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IMDbPro

Splinter Cell: Chaos Theory

  • Videogioco
  • 2005
  • M
VALUTAZIONE IMDb
8,6/10
3137
LA TUA VALUTAZIONE
Michael Ironside in Splinter Cell: Chaos Theory (2005)
AvventuraAzioneThriller

Aggiungi una trama nella tua linguaProving you can't keep a good agent down, Sam Fisher returns for this third undercover outing, which takes him deep inside North Korea on an information warfare mission.Proving you can't keep a good agent down, Sam Fisher returns for this third undercover outing, which takes him deep inside North Korea on an information warfare mission.Proving you can't keep a good agent down, Sam Fisher returns for this third undercover outing, which takes him deep inside North Korea on an information warfare mission.

  • Regia
    • Mario Galardo
  • Sceneggiatura
    • Clint Hocking
    • Morgan Jaffit
    • Alexis Nolent
  • Star
    • Michael Ironside
    • Claudia Besso
    • Don Jordan
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    8,6/10
    3137
    LA TUA VALUTAZIONE
    • Regia
      • Mario Galardo
    • Sceneggiatura
      • Clint Hocking
      • Morgan Jaffit
      • Alexis Nolent
    • Star
      • Michael Ironside
      • Claudia Besso
      • Don Jordan
    • 14Recensioni degli utenti
  • Vedi le informazioni sulla produzione su IMDbPro
  • Vedi le informazioni sulla produzione su IMDbPro
    • Premi
      • 3 vittorie e 1 candidatura in totale

    Foto24

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    Interpreti principali36

    Modifica
    Michael Ironside
    Michael Ironside
    • Sam Fisher
    • (voce)
    Claudia Besso
    Claudia Besso
    • Anna Grimsdottir
    • (voce)
    Don Jordan
    Don Jordan
    • Irving Lambert
    • (voce)
    Thor Bishopric
    • William Redding
    • (voce)
    Danny Wells
    Danny Wells
    • Captain Arthur Partridge
    • (voce)
    • (as Dany Wells)
    George Morris
    • Morris Odell
    • (voce)
    Marcel Jeannin
    Marcel Jeannin
    • Douglas Shetland
    • (voce)
    Andreas Apergis
    Andreas Apergis
    • Milan Nedich
    • (voce)
    Terrence Scammell
    Terrence Scammell
    • Admiral Toshiro Otomo
    • (voce)
    • (as Terrence Scammel)
    Luis de Cespedes
    Luis de Cespedes
    • Hugo Lacerda
    • (voce)
    Russell Yuen
    Russell Yuen
    • Long Dan
    • (voce)
    A.J. Henderson
    • Additional Voices
    • (voce)
    Alain Goulem
    Alain Goulem
    • Additional Voices
    • (voce)
    • (as Al Goulem)
    Allen Altman
    Allen Altman
    • Additional Voices
    • (voce)
    Bruce Dinsmore
    Bruce Dinsmore
    • Additional Voices
    • (voce)
    Craig Francis
    • Additional Voices
    • (voce)
    Dean Hagopian
    • Additional Voices
    • (voce)
    Gordon Masten
    Gordon Masten
    • Additional Voices
    • (voce)
    • Regia
      • Mario Galardo
    • Sceneggiatura
      • Clint Hocking
      • Morgan Jaffit
      • Alexis Nolent
    • Tutti gli interpreti e le troupe
    • Produzione, botteghino e altro su IMDbPro

    Recensioni degli utenti14

    8,63.1K
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    Recensioni in evidenza

