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IMDbPro

Halo 2

  • Videogioco
  • 2004
  • M
VALUTAZIONE IMDb
8,7/10
10.968
LA TUA VALUTAZIONE
Steve Downes in Halo 2 (2004)
AvventuraAzioneFantascienzaSpazio e fantascienza

Aggiungi una trama nella tua linguaAs the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."

  • Regia
    • Jason Jones
  • Sceneggiatura
    • Joseph Staten
  • Star
    • Dee Bradley Baker
    • Julie Benz
    • Hamilton Camp
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    8,7/10
    10.968
    LA TUA VALUTAZIONE
    • Regia
      • Jason Jones
    • Sceneggiatura
      • Joseph Staten
    • Star
      • Dee Bradley Baker
      • Julie Benz
      • Hamilton Camp
    • 69Recensioni degli utenti
    • 4Recensioni della critica
  • Vedi le informazioni sulla produzione su IMDbPro
  • Vedi le informazioni sulla produzione su IMDbPro
    • Ha vinto 1 BAFTA Award
      • 6 vittorie e 7 candidature totali

    Foto45

    Visualizza poster
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    + 40
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    Interpreti principali72

    Modifica
    Dee Bradley Baker
    Dee Bradley Baker
    • Gravemind
    • (voce)
    • (as Dee Baker)
    Julie Benz
    Julie Benz
    • Miranda Keyes
    • (voce)
    Hamilton Camp
    Hamilton Camp
    • Prophet of Mercy
    • (voce)
    Tim Dadabo
    Tim Dadabo
    • 343 Guilty Spark
    • (voce)
    • …
    Robert Davi
    Robert Davi
    • SpecOps Leader
    • (voce)
    Keith David
    Keith David
    • Arbiter
    • (voce)
    Steve Downes
    Steve Downes
    • Master Chief
    • (voce)
    Robin Atkin Downes
    Robin Atkin Downes
    • Prophet of Regret
    • (voce)
    Miguel Ferrer
    Miguel Ferrer
    • Heretic Leader
    • (voce)
    John Michael Higgins
    John Michael Higgins
    • 2401 Penitent Tangent
    • (voce)
    Bob O'Donnell
    • Prophet of Objection
    • (voce)
    Ron Perlman
    Ron Perlman
    • Lord Hood
    • (voce)
    Kevin Michael Richardson
    Kevin Michael Richardson
    • Tartarus
    • (voce)
    David Scully
    • Sergeant Johnson
    • (voce)
    • …
    Jen Taylor
    Jen Taylor
    • Cortana
    • (voce)
    Michael Wincott
    Michael Wincott
    • Prophet of Truth
    • (voce)
    Ken Boynton
    Ken Boynton
    • Brute
    • (voce)
    • …
    David Cross
    David Cross
    • Marine
    • (voce)
    • Regia
      • Jason Jones
    • Sceneggiatura
      • Joseph Staten
    • Tutti gli interpreti e le troupe
    • Produzione, botteghino e altro su IMDbPro

    Recensioni degli utenti69

    8,710.9K
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    Recensioni in evidenza

    10winged_loner

    Awesome

    Halo is probably one of the hardest games in history to follow-up. But alas, after three years of waiting, the fans are finally served a huge amount of 'Flippin sweet' in this incredible masterpiece that shouldn't be even considered a game. Halo 2 creates a genre of its own. It's still a first person shooter, but there are so many things about this game that put it into this 'own genre' I like to call: Impossibly good. Its so awesome that it is nearly inevitable to play for hours on end just to beat your friend down for that one-millionth time in a multiplayer game. So what if the ending is a huge cliffhanger? The games story is so excellent and mezmorizing, its easy to forget about it. Awesome doesn't even kiss the feet of Halo 2.
    10cameron-burn

    In one word, Brilliant

    Every new console launches with at least one killer title, but in Halo Microsoft had found one that would not only ensure the future of its fledgling machine, but raise the bar for games on every platform. This now-legendary first-person shooter even converted people who wouldn't normally look at a gamepad, winning them over with accessible gameplay, an involving story and the xenocidal charms of its protagonist, the enigmatic Master Chief.

    Halo 2, then, is a sequel with no small amount of hype to live up to. Picking up very soon after the events in its predecessor, the game begins with humanity's worst case scenario: religious fanatic alien alliance The Covenant invades Earth. Reprising your role as the bio-engineered supersoldier, you begin by repelling boarders on a planetary defence frigate but soon find yourself on terra firma, skirmishing with invaders amid the ruined cities then pursuing a key Covenant figure back to their neck of the galaxy. Far more polished than the original story, Halo 2's plot line drives the action well and, thanks to the judicious use of cut-scenes, gives a deeper insight into the Covenant, evolving them beyond faceless cannon fodder and probing the reasons for their galactic jingoistic instincts.

