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IMDbPro

Silent Hill 4: The Room

  • Videogioco
  • 2004
  • M
VALUTAZIONE IMDb
7,8/10
3286
LA TUA VALUTAZIONE
Silent Hill 4: The Room (2004)
Silent Hill 4: The Room
Riproduci trailer2: 16
3 video
31 foto
Psychological HorrorDramaHorrorMystery

Aggiungi una trama nella tua linguaHenry wakes up trapped in his own apartment. Forced to crawl a mysterious gateway on the wall, he's taken to grisly realities that holds both secrets and answers.Henry wakes up trapped in his own apartment. Forced to crawl a mysterious gateway on the wall, he's taken to grisly realities that holds both secrets and answers.Henry wakes up trapped in his own apartment. Forced to crawl a mysterious gateway on the wall, he's taken to grisly realities that holds both secrets and answers.

  • Regia
    • Suguru Murakoshi
  • Sceneggiatura
    • Suguru Murakoshi
    • Keiichiro Toyama
  • Star
    • Karen Strassman
    • Robert Belgrade
    • Eric Bossick
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    7,8/10
    3286
    LA TUA VALUTAZIONE
    • Regia
      • Suguru Murakoshi
    • Sceneggiatura
      • Suguru Murakoshi
      • Keiichiro Toyama
    • Star
      • Karen Strassman
      • Robert Belgrade
      • Eric Bossick
    • 26Recensioni degli utenti
    • 4Recensioni della critica
  • Vedi le informazioni sulla produzione su IMDbPro
  • Video3

    Silent Hill 4: The Room
    Trailer 2:16
    Silent Hill 4: The Room
    Silent Hill 4: The Room
    Trailer 2:23
    Silent Hill 4: The Room
    Silent Hill 4: The Room
    Trailer 2:23
    Silent Hill 4: The Room
    Silent Hill 4
    Trailer 2:44
    Silent Hill 4

    Foto31

    Visualizza poster
    Visualizza poster
    Visualizza poster
    Visualizza poster
    Visualizza poster
    + 26
    Visualizza poster

    Interpreti principali6

    Modifica
    Karen Strassman
    Karen Strassman
      Robert Belgrade
      • Joseph Schreiber
      • (voce)
      • (non citato nei titoli originali)
      Eric Bossick
      Eric Bossick
      • Henry Townshend
      • (voce)
      • (non citato nei titoli originali)
      Dennis Falt
      • Walter Sullivan
      • (voce)
      • (non citato nei titoli originali)
      Anna Kunnecke
      • Eileen Galvin
      • (voce)
      • (non citato nei titoli originali)
      Lisa Ortiz
      Lisa Ortiz
      • Cynthia Velasquez
      • (voce)
      • (non citato nei titoli originali)
      • Regia
        • Suguru Murakoshi
      • Sceneggiatura
        • Suguru Murakoshi
        • Keiichiro Toyama
      • Tutti gli interpreti e le troupe
      • Produzione, botteghino e altro su IMDbPro

      Recensioni degli utenti26

      7,83.2K
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      Recensioni in evidenza

      9angie2911

      Dark, unsettling stuff - GREAT!

      I'm a huge fan if the Silent Hill series and whilst I fully understand and appreciate why so many fans rate this sequel lower than the others (because it isn't actually based in Silent Hill), I believe it's merits far outweigh their complaints.

      Typically with any Silent Hill game it features strange and psychotic creatures, puzzles and battles. The controls are perfectly simple. The story-line is smooth, the characters are intriguing and the voice acting is great. But of course the graphics and the sound effects - just superb! I would not class this as one for novice game-players. It's a notch up in terms of complexity.

      Synonymously, the atmosphere is overwhelmingly dark, creepy and VERY unsettling.

      There are plenty of scares and frights in this one, and very often you get the feeling the whole game is TOTALLY messing with your head -- Which it is!! Enjoy it with the lights out and the sound turned UP...
      8Cirene404

      Silent Hill 4: The Room (Short Game Review)

      Positives:
      • Atmosphere
      • Story and writing
      • Creatures designs
      • Psychological elements
      • Musical score


      Negatives:
      • Some of the gameplay
      • Some of the characters
      8P97

      Original, controversial and underrated to this day

      Sh 4: the room is the last in the series to be developed by team silent and it's probably the last good silent hill game despite how wildly different and unique it is from the rest of the series.

      sh 4 may not be the scariest but the game is very aggressive specially in the harder difficulties and it can frustrate you sometimes which is one of the points of any silent hill game for you to feel lost and desperate.

      it is unfortunate the fact that this game had the lowest sells compare to the first 3 and konami eventually let go of team silent and we didn't get a great silent hill game ever since.
      10jcjbest

      MASTER PIECE

      This is the 4th game of the franchaise with number and the last one that deserves the name Silent Hill. These games have 4 ingredients to be: Epic, Terrifying, Psychological, and Sad. The 4 titles have this ingredients, but each one stands out with one of these:

      Silent Hill 1 - Epic Silent Hill 2 - Sad Silent Hill 3 - Terrifying Silent Hill 4 - Psychological
      SteveRaccoon

      Great story, shame about the game

      Whilst every game in the SH series has been picked over and impolitely prodded every which way already, I feel I have to write my own review/nitpick of this particular title somewhere.