    9TBJCSKCNRRQTreviews

    They'll never even know you were there

    This is based upon the PC version. In this third outing they take care of how pitifully poor at unarmed combat Sam was in the first two(seriously... a elbow to the head of a foe, and so weak that it takes two to knock anyone out, the second one being so slow that they'll fire off numerous rounds at you before it hits them?). Not only can you now render someone unconscious in one hit at close range from any angle, you can knife them, with the one difference being that they'll die. The blade can also be used to cut through fabric, and thus make new openings to tents and the like. You can now(due to all the new ways of taking out opponents at short range), drastically different from the ones before this, actually complete the majority of the game without firing a single round, if you please(!). For the first time in the series, you can get someone to go over a railing, in a couple of ways(my favorite? Pulling them over it, whilst hanging on it... oh yeah). That, along with hiding bodies, is made unnecessarily harder, though, by the changed, and now rather awkward, direction controls. Frankly, it usually doesn't make much of an impact, but when trying to Grab, or choose where exactly you're throwing or ditching enemies, it can get on your nerves. You can now travel through air ducts and the like. You get a few cool pieces of new equipment, such as EMF Vision, which reveals electronics, and is useful for figuring out where you can use your OCP, an attachment to your pistol, which temporarily disables cameras, lamps, etc. Speaking of things that go with your guns, the trusty SC-20K is changed around... though it still has the scope, there is now a genuine Sniper to turn it into, as well as a Shotgun, a precise one, and finally the one we know, that launches stuff. Hacking plays a bigger role here, and it's actually something you *do*, not just one click and it's done. It's not tough to get used to, and it isn't overused, I was never bored with the feature. You can now also use the ability to circumvent Retinal Scanners and Keypads, instead of coercing someone, or finding the code, respectively. The Split Jumping is the simplest and, actually, most awesome-looking of the three. Sensibility to light and sound is still the cornerstone(however, I could swear that there were times where I was in darkness and I, myself, could see Fisher, maybe it was for aesthetic reasons). There is now a Noise Meter, and while that might seem redundant, it's helpful in that it gauges how loud the surroundings already are, and thus lets you know very accurately how silent you have to be to not be heard. The graphics and animation are beefed up once again, and this has more elaborate cut-scenes, almost invariably fully rendered(one or two are in-engine), and they all relate directly to the story(apart from, like that of the original, the intro), which is very interesting and well-told, by the way. This time, especially near the end, they don't steer entirely clear of clichés, and the twists are good, if not all the way unpredictable. The Clancy fingerprint is yet again a strong positive of this, and the realism is high as a sky-scraper. This expects that you have tried the first two, and remember what happened in them. It doesn't do the "disappointing sequel" thing, nor lets up on difficulty, particularly(there are now three settings). It does spike up incredibly suddenly at some points, then again, it is mostly even. There are still faked news reports, and now, before each mission, you get a nice, detailed briefing, describing the situation, with every member of your team, and potentially ones you're working with temporarily, and you can listen to each, individually, again, if you missed anything, after which, you Load Up, where you select one of three(or only two, once or twice) configurations of what you bring along, depending on how you intend to handle it, Recommendation, Stealth, and Assault. That brings me to a very welcome new aspect to this... it actually has a reasonable amount of freedom(not as much as others, but they tried, and they succeeded as far as they went with it), as far as how you get through it. The varied objectives sometimes have more than one way to solve them(several computers, as well as people you can Interrogate, may hold the same bit of info that you are to collect, for example), and there are sometimes several ways to get to a spot. Apart from that, there are of course still many ways of getting rid of(or outright avoiding) the guards. This goes further in the streamlining of stuff that was there before in the franchise, and although one or two places, it maybe goes a little too far, it's almost exclusively a great thing. They bring back the map, and actually try to make it genuinely useful this time. It's a 3D model, and you can rotate it 360 degrees, it just has no specifications on anything, and doesn't tell you exactly where you are, it highlights that area. They were kind enough to add red squares to where your goals are, and this has the least "trying to figure out where you're supposed to go and how" of the trilogy. This can be frustrating. Sneaking is fun, as is fighting. While I haven't tried the multi-player, I can say that it sounds entertaining. There's Co-Op(two people, similar to single-player) and Versus, the latter of which has Extraction, Neutralization, Bombing, Disc Hunt Mode and Deathmatch. Music is nifty, not sure it's the same level as the predecessors. Audio is excellent, voice acting and effects alike. There's finally re-playability, with Unlockables, optional assignments and a rating system that gives a percentage readout of how well you did. I recommend this to any and all fans. 9/10
    charlie7879

    kick butt game

    I got this game today (3/29/05) and played forever. The only reason that I stopped playing was because of the parents. This game is the best Splinter Cell game. It has kick butt graphics, sound, AI, physics and more. If you are looking for a game to rival any and defeat it, get this one. The fact that there are different paths through and around most obstacles is awesome. In the first two games, which were and still are sweet, you could only go one way through a level and each time you died you had to do the same boring "stuff". Not here. The new moves and different paths are awesome. I especially love the stealthy kills with the knife or choke hold while hanging upside down. Ubisoft and Tom Clancy did a great job at creating a game sequel that is better then the rest.