    Which brings us to the most significant change in Halo 2. After wading through the first few levels as the Master Chief, the viewpoint switches to that of The Arbiter, a disgraced Covenant Elite. Apart from coming as something of a surprise, playing as The Arbiter is a subtly different experience. Equipping you with the Elite's deadly force blade and Predator-like cloaking field, the Covenant perspective provides an interesting counterpoint to the human levels — though remembering that the aliens are now your friends and shouldn't be gutted on sight takes some getting used to. The continuing narrative doesn't abandon the Master Chief, though, and you'll alternate from one side to the other as the story progresses, until the two come together in a final, satisfying synthesis.

    The graphics, while not leagues ahead, have certainly been given a boost this time around, and the fiendishly addictive multiplayer mode now comes with added bells and whistles in addition to being Xbox Live enabled. Gameplay changes include the ability to wield two weapons simultaneously — a welcome addition that rules out the need to retreat and reload, markedly changing the strategies you'll employ in the many ranging firefights. New foes, vehicles and weapons have likewise been added to the roster. Halo 2 isn't revolutionary by any means, but as the follow-up to such a sublime experience as Halo, it really didn't need to be. The sequel's achievement is to give a second helping of the most accomplished title on the Xbox, with just enough tweaks and polishes to make this experience as fresh and enjoyable as the original.
    jarra_baron

    ULTIMATE FPS ACTION GAME EVER! *HALO 3 SPECULATION*

    Halo was a hugely original, unique game that offered an unprecedented method of playability to the gamer. Halo 2 expands in every way; graphics, narrative, character, accessories. This time it offers you the covenant perspective as you play another character, ARBITER; a disgraced covenant elite who must stop a rebellion in the galaxy; along with the consummate professional MASTER CHIEF as he vows to stop the destruction of Earth during the war. HALO 2 reeks of quality; nice fine touches of witty, purposeful additions to appeal to the hardcore, loyal players of the original; rock music used in the BUNGIE opener; Johnson and Chief at the awards ceremony; Captain Keyes daughter's introduction; the return of Blood Gulch in the multiplayer. Hell; this is so far the best sequel to a game ever. Ever!!!! Halo 2 is a sweeping; hugely epic adrenaline shot straight to the heart, with occasional cinematic breaks directed by the legendary Joseph Staten; of course the real battle begins when you clock the game on easy, normal and hard; and you find your way barely breathing through LEGENDARY mode. I can say that; as i have completed the game, it finishes comparably to the Matrix 2; you know there's going to be a third and it ends rather abruptly which is one of my main gripes; damn the excitement, this is not halo 2 but halo vanilla. A perfect consumer product that diversifies but never quite fulfills expectations as to the original. I would expect Halo 3 to ship in no more than 3 years time; rounding up the story with a thrilling climax; the end of a trilogy, the best FPS trilogy created by man...well, BUNGIE then (they're not quite human y'see) and if sales records are anything to go by it will probably be the best selling game ever. You owe your forty quid, your twenty hours time and infinite fun to BUNGIE; slaving away under fluorescent bulbs to perfect their craft! C'mon guys; the next step; TOTAL WORLD WIDE DOMINATION!!!
    The-Amateur-Critic

    Game of the Year contender, if not winner.

    Just beat the game an hour ago, if there is such a thing when playing this game. I'm going to do something different and speak on the issues I had with this game, then I'll speak on the pros.

    First, the Cons: 1. The BIGGEST problem, and I shouldn't say problem as much as irritation, was the fact that every time you change weapons/go to single-wield mode, you DROP your off-hand weapon. Personally, I don't believe the OH weapon should be discarded; it should be put back into your inventory just like your second weapon in the primary hand.

    2. AI. Now, I know A lot of people out there will disagree with me, but my beef with the AI is simple; the Humans seemed to be more.. I don't know.. dumber than the Covenant AI. That's the best way I can put it; the Covenant seemed to play with more tactics than their Human counterparts. There were even times I had to go track them down from areas I just left just so they would continue the advance with me. I never seemed to have this problem with Covenant.

    3. This is another irritation, but less of a hemorrhoid than the weapon-switching. I noticed that certain weapons and vehicles were reduced in their damage, damage radius, or effectiveness. Let's start with the frag grenade; the blast radius seemed to be reduced. Same with the Rocket Launcher (the lock-on mechanism more than made up for it). Scorpions; their damage and damage radius definitely been noticeably reduced (although the frequency in firing compensates very nicely).

