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IMDbPro

Command & Conquer: Generals

  • Videogioco
  • 2003
  • T
VALUTAZIONE IMDb
8,1/10
1430
LA TUA VALUTAZIONE
Command & Conquer: Generals (2003)
Command & Conquer: Generals
Riproduci trailer1: 07
1 video
5 foto
ActionWar

Aggiungi una trama nella tua linguaChina and the US are faced with the growing threat of the Global Liberation Army, that sees both of the superpowers as a threat to their freedom. Through three campaigns and multiplayer batt... Leggi tuttoChina and the US are faced with the growing threat of the Global Liberation Army, that sees both of the superpowers as a threat to their freedom. Through three campaigns and multiplayer battles, you'll have the chance to save the world.China and the US are faced with the growing threat of the Global Liberation Army, that sees both of the superpowers as a threat to their freedom. Through three campaigns and multiplayer battles, you'll have the chance to save the world.

  • Sceneggiatura
    • Danny Bilson
    • Paul De Meo
  • Star
    • Aki Aleong
    • Ivan Allen
    • June Angela
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    8,1/10
    1430
    LA TUA VALUTAZIONE
    • Sceneggiatura
      • Danny Bilson
      • Paul De Meo
    • Star
      • Aki Aleong
      • Ivan Allen
      • June Angela
    • 9Recensioni degli utenti
    • 2Recensioni della critica
  • Vedi le informazioni sulla produzione su IMDbPro
    • Nominato ai 3 BAFTA Award
      • 3 candidature totali

    Video1

    Command & Conquer: Generals
    Trailer 1:07
    Command & Conquer: Generals

    Foto4

    Visualizza poster
    Visualizza poster
    Visualizza poster
    Visualizza poster

    Interpreti principali35

    Modifica
    Aki Aleong
    Aki Aleong
      Ivan Allen
      Ivan Allen
        June Angela
        June Angela
        • Chinese Computer
        • (voce)
        • …
        Gregg Berger
        Gregg Berger
          David Boat
          David Boat
            Steve Blum
            Steve Blum
            • USA Rocket Soldier
            • (voce)
            • (as Steven Jay Blum)
            Glenn Burtis
              Paul Chen
                Sean Donnellan
                Sean Donnellan
                  Chad Einbinder
                  Chad Einbinder
                    Bill Farmer
                    Bill Farmer
                      Quinton Flynn
                      Quinton Flynn
                      • U.S.A. Sniper
                      • (voce)
                      • (as Quinton Flinn)
                      David Fries
                        Brian George
                        Brian George
                          Jill Eckhart
                            Kim Mai Guest
                            Kim Mai Guest
                              Mike Love
                              Mike Love
                                Nick Jameson
                                Nick Jameson
                                  • Sceneggiatura
                                    • Danny Bilson
                                    • Paul De Meo
                                  • Tutti gli interpreti e le troupe
                                  • Produzione, botteghino e altro su IMDbPro

                                  Recensioni degli utenti9

                                  8,11.4K
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                                  Recensioni in evidenza

                                  7gelziabar

                                  Fun but does not match up to the originals

                                  The greatest shortcoming of this series is perhaps the lack of an in-depth story and associated cinematics that were in the past, part and parcel of all Command and Conquer games. The interface is also annoying and very slow. The load times are pathetic even on faster computers. But the game itself is excellent and includes not two, but 3 sides. The levels are however, a tad repetitive and not very creative. There are plenty of units and associated gib effects to make up for that though. The America and China campaigns are too easy on normal skill and only during multiplayer is there a real challenge that will force you to think more strategically. I think this game could have been much better if Westwood had more time on their hands.
                                  6gillmurphydogg

                                  Okay game

                                  If we are going to judge this game on its game quality, yes, for its time it was a great game visually and in terms of gameplay. But being the forum we are on, I would say this wasn't the best from a storyline perspective. There's three sides- essentially Americans, Chinese imperialists and Middle Eastern terrorists battling for territory.

