VALUTAZIONE IMDb
7,7/10
1153
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaCrash Bandicoot and his long-time nemesis Dr. Cortex, are forced to team up to take down a new force that far exceeds them both.Crash Bandicoot and his long-time nemesis Dr. Cortex, are forced to team up to take down a new force that far exceeds them both.Crash Bandicoot and his long-time nemesis Dr. Cortex, are forced to team up to take down a new force that far exceeds them both.
Lex Lang
- Dr. Neo Cortex
- (voce)
Mel Winkler
- Aku-Aku
- (voce)
- …
Susan Silo
- Madame Amberley
- (voce)
- …
Alex Fernandez
- Uka-Uka
- (voce)
- …
Dwight Schultz
- Dingodile
- (voce)
- …
Quinton Flynn
- Dr. N. Gin
- (voce)
- …
Hajime Iijima
- Dingodile
- (Japanese version)
- (voce)
- …
Ema Kogure
- Coco Bandicoot
- (Japanese version)
- (voce)
Satomi Kôrogi
- Nina Cortex
- (Japanese version)
- (voce)
Kazuhiro Nakata
- Dr. N. Gin
- (Japanese version)
- (voce)
- …
Ken'ichi Ogata
- Aku Aku
- (Japanese version)
- (voce)
Setsuji Sato
- Moritz
- (Japanese version)
- (voce)
Haruo Satô
- Dr. Nefarious Trophy
- (Japanese version)
- (voce)
- …
Yû Shimaka
- Papu Papu
- (Japanese version)
- (voce)
Noriko Suzuki
- Madame Amberly
- (Japanese version)
- (voce)
Shinpachi Tsuji
- Victor
- (Japanese version)
- (voce)
Recensioni in evidenza
I really like this games.It is fun,has good characters,some good levels,and sometimes where you'll just want to tare you're hair out! Though it is funny,it is a good game,it can just get really really annoying because some of the levels are repeated.It is still a pretty so so game and deserves a 7.5 It has a really good plot and a great group of characters in its grab.They should really keep the games coming on Crash Bandicoot because they are coming a long way.Especially in animation!I loved all of the settings.They were beautiful and a just wanted to enter the game myself and see that whole world.I got mad that I couldn't go.It was too beautiful and perfect for a honeymoon.I wish it were real.Its fantastic.
I give this a 7.5!It is definitely more than just a game.Its a whole new world!I love it.
I give this a 7.5!It is definitely more than just a game.Its a whole new world!I love it.
10P97
It's one of the better games in the series for the ps2 and post naughty dog era and my personal favorite crash bandicoot game since it was also my first one.
The game is a bit short with a lot of cut content but other than that twinsanity is extremely funny and self aware (almost mocking it's formula and cliches) specially the writing for cortex and the fact that he teams up with crash makes for some hilarious encounters in the game with an amazing soundtrack that you won't forget anytime soon.
I really wish they do a remake of this game with some more added content it can easily become one the best/funniest crash games as it already is in my opinion.
The game is a bit short with a lot of cut content but other than that twinsanity is extremely funny and self aware (almost mocking it's formula and cliches) specially the writing for cortex and the fact that he teams up with crash makes for some hilarious encounters in the game with an amazing soundtrack that you won't forget anytime soon.
I really wish they do a remake of this game with some more added content it can easily become one the best/funniest crash games as it already is in my opinion.
Now, im going to say straight that im not really fan of the direction the series took after the PS1 titles, even the remakes still dont hold up in terms of absolute subtle perfection compared to the OGs. At the very least before Twinsanity there was MAYBE an attempt to replicate what the OGs did so great. However, they also suffered from a lot of bad luck. There are many reasons as to why after the PS1 titles, and especially after Twinsanity the games started to sell less and less, and Crash was not even close of being seeing by people with the greatests in history, at least as it was seen in the old days (like a mascot defining console). In few words not only Universal greed, but also the jump from generation in terms of capabilities was massive, and the devs who worked on the Crash series did practically nothing to differentiate at least a bit from the PS1 titles, innovate in the genre or do something to really take advantage of the PS2 in a way it wouldnt be possible on the previous generation minus subtle fancy effects (looking at you WOC). Crash unfortunately still suffers from the same lack of ideas nowadays, just its much less noticeable because of nostalgia and the rise of retro gaming. But regardless of that, Twinsanity was the first mainline game that tried to do something different with the series.... How it did it? Well..... Lets be quick with this review that i want to sleep.
It's rather funny that despite the open environments being Twinsanity's main attraction, and the novelty seen by people at the time, moving away from the closed corridors of past games, Twinsanity achieves far less than it sets out to do, with the linear environments being... ironically far better designed. The open areas acts like some sort of hub world but without being so with lots of unexpected points of not returns even though for most of them there wouldnt be really a reason for it. Yes, there was at least some effort put into the aesthetic of the enviroments, but its also nothing really special that takes advantage of the open setting. With boxes put together in random areas, it feels like the devs didnt knew what to do with these and were scared that we would get bored, and since things don't change much in the linear environments either, it makes these routes feel very similar to what we saw in WOC 3 years before (or well, 6 years if we include the trilogy). You dont even need to interact with these puzzles in the hub world to progress, which makes it even more arbitrary.