    Now for the Pros: 1. Everything.

    Side notes: -- I haven't played the game online, although I doubt much of the mechanics of game play will change. The online environment will remove 1/3 of my gripes, so I'm sure it'll be a pleasurable gaming experience.

    -- I'm a little disappointed at how short the game was. I read somewhere that game originally had 90mins of dialogue, but they reduced it to 50mins for brevity's sake. I'm sure we all would have enjoyed seeing this missing footage in the game.

    -- I was surprised as hell when the game put me in the eyes of the Covenant.

    That was a refreshing change. In fact, I don't know about the rest of you H2'ers, but I actually PREFER playing as the Arbiter than as MC (I know, that's blasphemy). I see more of an advantage in the stealth that the Arbiter brings than I do the light that MC can emit (even though it lasts for like 10 seconds).

    -- Favorite weapons: Shotgun, Plasma Blade, Dual Plasma Rifles (BLUE!!!), Beam Rifle, Rocket Launcher, Needler. Notice that I list very little Human weapons; mainly because they need no reloading. There are those that argue that the reload factor means that you will always have a weapon that is capable of firing. All you need is ammunition; plasma weapons run out of ammunition at some point, which makes them useless. My counter argument is that I found very little ammunition throughout the game, but multitudes of discarded Covenant weapons; more so than Human. Also, if you've played the game, you'll know what I mean when I tell you that there are battles that require every second of your attention. Reloading takes away from that. I chose the Beam Rifle explicitly because it needs no reloading. In melee combat, nothing comes close to the Plasma Blade; next would be the Shotgun. Careful regulation of trigger pulling will keep you from overheating your Plasma Rifles. The Rocket Launcher.. well, that needs no explanation. And the Needler has been improved since the first game; it seems to be stronger.

    I also like the fact that it sticks to your opponents, then blows them up.

    -- Word of advice. Should you ever come across Brutes, Honor Guards, or their equivalent as Flood, and you find that conventional weapons fire isn't doing the trick.... a well placed Plasma Grenade does the trick. Saved my @ss more than once; just make sure you have room to flee.

    -- I can't wait for Halo 3... and when you beat the game, you'll agree with me too (hint, hint).

    Protocol, the amateur critic. L8.
    9FoolyMagoolz

    My favorite game ever.

    What worked: The action on this game is so intense and the production values and story is so great this could have easily been a movie. Playing this game on legendary with a friend is incredible. The graphics are possibly the best on the Xbox. And if you have surround sound crank this baby up, you'll be ducking and dodging at every bullet ricocheting off the wall. The level are incredibly huge! The missions with the SCARAB will have you looking at the screen in awe.

    What didn't work: I wish the game would have spent more time on Earth fighting off the Aliens and I wish we could have seen innocents slaughtered mercilessly by the Aliens and why is this game rated M, most of the violence is against the Aliens anyway.

    Overall: This game is possibly the best game on the Xbox. Recommended 10/10.

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    Trama

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    Lo sapevi?

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    • Quiz
      Had 1.5 million preorders before its release, making it an Xbox "Platinum Hit" months before it was even released.
    • Blooper
      If you shoot Sergeant Johnson as the Arbiter, he says things like "Stop it, Chief".
    • Citazioni

      [last lines]

      Master Chief: This is Spartan 117! Can anyone read me? Over.

      Lord Hood: Isolate that signal! Master Chief, mind telling me what you're doing on that ship?

      Master Chief: Sir. Finishing this fight.

    • Curiosità sui crediti
      After the credits roll, there is a short scene featuring Cortana and Gravemind.
    • Connessioni
      Edited into Red vs. Blue (2003)
    • Colonne sonore
      Blow Me Away
      Performed by Breaking Benjamin

      (P) 2004 Hollywood Records, Inc. Courtesy of Hollywood Records, Inc.

      Written by Benjamin Burnley

      Published by Seven Peaks Music o/b/o itself and Breaking Benjamin Music (ASCAP)

      All rights reserved

      Used by permission

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    Dettagli

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    • Data di uscita
      • 9 novembre 2004 (Stati Uniti)
    • Paese di origine
      • Stati Uniti
    • Siti ufficiali
      • Bungie Software Products Corporation
      • Official site
    • Lingua
      • Inglese
    • Aziende produttrici
      • Bungie Software
      • Ministry of Motion (MOM)
    • Vedi altri crediti dell’azienda su IMDbPro

    Specifiche tecniche

    Modifica
    • Colore
      • Color
    • Mix di suoni
      • Dolby Digital
    • Proporzioni
      • 4:3

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