    P.S. "Kick butt" just doesn't do justice but it is prohibited to say what I want to say. But everyone should know what I'm trying to say.
    chaffboi2

    The most undermined game of the year

    I have recently looked through video game boards and had watched Spike TV's video game awards. Splinter Cell Chaos Theory was not even in the running for game of the year. It was used in best graphics technology and best use of sound. But it did not win in either category. Game of the Year went Resident Evil 4, which by the way is a crap game in my opinion. Other games nominated for Game of the Year and were not as good as Splinter Cell Chaos Theory were God of War, FEAR, and World of Warcraft. Jade Empire was even a favorite over Chaos Theory. Damn RPGs don't do anybody good. I just hope that Splinter Cell Double Agent (part 4) will be a much better game and will receive credit for what it will do for the gaming industry. Double Agent should and will win Game of the Year for 2006.
    BinaryCode1001

    Sam Fisher...sneakin' around since 2002

    Right now, it's pretty clear that Sam Fisher has what it takes to stand up to the likes of super-spy Solid Snake. Both have the gizmos. Both have the gadgets. And both have the charisma and lasting value of Asian monks. I have played MGS3 not too long ago, and it feels like Contra but with a stealth attitude. Nonetheless, the stealth half is the most emphasized part. In SC, Sam Fisher holds his own in a game that's strictly a stealth adventure. Don't expect to have legendary boss battles or lightning-fast game play. What you can expect is a solid, above-average stealth/action adventure that makes almost anyone who plays it feel like they can go out and really be a spy. Breakdown! GRAPHICS: As expected, SC delivers the most detailed and crisp environments ever shown off in a video game. However, I am sad to say that the PS2 version doesn't look quite as good as the Xbox and PC versions. For instance, on the Xbox/PC, night vision mode is crisp-clear and basically highlights dark areas in the game (and trust me, there will be A LOT). In the PS2 version, the night vision mode is unusually blurry and static clouds the screen as you try and find your way around the environment. I don't know why Ubisoft made this change because I don't see why the PS2 couldn't have handled the Xbox/PC versions' night vision modes. Oh, well. The damage was done. Anyway, aside from that, the graphics are still as spectacular on the PS2 version as they are on the PS2 competing consoles.

    SOUND: Yes, there is music, but throughout most of the game is complete silence. This is a good thing because it would just be ridiculous if DMC3 rock music was blaring through your speakers while you were trying to sneak through a hallway. The only time actual music plays is when the mood of the environment changes. If guards are getting wise to your scent, the music will play very softly while the guards search you in the darkness. If the guards are on alert, tense music will start playing, telling you that you'd better do something before you end up as a big black stain on the floor. There are also points in the game where you can interact with the music, mainly with radios that play unusual music that can also be used to help cover your footsteps (I'll get to that in a moment). Michael Ironside and company also return for another voice-over session, and it is some of the best voice acting I have ever heard before. Sam Fisher's one liners are well written, and the script fits well with the story at hand.

    game play: The boys and girls at Ubisoft know certainly well that it will take more than revolutionary graphics to make a game good. They bring back some of the old game play elements we know from the older SC titles, such as spying on secret meetings with optic cables and laser microphones, and more importantly, having the vision modes. This time, there is an additional vision mode...the EMF. The EMF certainly won't help you find your way around a dark room, but it does help point out shootable lights and objects. It also points out interactive objects such as control panels and circuit boards, not to mention computers. You can also do things like pick locks (or break them, if you're in a rush), and you can hack control panels and retinal scanners. There's also a sound masking system that measures how much environment noise there is, and how much noise you are making in the meantime. If your measurement exceeds the environmental noise level, nearby enemies can hear it, and may either investigate or not, depending on what kind of characters they are. The AI is very unique and varied. Enemies will be afraid of you if you happen to catch them off-guard. You can also shoot enemies if things get heated, but ammunition is scarce because you're not necessarily expected to have a gunfight with EVERYONE. Sam also have a complex variety of ways to take out enemies in the most exotic fashions possible, but you probably won't be needing them all, because I rarely found any times where I needed to do a wall split to surprise an enemy.

    STORY: It's your typical Tom Clancy war-torn world...Sam Fisher is out to save the world again from the brink of a war. His crew, mainly his boss Lambert, his professional hacker Anna Grimsdottir, and his "Q-Labs" William Redding. That's really all that needs to be known from here. Also pay attention to the "news highlights..." it's like the stuff is actually happening! BOTTOM LINE: If you are a fan of the SC series, DEFINITELY pick this one up. If you like pure action games like Metal Gear Solid, you can still play this and have a good time. However, if you only play fast-paced action games, you probably won't enjoy this, or any of the SC games for that matter. For me, this game gets a 9.25/10.
    9PhoenixGod00

    Chaos Theory= Best of the three OGs

    9 out of 10 - The Pinnacle of Stealth Gameplay

    Chaos Theory wasn't just another entry in the Splinter Cell franchise - it was a seismic leap forward in nearly every way. Released in 2005, it redefined the standard for stealth action, refining the series' mechanics while adding an edge that felt darker, deeper, and more immersive than its predecessors. It's the entry where Sam Fisher didn't just survive the shadows - he owned them.