                                  But beyond that description, there's not much of a plot. This goes against the general formula of Command and Conquer games, where there is a stronger narrative component. I did like the voice acting and the music score is so diverse and something I still listen to. You could easily pass on this one.
                                  7TBJCSKCNRRQTreviews

                                  Not really a C&C game, but entertaining and featuring quite good graphics

                                  As many others have pointed out, this lacks what is accepted to be trademarks of Westwood's popular Command & Conquer franchise... the building system, video sequences and a solid story. However, that aside, this isn't a bad game. Rather than following in the footsteps of every RTS game that preceded it within the series, this takes a gamble, wanders of the beaten path. The results of this are hit-and-miss. Features that were missed earlier(such as a "move *and* attack" command... *finally*!) are implemented, game-play is changed around some... however, there are shortcomings and bugs, if not very many of the latter. The new interface is essentially that of other RTS titles(don't get me wrong, the engine is all-new), and this, unfortunately, puts some focus on aspects of these games that others(with this other interface) did better which still haven't been attended to, basically all falling into the category of overview... compared to the excellent overview of StarCraft and the Age of Empires games... titles released several years before this. The graphics are one of the best things about the game... and clearly, the developers realized this: they put footage of it all over the game. Every video sequence is presented in it, it's in the(surprisingly effective) intro, heck, it's even the background in the main menu. The effects are considerably more realistic-looking than in earlier efforts, with smoke, fire, the works. The game does require a bit of power to run well, but the graphics are worth it. The zoom feature was perhaps not the greatest addition, even if it is cool enough that you can get a close-up view... it shows too well where corners were cut in creating the graphics. The game-play is often very exciting and intense, and definitely entertaining. The difficulty is perhaps slightly uneven, but good. The three sides are remarkable in how even they are(though it should be noted that the way they are set up is essentially an idea from earlier RTS titles, including StarCraft), and all have some interesting stuff to play around with, as well as an arsenal that makes them formidable foes, and satisfying to play as. GLA, or Global Liberation Army("one man's terrorist is another man's freedom fighter"), commonly referred to as the terrorists, are the fastest, cheapest, weakest and least technologically advanced. They draw their strength from numbers and celerity. USA(which, incidentally, is also the only "clean" one, no chemical/biological warfare) is the strongest, technologically superior, but also most expensive. China is a "happy medium". Any RTS player will find a side to prefer. There are quite a few units available to all three sides, in spite of further increase in efficiency... engineers are removed, it's now the sides' main infantry unit that can take over buildings, and it's no longer instantaneous, to give a quick example. There are buildings and characteristics that are unique to their respective sides... the GLA, being sneaky and tricky, have tunnel networks, the Chinese, being morally ambiguous, have hackers to acquire further funds(all three sides have an alternate method of continually achieving supplies, so even if you fight long enough to use up all the natural resources, you can still gain more), and the US, having clear air superiority, can call in air-strikes, paratroopers and a nasty drop called The Fuel Air Bomb. All three have abilities and a special unit(which is cloaked, but can be detected, when using abilities or if the enemy has a unit that uncloaks their enemies) that fit their profile... GLA has a sniper, who(in addition to sniping infantry) can kill the driver of any enemy vehicle, the Chinese have an unarmed agent who, using her lap-top, can steal from the enemies and disable their vehicles one at a time, and the US have a battle-hardened colonel, equipped with a knife, explosives and a machine-gun(essentially a Commando/Tanya, but oh well, those *are* pretty rockin'). The special abilities(as well as some units) are accessed by earning higher ranks, granting you points to "buy" them. Successful battle raises your rank, so the better you do, the better you get, the more you'll have access to. Multi-player is quite good, and the setup is very user-friendly. Single player is divided into three campaigns, one per side. There are 21 levels in total, which, sadly, means only 7 per side. Conquer the entire world in just seven missions? The briefings are entirely audio-based, but the voice-work is pretty good. Sound in general is another area where the game does well. All the effects and unit responses/comments sound right. The music is a dramatic score, which works well. The level design is good, but for only having seven missions per side, few of them are terribly memorable(though there are some interesting scenarios, such as providing cover-fire for retreating US troops, and all three sides get a reasonably satisfying finale). The air-borne combat is made more open, particularly when playing as the US, which has access to three different types of planes, a transport helicopter and an attack chopper(and that's in addition to the special abilities). This introduces some interesting stuff that works really well; repelling from a helicopter, having one unit per side which can effectively empty a building garrisoned by enemy units, a limitless source of funds for each side, allowing units to upgrade/expand and allowing more different infantry units to garrison inside bunkers/buildings. Obviously, this has some potentially politically and morally provocative material, and I won't claim that I got through the GLA campaign without feelings of unease... but that debate should be had in the appropriate forum. This is, after all, a review. All in all... it's a pretty good game, and holds new things for RTS games, but the bugs and the features that just ought to be there are a tad obvious. I recommend this to any fan of RTS titles who is interested in the concept and the promise of better graphics, but faithful fans of C&C may want to be sure before they try it. 7/10
                                  Rirasoray