Besides the open enviroments being very empty and with nothing to do, it also has very poorly worked areas, with a lot of incomplete parts of the map being seen from the distance, a disgrace for 2004 standards. I'm not going to ask for the level of detail of Jak And Daxter The Precursor Legacy, it would be ridiculous, but come on, a middle ground. I saw a lot of rushed games but even Wrath Of Cortex made a better attempt to disguise it than Twinsanity.
The only moments were Twinsanity shows some originality in the platform genre or in the series as a whole in a true not gimmicky way is in the sections with Crash and Cortex, easily some of the best of the game, and if they made a much better AI for Cortex like seen in other games of the time, and better interactions with him as well as a more seamless transition (as he always teleports because the devs were so lazy to make him follow you, lol), could save part of Twinsanity, as this was genuinely very rare to see back in the day, not just on the platform genre, but in terms of NPC interaction as a whole. Idk if TT was planning that, but it could had been genuinely revolutionary for the time if they worked on it a bit more due to Cortex presence in the plot. A shame.
The plot its also a mess, the game that changed Crash humour as we know and it shows. Now, i dont have a problem with some funny jokes here and there, but Twinsanity humour compared to the previous games is just too much in your face and as an adult it just feels cringy or gaves me a reason to cut my ears. It may had some interesting ideas in the lore of the series, but it also doesnt make sense if we followed the story of WOC and it goes in circles just to be padded.
Twinsanity may had been "rushed", but i doubt the full game would had been much better and TT had the fault for it anyway, as they resetted the game development just to avoid competition. From an objective perspective this is one of the most flawed Crash games ever made, and possibly in terms of gameplay design the most outdated one ever made. Hub areas with barely exploration connected by linear routes were more common on the PS1 era, even Spyro The Dragon in the 90s felt like a more true open world than Twinsanity in 2004. But the game also doesnt play the advantages of a linear game, and not taking into account subtle design aspects like not guiding the player to the next objective, lack of checkpoints or being incredible annoying to backtrack in certain locations.
The only saving graces of Twinsanity are easily some few puzzles (especially those involving physics of objects) the cooperation with Cortex, the OST and maybe the tutorial level, which are genuinely great things. If it wasnt for that, the score would likely be much much lower since the game after Cavern Catastrophe really starts to downfall quickly, like if they lacked time to play test it.
Unfortunately this is also the game that every newer one would follow, the "jumping the shark" moment for the series. I do believe that Crash needed to be an open world after the trilogy to stay relevant, the linear formula was just being seeing as outdated in the sixth generation of gaming (even Naughty Dog would agree), but this was far from the way to do it.
It's rather funny that despite the open environments being Twinsanity's main attraction, and the novelty seen by people at the time, moving away from the closed corridors of past games, Twinsanity achieves far less than it sets out to do, with the linear environments being... ironically far better designed. The open areas acts like some sort of hub world but without being so with lots of unexpected points of not returns even though for most of them there wouldnt be really a reason for it. Yes, there was at least some effort put into the aesthetic of the enviroments, but its also nothing really special that takes advantage of the open setting. With boxes put together in random areas, it feels like the devs didnt knew what to do with these and were scared that we would get bored, and since things don't change much in the linear environments either, it makes these routes feel very similar to what we saw in WOC 3 years before (or well, 6 years if we include the trilogy). You dont even need to interact with these puzzles in the hub world to progress, which makes it even more arbitrary.
Besides the open enviroments being very empty and with nothing to do, it also has very poorly worked areas, with a lot of incomplete parts of the map being seen from the distance, a disgrace for 2004 standards. I'm not going to ask for the level of detail of Jak And Daxter The Precursor Legacy, it would be ridiculous, but come on, a middle ground. I saw a lot of rushed games but even Wrath Of Cortex made a better attempt to disguise it than Twinsanity.
The only moments were Twinsanity shows some originality in the platform genre or in the series as a whole in a true not gimmicky way is in the sections with Crash and Cortex, easily some of the best of the game, and if they made a much better AI for Cortex like seen in other games of the time, and better interactions with him as well as a more seamless transition (as he always teleports because the devs were so lazy to make him follow you, lol), could save part of Twinsanity, as this was genuinely very rare to see back in the day, not just on the platform genre, but in terms of NPC interaction as a whole. Idk if TT was planning that, but it could had been genuinely revolutionary for the time if they worked on it a bit more due to Cortex presence in the plot. A shame.
The plot its also a mess, the game that changed Crash humour as we know and it shows. Now, i dont have a problem with some funny jokes here and there, but Twinsanity humour compared to the previous games is just too much in your face and as an adult it just feels cringy or gaves me a reason to cut my ears. It may had some interesting ideas in the lore of the series, but it also doesnt make sense if we followed the story of WOC and it goes in circles just to be padded.
