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IMDbPro

The Getaway

  • Videogioco
  • 2002
  • M
VALUTAZIONE IMDb
7,9/10
701
LA TUA VALUTAZIONE
The Getaway (2002)
The Getaway
Riproduci trailer0: 40
1 video
8 foto
AzioneCrimineDrammaThriller

Aggiungi una trama nella tua linguaThe kidnapping of Mark Hammond's son leads him on a journey through London's criminal underworld as he does jobs for the kidnapper, crime lord Charlie Jolson, in order to clear himself of hi... Leggi tuttoThe kidnapping of Mark Hammond's son leads him on a journey through London's criminal underworld as he does jobs for the kidnapper, crime lord Charlie Jolson, in order to clear himself of his wife's murder. Meanwhile, DCI Frank Carter searches through the empire for answers.The kidnapping of Mark Hammond's son leads him on a journey through London's criminal underworld as he does jobs for the kidnapper, crime lord Charlie Jolson, in order to clear himself of his wife's murder. Meanwhile, DCI Frank Carter searches through the empire for answers.

  • Regia
    • Brendan McNamara
  • Sceneggiatura
    • Brendan McNamara
    • Bertie Ellwood
  • Star
    • Don Kembry
    • Richard Hards
    • Joe Rice
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    7,9/10
    701
    LA TUA VALUTAZIONE
    • Regia
      • Brendan McNamara
    • Sceneggiatura
      • Brendan McNamara
      • Bertie Ellwood
    • Star
      • Don Kembry
      • Richard Hards
      • Joe Rice
    • 15Recensioni degli utenti
    • 1Recensione della critica
  • Vedi le informazioni sulla produzione su IMDbPro
    • Nominato ai 1 BAFTA Award
      • 1 candidatura in totale

    Video1

    The Getaway
    Trailer 0:40
    The Getaway

    Foto7

    Visualizza poster
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    Visualizza poster

    Interpreti principali99+

    Modifica
    Don Kembry
    • Mark Hammond
    • (voce)
    Richard Hards
    Richard Hards
    • Charlie Jolson
    • (voce)
    • (as Ricky Hards)
    Joe Rice
    • Frank Carter
    • (voce)
    Anna Edwards
    Anna Edwards
    • Yasmin
    • (voce)
    • …
    Michael Preston
    Michael Preston
    • Harry 'The Hat'
    • (voce)
    Dave Golds
    • Jake Jolson
    • (voce)
    Paul Burfoot
    • Eyebrows
    • (voce)
    Mick Oliver
    • DCI McCormack
    • (voce)
    • …
    Jim Darrah
    • Grievious
    • (voce)
    Jason Parker
    • Big Walter
    • (voce)
    • …
    Symond Lawes
    • Sparky
    • (voce)
    • (as Symmond Lawes also)
    • …
    Paul Swaby
    • Liam
    • (voce)
    Russell Levy
    • Nick Collins
    • (voce)
    Vic Robinson
    • Joe Fielding
    • (voce)
    Wai Tsang
    • Bobby Lee
    • (voce)
    Chee Kin Chan
    • Fu Shan Chu
    • (voce)
    • …
    Chun Wah Kong
    • Kum Dong
    • (voce)
    • …
    Wai Yuen
    • Johnny Chai
    • (voce)
    • Regia
      • Brendan McNamara
    • Sceneggiatura
      • Brendan McNamara
      • Bertie Ellwood
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    • Produzione, botteghino e altro su IMDbPro

    Recensioni degli utenti15

    7,9701
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    Recensioni in evidenza

    karadjordjevic

    Worth your attention

    Let's start this off by me saying that you should not go into this game thinking it's GTA made by Sony and placed in a real city, rather look at it as a British Mob movie similar to the scenarios of Lock, Stock and Snatch. The game isn't as vast or as non-linear as GTA but it does have it's strong points. The sound is top-notch, with great voices and music for the game; graphics are top notch, with realistic looking locations of London and real-life European cars, many of which are not offered on this side of the Atlantic. Although the game is fairly linear, the story-line is rich enough to warrant a full play through. The only real downside is the controls that can be a bit of a pain at times, but it's something that is easily learned. The guys who made this game (Team SOHO) are already planning on releasing a sequel to the game, which would take place probably in New York, and seeing how well they recreated London, their next game will be even better.
    9flowair

    I thought it was a movie before i bought it. But it still took me a few days to notice 'The Getaway' is a game.

    I'm not going to fool around, i'll get right into the review.