      This game, despite being a departure from the previous trilogy, is still very much a SH title. Awkward melee combat, creepy atmosphere of the kind RE could only dream of, squeezy females to admire (hey, blame the developers for putting them in), it's all SH. With one exception, these bloody 'ghosts'. Whilst the voodoo behind it is intriguing, having a melee-based combat engine (I've been through most of the game and not used a fire arm once) with enemies you cannot kill seems a bad mistake. There are also several other issues I have with changes to the SH format, not because I hate change itself, but because they're just changes for the sake of fiddling. Almost of the changes are for the worse.

      Rather than trying to paragraph it, here's a few lists of what I really liked and what I despised about this game.

      Here's what I liked about the game:

      * The story was good, it was interesting, I'm impressed.

      * The twin-headed enemy is one of the best survival horror monsters ever, what a fantastic design.

      * The first half of the game (apart from the annoying gameplay changes) was as superb as ever.

      * Some aspects of the room, it was an interesting plot device and things like the notes under the door, the peep-hole and the hauntings really ramped up the atmosphere.

      Here are all the problems I have with the game:

      * Copying and pasting vast swathes of your own software in a vain attempt to get content for nothing sucks big style. I don't care what excuse/reason anyone comes up with, it's lazy, ignorant and someone needs beating with the ugly stick over it. If they weren't interested in creating a full game then they shouldn't have started it.

      * Lack of enemy types. Again, how many survival horror games do you need to make before you bother to at least add a good dozen enemies? The ghosts really don't count, 'leeches' ... how many seconds did it take for you to think of that? Dog monsters! Oh please.

      * Dog monsters. They're not part of the SH universe, what cobblers, their only association is that the SH dev. team(s) insists on clagging one into each game. I think we didn't have one for SH2, but then that's another reason to like SH2 :D Dog monsters in survival horror games have been done to death. Let's act like we're making new games, not rehashing our own success, K?

      * Puzzles - where? Were they copied and pasted over by accident? Lining up a few blood-splotched rooms to jump down is neither interesting nor difficult.

      * Ghosts - why? Why on earth are invincible monsters here? I really don't care if it was supposed to be another game before you clagged SH stickers on top, these do not work, the bug involving Eileen constantly slapping them shows how little the impact of these monsters has been thought over. I got stuck on more than a few occasions in tight corridors by these things. I beat you down, now stay down for 2 seconds or just get the hell out of my way, I don't want to lose precious energy just because of flawed enemies.

      * Hauntings - nice idea, why do I have to sacrifice my precious energy(again) in order to deal with them/save? I've scrimped and saved my restorative items, risked being sent to Game Oversville by not using them when I'm half-dead, now you're going to crucify Harry when he isn't even in the game environment? Silly, annoying and pointless.

      * Limited inventory space - if you're going to change something, at least change it because you've found something which works. How does limiting the amount of bullets I can carry, limiting the health packs I can pick up, limiting the golf clubs I can pick up HELP me to enjoy the game? Does someone on the development team think trogging back and forth to stick items in the chest is fun? Take some time off, you need it.

      * Save system - as above, why? Does the thought of needless time wasting make you people happy? Take another week off.

      * Prescence of ghosts sapping energy - yes, I know about the St. Christophers, but why punish us just for accessing that part of the game? This really wasn't needed or well thought-out.

      So, as you might have guessed, I'm not much of a fan of SH4. What really annoys me is that it was, at its core, a solid game. If the dev. team/Konami had bothered to make sure the basic game mechanics worked, this could have been an absolute corker. I can only despair when one of the best franchises in video games is rolled out of the showroom without wheels - if SH5 isn't a major improvement then Konami can keep the rest -.-

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      Trama

      Modifica

      Lo sapevi?

      Modifica
      • Quiz
        If you turn on the radio in the first half of the game, when it still gives you the news, the game's producer, Suguru Murakoshi, is said to have been caught "urinating from atop a utility pole"
      • Blooper
        During a death scene early in the game, the numbers carved into the person's chest are all ready in place, but the person is shown attempting to carve them into their own body as they're dying.
      • Citazioni

        Cynthia Velasquez: [flirting with Henry] I'll do a "special favor" for you later...

      • Connessioni
        Featured in Jampack Vol. 11 (2004)
      • Colonne sonore
        Tender Sugar
        Music Supervisor: Joe Romersa

        Music by Akira Yamaoka

        Lyrics by Joe Romersa

        Original Lyrics by Hiroyuki Owaku

        Vocalist: Mary Elizabeth McGlynn

      I più visti

      Accedi per valutare e creare un elenco di titoli salvati per ottenere consigli personalizzati
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      Domande frequenti2

      • What is the chronological order of the Silent Hill Games?
      • why is this title excluded in the Silent Hill HD Collection?

      Dettagli

      Modifica
      • Data di uscita
        • 17 giugno 2004 (Giappone)
      • Paese di origine
        • Giappone
      • Siti ufficiali
        • Konami (Japan)
        • Konami (United States)
      • Lingua
        • Inglese
      • Azienda produttrice
        • Konami Computer Entertainment
      • Vedi altri crediti dell’azienda su IMDbPro

      Specifiche tecniche

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      • Colore
        • Color
      • Proporzioni
        • 1.85 : 1

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