Twinsanity may had been "rushed", but i doubt the full game would had been much better and TT had the fault for it anyway, as they resetted the game development just to avoid competition. From an objective perspective this is one of the most flawed Crash games ever made, and possibly in terms of gameplay design the most outdated one ever made. Hub areas with barely exploration connected by linear routes were more common on the PS1 era, even Spyro The Dragon in the 90s felt like a more true open world than Twinsanity in 2004. But the game also doesnt play the advantages of a linear game, and not taking into account subtle design aspects like not guiding the player to the next objective, lack of checkpoints or being incredible annoying to backtrack in certain locations.
The only saving graces of Twinsanity are easily some few puzzles (especially those involving physics of objects) the cooperation with Cortex, the OST and maybe the tutorial level, which are genuinely great things. If it wasnt for that, the score would likely be much much lower since the game after Cavern Catastrophe really starts to downfall quickly, like if they lacked time to play test it.
Unfortunately this is also the game that every newer one would follow, the "jumping the shark" moment for the series. I do believe that Crash needed to be an open world after the trilogy to stay relevant, the linear formula was just being seeing as outdated in the sixth generation of gaming (even Naughty Dog would agree), but this was far from the way to do it.
My favorite video game of all time!
Since the first time I have completed it, nothing has ever been stuck inside my mind and heart like this game.
If I am not mistaken, the game was released in 2002 on the ps2. We have to consider a few things here, first of all, it is a typical rushed game, they didn't have enough time to get everything they wanted to add into the game. Originally there were 7 Dimensions you could visit, including the original world. The end product had only 2 dimensions, the alternative and the normal crash universe.
Since they have had a lot of trouble developing this game, there have been found hundreds of bugs and glitches, in every level of the game, but that doesn't mean that it is a terrible game.
You are able to play as Neo Cortex, Nina Cortex and Crash Bandicoot. The game takes place in several locations, including an alternative Dimension with only 3 level segments.
The game mechanics are the once you know from these days. Sliding, double jumps, spinning and of course the jump smashers (these mechanics vary from character to character) The game is directed to Crash fans, a young and n older audience, it is filled with mostly simple riddles and hidden gems. The game is very linear, but you are able (due to bugs) to repeat the level if you revisit it. (I forgot to mention it is an open world, a linear one. So no side quests). The bosses are quite challenging and fun. (many bosses were cut)
Play it if you want to try it out, the glitches and bugs don't break the game. If we consider the time and the development time they have had it is a well done game. Hope for a remake, where they add every canceled game mechanic. By the way, the soundtrack is absolutely amazing,they are the most fun soundtracks in a jump and run game you'll ever hear! <3 8,5/10.
Since the first time I have completed it, nothing has ever been stuck inside my mind and heart like this game.
If I am not mistaken, the game was released in 2002 on the ps2. We have to consider a few things here, first of all, it is a typical rushed game, they didn't have enough time to get everything they wanted to add into the game. Originally there were 7 Dimensions you could visit, including the original world. The end product had only 2 dimensions, the alternative and the normal crash universe.
Since they have had a lot of trouble developing this game, there have been found hundreds of bugs and glitches, in every level of the game, but that doesn't mean that it is a terrible game.
You are able to play as Neo Cortex, Nina Cortex and Crash Bandicoot. The game takes place in several locations, including an alternative Dimension with only 3 level segments.
The game mechanics are the once you know from these days. Sliding, double jumps, spinning and of course the jump smashers (these mechanics vary from character to character) The game is directed to Crash fans, a young and n older audience, it is filled with mostly simple riddles and hidden gems. The game is very linear, but you are able (due to bugs) to repeat the level if you revisit it. (I forgot to mention it is an open world, a linear one. So no side quests). The bosses are quite challenging and fun. (many bosses were cut)
Play it if you want to try it out, the glitches and bugs don't break the game. If we consider the time and the development time they have had it is a well done game. Hope for a remake, where they add every canceled game mechanic. By the way, the soundtrack is absolutely amazing,they are the most fun soundtracks in a jump and run game you'll ever hear! <3 8,5/10.
Here come a fantastic new(er) game 'Crash Bandicoot: Twinsanity'. The story tells of aliens coming to Wumpa Island. They want to have it as a base. So it's up to Crash, Cortex, Aku-Aku, and the mighty Ooka-Ooka to stop them. This game action packed, full of comedy, and most of all, just darn fun. This game has come out to original Xbox and PlayStation 2. Nothing more, nothing less. This game is old(ish), yet still has the best graphics of all the Crash Bandicoot's. You can jump, slide and run. The definite best of the Crash Bandicoot's and my personal favourite. So, in conclusion, if you have an original Xbox, Xbox 360, PlayStation 2, or Playstation 3, then GET PLAYING!!!
Lo sapevi?
- QuizThe Evil Twins were based on the Lead Concept Artist's girlfriend's two hateful cockatoos.
- Citazioni
Dr. Neo Cortex: Surprised to see me Crash? Like the fleas in your fur I keep coming back! Three years I spent alone in the frozen Antarctic Wastes! And I missed you. So I've arranged a little gathering, like a birthday party only, the exact opposite!
- Curiosità sui creditiThe first Crash Bandicoot game to go full free-roam, Dr. Neo Cortex's niece Nina, and to a whole new location from N. Sanity's island.
- ConnessioniFeatured in Jampack Vol. 11 (2004)
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