    Story: 9/10

    Mark Hammond, a retired Collins gangster from Soho, has recently been released from prison and is now managing his own night club in central London. He has a wife (Suzie) and one son (Alex). His life is brilliant and he is in a great position. But one day his life turns from brilliant to horrid. Early one morning an old rival of the Bethnal Green Mob, Charlie Jolson, kills his wife and kidnaps his son. Mark immediately hears the gun shots and rushes to the street to find Suzie dying. As on lookers scream, Mark rushes to his car to chase after the Bethnal Green Mob through an early rush hour in London. This starts the longest day Mark will ever remember. The story advances with excellent twists which i won't spoil for you. There's also D.C. Frank Carter, a detective working at Snow Hill for D.C.I McCormack. He's been working on a case to bring Charlie and Jake Jolson into prison. You can play as both characters.What can i say? The story is supreme, however a bit unoriginal. Still, it definitely creates enough tension to keep you playing through the game from the first level to the 24th level.

    Graphics: 9/10

    Wow. The graphics are amazing and compete along side 'Metal Gear Solid 2' and 'Rachet and Clank'. Just look at the screen shots. The characters details are amazing and the streets look real. If that's not enough, you just have to switch on Progressive Scan Mode (Only on certain TVs - I haven't seen the results) which i can only imagine make the graphics 10 out of 10 quality. So why 9? Of course, with over 500,000 digital photos put in the game as textures the quality of the buildings had to be dimmed down. Also, often the graphics are slow to appear or just lag in certain areas of London. To sum it up - The game uses every ounce of power the Playstation 2 gives away.

    Gameplay: 8/10

    There's a hell of a lot of things to mention, but the most clear thing is that's there's no on screen details. Team Soho have very cleverly worked around this to give it more of a realistic/movie feel. There's no on screen map which will be noticed first. This has brilliantly been worked around and you navigate your way around London by using the vehicle's indicators which will automatically flash telling you what to do. Great, huh? Another obvious loss is the health bar. Now this one is amazing. Each time the character is injured, bloodstains will appear on his clothes and he will be visually crippled, limping around or dragging himself. This is a huge step up in games. On most other games you can be on 1% of health and the character will look the same as it does at 100%. There's also no ammunition notification. The only sign of this is the controller vibration when you have no ammo left. All this does make the game a lot harder than it would be if there was on screen detail, however, you get used to it very, very quickly.

    Some of you may be disappointed with the skinny weapon range. This includes a Baseball Bat, Police Baton, a Crowbar, a Knife, Pistols (Also dual pistols), Shotguns, an AK-47 and some nice MP5s (Also available as dual). Yes, it's skinny, but i guarantee you won't notice with the amazing gun fights and gang wars going on. To make up for the small range of weapons there's a massive range of movements to do with stealth. The most important in the game has to be the wall lean which leads to the jump out movement, blind gun shot movement, jump out shots and wall to wall stealth. You can also do all this behind small boxes while crouching too. But that's not all. There's rolling and hostage taking (Which leads to immediate shot, neck breaking, pistols whip and arrests) which are really fun. Add this to the game detail, the gun range and such, and you can shoot gas cannisters underneath stairs to make the stairs collapse and poison gas in the hospitals which can poison enemies. Awesome, huh?I can only find a few flaws in the game. The major one is the camera. It's quite awful, you have to manually move it often, unfortunately. However, i got over this quickly but i realized many other people haven't. This one flaw prevented this game from getting 10/10 in the Official Playstation 2 Magazine UK. Just to show off more, there's around 50 fully licensed vehicles in the game (Like Mazdas, Rovers and even TVRs and Lotus')! There's also 10 great hidden cars. There's a hell of a lot more in depth things, like in the car chases.. But if you buy 'The Getaway', you'll find out.

    Rent or Buy?

    I noticed that on some of the games forums that some people love the game and some people hate the game. This is why i'll call it 'The Marmite Of Video Games'. The reason for this is because they expect a copy of 'Grand Theft Auto'. Well, you're all wrong, as you hopefully just noticed. The two games shouldn't even be in the same category. Try and catch a demo, if you can. Failing that, rent it, and decide for yourself.

    • Luke Hudson
    9siliconx5

    One of the best PS2 games I've ever played.

    I really liked this one for starters. It was well worth the wait and well worth the attention as well.

    • The graphics in the game, in my opinion, were very good. I can see how the game makers and designers at Sony Computer Entertainment America and Team Soho made the levels very unique and challenging because you have to reach your destination by following the indicators on the tail lights of your car, and then when they both flash, that means you've reached your destination. I think that this was a very nice touch because it feels so real and all the places you go to are all real as well, and not in some kind of "made-up" place that the game makers and designers thought up of.


