, and they are clearly breathing, sadly. Still, broken backs are less easily remedied, eh? At the very least, there are now far more paraplegics in the world. Also, I count having THAT tongue as a superpower.
Back on the topic of Venom, he is so much more preferable to Spider-Man that the game became a case of slogging through until the next section where he was available. Typically, these bits are considerably fewer and less lengthy. Well, if that ain't just peachy. But not to worry, fans of evil teeth-and-tentacle monsters; if you manage to beat the (easy, and short) main plot, you can play as Venom whenever you want, with no restrictions, and even partake in a destruction mini-game wherein you fight endless hordes of human resistance, with different levels of pain-bringing.
Venom's inclusion is reason enough to buy this, but by no means the only thing going for it. Definitely worth having.
RHINO GREEN GOBLIN SHOCKER CARNAGE ELECTRO BEATLE SILVER SABLE
the only problem is that i wanted more villains not just 7 villains and where the hell are such classics as
MYSTERIO KRAVEN THE HUNTER SCROPION SANDMAN THE LIZARD
but fortunately you can also play as venom and trust me it's fun playing as venom blowing stuff up throwing cars too bad it really gets repetitive playing as venom and worst of all there's no chapter selection so once you beat the game it's not as fun as playing venom anymore but still it's a great game but i hate the fact that only 2 marvel characters make cameos THE HUMAN TORCH and WOLVERINE but still good enough game i give it a 8 out of 10
Lo sapevi?
- QuizWhen Spider-Man is hitting the Green Goblin,he says,"Why won't you fall down?". That is a reference to the comics when Spider-Man is fighting Ox and says,"Why won't you fall down?"
- BlooperDuring the Green Goblin fight, he lights himself on fire. The Green Goblin only throws fire balls, it's the Hobgoblin who lights his whole body on fire.
- Citazioni
Peter Parker: I need it.
Mary Jane: It's not done.
Peter Parker: Give it back.
Mary Jane: It's *really* not done.
Peter Parker: I can't go swinging around in my nerd clothes.
Mary Jane: I just have to finish stitching up a hole in the butt and then I'll give it back to you.
Peter Parker: I can explain the hole in the butt by the way.
Mary Jane: Please don't.
- ConnessioniFeatured in Continue?: Ultimate Spider Man (GameCube) (2016)
I più visti
Dettagli
- Colore