                                  Updated and interesting but lacks the westwood style

                                  This C and C installment is quite possibly the worst so far in the series. Don't hold me fully to this statement because I have only begun the game on each campaign, but I have instantly noticed that the game can actually be quite boring, something no c and c game has ever been to me. It is still however a good addition for C+C fans. The first chinese level requires a simple path to an enemy base, the first gla mission is well done, and usa is just boring. Your opposition and supplies are too merciful; I laugh at the thought of there actually being an 'easy' difficulty setting on this game. Check this with the first level on any other campaign on other games in this series and they will all require decent commanding skills and the AI on the lowest difficulty setting,(easy) is still challenging, with the exception of the first NOD mission on the original, which had good AI, but a simple objective. Westwood have worked on every C+C for the past nine years, this one is the only one that has disappointed me, partly because I know they could have done so much better with this game. I recommend you preplay if you plan to buy it.
                                  overdrive_maniac

                                  Sweet graphics, great gameplay, but lacking story

                                  I saw the graphics for this game on some TV show, and being a huge fan of the Command and Conquer games, went to pick it up. First off, the visuals are stunning. Almost every detail is taken care of, from explosions to guys flying out of vehichles as they blow up. The weapons and units rock, and the super weapons... aw yeah. Who can't love nukes with such cool graphics, dropping crazy blue anthrax on a base and watching their troops melt and die, or dropping a fuel air boom with a blast radius that could wipe out L.A.?

                                  The whole general promotion idea is pretty cool, picking up advancements as you get better in the game. The gameplay is easy, but not boring, so begginers and advanced players can both enjoy. The in mission cut scenes are INCREADIBLE, watching a dam collapse, or a laser cutting through ranks of tanks.

                                  The only problem with this game is the lack of continual story that is normally present in C&C games. No cool general played by a movie star, no hot girl briefing you... I missed these aspects, but with all the great action, the game made up for it. If you even REMOTELY like these type of games, you have to pick this one up!

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                                  • Blooper
                                    The F-117 is shown as being more stealthy than the F-22. However, in real life it is the other way around as the F-22 is newer and more modern than the F-117.
                                  • Versioni alternative
                                    The original German version of C&C: Generals, already slightly cut, was rated USK-16 but was banned mainly due because of the Terrorists-faction. EA then released a new heavily edited version called Command & Conquer: Generäle. The main changes in this version were the cut of one GLA mission where the player has to attack UN-convoys and also kill civilians and the suicide-bomber unit was removed and replaced by some kind of RC-vehicle with a bomb attached to it. Over ten years later, the ban of the uncensored version was lifted and was given a USK-18 rating.
                                  • Connessioni
                                    Featured in Troldspejlet: Episodio #28.8 (2003)

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                                  • Data di uscita
                                    • 1 febbraio 2003 (Stati Uniti)
                                  • Paese di origine
                                    • Stati Uniti
                                  • Siti ufficiali
                                    • EA Games
                                    • Westwood Studios, creators of C&C Generals
                                  • Lingua
                                    • Inglese
                                  • Celebre anche come
                                    • C&C Generals
                                  • Aziende produttrici
                                    • Electronic Arts (EA)
                                    • Westwood Studios Inc.
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