    • The controls in the game, in my opinion, are pretty good. I know that it can be a bit irritating at most times, because you never know when you're gonna run out of ammo because, again, they don't have a display for that. But, then I realized that you'll know when you're running low after you've been firing the pistol, shotgun or assault rifle a lot of times, and then you feel the controller vibrate. That's when you know it's time to reload. The driving controls for the game were also good as well.


    • The voice-acting in the game, in my opinion, was very good. I can see now why it said on the back of the case, "Cast of professional actors", because every single actor and actress gave a really good performance in the entire game right up 'til the end. Just amazing.


    • The dialogue in the game, in my opinion, was also very good. There's no scenes of empty dialogue anywhere throughout the entire game and I think that the dialogue was very detailed and very well-written.


    • The cars in the game, in my opinion, were very good as well. Just make sure that you don't go flying at a rapid speed, then what happens is that your car would catch smoke and if a front or a rear tire is flat, then you'd be swerving around all over the place, which is kind of annoying at most times, but other than that, the cars are very good to handle and get around with.


    • The gameplay in the game, lastly, in my opinion, was really good, too. I find that the idea of you having to drive to a certain place and it takes you a little while to get there and then you can shoot up different people there for a little while too, whether you were Mark Hammond or Frank Carter, it was fun, and nothing but fun.


    Some action-driving players may feel unusual about the idea of a game that has no map or a bullet screen or an arrow to show you where to go next, but, I have to say that this game is definitely one of the best driving/shooting adventure games I've played in a long time, right up there with Grand Theft Auto.

    I definitely would recommend this to anyone who's looking for a real fun challenge in a really fun game.

    With all of that said, I give "The Getaway",

    9 stars out of 10.
    practiced_bravado

    Not so much a game as much as it is an "interactive movie" and on that level, it works.

    "The Getaway" is not a video game version of the Sam Peckinpah heist flick or even of the Walter Hill remake. It's a British gangster movie in the vein of Guy Ritchie's "Lock, Stock and Two Smoking Barrels". Or is it a video game? It certainly seems like a movie, but it's not.

    For years, game developers have been wanting to create a so-called "interactive movie". A product with the look and feel of a motion picture, but one where the viewer is totally in control of. For the most part, they've failed miserably, as is the case of the horrible FMV titles from the Sega CD days.

    However, most recently, programmers have come close to such a thing, just play "Max Payne" and you'll realize how much game makers have evolved the concept. Still, I've never played one such as "The Getaway", a gritty, in-your-face gangster opus with characters that use the "F" word so many times that you would think Quentin Tarantino had something to with the script.

    In fact, like Tarantino's "Pulp Fiction", the story of "The Getaway" is structured in a very nonlinear way. The two central characters, an ex-gangster who's been pulled back into the "life" and a rogue cop share the spotlight in telling the tale from their own different perspective.

    It's us, the players, who could use some help controlling these characters in putting them to good use. As great as the "movie" is, it's the game's controls that need to be polished. Moving these two characters around is, for the most part, a chore. In the name of "realism", the makers have decided to get rid of the usual standard for video games.

    There are no health bars (you look tired as you get shot), no maps of the city (London) you constantly drive in or even direction indicators (you have to rely on your turn signals). This is a bold move on part of the makers, because we gamers love games because of the very reason that they get us away from realism. We don't really care for realism in video games. At least the way it's played out in this product. It makes for a very frustrating game expierence.

    The reason the "Grand Theft Auto" games are so fun and addicting is the way it constantly relys on a "virtual" world. "The Getaway" is the opposite, I know most players will look at this as a "Grand Theft Auto" ripoff, but it's far from the truth. "GTA" is a parody of recent American gangster pictures, "The Getaway" is a dark, unnerving action game that isn't comical in any way. Its a step in the right direction in bringing the "interactive movie" to life. In that way, it works, but there still is room for improvement.

    I'd give it *** out of **** (Good)
    nvdw

    Why should games be realistic?

    The Getaway, says Sony, is a perfect combination of both movie and game. You, the player, have to complete missions implemented in a storyline told by several cut-scenes. On-screen information like health bars, hints and directions simply don't exist: you have to rely on your car's turn signals to find your way through the faithfully remodeled city of London. Realism is the keyword here.

