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The Matrix: Path of Neo

  • Videogioco
  • 2005
  • T
VALUTAZIONE IMDb
7,5/10
1701
LA TUA VALUTAZIONE
The Matrix: Path of Neo (2005)
Arti marzialiCyberpunkGun FuIntelligenza artificialeSupereroeAvventuraAzioneFantascienzaFantasia

Aggiungi una trama nella tua linguaPlay as Neo and battle your way through familiar fights and situations from the Matrix trilogy.Play as Neo and battle your way through familiar fights and situations from the Matrix trilogy.Play as Neo and battle your way through familiar fights and situations from the Matrix trilogy.

  • Regia
    • Lana Wachowski
    • Lilly Wachowski
    • Michael 'Saxs' Persson
  • Sceneggiatura
    • Lilly Wachowski
    • Lana Wachowski
  • Star
    • Mary Alice
    • Julian Arahanga
    • David Aston
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    7,5/10
    1701
    LA TUA VALUTAZIONE
    • Regia
      • Lana Wachowski
      • Lilly Wachowski
      • Michael 'Saxs' Persson
    • Sceneggiatura
      • Lilly Wachowski
      • Lana Wachowski
    • Star
      • Mary Alice
      • Julian Arahanga
      • David Aston
    • 16Recensioni degli utenti
    • 3Recensioni della critica
  • Vedi le informazioni sulla produzione su IMDbPro
  • Vedi le informazioni sulla produzione su IMDbPro
  • Foto3

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    Interpreti principali95

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    Recensioni degli utenti16

    7,51.7K
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    Recensioni in evidenza

    enos9

    enter the matrix?

    Go with enter the matrix? That game was worse than Path of Neo. I'm a huge fan of the series and I was very disappointed in both games, but I do like the fact that the movie was recreated in PoN. In fact, it looks like Atari built PoN on the same infrastructure as EtM. Now however, you get to train in the construct (more believable) instead of running through a post office that is 4 square miles (not believable). And don't get me started on the hovercraft or car driving, that was incredibly horrible. Sure PoN fudges the continuity a little, but the overall plot works great. (the helicopter scene was ridiculous though- Trinity takes off on the roof and Neo just stands there. Then SWAT comes out and you have to run and leap onto the helicopter. Why didn't he get on board?)
    7axtiik

    You are chosen

    The Matrix: Path of Neo is a game that successfully transports players into the captivating world of the famous movie franchise. Released in 2005, it was developed by Shiny Entertainment and published by Atari. This action-packed title offers a unique opportunity to step into the shoes of Neo, the iconic character from The Matrix trilogy, and experience firsthand the journey of "The One." Unlike other games based on The Matrix, this one puts players in direct control of Neo throughout his entire transformation from a regular programmer to a savior of humanity.

    One of the game's standout features is its combat system, which allows players to enjoy an impressive variety of hand-to-hand combat moves, as well as access to a diverse arsenal of weapons. From executing smooth kung fu combos to wielding firearms with precise accuracy, Path of Neo masterfully captures the thrilling martial arts choreography for which the films are famous. Every fight feels like a well-orchestrated dance, allowing players to feel like they are controlling a true martial arts master. The mechanics of combat, especially the slow-motion "bullet-time" feature, mirror the key action sequences from the films, letting players experience some of the most iconic moments of the trilogy in an interactive way.

    Though the graphics may seem outdated by today's standards, it's important to keep in mind that The Matrix: Path of Neo was released at a time when gaming technology was vastly different from what we have now. The game was developed for the PlayStation 2, Xbox, and PC, which had much more limited capabilities compared to modern consoles and gaming PCs. Despite this, the game maintains a certain charm and atmosphere, one that continues to pull players into the digital world of The Matrix. The animations, while not flawless, do a good job of recreating the acrobatic feats and gravity-defying stunts that Neo performs in the films, which remain one of the game's strongest features. The attention to detail in recreating famous set pieces, such as the lobby shootout and the climactic rooftop fight, enhances the immersion.

    The game's plot is another key attraction. While it follows the storyline of the films, Path of Neo introduces new, expanded scenes that provide a fresh perspective on Neo's journey. Players are not just passive observers; they get to actively participate in pivotal moments from the films, with a few additional twists and changes that weren't part of the original movie trilogy. This makes the game feel more engaging and offers fans of the movies something new to enjoy. For instance, one of the most talked-about aspects of the game is its alternate ending, which deviates significantly from the film's conclusion. This unique interpretation, while controversial among some fans, is a bold move that gives players an experience they couldn't get from simply rewatching the movies.

    Another notable element of the game is its atmosphere, which remains true to the essence of The Matrix universe. The moody, dystopian setting of the real world and the sleek, stylized environments of the Matrix itself are faithfully recreated, making it easy for fans to lose themselves in the game. The soundtrack, featuring both original music and pieces from the films, adds another layer of immersion, amplifying the tension and excitement during action sequences and quieter moments alike.

    In addition to the main story mode, the game also includes several side missions and mini-games that help to break up the intense action with some lighter, more strategic gameplay. This variety in content helps to keep the experience fresh, even for players who may not be die-hard fans of the franchise.

    Despite its many strengths, The Matrix: Path of Neo is not without its flaws. Some players have criticized the game's camera system, which can be awkward at times, particularly during fast-paced combat. There are also occasional bugs and glitches that can disrupt the flow of the game, though they are not frequent enough to seriously detract from the overall experience.