    Gameplay: Stealth Refined to Perfection

    The stealth in Chaos Theory is not just an option - it's a finely-tuned instrument. You're given tools, gadgets, and weapons, but your biggest weapon is choice. Want to go non-lethal? Use the OCP (Optically Channeled Potentiator) to disable lights and electronics, then choke enemies out. Want to go loud? The SC-20K can make noise when it has to, though it always feels like a last resort.

    The enemy AI was smarter than ever, reacting to sound, light, and movement with surprising intelligence. This wasn't a game you could run-and-gun your way through - you had to think like a ghost. And every decision had weight.

    Tone and Story: Darker, Sharper, More Personal

    Unlike the more clinical approach of Pandora Tomorrow, Chaos Theory brought a grittier tone and a sharper edge to Sam Fisher himself. This Sam is more seasoned, more sarcastic, and far more human. The writing - especially Sam's banter with Lambert - hits that perfect balance of dry humor and razor-sharp realism.

    The story itself - a geopolitical thriller with Japan, North Korea, and private military corporations - taps into early 2000s post-9/11 paranoia with unnerving accuracy. But it never becomes overwhelming. It's grounded. It's tight. And most importantly - it works.

    Multiplayer & Co-op: Way Ahead of Its Time

    The co-op mode in Chaos Theory deserves special praise. Two agents, working together to navigate levels built specifically for teamwork - it wasn't just an extra mode, it was a full experience. The communication, the coordination, the tension - it laid the groundwork for what stealth co-op could be.

    Versus multiplayer returned with spies vs. Mercs - and for many, this mode alone justified the purchase. It was unique, intense, and demanded skill, patience, and strategy.

    What Keeps It from a 10?

    Only a few things hold it back from perfection: The story, while tight, doesn't always match the emotional resonance of later entries like Double Agent or Conviction.

    Some mechanics, like quick saves, made the challenge feel less intense compared to the hardcore stealth ethos of the earlier games.

    A few levels had slightly uneven pacing, especially for players wanting more variety beyond tech-based infiltration.

    But these are minor critiques in a game that redefined its genre.

    Final Verdict

    9 out of 10. Legendary stealth.

    Splinter Cell: Chaos Theory is the game where you set the pace. It gives you the sandbox, the tools, and the enemies - then says, "figure it out." It's slick, smart, and serious. A stealth masterpiece that aged better than most of its contemporaries.

    If you love tactical thinking, strategic execution, and a cold, calculated protagonist who can crack a joke and your neck - this is the one.

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    Trama

    Modifica

    Lo sapevi?

    Modifica
    • Quiz
      During the 5th level, on Displace International Headquarters, when in an air vent you can hear two guys talking about the new Prince of Persia game, made by Ubisoft.
    • Blooper
      On the Cargo Ship level, a radio can be heard talking about the East Coast blackout. However, the blackout had not occurred yet in the game and occurs in a later level.
    • Citazioni

      Anna: The Maria Narcissa.

      Sam Fisher: Sounds like your setting me up for another blind date.

      Anna: The Maria Narcissa is a boat.

      Sam Fisher: So was the last girl you set me up with.

      Anna: Fisher!

      Sam Fisher: Sorry.

    • Connessioni
      Featured in Icons: Splinter Cell (2002)
    • Colonne sonore
      One More Regret
      Written and Performed by Kesshin

      Heard on several of the radios spread throughout the game

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    Dettagli

    Modifica
    • Data di uscita
      • 31 marzo 2005 (Stati Uniti)
    • Paesi di origine
      • Canada
      • Italia
      • Francia
    • Lingue
      • Mandarino
      • Inglese
      • Francese
    • Celebre anche come
      • Tom Clancy's Splinter Cell: Chaos Theory
    • Azienda produttrice
      • Ubisoft Montreal
    • Vedi altri crediti dell’azienda su IMDbPro

    Specifiche tecniche

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    • Colore
      • Color
    • Mix di suoni
      • Dolby Digital

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