    And it's the realism that makes this game hell to play. I am a big fan of the 'cartoon' approach that Rockstar uses in its brilliant GTA games. Unlike Grand Theft Auto, The Getaway wants to be taken seriously. Example: killing pedestrians in GTA is fun. You get money for doing so and if you wait a few seconds, an ambulance will arrive to undo the damage you've done. Whereas driving over pedestrians with your vehicle is ludicrous in GTA, it's a rather uncomfortable business in The Getaway. The sickening thud and the screaming of the person you just hit make this quite horrible. And you'll have to kill a few peds in this game, believe me. London folks appear to be suicidal, which means they'll regularly walk into your car. Same goes for the innocent people who get killed when they walk stupidly into your line of fire.

    Telling the entire world that your game is ultra-realistic sheds expectations. People don't expect crappy animation, cheesy controls and abysmally behaving cars in a 'realistic' game, and neither did I. This game should have set a benchmark, and it did: The Getaway is the world's first ánd worst movie-game combo ever! A brilliant idea, good storyline and seedy atmosphere are worth nothing thanks to the ruddy gameplay. Games shouldn't be realistic, they should be fun. Ironically, The Getaway is neither realistic nor entertaining. A lousy 5.5/10 is even more than they actually deserve.

    Trama

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    Lo sapevi?

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    • Quiz
      Although not all of them made it onto the final version of the game, the original list of cars was:
      • Ambulance
      • Alfa Romeo 156
      • Aston Martin DB7
      • Aston Martin V8 Vintage
      • Audi TT
      • Bentley Continental
      • BMW 3-Series
      • BMW 5-series
      • BT Van
      • Car Transporters
      • Cherokee
      • Chrysler Voyager
      • Citreon 2CV
      • Cranes
      • Double Decker Buses
      • Fedex Van
      • Fiat Punto
      • Fire Truck
      • Ford Capri
      • Ford Escort XR3i
      • Ford Focus
      • Ford Fiesta
      • Ford Granada
      • Ford Transit Van
      • Forklift
      • Honda Accord
      • Jaguar
      • Jolson Motor
      • London Cab (Black & Red)
      • Lexus LS 2003
      • Lexus S3 2003
      • Lotus Espirit
      • Mercedez Benz S Class
      • Mini (new)
      • Nissan Micra
      • Police Car (Ford Fiesta)
      • Police Car (Vauxhall Vectra)
      • Police Truck
      • Police Van
      • Range Rover
      • Renault Laguna
      • Routemaster Bus
      • Rover 2000
      • Royal Mail Van
      • Saab 900
      • Saab 93
      • Seat Ibiza
      • Toyota Corolla
      • Toyota Hiace
      • Toyota MR2
      • Toyota Transporter Truck
      • TVR Cerbera
      • Vauxhall Astra Max Van
      • Volvo
      • VW Golf
    • Blooper
      The colour of the Metropolitan Police uniform is Dark Navy Blue, not light royal blue, and police caps have a small badge and 3 rows of silitoe tartan. In addition to this the police also use ASP Batons not Monadnock PR24 batons as carried by the beat police in the game. The police collar numbers also vary between officer however the game has all officers with the same collar numbers.
    • Citazioni

      DC Frank Carter: You're criminal trash, the lot of you. I don't need your help. Why would I? I don't need any favors from SCUM! I'm Frank FUCKING Carter of Flying Squad! That's right, the Flying Squad, the MET's finest. It'll be a long day in January before I beg for help from criminal trash.

    • Curiosità sui crediti
      There is the following message at the end of the credits: Team Soho would like to thank those who have stood by us through this insane time, our wives, girlfriends, boyfriends and partners and bollocks to all those who said it could never be done, it couldn't be built, it would never run...You're playing it.
    • Versioni alternative
      The US version was cut to remove nudity and some language to avoid an AO rating that Sony do not allow on their consoles in America. The US version also did not include a paper map with the game DVD.
    • Connessioni
      Featured in Troldspejlet: Episodio #28.5 (2003)
    • Colonne sonore
      Saunty Sly Chic
      performed by Campag Velocet

      Lyrics by Voss

      music by Cater / Slater

      Produced and mixed by Paul Schroeder and Campag Velocet

      This track is Copyright Control. P & C 1999 (Pias) Recordings. Licensed Courtesy of (Pias) Recordings UK Ltd.

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    • Data di uscita
      • 11 dicembre 2002 (Regno Unito)
    • Paese di origine
      • Regno Unito
    • Sito ufficiale
      • Official site
    • Lingue
      • Inglese
      • Catonese
    • Celebre anche come
      • Getaway 1
    • Luoghi delle riprese
      • Piccadilly, Mayfair, Westminster, Greater London, Inghilterra, Regno Unito
    • Azienda produttrice
      • Team Soho
    • Vedi altri crediti dell’azienda su IMDbPro

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