    In conclusion, The Matrix: Path of Neo is an unforgettable journey into the virtual world of a cinematic masterpiece. The combat system, while not perfect, is exhilarating, and the game's faithfulness to the source material is sure to please fans of the films. Though the graphics may not have aged well, the immersive story and atmosphere more than make up for it, offering players an engaging experience that will keep them entertained from start to finish. Whether you're a fan of The Matrix or just looking for a solid action game with plenty of style, Path of Neo is a title that deserves your attention.
    8Batkid1

    Simply a Blast !

    This is undeniably a good "movie-to-game" adaptation of the hit trilogy and is also written/ directed by the Wachowskis and edited together by them as well.

    It's action-packed, allows the player options on how to advance Neo, you play in training missions set before the film and even when you're playing a level from the movies, it's totally not like the movie. For example, in one mission where you're in a chopper trying to save Morpheus, from the 1st film, the player ends up having to shoot at other people/things besides the Agents like other helicopters and S.W.A.T. team soldiers.

    There are tons of missions that explore the vast universe/time line of the films and allow the player to use several "combo" attacks w/ mêlée attacks, guns, swords, staffs, axes,etc. You can even hit people back with your guns, then punch them in slow-motion while they're falling backwards.

    The only voice from the series returning is Laurence Fishbourne, but that's not bad because all the voice actors have better voices then the actors that portrayed them in the films ( with the exception of the person who voiced Agent Smith, who is so not Hugo Weaving) !

    While I kinda liked "Enter the Matrix" better, this is still a "must-play!"
    muman33

    Decent Game

    I would like to consider myself a professional gamer after playing computer games for almost a decade, and I would just like to say that I enjoyed the game! OK the graphics sucks, but there is more to the game than graphics, the fact that they didn't follow the exact scenes as they were displayed in the movie is something that I liked, and the fighting.. oh man the fighting is awesome.. there are A lot of combos, and the kung fu style of fighting is captured great, gun fights are not needed in this game, i swear.

    Although I was disappointed that they didn't make any levels not concering the one, I cant blame them cuz the game is about the one after all.. (defending zion could have been some cool ass level) But overall, I liked this game and I recommend it.

    8/10
    7travis-326

    Good, but not great

    After waiting to be able to play this game for a while I finally had a chance. After playing the first bit, I was really starting to enjoy it, but it started to go downhill after a while. It's a fun game, no doubt about that, but it isn't something that I think I would play twice. If you enjoyed the Matrix, and want to play it, go ahead! It's fun and enjoyable. However if you haven't seen the Matrix and want to play this game, go see the movie (preferably all 3) first. As the movies really tie into the game, it would be best if you saw at least the first one before playing.

    The game is okay for graphics (could be better) and the sound/audio is okay, but there are some bugs that you may run into, and some of the levels are just ridiculously annoying. But aside from these minor setbacks, it's a pretty good game.

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    Trama

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    Lo sapevi?

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    • Quiz
      Andrew Bowen lends his voice to Neo, who was played by Keanu Reeves. Bowen used to parody Reeves on the tv show Mad TV.
    • Citazioni

      Andy Wachowski: [the Wachowskis appear as a blue and pink sprite] Hi, I'm Andy Wachowski.

      Larry Wachowski: And I'm Larry Wachowski.

      Andy Wachowski: Or rather, these are the digital projections of our mental selves.

      Larry Wachowski: First of all, congrats on reaching the final stage of this game. You kick ass.

      Andy Wachowski: Yes, we salute your excellence in the gaming field.

      Larry Wachowski: Now, the real reason we are here is to discuss the big problem we faced in turning these three movies into a video game. You see, at this point in the story, Neo stands on the verge of satori, ready to resolve the paradox of choice and choicelessness, of free will versus fate, but that can only be achieved through an act of surrender, which occurs after he has abandoned the perspectival nature of truth, accepting the totality of present consciousness which ultimately allows an evolutionary transition, transcending the Cartesian dilemma through the emergence of delimited spirit, which then provides the world with the choice of a third path, the path of Neo, the path of peace.

      Andy Wachowski: You promised you wouldn't do that.

      Larry Wachowski: Shit. Sorry.

      Andy Wachowski: I think what my brother was trying to say is, at this point, it's martyr time. Well, maybe that works in a movie, but in a video game, the Jesus thing, is well...

      Larry Wachowski: Lame.

      Andy Wachowski: Really lame. If you're like us, then right now, you are ready for fifteen minutes of sweaty-palmed, button-pushing, action to kick the crap out of some big, bad-assed, boss!

      Larry Wachowski: So we suggested to Shiny that we change the ending.

      Andy Wachowski: We thought it be cool after Smith rose up, screaming, "It's my world," the other Smiths jumped onto him, merging into one massive, monster, Mega-Smith.

      Larry Wachowski: So, if you're ready, it's time for a little Hulk versus Galactus action.

      Andy Wachowski: Good luck.

      Larry Wachowski: You'll need it!

      Andy Wachowski: And enjoy enlightenment!

    • Connessioni
      Edited from Matrix (1999)
    • Colonne sonore
      We Are The Champions
      Written by Freddie Mercury

      Performed by Queen

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    • Data di uscita
      • 11 novembre 2005 (Italia)
    • Paese di origine
      • Stati Uniti
    • Sito ufficiale
      • Atari
    • Lingua
      • Inglese
    • Aziende produttrici
      • Atari
      • Shiny Entertainment
      • Warner Bros. Interactive Entertainment (WBIE)
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